mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-09-10 08:54:51 +00:00
dlowres_mode7: add initial checkin
This commit is contained in:
parent
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commit
0f6b0e0ef4
27
dlowres_mode7/Makefile
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27
dlowres_mode7/Makefile
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@ -0,0 +1,27 @@
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include ../Makefile.inc
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DOS33 = ../dos33fs-utils/dos33
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PNG2GR = ../gr-utils/png2gr
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PNG2RLE = ../gr-utils/png2rle
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all: dlowres_mode7.dsk
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$(DOS33):
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cd ../dos33fs-utils && make
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dlowres_mode7.dsk: $(DOS33) DLOWRES_MODE7
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$(DOS33) -y dlowres_mode7.dsk BSAVE -a 0x1000 DLOWRES_MODE7
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###
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DLOWRES_MODE7: dlowres_mode7.o
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ld65 -o DLOWRES_MODE7 dlowres_mode7.o -C ./apple2_1000.inc
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dlowres_mode7.o: dlowres_mode7.s \
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dlowres_flying.s fast_multiply.s \
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dlowres_utils.s dlowres_zp.inc
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ca65 -o dlowres_mode7.o dlowres_mode7.s -l dlowres_mode7.lst
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clean:
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rm -f *~ *.o *.lst
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12
dlowres_mode7/apple2_1000.inc
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12
dlowres_mode7/apple2_1000.inc
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@ -0,0 +1,12 @@
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MEMORY {
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ZP: start = $00, size = $1A, type = rw;
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RAM: start = $1000, size = $8E00, file = %O;
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}
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SEGMENTS {
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CODE: load = RAM, type = ro;
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RODATA: load = RAM, type = ro;
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DATA: load = RAM, type = rw;
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BSS: load = RAM, type = bss, define = yes;
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ZEROPAGE: load = ZP, type = zp;
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}
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1256
dlowres_mode7/dlowres_flying.s
Normal file
1256
dlowres_mode7/dlowres_flying.s
Normal file
File diff suppressed because it is too large
Load Diff
BIN
dlowres_mode7/dlowres_mode7.dsk
Normal file
BIN
dlowres_mode7/dlowres_mode7.dsk
Normal file
Binary file not shown.
83
dlowres_mode7/dlowres_mode7.s
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83
dlowres_mode7/dlowres_mode7.s
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@ -0,0 +1,83 @@
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.include "dlowres_zp.inc"
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;================================
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; Clear screen and setup graphics
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;================================
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jsr HOME
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jsr set_gr_page0
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;================================
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; Set up Double Low-res
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;================================
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; lda SET_GR ; graphics C050
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; lda LORES ; lores C056
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; lda TEXTGR ; mixset C053
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; sta EIGHTYSTORE_OFF ; 80store C001
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; sta EIGHTYCOL ; 80col C00d
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; lda AN3 ; AN3 C05E
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lda #0
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sta DISP_PAGE ; Forgot to set initially
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; real hardware and AppleWin default
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; to different values
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;===================================
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; zero out the zero page that we use
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;===================================
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; memset()
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;===================================
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; Clear top/bottom of page 0 and 1
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;===================================
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jsr clear_screens
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;=====================
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; Flying
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;=====================
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jsr flying_start
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;=====================
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; All finished
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;=====================
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exit:
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lda #$4
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sta BASH
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lda #$0
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sta BASL ; restore to 0x400 (page 0)
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; copy to 0x400 (page 0)
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; call home
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jsr HOME
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; Return to BASIC?
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rts
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;===============================================
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; External modules
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;===============================================
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.include "dlowres_utils.s"
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.include "dlowres_flying.s"
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.include "dlowres_sprites.inc"
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;===============================================
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; Variables
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;===============================================
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; waste memory with a lookup table
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; maybe faster than using GBASCALC?
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gr_offsets:
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.word $400,$480,$500,$580,$600,$680,$700,$780
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.word $428,$4a8,$528,$5a8,$628,$6a8,$728,$7a8
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.word $450,$4d0,$550,$5d0,$650,$6d0,$750,$7d0
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60
dlowres_mode7/dlowres_sprites.inc
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60
dlowres_mode7/dlowres_sprites.inc
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@ -0,0 +1,60 @@
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;================
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; Ship Sprites
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;================
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splash_forward:
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.byte $7,$2
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.byte $00,$ee,$00,$00,$00,$ee,$00
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.byte $ee,$00,$00,$00,$00,$00,$ee
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splash_right:
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.byte $7,$2
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.byte $00,$00,$00,$00,$00,$ee,$00
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.byte $00,$00,$00,$00,$00,$00,$ee
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splash_left:
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.byte $7,$2
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.byte $00,$ee,$00,$00,$00,$00,$00
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.byte $ee,$00,$00,$00,$00,$00,$00
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shadow_forward:
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.byte $3,$2
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.byte $00,$aa,$00
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.byte $a0,$aa,$a0
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shadow_right:
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.byte $3,$2
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.byte $a0,$00,$aa
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.byte $00,$0a,$a0
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shadow_left:
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.byte $3,$2
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.byte $aa,$00,$a0
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.byte $a0,$0a,$00
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ship_forward:
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.byte $9,$5
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.byte $00,$00,$00,$00,$ff,$00,$00,$00,$00
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.byte $00,$00,$00,$66,$ff,$66,$00,$00,$00
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.byte $00,$00,$70,$2f,$12,$2f,$70,$00,$00
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.byte $f0,$f7,$f7,$f2,$d9,$f2,$f7,$f7,$f0
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.byte $00,$00,$00,$00,$0d,$00,$00,$00,$00
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ship_right:
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.byte $9,$5
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.byte $00,$00,$00,$00,$00,$60,$60,$f0,$00
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.byte $00,$f0,$70,$70,$f6,$f6,$6f,$66,$00
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.byte $00,$07,$ff,$2f,$12,$27,$f6,$00,$00
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.byte $00,$00,$00,$dd,$d9,$f2,$77,$00,$00
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.byte $00,$00,$00,$00,$00,$0f,$ff,$70,$00
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ship_left:
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.byte $9,$5
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.byte $00,$f0,$60,$60,$00,$00,$00,$00,$00
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.byte $00,$66,$6f,$f6,$f6,$70,$70,$f0,$00
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.byte $00,$00,$f6,$27,$12,$2f,$ff,$07,$00
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.byte $00,$00,$77,$f2,$d9,$dd,$00,$00,$00
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.byte $00,$70,$ff,$0f,$00,$00,$00,$00,$00
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753
dlowres_mode7/dlowres_utils.s
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753
dlowres_mode7/dlowres_utils.s
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@ -0,0 +1,753 @@
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;=====================================================================
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;= ROUTINES
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;=====================================================================
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clear_screens:
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;===================================
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; Clear top/bottom of page 0
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;===================================
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lda #$0
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sta DRAW_PAGE
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jsr clear_top
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jsr clear_bottom
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;===================================
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; Clear top/bottom of page 1
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;===================================
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lda #$4
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sta DRAW_PAGE
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jsr clear_top
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jsr clear_bottom
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rts
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;==========
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; page_flip
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;==========
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page_flip:
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lda DISP_PAGE ; 3
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beq page_flip_show_1 ; 2nt/3
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page_flip_show_0:
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bit PAGE0 ; 4
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lda #4 ; 2
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sta DRAW_PAGE ; DRAW_PAGE=1 ; 3
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lda #0 ; 2
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sta DISP_PAGE ; DISP_PAGE=0 ; 3
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rts ; 6
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page_flip_show_1:
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bit PAGE1 ; 4
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sta DRAW_PAGE ; DRAW_PAGE=0 ; 3
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lda #1 ; 2
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sta DISP_PAGE ; DISP_PAGE=1 ; 3
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rts ; 6
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;====================
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; DISP_PAGE=0 26
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; DISP_PAGE=1 24
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;======================
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; memset
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;======================
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; a=value
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; x=length
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; MEMPTRL/MEMPTRH is address
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memset:
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ldy #0
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memset_loop:
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sta MEMPTRL,Y
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iny
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dex
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bne memset_loop
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rts
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;=================
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; load RLE image
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;=================
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; Output is BASH/BASL
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; Input is in GBASH/GBASL
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load_rle_gr:
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lda #$0
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tax
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tay ; init X and Y to 0
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sta CV ; ycoord=0
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lda (GBASL),y ; load xsize
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sta CH
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iny ; (we should check if we had
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; bad luck and overflows page)
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iny ; skip ysize
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rle_loop:
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lda (GBASL),y ; load run value
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cmp #$ff ; if 0xff
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beq rle_done ; we are done
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sta RUN
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iny ; point to next value
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bne rle_yskip1 ; if overflow, increment address
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inc GBASH
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rle_yskip1:
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lda (GBASL),y ; load value to write
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iny
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bne rle_yskip2
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inc GBASH
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rle_yskip2:
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sty TEMP2 ; save y for later
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pha
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lda #$0
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tay
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pla ; convoluted way to set y to 0
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rle_run_loop:
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sta (BASL),y ; write out the value
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inc BASL ; increment the pointer
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bne rle_skip3 ; if wrapped
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inc BASH ; then increment the high value
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rle_skip3:
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inx ; increment the X value
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cpx CH ; compare against the image width
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bcc rle_not_eol ; if less then keep going
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pha ; save out value on stack
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lda BASL ; cheat to avoid a 16-bit add
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cmp #$a7 ; we are adding 0x58 to get
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bcc rle_add_skip ; to the next line
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inc BASH
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rle_add_skip:
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clc
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adc #$58 ; actually do the 0x58 add
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sta BASL ; and store it back
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inc CV ; add 2 to ypos
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inc CV ; each "line" is two high
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lda CV ; load value
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cmp #15 ; if it's greater than 14 it wraps
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bcc rle_no_wrap ; Thanks Woz
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lda #$0 ; we wrapped, so set to zero
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sta CV
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; when wrapping have to sub 0x3d8
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sec ; this is a 16-bit subtract routine
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lda BASL
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sbc #$d8 ; LSB
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sta BASL
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lda BASH ; MSB
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sbc #$3 ;
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sta BASH
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rle_no_wrap:
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lda #$0 ; set X value back to zero
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tax
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pla ; restore value to write from stack
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rle_not_eol:
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dec RUN ; decrement run value
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bne rle_run_loop ; if not zero, keep looping
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ldy TEMP2 ; restore the input pointer
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sec
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bcs rle_loop ; and branch always
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rle_done:
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lda #$15 ; move the cursor somewhere sane
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sta CV
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rts
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;==========================================================
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; set_text_page0
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;==========================================================
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;
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set_text_page0:
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bit PAGE0 ; set page0
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bit TEXT ; set text mode
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rts
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;==========================================================
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; set_gr_page0
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;==========================================================
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;
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set_gr_page0:
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;lda #4
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;sta GR_PAGE
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bit PAGE0 ; set page 0
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bit LORES ; Lo-res graphics
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bit TEXTGR ; mixed gr/text mode
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bit SET_GR ; set graphics
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rts
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;=========================================================
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; gr_copy_to_current
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;=========================================================
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; copy 0xc00 to DRAW_PAGE
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; 2 + 8*38 + 4*80*23 + 4*120*26 + 13 = 20,159 = 20ms = 50Hz
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;
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gr_copy_to_current:
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ldx #0 ; set y to zero ; 2
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gr_copy_loop:
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stx TEMP ; save y ; 3
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txa ; move to A ; 2
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asl ; mult by 2 ; 2
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tay ; put into Y ; 2
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lda gr_offsets,Y ; lookup low byte for line addr ; 5
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sta OUTL ; out and in are the same ; 3
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sta INL ; 3
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lda gr_offsets+1,Y ; lookup high byte for line addr ; 5
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adc DRAW_PAGE
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sta OUTH ; 3
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lda gr_offsets+1,Y ; lookup high byte for line addr ; 5
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adc #$8 ; for now, fixed 0xc ; 2
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sta INH ; 3
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ldx TEMP ; restore y ; 3
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ldy #0 ; set X counter to 0 ; 2
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gr_copy_line:
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lda (INL),Y ; load a byte ; 5
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sta (OUTL),Y ; store a byte ; 6
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iny ; increment pointer ; 2
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cpx #$4 ; don't want to copy bottom 4*40 ; 2
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bcs gr_copy_above4 ; 3
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gr_copy_below4:
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cpy #120 ; for early ones, copy 120 bytes ; 2
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bne gr_copy_line ; 3
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beq gr_copy_line_done ; 3
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gr_copy_above4: ; for last four, just copy 80 bytes
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cpy #80 ; 2
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bne gr_copy_line ; 3
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gr_copy_line_done:
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inx ; increment y value ; 2
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cpx #8 ; there are 8 of them ; 2
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bne gr_copy_loop ; if not, loop ; 3
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rts ; 6
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;==========================================================
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; Wait until keypressed
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;==========================================================
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;
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wait_until_keypressed:
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lda KEYPRESS ; check if keypressed
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bpl wait_until_keypressed ; if not, loop
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jmp figure_out_key
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;==========================================================
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; Get Key
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;==========================================================
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;
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get_key:
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check_paddle_button:
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; check for paddle button
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bit PADDLE_BUTTON0 ; 4
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bpl no_button ; 2nt/3
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lda #' '+128 ; 2
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jmp save_key ; 3
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no_button:
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lda KEYPRESS ; 3
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bpl no_key ; 2nt/3
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figure_out_key:
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cmp #' '+128 ; the mask destroys space ; 2
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beq save_key ; so handle it specially ; 2nt/3
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and #$5f ; mask, to make upper-case ; 2
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check_right_arrow:
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cmp #$15 ; 2
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bne check_left_arrow ; 2nt/3
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lda #'D' ; 2
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check_left_arrow:
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cmp #$08 ; 2
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bne check_up_arrow ; 2nt/3
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lda #'A' ; 2
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check_up_arrow:
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cmp #$0B ; 2
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bne check_down_arrow ; 2nt/3
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lda #'W' ; 2
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check_down_arrow:
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cmp #$0A ; 2
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bne check_escape ; 2nt/3
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lda #'S' ; 2
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check_escape:
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cmp #$1B ; 2
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bne save_key ; 2nt/3
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lda #'Q' ; 2
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jmp save_key ; 3
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no_key:
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bit PADDLE_STATUS ; 3
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bpl no_key_store ; 2nt/3
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; check for paddle action
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; code from http://web.pdx.edu/~heiss/technotes/aiie/tn.aiie.06.html
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inc PADDLE_STATUS ; 5
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lda PADDLE_STATUS ; 3
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and #$03 ; 2
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beq check_paddles ; 2nt/3
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jmp no_key_store ; 3
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check_paddles:
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lda PADDLE_STATUS ; 3
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and #$80 ; 2
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sta PADDLE_STATUS ; 3
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ldx #$0 ; 2
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LDA PTRIG ;TRIGGER PADDLES ; 4
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LDY #0 ;INIT COUNTER ; 2
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NOP ;COMPENSATE FOR 1ST COUNT ; 2
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NOP ; 2
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PREAD2: LDA PADDL0,X ;COUNT EVERY 11 uSEC. ; 4
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BPL RTS2D ;BRANCH WHEN TIMED OUT ; 2nt/3
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INY ;INCREMENT COUNTER ; 2
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BNE PREAD2 ;CONTINUE COUNTING ; 2nt/3
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DEY ;COUNTER OVERFLOWED ; 2
|
||||
RTS2D: ;RETURN W/VALUE 0-255
|
||||
|
||||
cpy #96 ; 2
|
||||
bmi paddle_left ; 2nt/3
|
||||
cpy #160 ; 2
|
||||
bmi no_key_store ; 2nt/3
|
||||
lda #'D' ; 2
|
||||
jmp save_key ; 3
|
||||
paddle_left:
|
||||
lda #'A' ; 2
|
||||
jmp save_key ; 3
|
||||
|
||||
no_key_store:
|
||||
lda #0 ; no key, so save a zero ; 2
|
||||
|
||||
save_key:
|
||||
sta LASTKEY ; save the key to our buffer ; 2
|
||||
bit KEYRESET ; clear the keyboard buffer ; 4
|
||||
rts ; 6
|
||||
;============
|
||||
; 33=nokey
|
||||
; 48=worstkey
|
||||
|
||||
|
||||
;=============================================
|
||||
; put_sprite
|
||||
;=============================================
|
||||
; Sprite to display in INH,INL
|
||||
; Location is XPOS,YPOS
|
||||
; Note, only works if YPOS is multiple of two?
|
||||
|
||||
put_sprite:
|
||||
|
||||
ldy #0 ; byte 0 is xsize ; 2
|
||||
lda (INL),Y ; 5
|
||||
sta CH ; xsize is in CH ; 3
|
||||
iny ; 2
|
||||
|
||||
lda (INL),Y ; byte 1 is ysize ; 5
|
||||
sta CV ; ysize is in CV ; 3
|
||||
iny ; 2
|
||||
|
||||
lda YPOS ; make a copy of ypos ; 3
|
||||
sta TEMPY ; as we modify it ; 3
|
||||
;===========
|
||||
; 28
|
||||
put_sprite_loop:
|
||||
sty TEMP ; save sprite pointer ; 3
|
||||
|
||||
ldy TEMPY ; 3
|
||||
lda gr_offsets,Y ; lookup low-res memory address ; 5
|
||||
clc ; 2
|
||||
adc XPOS ; add in xpos ; 3
|
||||
sta OUTL ; store out low byte of addy ; 3
|
||||
lda gr_offsets+1,Y ; look up high byte ; 5
|
||||
adc DRAW_PAGE ; ; 3
|
||||
sta OUTH ; and store it out ; 3
|
||||
ldy TEMP ; restore sprite pointer ; 3
|
||||
|
||||
; OUTH:OUTL now points at right place
|
||||
|
||||
ldx CH ; load xsize into x ; 3
|
||||
;===========
|
||||
; 36
|
||||
put_sprite_pixel:
|
||||
lda (INL),Y ; get sprite colors ; 5
|
||||
iny ; increment sprite pointer ; 2
|
||||
|
||||
sty TEMP ; save sprite pointer ; 3
|
||||
ldy #$0 ; 2
|
||||
|
||||
; check if completely transparent
|
||||
; if so, skip
|
||||
|
||||
cmp #$0 ; if all zero, transparent ; 2
|
||||
beq put_sprite_done_draw ; don't draw it ; 2nt/3
|
||||
; FIXME: use BIT? ;==============
|
||||
; 17
|
||||
|
||||
sta COLOR ; save color for later ; 3
|
||||
|
||||
; check if top pixel transparent
|
||||
|
||||
and #$f0 ; check if top nibble zero ; 2
|
||||
bne put_sprite_bottom ; if not skip ahead ; 2nt/3
|
||||
|
||||
lda #$f0 ; setup mask ; 2
|
||||
sta MASK ; 3
|
||||
bmi put_sprite_mask ; 2nt/3
|
||||
|
||||
put_sprite_bottom:
|
||||
lda COLOR ; re-load color ; 3
|
||||
and #$0f ; check if bottom nibble zero ; 2
|
||||
bne put_sprite_all ; if not, skip ahead ; 2nt/3
|
||||
lda #$0f ; 2
|
||||
sta MASK ; setup mask ; 3
|
||||
|
||||
put_sprite_mask:
|
||||
lda (OUTL),Y ; get color at output ; 5
|
||||
and MASK ; mask off unneeded part ; 3
|
||||
ora COLOR ; or the color in ; 3
|
||||
sta (OUTL),Y ; store it back ; 5
|
||||
|
||||
jmp put_sprite_done_draw ; we are done ; 3
|
||||
|
||||
put_sprite_all:
|
||||
lda COLOR ; load color ; 3
|
||||
sta (OUTL),Y ; and write it out ; 5
|
||||
|
||||
|
||||
put_sprite_done_draw:
|
||||
|
||||
ldy TEMP ; restore sprite pointer ; 3
|
||||
|
||||
inc OUTL ; increment output pointer ; 5
|
||||
dex ; decrement x counter ; 2
|
||||
bne put_sprite_pixel ; if not done, keep looping ; 2nt/3
|
||||
|
||||
inc TEMPY ; each line has two y vars ; 5
|
||||
inc TEMPY ; 5
|
||||
dec CV ; decemenet total y count ; 5
|
||||
bne put_sprite_loop ; loop if not done ; 2nt/3
|
||||
|
||||
rts ; return ; 6
|
||||
|
||||
|
||||
;================================
|
||||
; htab_vtab
|
||||
;================================
|
||||
; move to CH/CV
|
||||
htab_vtab:
|
||||
lda CV
|
||||
asl
|
||||
tay
|
||||
lda gr_offsets,Y ; lookup low-res memory address
|
||||
clc
|
||||
adc CH ; add in xpos
|
||||
sta BASL ; store out low byte of addy
|
||||
|
||||
lda gr_offsets+1,Y ; look up high byte
|
||||
adc DRAW_PAGE ;
|
||||
sta BASH ; and store it out
|
||||
; BASH:BASL now points at right place
|
||||
|
||||
rts
|
||||
|
||||
;================================
|
||||
; move_and_print
|
||||
;================================
|
||||
; move to CH/CV
|
||||
move_and_print:
|
||||
jsr htab_vtab
|
||||
|
||||
;================================
|
||||
; print_string
|
||||
;================================
|
||||
|
||||
print_string:
|
||||
ldy #0
|
||||
print_string_loop:
|
||||
lda (OUTL),Y
|
||||
beq done_print_string
|
||||
ora #$80
|
||||
sta (BASL),Y
|
||||
iny
|
||||
bne print_string_loop
|
||||
done_print_string:
|
||||
rts
|
||||
|
||||
;====================
|
||||
; point_to_end_string
|
||||
;====================
|
||||
point_to_end_string:
|
||||
iny
|
||||
tya
|
||||
clc
|
||||
adc OUTL
|
||||
sta OUTL
|
||||
lda #0
|
||||
adc OUTH
|
||||
sta OUTH
|
||||
|
||||
rts
|
||||
|
||||
|
||||
;================================
|
||||
; print_both_pages
|
||||
;================================
|
||||
print_both_pages:
|
||||
lda DRAW_PAGE
|
||||
pha
|
||||
|
||||
lda #0
|
||||
sta DRAW_PAGE
|
||||
jsr move_and_print
|
||||
|
||||
lda #4
|
||||
sta DRAW_PAGE
|
||||
jsr move_and_print
|
||||
|
||||
pla
|
||||
sta DRAW_PAGE
|
||||
|
||||
rts ; oops forgot this initially
|
||||
; explains the weird vertical stripes on the screen
|
||||
|
||||
;=========================================
|
||||
; vlin
|
||||
;=========================================
|
||||
; X, V2 at Y
|
||||
vlin:
|
||||
|
||||
sty TEMPY ; save Y (x location)
|
||||
vlin_loop:
|
||||
|
||||
txa ; a=x (get first y)
|
||||
and #$fe ; Clear bottom bit
|
||||
tay ;
|
||||
lda gr_offsets,Y ; lookup low-res memory address low
|
||||
sta GBASL ; put it into our indirect pointer
|
||||
iny
|
||||
lda gr_offsets,Y ; lookup low-res memory address high
|
||||
clc
|
||||
adc DRAW_PAGE ; add in draw page offset
|
||||
sta GBASH ; put into top of indirect
|
||||
|
||||
ldy TEMPY ; load back in y (x offset)
|
||||
|
||||
txa ; load back in x (current y)
|
||||
lsr ; check the low bit
|
||||
bcc vlin_low ; if not set, skip to low
|
||||
|
||||
vlin_high:
|
||||
lda #$F0 ; setup masks
|
||||
sta MASK
|
||||
lda #$0f
|
||||
bcs vlin_too_slow
|
||||
|
||||
vlin_low: ; setup masks
|
||||
lda #$0f
|
||||
sta MASK
|
||||
lda #$f0
|
||||
vlin_too_slow:
|
||||
|
||||
and (GBASL),Y ; mask current byte
|
||||
sta (GBASL),Y ; and store back
|
||||
|
||||
lda MASK ; mask the color
|
||||
and COLOR
|
||||
ora (GBASL),Y ; or into the right place
|
||||
sta (GBASL),Y ; store it
|
||||
|
||||
inx ; increment X (current y)
|
||||
cpx V2 ; compare to the limit
|
||||
bcc vlin_loop ; if <= then loop
|
||||
|
||||
rts ; return
|
||||
|
||||
|
||||
;================================
|
||||
; hlin_setup
|
||||
;================================
|
||||
; put address in GBASL/GBASH
|
||||
; Ycoord in A, Xcoord in Y
|
||||
hlin_setup:
|
||||
sty TEMPY ; 3
|
||||
tay ; y=A ; 2
|
||||
lda gr_offsets,Y ; lookup low-res memory address ; 4
|
||||
clc ; 2
|
||||
adc TEMPY ; 3
|
||||
sta GBASL ; 3
|
||||
iny ; 2
|
||||
|
||||
lda gr_offsets,Y ; 4
|
||||
adc DRAW_PAGE ; add in draw page offset ; 3
|
||||
sta GBASH ; 3
|
||||
rts ; 6
|
||||
;===========
|
||||
; 35
|
||||
;================================
|
||||
; hlin_double:
|
||||
;================================
|
||||
; HLIN Y, V2 AT A
|
||||
; Y, X, A trashed
|
||||
; start at Y, draw up to and including X
|
||||
hlin_double:
|
||||
;int hlin_double(int page, int x1, int x2, int at) {
|
||||
|
||||
jsr hlin_setup ; 41
|
||||
|
||||
sec ; 2
|
||||
lda V2 ; 3
|
||||
sbc TEMPY ; 3
|
||||
|
||||
tax ; 2
|
||||
inx ; 2
|
||||
;===========
|
||||
; 53
|
||||
; fallthrough
|
||||
|
||||
;=================================
|
||||
; hlin_double_continue: width
|
||||
;=================================
|
||||
; width in X
|
||||
|
||||
hlin_double_continue:
|
||||
|
||||
ldy #0 ; 2
|
||||
lda COLOR ; 3
|
||||
hlin_double_loop:
|
||||
sta (GBASL),Y ; 6
|
||||
inc GBASL ; 5
|
||||
dex ; 2
|
||||
bne hlin_double_loop ; 2nt/3
|
||||
|
||||
rts ; 6
|
||||
;=============
|
||||
; 53+5+X*16+5
|
||||
|
||||
;================================
|
||||
; hlin_single:
|
||||
;================================
|
||||
; HLIN Y, V2 AT A
|
||||
; Y, X, A trashed
|
||||
hlin_single:
|
||||
|
||||
jsr hlin_setup
|
||||
|
||||
sec
|
||||
lda V2
|
||||
sbc TEMPY
|
||||
|
||||
tax
|
||||
|
||||
; fallthrough
|
||||
|
||||
;=================================
|
||||
; hlin_single_continue: width
|
||||
;=================================
|
||||
; width in X
|
||||
|
||||
hlin_single_continue:
|
||||
|
||||
hlin_single_top:
|
||||
lda COLOR
|
||||
and #$f0
|
||||
sta COLOR
|
||||
|
||||
hlin_single_top_loop:
|
||||
ldy #0
|
||||
lda (GBASL),Y
|
||||
and #$0f
|
||||
ora COLOR
|
||||
sta (GBASL),Y
|
||||
inc GBASL
|
||||
dex
|
||||
bne hlin_single_top_loop
|
||||
|
||||
rts
|
||||
|
||||
hlin_single_bottom:
|
||||
|
||||
lda COLOR
|
||||
and #$0f
|
||||
sta COLOR
|
||||
|
||||
hlin_single_bottom_loop:
|
||||
ldy #0
|
||||
lda (GBASL),Y
|
||||
and #$f0
|
||||
sta (GBASL),Y
|
||||
inc GBASL
|
||||
dex
|
||||
bne hlin_single_bottom_loop
|
||||
|
||||
rts
|
||||
|
||||
|
||||
;=============================
|
||||
; clear_top
|
||||
;=============================
|
||||
clear_top:
|
||||
lda #$00
|
||||
|
||||
;=============================
|
||||
; clear_top_a
|
||||
;=============================
|
||||
clear_top_a:
|
||||
|
||||
sta COLOR
|
||||
|
||||
; VLIN Y, V2 AT A
|
||||
|
||||
lda #40
|
||||
sta V2
|
||||
|
||||
lda #0
|
||||
|
||||
clear_top_loop:
|
||||
ldy #0
|
||||
pha
|
||||
|
||||
jsr hlin_double
|
||||
|
||||
pla
|
||||
clc
|
||||
adc #$2
|
||||
cmp #40
|
||||
bne clear_top_loop
|
||||
|
||||
rts
|
||||
|
||||
clear_bottom:
|
||||
lda #$a0 ; NORMAL space
|
||||
sta COLOR
|
||||
|
||||
lda #40
|
||||
sta V2
|
||||
|
||||
clear_bottom_loop:
|
||||
ldy #0
|
||||
pha
|
||||
|
||||
jsr hlin_double
|
||||
|
||||
pla
|
||||
clc
|
||||
adc #$2
|
||||
cmp #48
|
||||
bne clear_bottom_loop
|
||||
|
||||
rts
|
194
dlowres_mode7/dlowres_zp.inc
Normal file
194
dlowres_mode7/dlowres_zp.inc
Normal file
@ -0,0 +1,194 @@
|
||||
.define EQU =
|
||||
|
||||
;; Zero page monitor routines addresses
|
||||
|
||||
WNDLFT EQU $20
|
||||
WNDWDTH EQU $21
|
||||
WNDTOP EQU $22
|
||||
WNDBTM EQU $23
|
||||
CH EQU $24
|
||||
CV EQU $25
|
||||
GBASL EQU $26
|
||||
GBASH EQU $27
|
||||
BASL EQU $28
|
||||
BASH EQU $29
|
||||
H2 EQU $2C
|
||||
V2 EQU $2D
|
||||
MASK EQU $2E
|
||||
COLOR EQU $30
|
||||
INVFLG EQU $32
|
||||
|
||||
; More zero-page addresses
|
||||
; we try not to conflict with anything DOS, MONITOR or BASIC related
|
||||
|
||||
COLOR1 EQU $E0
|
||||
COLOR2 EQU $E1
|
||||
MATCH EQU $E2
|
||||
XX EQU $E3
|
||||
YY EQU $E4
|
||||
YADD EQU $E5
|
||||
LOOP EQU $E6
|
||||
MEMPTRL EQU $E7
|
||||
MEMPTRH EQU $E8
|
||||
NAMEL EQU $E9
|
||||
NAMEH EQU $EA
|
||||
NAMEX EQU $EB
|
||||
CHAR EQU $EC
|
||||
DISP_PAGE EQU $ED
|
||||
DRAW_PAGE EQU $EE
|
||||
|
||||
FIRST EQU $F0
|
||||
LASTKEY EQU $F1
|
||||
PADDLE_STATUS EQU $F2
|
||||
XPOS EQU $F3
|
||||
YPOS EQU $F4
|
||||
TEMP EQU $FA
|
||||
RUN EQU $FA
|
||||
TEMP2 EQU $FB
|
||||
TEMPY EQU $FB
|
||||
INL EQU $FC
|
||||
INH EQU $FD
|
||||
OUTL EQU $FE
|
||||
OUTH EQU $FF
|
||||
|
||||
|
||||
;; Flying Routine Only
|
||||
|
||||
TURNING EQU $60
|
||||
;SCREEN_X EQU $61 ; not used?
|
||||
SCREEN_Y EQU $62
|
||||
ANGLE EQU $63
|
||||
HORIZ_SCALE_I EQU $64
|
||||
HORIZ_SCALE_F EQU $65
|
||||
FACTOR_I EQU $66
|
||||
FACTOR_F EQU $67
|
||||
DX_I EQU $68
|
||||
DX_F EQU $69
|
||||
SPACEX_I EQU $6A
|
||||
SPACEX_F EQU $6B
|
||||
CX_I EQU $6C
|
||||
CX_F EQU $6D
|
||||
DY_I EQU $6E
|
||||
DY_F EQU $6F
|
||||
SPACEY_I EQU $70
|
||||
SPACEY_F EQU $71
|
||||
CY_I EQU $72
|
||||
CY_F EQU $73
|
||||
TEMP_I EQU $74
|
||||
TEMP_F EQU $75
|
||||
DISTANCE_I EQU $76
|
||||
DISTANCE_F EQU $77
|
||||
SPACEZ_I EQU $78
|
||||
SPACEZ_F EQU $79
|
||||
DRAW_SPLASH EQU $7A
|
||||
SPEED EQU $7B
|
||||
SPLASH_COUNT EQU $7C
|
||||
OVER_LAND EQU $7D
|
||||
NUM1L EQU $7E
|
||||
NUM1H EQU $7F
|
||||
NUM2L EQU $80
|
||||
NUM2H EQU $81
|
||||
RESULT EQU $82 ; 83,84,85
|
||||
NEGATE EQU $86 ; UNUSED?
|
||||
LAST_SPACEX_I EQU $87
|
||||
LAST_SPACEY_I EQU $88
|
||||
LAST_MAP_COLOR EQU $89
|
||||
DRAW_SKY EQU $8A
|
||||
COLOR_MASK EQU $8B
|
||||
|
||||
SHIPY EQU $E4
|
||||
|
||||
;; World Map Only
|
||||
|
||||
ODD EQU $7B
|
||||
DIRECTION EQU $7C
|
||||
REFRESH EQU $7D
|
||||
ON_BIRD EQU $7E
|
||||
MOVED EQU $7F
|
||||
STEPS EQU $80
|
||||
TFV_X EQU $81
|
||||
TFV_Y EQU $82
|
||||
NEWX EQU $83
|
||||
NEWY EQU $84
|
||||
MAP_X EQU $85
|
||||
GROUND_COLOR EQU $86
|
||||
|
||||
|
||||
|
||||
|
||||
KEYPRESS EQU $C000
|
||||
KEYRESET EQU $C010
|
||||
|
||||
;; SOFT SWITCHES
|
||||
EIGHTYSTORE_ON EQU $C000
|
||||
EIGHTYSTORE_OFF EQU $C001
|
||||
EIGHTYCOL EQU $C00D
|
||||
SET_GR EQU $C050
|
||||
SET_TEXT EQU $C051
|
||||
FULLGR EQU $C052
|
||||
TEXTGR EQU $C053
|
||||
PAGE0 EQU $C054
|
||||
PAGE1 EQU $C055
|
||||
LORES EQU $C056
|
||||
HIRES EQU $C057
|
||||
AN3 EQU $C05E
|
||||
|
||||
PADDLE_BUTTON0 EQU $C061
|
||||
PADDL0 EQU $C064
|
||||
PTRIG EQU $C070
|
||||
|
||||
;; BASIC ROUTINES
|
||||
|
||||
NORMAL EQU $F273
|
||||
|
||||
;; MONITOR ROUTINES
|
||||
|
||||
HLINE EQU $F819 ;; HLINE Y,$2C at A
|
||||
VLINE EQU $F828 ;; VLINE A,$2D at Y
|
||||
CLRSCR EQU $F832 ;; Clear low-res screen
|
||||
CLRTOP EQU $F836 ;; clear only top of low-res screen
|
||||
SETCOL EQU $F864 ;; COLOR=A
|
||||
TEXT EQU $FB36
|
||||
TABV EQU $FB5B ;; VTAB to A
|
||||
BASCALC EQU $FBC1 ;;
|
||||
VTAB EQU $FC22 ;; VTAB to CV
|
||||
HOME EQU $FC58 ;; Clear the text screen
|
||||
WAIT EQU $FCA8 ;; delay 1/2(26+27A+5A^2) us
|
||||
SETINV EQU $FE80 ;; INVERSE
|
||||
SETNORM EQU $FE84 ;; NORMAL
|
||||
COUT EQU $FDED ;; output A to screen
|
||||
COUT1 EQU $FDF0 ;; output A to screen
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
COLOR_BLACK EQU 0
|
||||
COLOR_RED EQU 1
|
||||
COLOR_DARKBLUE EQU 2
|
||||
COLOR_PURPLE EQU 3
|
||||
COLOR_DARKGREEN EQU 4
|
||||
COLOR_GREY EQU 5
|
||||
COLOR_MEDIUMBLUE EQU 6
|
||||
COLOR_LIGHTBLUE EQU 7
|
||||
COLOR_BROWN EQU 8
|
||||
COLOR_ORANGE EQU 9
|
||||
COLOR_GREY2 EQU 10
|
||||
COLOR_PINK EQU 11
|
||||
COLOR_LIGHTGREEN EQU 12
|
||||
COLOR_YELLOW EQU 13
|
||||
COLOR_AQUA EQU 14
|
||||
COLOR_WHITE EQU 15
|
||||
|
||||
COLOR_BOTH_RED EQU $11
|
||||
COLOR_BOTH_DARKBLUE EQU $22
|
||||
COLOR_BOTH_DARKGREEN EQU $44
|
||||
COLOR_BOTH_GREY EQU $55
|
||||
COLOR_BOTH_MEDIUMBLUE EQU $66
|
||||
COLOR_BOTH_LIGHTBLUE EQU $77
|
||||
COLOR_BOTH_BROWN EQU $88
|
||||
COLOR_BOTH_ORANGE EQU $99
|
||||
COLOR_BOTH_LIGHTGREEN EQU $CC
|
||||
COLOR_BOTH_YELLOW EQU $DD
|
||||
COLOR_BOTH_WHITE EQU $FF
|
349
dlowres_mode7/fast_multiply.s
Normal file
349
dlowres_mode7/fast_multiply.s
Normal file
@ -0,0 +1,349 @@
|
||||
; Fast mutiply
|
||||
|
||||
|
||||
; Note for our purposes we only care about 8.8 x 8.8 fixed point
|
||||
; with 8.8 result, which means we only care about the middle two bytes
|
||||
; of the 32 bit result. So we disable generation of the high and low byte
|
||||
; to save some cycles.
|
||||
|
||||
;
|
||||
; The old routine took around 700 cycles for a 16bitx16bit=32bit mutiply
|
||||
; This routine, at an expense of 2kB of looku tables, takes around 250
|
||||
; If you reuse a term the next time this drops closer to 200
|
||||
|
||||
; This routine was described by Stephen Judd and found
|
||||
; in The Fridge and in the C=Hacking magazine
|
||||
; http://codebase64.org/doku.php?id=base:seriously_fast_multiplication
|
||||
|
||||
; The key thing to note is that
|
||||
; (a+b)^2 (a-b)^2
|
||||
; a*b = ------- - --------
|
||||
; 4 4
|
||||
; So if you have tables of the squares of 0..511 you can lookup and subtract
|
||||
; instead of multiplying.
|
||||
|
||||
; Table generation: I:0..511
|
||||
; square1_lo = <((I*I)/4)
|
||||
; square1_hi = >((I*I)/4)
|
||||
; square2_lo = <(((I-255)*(I-255))/4)
|
||||
; square2_hi = >(((I-255)*(I-255))/4)
|
||||
|
||||
; Note: DOS3.3 starts at $9600
|
||||
|
||||
square1_lo EQU $8E00
|
||||
square1_hi EQU $9000
|
||||
square2_lo EQU $9200
|
||||
square2_hi EQU $9400
|
||||
|
||||
; for(i=0;i<512;i++) {
|
||||
; square1_lo[i]=((i*i)/4)&0xff;
|
||||
; square1_hi[i]=(((i*i)/4)>>8)&0xff;
|
||||
; square2_lo[i]=( ((i-255)*(i-255))/4)&0xff;
|
||||
; square2_hi[i]=(( ((i-255)*(i-255))/4)>>8)&0xff;
|
||||
; }
|
||||
|
||||
init_multiply_tables:
|
||||
|
||||
; Build the add tables
|
||||
|
||||
ldx #$00
|
||||
txa
|
||||
.byte $c9 ; CMP #immediate - skip TYA and clear carry flag
|
||||
lb1: tya
|
||||
adc #$00 ; 0
|
||||
ml1: sta square1_hi,x ; square1_hi[0]=0
|
||||
tay ; y=0
|
||||
cmp #$40 ; subtract 64 and update flags (c=0)
|
||||
txa ; a=0
|
||||
ror ; rotate
|
||||
ml9: adc #$00 ; add 0
|
||||
sta ml9+1 ; update add value
|
||||
inx ; x=1
|
||||
ml0: sta square1_lo,x ; square1_lo[0]=1
|
||||
bne lb1 ; if not zero, loop
|
||||
inc ml0+2 ; increment values
|
||||
inc ml1+2 ; increment values
|
||||
clc ; c=0
|
||||
iny ; y=1
|
||||
bne lb1 ; loop
|
||||
|
||||
; Build the subtract tables based on the existing one
|
||||
|
||||
ldx #$00
|
||||
ldy #$ff
|
||||
second_table:
|
||||
lda square1_hi+1,x
|
||||
sta square2_hi+$100,x
|
||||
lda square1_hi,x
|
||||
sta square2_hi,y
|
||||
lda square1_lo+1,x
|
||||
sta square2_lo+$100,x
|
||||
lda square1_lo,x
|
||||
sta square2_lo,y
|
||||
dey
|
||||
inx
|
||||
bne second_table
|
||||
|
||||
|
||||
rts
|
||||
|
||||
|
||||
; Fast 16x16 bit unsigned multiplication, 32-bit result
|
||||
; Input: NUM1H:NUM1L * NUM2H:NUM2L
|
||||
; Result: RESULT3:RESULT2:RESULT1:RESULT0
|
||||
;
|
||||
; Does self-modifying code to hard-code NUM1H:NUM1L into the code
|
||||
; carry=0: re-use previous NUM1H:NUM1L
|
||||
; carry=1: reload NUM1H:NUM1L (58 cycles slower)
|
||||
;
|
||||
; clobbered: RESULT, X, A, C
|
||||
; Allocation setup: T1,T2 and RESULT preferably on Zero-page.
|
||||
;
|
||||
; NUM1H (x_i), NUM1L (x_f)
|
||||
; NUM2H (y_i), NUM2L (y_f)
|
||||
|
||||
; NUM1L * NUM2L = AAaa
|
||||
; NUM1L * NUM2H = BBbb
|
||||
; NUM1H * NUM2L = CCcc
|
||||
; NUM1H * NUM2H = DDdd
|
||||
;
|
||||
; AAaa
|
||||
; BBbb
|
||||
; CCcc
|
||||
; + DDdd
|
||||
; ----------
|
||||
; RESULT
|
||||
|
||||
;fixed_16x16_mul_unsigned:
|
||||
|
||||
multiply:
|
||||
|
||||
bcc num1_same_as_last_time ; 2nt/3
|
||||
|
||||
;============================
|
||||
; Set up self-modifying code
|
||||
; this changes the code to be hard-coded to multiply by NUM1H:NUM1L
|
||||
;============================
|
||||
|
||||
lda NUM1L ; load the low byte ; 3
|
||||
sta sm1a+1 ; 3
|
||||
sta sm3a+1 ; 3
|
||||
sta sm5a+1 ; 3
|
||||
sta sm7a+1 ; 3
|
||||
eor #$ff ; invert the bits for subtracting ; 2
|
||||
sta sm2a+1 ; 3
|
||||
sta sm4a+1 ; 3
|
||||
sta sm6a+1 ; 3
|
||||
sta sm8a+1 ; 3
|
||||
lda NUM1H ; load the high byte ; 3
|
||||
sta sm1b+1 ; 3
|
||||
sta sm3b+1 ; 3
|
||||
sta sm5b+1 ; 3
|
||||
; sta sm7b+1 ;
|
||||
eor #$ff ; invert the bits for subtractin ; 2
|
||||
sta sm2b+1 ; 3
|
||||
sta sm4b+1 ; 3
|
||||
sta sm6b+1 ; 3
|
||||
; sta sm8b+1 ;
|
||||
;===========
|
||||
; 52
|
||||
|
||||
num1_same_as_last_time:
|
||||
|
||||
;==========================
|
||||
; Perform NUM1L * NUM2L = AAaa
|
||||
;==========================
|
||||
|
||||
ldx NUM2L ; (low le) ; 3
|
||||
sec ; 2
|
||||
sm1a:
|
||||
lda square1_lo,x ; 4
|
||||
sm2a:
|
||||
sbc square2_lo,x ; 4
|
||||
|
||||
; a is _aa
|
||||
|
||||
; sta RESULT+0 ;
|
||||
|
||||
sm3a:
|
||||
lda square1_hi,x ; 4
|
||||
sm4a:
|
||||
sbc square2_hi,x ; 4
|
||||
; a is _AA
|
||||
sta _AA+1 ; 3
|
||||
;===========
|
||||
; 24
|
||||
|
||||
; Perform NUM1H * NUM2L = CCcc
|
||||
sec ; 2
|
||||
sm1b:
|
||||
lda square1_lo,x ; 4
|
||||
sm2b:
|
||||
sbc square2_lo,x ; 4
|
||||
; a is _cc
|
||||
sta _cc+1 ; 3
|
||||
sm3b:
|
||||
lda square1_hi,x ; 4
|
||||
sm4b:
|
||||
sbc square2_hi,x ; 4
|
||||
; a is _CC
|
||||
sta _CC+1 ; 3
|
||||
;===========
|
||||
; 24
|
||||
|
||||
;==========================
|
||||
; Perform NUM1L * NUM2H = BBbb
|
||||
;==========================
|
||||
ldx NUM2H ; 3
|
||||
sec ; 2
|
||||
sm5a:
|
||||
lda square1_lo,x ; 4
|
||||
sm6a:
|
||||
sbc square2_lo,x ; 4
|
||||
; a is _bb
|
||||
sta _bb+1 ; 3
|
||||
|
||||
sm7a:
|
||||
lda square1_hi,x ; 4
|
||||
sm8a:
|
||||
sbc square2_hi,x ; 4
|
||||
; a is _BB
|
||||
sta _BB+1 ; 3
|
||||
;===========
|
||||
; 27
|
||||
|
||||
;==========================
|
||||
; Perform NUM1H * NUM2H = DDdd
|
||||
;==========================
|
||||
sec ; 2
|
||||
sm5b:
|
||||
lda square1_lo,x ; 4
|
||||
sm6b:
|
||||
sbc square2_lo,x ; 4
|
||||
; a is _dd
|
||||
sta _dd+1 ; 3
|
||||
;sm7b:
|
||||
; lda square1_hi,x ;
|
||||
;sm8b:
|
||||
; sbc square2_hi,x ;
|
||||
; a = _DD
|
||||
; sta RESULT+3 ;
|
||||
;===========
|
||||
; 13
|
||||
|
||||
;===========================================
|
||||
; Add the separate multiplications together
|
||||
;===========================================
|
||||
|
||||
clc ; 2
|
||||
_AA:
|
||||
lda #0 ; loading _AA ; 2
|
||||
_bb:
|
||||
adc #0 ; adding in _bb ; 2
|
||||
sta RESULT+1 ; 3
|
||||
;==========
|
||||
; 9
|
||||
; product[2]=_BB+_CC+c
|
||||
|
||||
_BB:
|
||||
lda #0 ; loading _BB ; 2
|
||||
_CC:
|
||||
adc #0 ; adding in _CC ; 2
|
||||
sta RESULT+2 ; 3
|
||||
;===========
|
||||
; 7
|
||||
|
||||
; product[3]=_DD+c
|
||||
|
||||
; bcc dd_no_carry1 ;
|
||||
; inc RESULT+3 ;
|
||||
clc ; 2
|
||||
;=============
|
||||
; 2
|
||||
dd_no_carry1:
|
||||
|
||||
; product[1]=_AA+_bb+_cc
|
||||
|
||||
_cc:
|
||||
lda #0 ; load _cc ; 2
|
||||
adc RESULT+1 ; 3
|
||||
sta RESULT+1 ; 3
|
||||
|
||||
; product[2]=_BB+_CC+_dd+c
|
||||
|
||||
_dd:
|
||||
lda #0 ; load _dd ; 2
|
||||
adc RESULT+2 ; 3
|
||||
sta RESULT+2 ; 3
|
||||
|
||||
;===========
|
||||
; 16
|
||||
; product[3]=_DD+c
|
||||
|
||||
|
||||
; bcc dd_no_carry2 ;
|
||||
; inc RESULT+3 ;
|
||||
|
||||
;=============
|
||||
; 0
|
||||
|
||||
dd_no_carry2:
|
||||
|
||||
; *z_i=product[1];
|
||||
; *z_f=product[0];
|
||||
|
||||
; rts ; 6
|
||||
|
||||
|
||||
;=================
|
||||
; Signed multiply
|
||||
;=================
|
||||
|
||||
;multiply:
|
||||
|
||||
; jsr fixed_16x16_mul_unsigned ; 6
|
||||
|
||||
lda NUM1H ; x_i ; 3
|
||||
;===========
|
||||
; 12
|
||||
|
||||
|
||||
bpl x_positive ;^3/2nt
|
||||
|
||||
sec ; 2
|
||||
lda RESULT+2 ; 3
|
||||
sbc NUM2L ; 3
|
||||
sta RESULT+2 ; 3
|
||||
; lda RESULT+3 ;
|
||||
; sbc NUM2H ;
|
||||
; sta RESULT+3 ;
|
||||
;============
|
||||
; 10
|
||||
|
||||
x_positive:
|
||||
|
||||
lda NUM2H ; y_i ; 3
|
||||
;============
|
||||
; ; 6
|
||||
|
||||
bpl y_positive ;^3/2nt
|
||||
|
||||
|
||||
sec ; 2
|
||||
lda RESULT+2 ; 3
|
||||
sbc NUM1L ; 3
|
||||
sta RESULT+2 ; 3
|
||||
; lda RESULT+3 ;
|
||||
; sbc NUM1H ;
|
||||
; sta RESULT+3 ;
|
||||
;===========
|
||||
; 10
|
||||
|
||||
y_positive:
|
||||
ldx RESULT+2 ; *z_i=product[2]; ; 3
|
||||
lda RESULT+1 ; *z_f=product[1]; ; 3
|
||||
|
||||
rts ; 6
|
||||
;==========
|
||||
; 12
|
||||
|
Loading…
Reference in New Issue
Block a user