mockingboard: the ksp part of the demo is looking nice now

This commit is contained in:
Vince Weaver 2018-02-07 19:58:44 -05:00
parent 96fc1ca481
commit 0fe9280336

View File

@ -15,6 +15,7 @@
sta CH sta CH
sta CV sta CV
sta DONE_PLAYING sta DONE_PLAYING
sta XPOS
lda #1 lda #1
sta MB_FRAME_DIFF sta MB_FRAME_DIFF
@ -107,7 +108,7 @@ mockingboard_found:
; Enable 6502 interrupts ; Enable 6502 interrupts
;============================ ;============================
; ;
; cli ; clear interrupt mask cli ; clear interrupt mask
bit SET_GR ; graphics mode bit SET_GR ; graphics mode
@ -119,7 +120,162 @@ mockingboard_found:
; Graphics ; Graphics
;========================== ;==========================
uncompress_graphics: uncompress_graphics:
;jsr lzss_init ; init R to zero jsr lzss_init ; init R to zero
;==========================
;==========================
; Loading Sequence
;==========================
;==========================
jsr clear_bottom
;==========================
; Squad Logo
;==========================
lda #>squad_logo ; load logo pointer
sta BASH
lda #<squad_logo
sta BASL
lda #>squad_logo_end ; load logo end pointer
sta LZSS_ENDH
lda #<squad_logo_end
sta LZSS_ENDL
; HGR page 2
lda #>$2000
sta OUTH
lda #<$2000
sta OUTL
jsr lzss_decompress
lda #<load_quotes
sta NAMEL
lda #>load_quotes
sta NAMEH
lda #$54 ; HTAB 4 : VTAB 21
sta OUTL
lda #$6
sta OUTH
ldy #31
lda #('.'+$80) ; '.'
dot_loop:
sta (OUTL),Y
dey
bpl dot_loop
ldx #$0
progress_bar_loop:
ldy #$0
lda #$6
sta OUTH
clc
txa
adc #$54 ; HTAB 4 : VTAB 21
sta OUTL
lda #' ' ; inverse space
sta (OUTL),Y
; Halfway, change logo
cpx #16
bne no_change_logo
txa
pha
jsr lzss_init ; init R to zero
lda #>loading_logo ; load logo pointer
sta BASH
lda #<loading_logo
sta BASL
lda #>loading_logo_end ; load logo end pointer
sta LZSS_ENDH
lda #<loading_logo_end
sta LZSS_ENDL
; HGR page 2
lda #>$2000
sta OUTH
lda #<$2000
sta OUTL
jsr lzss_decompress
pla
tax
no_change_logo:
; Update message
txa
and #$3
bne no_quotes
; clear line
lda #$D0 ; VTAB 22
sta OUTL
lda #$6
sta OUTH
ldy #40
lda #(' '+$80) ; ' '
clear_line:
sta (OUTL),Y
dey
bpl clear_line
ldy #0
lda (NAMEL),Y
adc #$CE ; -1 because we inc Y once
; and another because HTAB starts at 1
sta OUTL
iny
print_quote_loop:
lda (NAMEL),Y
beq done_quote
ora #$80 ; make non-inverse
sta (OUTL),Y
iny
jmp print_quote_loop
done_quote:
iny
clc
tya
adc NAMEL
sta NAMEL
lda #0
adc NAMEH
sta NAMEH
no_quotes:
lda #$f0
jsr WAIT
lda #$f0
jsr WAIT
lda #$f0
jsr WAIT
lda #$f0
jsr WAIT
inx
cpx #32
bpl done_progress_bar
jmp progress_bar_loop
done_progress_bar:
jsr clear_bottom
lda #>ksp_title ; load logo pointer lda #>ksp_title ; load logo pointer
sta BASH sta BASH
@ -294,6 +450,7 @@ done_interrupt:
.include "../asm_routines/text_print.s" .include "../asm_routines/text_print.s"
.include "../asm_routines/mockingboard.s" .include "../asm_routines/mockingboard.s"
.include "../asm_routines/lzss_decompress.s" .include "../asm_routines/lzss_decompress.s"
.include "../asm_routines/gr_fast_clear.s"
;======= ;=======
; music ; music
@ -309,6 +466,25 @@ not_message: .byte "NOT "
found_message: .asciiz "FOUND" found_message: .asciiz "FOUND"
done_message: .asciiz "DONE PLAYING" done_message: .asciiz "DONE PLAYING"
load_quotes:
.byte 10
.asciiz "Adding Extraneous Ks"
.byte 14
.asciiz "Locating Jeb"
.byte 11
.asciiz "Breaking Quicksaves"
.byte 12
.asciiz "Patching Conics"
.byte 12
.asciiz "Spinning up Duna"
.byte 11
.asciiz "Warming up the 6502"
.byte 10
.asciiz "Preparing Explosions"
.byte 10
.asciiz "Unleashing the Kraken"
;============= ;=============
; Grahpics ; Grahpics
; Must be at end as get over-written ; Must be at end as get over-written