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ootw: rename sprites files
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382b5ea779
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@ -39,11 +39,11 @@ ootw_c1.o: ootw_c1.s \
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ootw_graphics/l1rope/ootw_rope.inc \
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ootw_graphics/l1rope/ootw_swing.inc \
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ootw_graphics/l1end/ootw_l1end.inc \
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ootw_graphics/sprites/sprites_physicist.inc \
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ootw_graphics/sprites/physicist_swim.inc \
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ootw_graphics/sprites/sprites_slugs.inc \
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ootw_graphics/sprites/sprites_ootw.inc \
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ootw_graphics/sprites/sprites_beast.inc \
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ootw_graphics/sprites/physicist.inc \
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ootw_graphics/sprites/physicist_l1_swim.inc \
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ootw_graphics/sprites/slugs.inc \
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ootw_graphics/sprites/l1_background.inc \
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ootw_graphics/sprites/beast.inc \
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ootw_graphics/l1end_scenes/ootw_beast_end.inc \
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ootw_graphics/l1end_scenes/ootw_beast_intro.inc \
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ootw_graphics/l1end_scenes/ootw_slug_end.inc
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@ -60,9 +60,9 @@ ootw_c2.o: ootw_c2.s \
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keyboard.s gr_run_sequence.s audio.s \
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physicist.s alien.s friend.s \
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ootw_c2_miners.s \
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ootw_graphics/sprites/sprites_physicist.inc \
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ootw_graphics/sprites/sprites_alien.inc \
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ootw_graphics/sprites/sprites_friend.inc \
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ootw_graphics/sprites/physicist.inc \
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ootw_graphics/sprites/alien.inc \
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ootw_graphics/sprites/friend.inc \
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ootw_c2_cage.s ootw_c2_jail.s ootw_c2_elevator.s ootw_c2_intro.s \
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ootw_graphics/l2cage/ootw_c2_cage.inc \
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ootw_graphics/l2intro/ootw_l2intro.inc \
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@ -78,7 +78,7 @@ ootw_c3.o: ootw_c3.s \
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gr_copy.s gr_copy_offset.s gr_fast_clear.s gr_pageflip.s gr_unrle.s \
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gr_putsprite.s gr_putsprite_flipped.s gr_putsprite_crop.s \
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keyboard.s gr_run_sequence.s physicist.s \
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ootw_graphics/sprites/sprites_physicist.inc \
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ootw_graphics/sprites/physicist.inc \
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ootw_graphics/l3vent/ootw_c3_vent.inc
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ca65 -o ootw_c3.o ootw_c3.s -l ootw_c3.lst
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21
ootw/TODO
21
ootw/TODO
@ -1,3 +1,17 @@
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BEHAVIOR DIFFERENCES:
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+ L1
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- underwater there is a water-motion effect
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- bubble motion is fancier in real thing
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- get out of water, you face forward unless key pressed
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(we don't have a forward sprite as it looks weird)
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- arrival, the beast movement seems to depend on your xpos?
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- small things like birds flying are not implemented
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- beast on hill and 2nd screen -- complex, only appears if
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you happen to leave same time beast does? then movement
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depends on xposition?
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- earthquake can happen while on rope?
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- sometimes falling rocks can follow you to next screen
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KNOWN BUGS:
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+ ootw: pool monster grabs you a edge of pool (glitch)
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+ intro: there's still a bit of a pause when the elevator door finishes opening
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@ -28,11 +42,6 @@ General:
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* underwater:
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+ add arrival-underwater scene
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+ falling console
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+ ability to swim
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+ tentacles to grab
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+ shimmery water at top
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+ ripples in water
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* pool:
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@ -80,7 +89,7 @@ Level/Checkpoint #2:
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+ Elevator should shoot sparks every 20 frames or so
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* View:
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+ music play when viewing city
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+ music play when viewing city?
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@ -153,11 +153,11 @@ end_message:
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.include "ootw_graphics/l1rope/ootw_swing.inc"
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.include "ootw_graphics/l1underwater/ootw_underwater.inc"
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; sprites
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.include "ootw_graphics/sprites/sprites_ootw.inc"
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.include "ootw_graphics/sprites/sprites_physicist.inc"
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.include "ootw_graphics/sprites/physicist_swim.inc"
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.include "ootw_graphics/sprites/sprites_slugs.inc"
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.include "ootw_graphics/sprites/sprites_beast.inc"
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.include "ootw_graphics/sprites/l1_background.inc"
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.include "ootw_graphics/sprites/physicist.inc"
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.include "ootw_graphics/sprites/physicist_l1_swim.inc"
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.include "ootw_graphics/sprites/slugs.inc"
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.include "ootw_graphics/sprites/beast.inc"
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; cutscene data
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.include "ootw_graphics/l1end/ootw_l1end.inc"
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.include "ootw_graphics/l1end_scenes/ootw_beast_end.inc"
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@ -133,9 +133,9 @@ end_message:
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.include "ootw_graphics/l2cage/ootw_c2_cage.inc"
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.include "ootw_graphics/l2jail/ootw_c2_jail.inc"
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; sprites
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.include "ootw_graphics/sprites/sprites_physicist.inc"
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.include "ootw_graphics/sprites/sprites_alien.inc"
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.include "ootw_graphics/sprites/sprites_friend.inc"
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.include "ootw_graphics/sprites/physicist.inc"
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.include "ootw_graphics/sprites/alien.inc"
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.include "ootw_graphics/sprites/friend.inc"
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; intro
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.include "ootw_graphics/l2intro/ootw_l2intro.inc"
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; city movie
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