mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-01-29 21:31:53 +00:00
ootw: c2: cage end sequence mostly done
This commit is contained in:
parent
269719ef44
commit
13cfac1859
@ -57,6 +57,10 @@ General:
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Level/Checkpoint #2:
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* general
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+ If aliens catch you, they punch you
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+ Shields disappear if you leave the room
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* cage room:
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+ Swing in the cage (take into account keyboard input)
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+ Ability to pick up gun, with all that entails
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@ -776,9 +776,8 @@ done_debris:
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; frame 40 getting up one step?
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; frame 60 all stood up
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; frame 70 jump -- 90
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; frame 90 standing left (taps)
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; frame 100 turn right
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; frame 120 turn left
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; frame 90 standing right (taps)
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; frame 100 turn left
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lda #20
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sta XPOS
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@ -789,14 +788,11 @@ done_debris:
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cmp #18
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bcc ce_done_physicist ; blt
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cmp #120
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bcs ce_stand_left ; bge
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cmp #100
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bcs ce_stand_right ; bge
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bcs ce_stand_left ; bge
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cmp #90
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bcs ce_stand_left ; bge
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bcs ce_stand_right ; bge
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cmp #70
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bcs ce_jump ; bge
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@ -904,7 +900,21 @@ ce_done_physicist:
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lda FRAMEL
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cmp #18
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bcc ce_done_friend ; blt
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bcs ce_friend_keep ; bge
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jmp ce_done_friend ; too far to branch
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ce_friend_keep:
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cmp #120
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bcs ce_friend_stand_right ; bge
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cmp #110
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bcs ce_friend_point ; bge
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cmp #100
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bcs ce_friend_stand_right ; bge
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cmp #90
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bcs ce_friend_tap ; bge
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cmp #76
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bcs ce_friend_stand_right ; bge
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@ -940,16 +950,55 @@ ce_friend_half_stand_cage:
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ldy #>friend_crouch1
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jmp ce_draw_friend_right
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ce_friend_tap:
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sec
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sbc #90
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and #$fe
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tay
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lda tap_sequence,Y
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tax
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lda tap_sequence+1,Y
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tay
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lda #25 ; one off
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sta XPOS
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jmp ce_draw_friend_right
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ce_friend_point:
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sec
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sbc #110
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and #$fe
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tay
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lda point_sequence,Y
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tax
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lda point_sequence+1,Y
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tay
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lda #25 ; one off
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sta XPOS
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jmp ce_draw_friend_right
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ce_friend_stand_cage:
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ldx #<friend_turning_sprite
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ldy #>friend_turning_sprite
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ldx #<friend_stand
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ldy #>friend_stand
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jmp ce_draw_friend_right
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ce_friend_turn:
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ldx #<friend_stand
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ldy #>friend_stand
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ldx #<friend_turning_sprite
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ldy #>friend_turning_sprite
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jmp ce_draw_friend_right
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ce_friend_stand_right:
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@ -1198,13 +1247,13 @@ ce_done_gun:
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;================
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; delay
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; lda #150
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; jsr WAIT
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lda #150
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jsr WAIT
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wuk:
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lda KEYPRESS
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bpl wuk
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bit KEYRESET
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; lda KEYPRESS
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; bpl wuk
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; bit KEYRESET
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@ -1339,4 +1388,63 @@ ce_phys_jump:
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.byte 29,30 ; 88
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.word crouch1
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tap_sequence:
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.word friend_tap1 ; 90
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.word friend_tap2 ; 92
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.word friend_tap3 ; 94
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.word friend_tap2 ; 96
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.word friend_tap3 ; 98
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point_sequence:
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.word friend_tap1 ; 110
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.word friend_mouth ; 112
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.word friend_tap3 ; 114
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.word friend_tap2 ; 116
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.word friend_tap3 ; 118
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friend_tap1:
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.byte 5,8
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.byte $AA,$AA,$fa,$ff,$f7
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.byte $AA,$AA,$ff,$0f,$0f
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.byte $AA,$fA,$fA,$f0,$0f
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.byte $AA,$AA,$AA,$00,$00
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.byte $AA,$AA,$AA,$00,$00
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.byte $AA,$AA,$AA,$ff,$77
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.byte $AA,$AA,$AA,$0f,$07
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.byte $AA,$AA,$0A,$00,$00
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friend_tap2:
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.byte 5,8
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.byte $AA,$AA,$fa,$ff,$f7
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.byte $AA,$AA,$ff,$0f,$0f
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.byte $Af,$Af,$Af,$0f,$0f
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.byte $AA,$AA,$AA,$00,$00
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.byte $AA,$AA,$AA,$00,$00
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.byte $AA,$AA,$AA,$ff,$77
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.byte $AA,$AA,$AA,$0f,$07
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.byte $AA,$AA,$0A,$00,$00
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friend_tap3:
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.byte 5,8
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.byte $AA,$AA,$fa,$ff,$f7
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.byte $AA,$AA,$ff,$0f,$0f
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.byte $AA,$fA,$fA,$0f,$0f
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.byte $AA,$AA,$AA,$00,$00
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.byte $AA,$AA,$AA,$00,$00
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.byte $AA,$AA,$AA,$ff,$77
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.byte $AA,$AA,$AA,$0f,$07
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.byte $AA,$AA,$0A,$00,$00
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friend_mouth:
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.byte 5,8
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.byte $AA,$AA,$fa,$ff,$f7
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.byte $AA,$AA,$ff,$0f,$0f
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.byte $AA,$AA,$Af,$ff,$ff
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.byte $AA,$AA,$AA,$00,$0f
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.byte $AA,$AA,$AA,$00,$00
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.byte $AA,$AA,$AA,$ff,$77
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.byte $AA,$AA,$AA,$0f,$07
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.byte $AA,$AA,$0A,$00,$00
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@ -9,6 +9,7 @@ ootw_jail_init:
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sta DUDE_OUT
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sta PHYSICIST_STATE
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sta WHICH_JAIL
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sta DIRECTION ; left
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lda #1
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sta JAIL_POWER_ON
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@ -30,13 +31,12 @@ ootw_jail_init:
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sta friend_y
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lda #29
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lda #28
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sta PHYSICIST_X
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lda #30
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sta PHYSICIST_Y
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lda #1
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sta DIRECTION
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rts
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@ -342,7 +342,7 @@ bg_jail0:
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lda GUN_OUT
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beq c2_no_bg_action
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lda #34
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lda #35
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sta XPOS
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lda #44
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sta YPOS
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@ -11,7 +11,7 @@
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friend_stand:
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.byte $5,$8
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$fa,$ff,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$aa,$00,$ff,$aa
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@ -41,7 +41,7 @@ friend_walk_progression:
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friend_walk_left1:
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.byte $5,$8
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$fa,$ff,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$7a,$00,$ff,$aa
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.byte $aa,$77,$00,$ff,$aa
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@ -52,7 +52,7 @@ friend_walk_left1:
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friend_walk_left2:
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.byte $5,$8
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$fa,$ff,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$7a,$ff,$0f,$aa
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@ -63,7 +63,7 @@ friend_walk_left2:
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friend_walk_left3:
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.byte $5,$8
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$fa,$ff,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$aa,$ff,$00,$aa
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@ -74,7 +74,7 @@ friend_walk_left3:
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friend_walk_left4:
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.byte $5,$8
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$fa,$ff,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$aa,$ff,$00,$aa
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@ -85,7 +85,7 @@ friend_walk_left4:
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friend_walk_left5:
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.byte $5,$8
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$fa,$ff,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$aa,$ff,$00,$aa
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@ -96,7 +96,7 @@ friend_walk_left5:
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friend_walk_left6:
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.byte $5,$8
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$fa,$ff,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$aa,$ff,$0f,$7a
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@ -107,7 +107,7 @@ friend_walk_left6:
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friend_walk_left7:
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.byte $5,$8
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$fa,$ff,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$aa,$00,$ff,$aa
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@ -118,7 +118,7 @@ friend_walk_left7:
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friend_walk_left8:
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.byte $5,$8
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$fa,$ff,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$7a,$00,$ff,$fa
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@ -147,7 +147,7 @@ friend_run_progression:
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friend_run_left1:
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.byte $5,$8
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$fa,$ff,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$7a,$00,$ff,$aa
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.byte $aa,$77,$00,$ff,$aa
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@ -158,7 +158,7 @@ friend_run_left1:
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friend_run_left2:
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.byte $5,$8
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$fa,$ff,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$7a,$ff,$0f,$aa
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@ -169,7 +169,7 @@ friend_run_left2:
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friend_run_left3:
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.byte $5,$8
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$fa,$ff,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$aa,$ff,$00,$aa
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@ -180,7 +180,7 @@ friend_run_left3:
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friend_run_left4:
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.byte $5,$8
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$fa,$ff,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$aa,$ff,$00,$aa
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@ -191,7 +191,7 @@ friend_run_left4:
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friend_run_left5:
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.byte $5,$8
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$fa,$ff,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$aa,$ff,$00,$aa
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@ -202,7 +202,7 @@ friend_run_left5:
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friend_run_left6:
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.byte $5,$8
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$fa,$ff,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$aa,$ff,$0f,$7a
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@ -213,7 +213,7 @@ friend_run_left6:
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friend_run_left7:
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.byte $5,$8
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$fa,$ff,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$aa,$00,$ff,$aa
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@ -224,7 +224,7 @@ friend_run_left7:
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friend_run_left8:
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.byte $5,$8
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.byte $aa,$fa,$7f,$f7,$aa
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.byte $aa,$fa,$ff,$f7,$aa
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.byte $aa,$ff,$0f,$0f,$aa
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.byte $aa,$aa,$00,$ff,$aa
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.byte $aa,$7a,$00,$ff,$fa
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@ -253,7 +253,7 @@ friend_crouch_progression:
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friend_crouch1:
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.byte 5,8
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.byte $AA,$AA,$AA,$AA,$AA
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.byte $AA,$fA,$7f,$f7,$aa
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.byte $AA,$fA,$ff,$f7,$aa
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.byte $AA,$ff,$0f,$0f,$aa
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.byte $AA,$AA,$00,$ff,$aa
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.byte $AA,$Af,$0f,$0f,$aa
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@ -265,7 +265,7 @@ friend_crouch2:
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.byte 5,8
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.byte $AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$fA,$7A,$aa
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.byte $AA,$ff,$f7,$0f,$aa
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.byte $AA,$ff,$ff,$0f,$aa
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.byte $AA,$Af,$00,$ff,$aa
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.byte $AA,$fA,$f0,$0f,$aa
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.byte $AA,$AA,$f0,$f0,$aa
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@ -280,13 +280,13 @@ friend_crouch2:
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;=====================
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friend_turning_sprite:
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.byte $5,$8
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.byte $aa,$57,$77,$aa,$aa
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.byte $0a,$05,$00,$0a,$aa
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.byte $77,$00,$00,$55,$aa
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.byte $77,$00,$00,$55,$aa
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.byte $aa,$00,$00,$a5,$aa
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.byte $aa,$77,$55,$aa,$aa
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.byte $07,$aa,$05,$aa,$aa
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.byte $aa,$7f,$ff,$aa,$aa
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.byte $0a,$07,$0f,$0a,$aa
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.byte $ff,$00,$00,$77,$aa
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.byte $ff,$00,$00,$77,$aa
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.byte $af,$00,$00,$a7,$aa
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.byte $aa,$ff,$77,$aa,$aa
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.byte $0f,$aa,$07,$aa,$aa
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.byte $00,$aa,$00,$aa,$aa
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