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sb: fix sound up
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File diff suppressed because one or more lines are too long
@ -76,33 +76,10 @@ load_backgrounds:
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;===================
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; set up variables
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.if 0
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lda #16
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sta STRONGBAD_X
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sta PLAYER_X
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lda #1
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sta STRONGBAD_DIR
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sta BULLET_YDIR
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lda #SHIELD_DOWN
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sta SHIELD_POSITION
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sta SHIELD_COUNT
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lda #0
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sta BULLET_X_L
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sta BULLET_X_VEL
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sta HEAD_DAMAGE
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lda #$80
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sta BULLET_X_VEL_L
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lda #20
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sta BULLET_X
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lda #0
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sta BULLET_Y
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.endif
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;===================
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; inline this?
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jsr do_back_off
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@ -226,7 +203,7 @@ sound_check_off:
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sound_check_baby:
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cpx #17
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bne sound_check_done
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ldy #3
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ldy #2
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do_play_asplode:
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jsr play_back_off
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@ -249,6 +226,11 @@ done_back_off:
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bit KEYRESET ; clear any keypresses during asplode
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lda #$A0
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jsr hgr_copy
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jsr flip_page
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rts
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@ -1,12 +1,12 @@
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ASPLODE_SAMPLE = $D000
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ASPLODE_LENGTH = 28 ; $1C
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BACK_SAMPLE = $D000
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BACK_LENGTH = 30 ; $1E
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play_back_off:
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; only avail if language card
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lda SOUND_STATUS
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and #SOUND_IN_LC
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beq done_play_asplode
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beq done_play_back_off
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; switch in language card
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; read/write RAM $d000 bank 1
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@ -17,45 +17,33 @@ play_back_off:
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; call the btc player
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lda #<ASPLODE_SAMPLE
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lda #<BACK_SAMPLE
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sta BTC_L
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lda sound_parts,Y ; #>ASPLODE_SAMPLE
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lda sound_parts,Y ; #>BACK_SAMPLE
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sta BTC_H
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lda sound_len,Y
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tax
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;ldx #ASPLODE_LENGTH ; 28 pages long???
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;ldx #BACK_LENGTH ; 28 pages long???
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jsr play_audio
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; read ROM/no-write
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bit $c082
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done_play_asplode:
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done_play_back_off:
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rts
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; in the game
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; bim : bullet launch
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; boom : bullet hit
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; twang : while asploding
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sound_parts:
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.byte $D0 ; your
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.byte $D8 ; head
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.byte $E0 ; a
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.byte $E1 ; splode
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.byte $D0 ; whole thing
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.byte $F0 ; bim
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.byte $F4 ; boom
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.byte $F8 ; twang
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.byte $D0 ; back
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.byte $D8 ; off
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.byte $E0 ; baby
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.byte $D0 ; all
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sound_len:
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.byte $8
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.byte $8
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.byte $6
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.byte $10
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.byte 28
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.byte $4
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.byte $4
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.byte $8
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.byte $E
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.byte 30 ; $1E
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