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https://github.com/deater/dos33fsprogs.git
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ootw: start work on underwater scene
This commit is contained in:
parent
a4cf65e28f
commit
1909896922
@ -28,7 +28,7 @@ ootw_c1.o: ootw_c1.s \
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gr_putsprite.s gr_putsprite_flipped.s gr_putsprite_crop.s \
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gr_make_quake.s gr_overlay.s zp.inc keyboard.s \
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ootw_sluggy.s ootw_beast.s \
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ootw_c1_rope.s earthquake.s ootw_c1_mesa.s \
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ootw_c1_arrival.s ootw_c1_rope.s earthquake.s ootw_c1_mesa.s \
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ootw_c1_pool.s ootw_c1_cavern.s physicist.s random16.s \
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ootw_cut_slug.s ootw_cut_beast.s \
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ootw_graphics/l1pool/ootw_pool.inc \
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@ -19,6 +19,26 @@ ootw:
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sta BEAST_OUT
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sta ON_ELEVATOR
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;=======================
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; Handle Arrival
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;=======================
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jsr ootw_c1_arrival
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; Initialize some variables
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lda #0
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sta GAME_OVER
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sta EQUAKE_PROGRESS
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sta EARTH_OFFSET
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sta PHYSICIST_STATE
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sta WHICH_CAVE
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sta BEAST_OUT
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sta ON_ELEVATOR
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lda #1
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sta BEFORE_SWING
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@ -91,10 +111,14 @@ end_message:
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.byte 8,10,"PRESS RETURN TO CONTINUE",0
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.byte 11,20,"ACCESS CODE: IH8S",0
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; rooms
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.include "ootw_c1_arrival.s"
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.include "ootw_c1_rope.s"
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.include "ootw_c1_pool.s"
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.include "ootw_c1_cavern.s"
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.include "ootw_c1_mesa.s"
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; movement
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.include "physicist.s"
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.include "ootw_sluggy.s"
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.include "ootw_beast.s"
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343
ootw/ootw_c1_arrival.s
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343
ootw/ootw_c1_arrival.s
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@ -0,0 +1,343 @@
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; Ootw Checkpoint1 -- arriving with a splash
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ootw_c1_arrival:
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;===========================
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; Enable graphics
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bit LORES
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bit SET_GR
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bit FULLGR
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;===========================
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; Setup pages (is this necessary?)
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lda #0
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sta DRAW_PAGE
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lda #1
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sta DISP_PAGE
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;=============================
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; Load background to $c00
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lda #>(underwater_rle)
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sta GBASH
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lda #<(underwater_rle)
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sta GBASL
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lda #$c ; load image off-screen $c00
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jsr load_rle_gr
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;=================================
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; do intro flash
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jsr do_flash
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;=================================
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; setup vars
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lda #0
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sta GAME_OVER
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lda #20
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sta BUBBLES_Y
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bit KEYRESET ; clear keypress
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;============================
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; Underwater Loop
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;============================
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underwater_loop:
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;================================
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; copy background to current page
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;================================
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jsr gr_copy_to_current
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;=======================
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; draw Surface ripple
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;=======================
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; jsr ootw_draw_miners
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;======================
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; draw console
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;======================
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lda #11
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sta XPOS
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lda #0
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sta YPOS
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; lda #<cage_center_sprite
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; sta INL
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; lda #>cage_center_sprite
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; sta INH
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; jsr put_sprite_crop
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; jmp done_drawing_cage
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;=================================
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; draw physicist
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;=================================
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;======================
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; draw monster
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;======================
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;======================
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; draw bubbles
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;======================
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lda BUBBLES_Y
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cmp #2
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bcc no_draw_bubbles ; blt
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sta YPOS
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lda #17
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sta XPOS
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lda #<bubbles_sprite
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sta INL
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lda #>bubbles_sprite
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sta INH
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jsr put_sprite_crop
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no_draw_bubbles:
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;===============================
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; check keyboard
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;===============================
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lda KEYPRESS
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bpl underwater_done_keyboard
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cmp #27+$80
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beq underwater_escape
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; cmp #'A'+$80
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; beq cage_left_pressed
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; cmp #8+$80
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; beq cage_left_pressed
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; cmp #'D'+$80
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; beq cage_right_pressed
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; cmp #$15+$80
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; beq cage_right_pressed
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jmp underwater_done_keyboard
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underwater_escape:
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lda #$ff
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sta GAME_OVER
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bne underwater_done_keyboard ; bra
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;cage_left_pressed:
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; lda CAGE_AMPLITUDE
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; bne cage_left_already_moving
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; lda #8 ; *2
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; sta CAGE_OFFSET
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; jmp cage_inc_amplitude
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underwater_done_keyboard:
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;=================================
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; move things
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;=================================
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;===================
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; move bubbles
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;===================
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lda FRAMEL
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and #$f
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bne no_move_bubbles
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ldx BUBBLES_Y
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beq no_move_bubbles
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dex
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dex
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stx BUBBLES_Y
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no_move_bubbles:
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;===============
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; page flip
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jsr page_flip
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;================
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; inc frame count
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inc FRAMEL
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bne underwater_frame_no_oflo
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inc FRAMEH
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underwater_frame_no_oflo:
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;==========================
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; check if done this level
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;==========================
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lda GAME_OVER
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cmp #$ff
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beq done_underwater
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; loop forever
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jmp underwater_loop
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done_underwater:
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rts
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bubbles_sprite:
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.byte 5,2
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.byte $6A,$AA,$A6,$7A,$6A
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.byte $AA,$AA,$A6,$AA,$AA
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;============================
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; Do Flash
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;============================
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do_flash:
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lda #0
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sta FRAMEL
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;============================
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; Flash Loop
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;============================
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flash_loop:
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;================================
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; Handle Flash
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;================================
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lda FRAMEL
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cmp #180
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bcc no_flash ; blt
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cmp #182
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bcc first_flash
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bcs second_flash
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first_flash:
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; Load background to $1000
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lda #>(uboot_flash1_rle)
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sta GBASH
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lda #<(uboot_flash1_rle)
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sta GBASL
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lda #$10 ; load image off-screen $c00
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jsr load_rle_gr
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jsr gr_overlay
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jmp check_flash_done
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second_flash:
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; Load background to $1000
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lda #>(uboot_flash2_rle)
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sta GBASH
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lda #<(uboot_flash2_rle)
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sta GBASL
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lda #$10 ; load image off-screen $c00
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jsr load_rle_gr
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jsr gr_overlay
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jmp check_flash_done
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no_flash:
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;================================
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; copy background to current page
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;================================
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jsr gr_copy_to_current
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check_flash_done:
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;=======================
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; draw Surface ripple
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;=======================
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; jsr ootw_draw_miners
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;=======================
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; draw Overall ripple
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;=======================
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;===============
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; page flip
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jsr page_flip
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;================
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; inc frame count
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inc FRAMEL
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bne flash_frame_no_oflo
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inc FRAMEH
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flash_frame_no_oflo:
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;==========================
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; check if done this level
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;==========================
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lda FRAMEL
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cmp #184
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beq done_flash
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; loop forever
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jmp flash_loop
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done_flash:
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rts
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@ -8,7 +8,9 @@ all: ootw_underwater.inc
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#####
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ootw_underwater.inc: $(PNG2RLE) another_uboot.png
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$(PNG2RLE) asm another_uboot.png underwater_rle > ootw_underwater.inc
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$(PNG2RLE) asm ootw_uboot_bg.png underwater_rle > ootw_underwater.inc
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$(PNG2RLE) asm ootw_uboot_flash1.png uboot_flash1_rle >> ootw_underwater.inc
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$(PNG2RLE) asm ootw_uboot_flash2.png uboot_flash2_rle >> ootw_underwater.inc
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#####
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@ -2,38 +2,93 @@ underwater_rle: .byte $28 ; ysize=48
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.byte $22,$22, $A3,$00, $A3,$22, $26, $22, $66, $6E
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.byte $2E, $6E, $25,$25, $66, $6E,$6E, $A4,$66, $5E
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.byte $2F,$2F, $6F, $A3,$66, $26,$26, $02, $A7,$00, $22,$22
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.byte $A3,$00, $02, $22,$22, $02, $22, $00, $22
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.byte $A4,$00, $50, $20, $A3,$00, $22, $A8,$00, $22
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.byte $A9,$00, $02, $22, $A4,$00, $22, $00, $20
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.byte $02, $22, $A5,$00, $02,$02, $AC,$00, $22, $20
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.byte $A9,$00, $22, $20, $A3,$00, $22, $00, $02
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.byte $00, $22, $A3,$00, $02, $A7,$00, $22, $A7,$00
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.byte $22, $20, $02,$02, $A6,$00, $20,$20, $22, $20
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.byte $00,$00, $02, $A3,$00, $22, $00,$00, $20, $00,$00
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.byte $60, $A7,$00, $20,$20, $A4,$00, $22, $A6,$00, $A3,$20
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.byte $00, $A3,$02, $22, $26, $60,$60, $20, $00
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.byte $22, $A5,$00, $06, $A7,$00, $02,$02, $A4,$00, $22
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.byte $00, $20,$20, $22,$22, $A4,$02, $A9,$00, $02, $22
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.byte $A5,$00, $20,$20, $A3,$00, $22, $A8,$00, $22, $02,$02
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.byte $A0,$11,$00, $22, $A6,$00, $02, $00, $02, $AA,$00
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.byte $22, $A0,$13,$00, $22, $A9,$00, $20, $00,$00, $22,$22
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.byte $A5,$00, $22, $A9,$00, $50, $20, $50, $A4,$00
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.byte $22, $00,$00, $22, $A4,$00, $02, $00,$00, $02
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.byte $A6,$00, $20, $A3,$00, $22, $AA,$00, $A3,$22, $A3,$20
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.byte $00, $02, $00,$00, $22, $A7,$00, $02, $AA,$00
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.byte $22, $AA,$00, $27, $A5,$22, $A4,$00, $22, $A4,$00
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.byte $22, $A6,$00, $02, $A6,$00, $22, $AA,$00, $A3,$02
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.byte $A3,$22, $A4,$00, $22, $A8,$00, $02, $22, $00,$00
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.byte $20, $A5,$00, $22, $AD,$00, $02,$02, $A5,$00, $22
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.byte $A0,$12,$00, $22, $AB,$00, $05, $A7,$00, $20, $22
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.byte $A6,$00, $22, $AB,$00, $22, $02, $20, $AF,$00
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.byte $20, $02, $00, $22, $A0,$12,$00, $22, $00,$00
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.byte $02, $20, $AB,$00, $20, $02, $A3,$00, $02
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.byte $22, $A0,$11,$00, $22, $A4,$00, $02, $20,$20, $A5,$00
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.byte $20, $22, $02, $20, $A5,$00, $22,$22, $A5,$00
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.byte $02, $AA,$00, $22, $A5,$00, $02, $22,$22, $20
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.byte $00, $20, $22,$22, $00,$00, $22, $A5,$00, $22
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.byte $A0,$11,$00, $22, $A7,$00, $02, $A3,$22, $02, $00,$00
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.byte $20, $02, $A5,$00, $22, $AF,$00, $22, $00
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.byte $22, $A9,$00, $02, $A0,$A0,$00
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.byte $A3,$00, $22,$22, $02,$02, $22, $00, $22, $A4,$00
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.byte $50, $20, $A3,$00, $22, $A8,$00, $22, $A9,$00
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.byte $02, $22, $A3,$00, $22, $00,$00, $A3,$22, $00,$00
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.byte $02, $00,$00, $02,$02, $AC,$00, $22, $AA,$00, $22
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.byte $A3,$00, $22, $00, $02, $00,$00, $22, $A7,$00
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.byte $02, $A3,$00, $22, $A7,$00, $22, $A9,$00, $20
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.byte $22, $20, $00,$00, $22, $A4,$00, $22, $A4,$00
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.byte $60,$60, $A7,$00, $20,$20, $A4,$00, $22, $A6,$00, $A3,$20
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.byte $00,$00, $02,$02, $06,$06, $60, $20, $00,$00, $22
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.byte $A4,$00, $02, $05, $A7,$00, $02,$02, $A4,$00, $22
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.byte $00, $20,$20, $A4,$22, $02,$02, $AA,$00, $22, $A5,$00
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.byte $20,$20, $A3,$00, $20, $A8,$00, $22, $02,$02, $A0,$11,$00
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.byte $22, $A6,$00, $02, $AC,$00, $22, $A0,$13,$00, $22
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.byte $A9,$00, $20, $00,$00, $22,$22, $A5,$00, $22, $A9,$00
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.byte $A3,$20, $A7,$00, $22, $A3,$00, $02, $A3,$00, $02
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.byte $A7,$00, $20, $00,$00, $20, $02, $A9,$00, $A3,$22
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.byte $A3,$20, $A4,$00, $22, $A7,$00, $02, $A4,$00, $20
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.byte $00,$00, $02, $00,$00, $22, $AA,$00, $A6,$22, $A4,$00
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.byte $22, $A4,$00, $22, $A3,$00, $20, $A3,$00, $02
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.byte $A5,$00, $22, $AA,$00, $02,$02, $A4,$22, $A4,$00, $22
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.byte $A8,$00, $02, $A3,$00, $25, $A5,$00, $22, $AC,$00
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.byte $A4,$02, $A4,$00, $22, $A0,$12,$00, $22, $A0,$12,$00, $20
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.byte $22,$22, $20, $A4,$00, $22, $AC,$00, $22, $02
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.byte $20,$20, $AD,$00, $20, $22, $02, $00,$00, $22
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.byte $A0,$11,$00, $22, $00,$00, $02, $22, $20, $A9,$00
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.byte $20, $22, $02, $A4,$00, $22, $A0,$11,$00, $22
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.byte $A4,$00, $02, $22, $20, $A5,$00, $20, $22
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.byte $02, $22, $A5,$00, $22,$22, $A5,$00, $02, $AA,$00
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.byte $22, $A6,$00, $02, $22, $20, $00, $20
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.byte $22, $02, $00,$00, $22, $A5,$00, $22, $AF,$00
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.byte $20, $00, $22, $A8,$00, $A3,$22, $A3,$00, $20
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.byte $02, $A5,$00, $22, $AF,$00, $02, $00, $22
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.byte $A9,$00, $02, $A3,$00, $22, $02, $A3,$00, $20
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||||
.byte $22, $00, $22, $A0,$10,$00, $20, $22, $A0,$11,$00
|
||||
.byte $20, $22,$22, $00, $22, $A0,$10,$00, $22, $00
|
||||
.byte $22, $A0,$10,$00, $22, $02, $00, $22,$22, $AC,$00
|
||||
.byte $20, $A3,$00, $22, $00, $02, $20, $AF,$00
|
||||
.byte $02, $00, $22, $00, $22, $AC,$00, $02
|
||||
.byte $A3,$00, $22, $00,$00, $22, $A8,$00
|
||||
.byte $A1
|
||||
uboot_flash1_rle: .byte $28 ; ysize=48
|
||||
.byte $A0,$FF,$EE, $A0,$A3,$EE, $FE, $FF, $FE, $A0,$13,$EE, $A0,$11,$FE
|
||||
.byte $A5,$FF, $A0,$12,$FE, $A0,$28,$FF, $A0,$11,$EE, $EF, $A3,$FF, $EF
|
||||
.byte $A0,$24,$EE, $EF,$EF, $A0,$FF,$EE, $A0,$7D,$EE
|
||||
.byte $A1
|
||||
uboot_flash2_rle: .byte $28 ; ysize=48
|
||||
.byte $55,$55, $A3,$22, $66, $56, $66,$66, $65, $66
|
||||
.byte $A3,$6F, $A3,$66, $6F,$6F, $A4,$66, $A4,$6F, $A3,$66, $56,$56
|
||||
.byte $A8,$22, $55,$55, $A3,$22, $66, $55, $25,$25, $66
|
||||
.byte $A6,$22, $62,$62, $A3,$22, $56, $A8,$22, $55, $A9,$22
|
||||
.byte $25, $55, $A3,$22, $66, $22,$22, $55, $66,$66
|
||||
.byte $A5,$22, $26,$26, $AC,$22, $55, $AA,$22, $55, $A3,$22
|
||||
.byte $66, $A4,$22, $66, $A7,$22, $25, $A3,$22, $56
|
||||
.byte $A7,$22, $55, $A9,$22, $62, $65, $62, $22,$22
|
||||
.byte $66, $A4,$22, $56, $A4,$22, $F2,$F2, $A7,$22, $52
|
||||
.byte $62, $A4,$22, $55, $A6,$22, $A3,$62, $22,$22, $A4,$26
|
||||
.byte $A3,$62, $22, $55, $A4,$22, $26,$26, $A7,$22, $25,$25
|
||||
.byte $A4,$22, $55, $22, $52,$52, $A3,$56, $55, $25,$25
|
||||
.byte $A9,$22, $26, $55, $A5,$22, $52, $62, $A3,$22
|
||||
.byte $52, $A8,$22, $55, $25,$25, $A0,$11,$22, $55, $A6,$22
|
||||
.byte $25, $AC,$22, $55, $A0,$13,$22, $55, $A9,$22, $52
|
||||
.byte $22,$22, $55, $56, $A5,$22, $55, $A9,$22, $A3,$62
|
||||
.byte $A7,$22, $55, $A3,$22, $25, $A3,$22, $E5, $EE,$EE
|
||||
.byte $E2, $A4,$22, $52, $22,$22, $52, $25, $A9,$22
|
||||
.byte $A3,$66, $A3,$52, $A4,$22, $55, $A6,$22, $E2, $A4,$EE
|
||||
.byte $E2, $52, $22,$22, $25, $22,$22, $55, $AA,$22
|
||||
.byte $A3,$66, $A3,$55, $A4,$22, $55, $A4,$22, $55, $22
|
||||
.byte $EE,$EE, $FE,$FE, $EE,$EE, $25, $A5,$22, $55, $AA,$22
|
||||
.byte $26,$26, $56, $A3,$55, $A4,$22, $55, $A6,$22, $A3,$EE
|
||||
.byte $EF, $EE,$EE, $65, $A5,$22, $55, $AC,$22, $A4,$25
|
||||
.byte $A4,$22, $55, $A6,$22, $2E, $A4,$EE, $2E, $A6,$22
|
||||
.byte $55, $A0,$12,$22, $52, $55,$55, $52, $A4,$22, $55
|
||||
.byte $22, $A4,$2E, $A7,$22, $55, $25, $52,$52, $AD,$22
|
||||
.byte $52, $65, $25, $22,$22, $55, $A0,$11,$22, $55
|
||||
.byte $22,$22, $25, $55, $52, $A9,$22, $52, $55
|
||||
.byte $25, $A4,$22, $55, $A0,$11,$22, $55, $A4,$22, $25
|
||||
.byte $55, $52, $A5,$22, $52, $55, $25, $66
|
||||
.byte $A5,$22, $55,$55, $A5,$22, $25, $AA,$22, $55, $A6,$22
|
||||
.byte $25, $55, $52, $22, $52, $55, $25
|
||||
.byte $22,$22, $66, $A5,$22, $55, $AF,$22, $52, $22
|
||||
.byte $55, $A8,$22, $A3,$55, $A3,$22, $62, $26, $A5,$22
|
||||
.byte $55, $AF,$22, $25, $22, $55, $A9,$22, $25
|
||||
.byte $A3,$22, $66, $26, $A3,$22, $52, $55, $22
|
||||
.byte $55, $A0,$10,$22, $52, $55, $A0,$11,$22, $52, $55,$55
|
||||
.byte $22, $55, $A0,$10,$22, $55, $22, $55, $A0,$10,$22
|
||||
.byte $55, $25, $22, $55,$55, $AC,$22, $52, $A3,$22
|
||||
.byte $55, $22, $25, $52, $AF,$22, $25, $22
|
||||
.byte $55, $22, $55, $AC,$22, $25, $A3,$22, $55
|
||||
.byte $22,$22, $55, $A8,$22
|
||||
.byte $A1
|
||||
|
@ -170,6 +170,7 @@ PHYSICIST_STATE = $EA
|
||||
P_ELEVATING_DOWN = $0A
|
||||
|
||||
|
||||
BUBBLES_Y = $EB ; C1 underwater
|
||||
BEFORE_SWING = $EB ; C1
|
||||
SHOOTING_BOTTOM = $EB ; C2 cage
|
||||
CART_OUT = $EB ; C2 jail
|
||||
|
Loading…
Reference in New Issue
Block a user