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pt3: visualizer: optimize inner loop from 50 to 30 cycles (x800)
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@ -232,16 +232,14 @@ fire_update_done:
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;===============================
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lda #<fire_framebuffer ; 2
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sta FIRE_FB_L ; 3
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sta fire_smc_fb+1 ; 5
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lda #>fire_framebuffer ; 2
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sta FIRE_FB_H ; 3
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sta fire_smc_fb+2 ; 5
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lda #<(fire_framebuffer+40) ; 2
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sta FIRE_FB2_L ; 3
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sta fire_smc_fb2+1 ; 5
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lda #>(fire_framebuffer+40) ; 2
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sta FIRE_FB2_H ; 3
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sta fire_smc_fb2+2 ; 5
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lda #16 ; 2
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sta FIRE_FB_LINE ; 3
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@ -255,55 +253,61 @@ fire_fb_copy:
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iny ; 2
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sty FIRE_FB_LINE ; 3
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; Set up output, self-modifying code
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lda gr_offsets,Y ; 4+
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sta OUTL ; 3
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sta fire_smc_outl+1 ; 4
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lda gr_offsets+1,Y ; 4+
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clc ; 2
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adc DRAW_PAGE ; 3
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sta OUTH ; 3
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sta fire_smc_outl+2 ; 4
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; FIXME: below, can we do this better? self-modifying code?
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; FIXME: below, can we do this better?
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; 50: original code
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; 39: move to big lookup table
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; 33: move save/restore X outside inner loop
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; 30: self-modifying code
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ldy #39 ; 2
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stx FIRE_X ; 3
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fire_fb_copy_loop:
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txa ; 2
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pha ; 3
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; get top byte
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lda (FIRE_FB_L),Y ; 5+
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tax ; 2
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lda fire_colors_low,X ; 4+
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pha ; 3
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; note, seems backwards, apple II LORES bottom byte is on top
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fire_smc_fb2:
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lda $1234,Y ; 4+
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asl ; 2
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asl ; 2
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asl ; 2
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; get bottom byte
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lda (FIRE_FB2_L),Y ; 5+
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tax ; 2
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pla ; 4
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ora fire_colors_high,X ; 4+
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sta (OUTL),Y ; store out ; 6
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pla ; 4
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fire_smc_fb:
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ora $1234,Y ; 4+
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tax ; 2
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lda fire_colors,X ; 4+
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fire_smc_outl:
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sta $1234,Y ; store out ; 5
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dey ; 2
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bpl fire_fb_copy_loop ; 2/3
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done_fire_fb_copy_loop:
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ldx FIRE_X ; 3
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; complicated adjustment
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clc ; 2
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lda FIRE_FB_L ; 3
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lda fire_smc_fb+1 ; 4
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adc #80 ; 2
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sta FIRE_FB_L ; 3
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lda FIRE_FB_H ; 3
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sta fire_smc_fb+1 ; 5
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lda fire_smc_fb+2 ; 4
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adc #0 ; 2
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sta FIRE_FB_H ; 3
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sta fire_smc_fb+2 ; 5
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clc ; 2
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lda FIRE_FB2_L ; 3
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lda fire_smc_fb2+1 ; 4
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adc #80 ; 2
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sta FIRE_FB2_L ; 3
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lda FIRE_FB2_H ; 3
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sta fire_smc_fb2+1 ; 5
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lda fire_smc_fb2+2 ; 4
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adc #0 ; 2
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sta FIRE_FB2_H ; 3
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sta fire_smc_fb2+2 ; 5
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dex ; 2
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bne fire_fb_copy ; 2/3
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@ -311,10 +315,20 @@ done_fire_fb_copy_loop:
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rts ; 6
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fire_colors_low: .byte $00,$00,$03,$02,$06,$07,$0E,$0F
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fire_colors_high: .byte $00,$00,$30,$20,$60,$70,$E0,$F0
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;fire_colors_low: .byte $00,$00,$03,$02,$06,$07,$0E,$0F
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;fire_colors_high: .byte $00,$00,$30,$20,$60,$70,$E0,$F0
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fire_colors:
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; 0 1 2 3 4 5 6 7
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; 0 0 3 2 6 7 e f
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.byte $00,$00,$03,$02,$06,$07,$0e,$0f ; 0
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.byte $00,$00,$03,$02,$06,$07,$0e,$0f ; 0
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.byte $30,$30,$33,$32,$36,$37,$3e,$3f ; 3
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.byte $20,$20,$23,$22,$26,$27,$2e,$2f ; 2
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.byte $60,$60,$63,$62,$66,$67,$6e,$6f ; 6
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.byte $70,$70,$73,$72,$76,$77,$7e,$7f ; 7
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.byte $e0,$e0,$e3,$e2,$e6,$e7,$ee,$ef ; e
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.byte $f0,$f0,$f3,$f2,$f6,$f7,$fe,$ff ; f
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; FIXME: just reserve space in our memory map
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fire_framebuffer:
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@ -126,6 +126,7 @@ FIRE_FB_LINE EQU $A8
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FIRE_Q EQU $A9
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FIRE_VOLUME EQU $AA
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FIRE_Y EQU $AB
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FIRE_X EQU $AC
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; More zero-page addresses
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; we try not to conflict with anything DOS, MONITOR or BASIC related
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