mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-02-06 14:30:18 +00:00
Merge branch 'master' of https://github.com/deater/dos33fsprogs
This commit is contained in:
commit
1b425c6a46
@ -12,7 +12,8 @@
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/* stats */
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unsigned char level=0;
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unsigned char hp=50,max_hp=100;
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unsigned char hp=100,max_hp=100;
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unsigned char mp=50,max_mp=50;
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unsigned char limit=2;
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unsigned char money=0,experience=0;
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unsigned char time_hours=0,time_minutes=0;
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@ -23,7 +23,7 @@
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Plain Fish BUBBLE FIRE ICE
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Evil Tree RND-16 LEAVE FIRE ICE
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Wood Elf SING MALAISE FIRE
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Wood Elf SING MALAISE BOLT
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Giant Bee RND-64 BUZZSAW ICE NONE
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Procrastinon RND-32 PUTOFF NONE MALAISE
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@ -42,6 +42,7 @@ Forest? Grassland? Artic? Ocean?
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SUMMONS -> METROCAT
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MAGIC -> HEAL FIRE
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ICE MALAISE
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BOLT
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LIMIT -> SLICE ZAP
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DROP
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@ -75,6 +76,8 @@ List hits
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#define MAGIC_FIRE 1
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#define MAGIC_ICE 2
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#define MAGIC_MALAISE 4
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#define MAGIC_BOLT 8
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#define MAGIC_HEAL 16
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struct enemy_type {
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char *name;
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@ -94,6 +97,69 @@ static struct enemy_type enemies[8]={
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.resist=MAGIC_FIRE,
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.sprite=killer_crab,
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},
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[1]= {
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.name="Plain Fish",
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.hp_base=10,
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.hp_mask=0x1f,
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.attack_name="Bubble",
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.weakness=MAGIC_FIRE,
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.resist=MAGIC_ICE,
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.sprite=killer_crab,
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},
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[2]= {
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.name="Evil Tree",
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.hp_base=10,
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.hp_mask=0x1f,
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.attack_name="Leaves",
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.weakness=MAGIC_FIRE,
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.resist=MAGIC_ICE,
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.sprite=killer_crab,
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},
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[3]= {
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.name="Wood Elf",
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.hp_base=10,
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.hp_mask=0x1f,
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.attack_name="Song",
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.weakness=MAGIC_MALAISE,
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.resist=MAGIC_BOLT|MAGIC_HEAL,
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.sprite=killer_crab,
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},
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[4]= {
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.name="Giant Bee",
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.hp_base=10,
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.hp_mask=0x1f,
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.attack_name="Buzzsaw",
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.weakness=MAGIC_ICE,
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.resist=MAGIC_NONE,
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.sprite=killer_crab,
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},
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[5]= {
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.name="Procrastinon",
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.hp_base=10,
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.hp_mask=0x1f,
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.attack_name="Putoff",
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.weakness=MAGIC_NONE,
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.resist=MAGIC_MALAISE,
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.sprite=killer_crab,
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},
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[6]= {
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.name="Ice Fish",
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.hp_base=10,
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.hp_mask=0x1f,
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.attack_name="Auger",
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.weakness=MAGIC_FIRE,
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.resist=MAGIC_ICE,
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.sprite=killer_crab,
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},
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[7]= {
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.name="Evil Penguin",
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.hp_base=10,
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.hp_mask=0x1f,
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.attack_name="Waddle",
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.weakness=MAGIC_FIRE,
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.resist=MAGIC_ICE,
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.sprite=killer_crab,
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},
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};
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@ -125,6 +191,42 @@ static int attack(int enemy_x,int enemy_type) {
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return 10;
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}
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static int enemy_attack(int enemy_x,int enemy_type,int tfv_x) {
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int ax=enemy_x;
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while(ax<30) {
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// put attack name on
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// occasionally attack with that enemy's power?
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// occasionally heal self?
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gr_copy_to_current(0xc00);
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// draw first so behind enemy
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grsim_put_sprite(tfv_stand_left,tfv_x,20);
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grsim_put_sprite(tfv_led_sword,tfv_x-5,20);
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if (ax&1) {
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grsim_put_sprite(enemies[enemy_type].sprite,ax,20);
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}
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else {
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grsim_put_sprite(enemies[enemy_type].sprite,ax,20);
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}
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page_flip();
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ax+=1;
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usleep(20000);
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}
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return 10;
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}
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static int victory_dance(void) {
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@ -172,26 +274,9 @@ static int victory_dance(void) {
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return 0;
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}
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int do_battle(void) {
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static int draw_battle_bottom(int enemy_type) {
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int i,ch;
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int enemy_x=2;
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int enemy_type=0;
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int saved_drawpage;
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int enemy_hp=0;
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int ax=34;
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/* Setup Enemy */
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// enemy_type=X
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// ranom, with weight toward proper terrain
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/* Setup Enemy HP */
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enemy_hp=enemies[enemy_type].hp_base+
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(rand()&enemies[enemy_type].hp_mask);
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saved_drawpage=ram[DRAW_PAGE];
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int i;
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clear_bottom();
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@ -236,6 +321,36 @@ int do_battle(void) {
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hlin_double(ram[DRAW_PAGE],12,12,i);
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}
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return 0;
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}
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int do_battle(void) {
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int i,ch;
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int enemy_x=2;
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int enemy_type=0;
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int saved_drawpage;
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int enemy_hp=0;
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int ax=34;
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int battle_count=50;
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int enemy_count=30;
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/* Setup Enemy */
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// enemy_type=X
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// random, with weight toward proper terrain
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/* Setup Enemy HP */
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enemy_hp=enemies[enemy_type].hp_base+
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(rand()&enemies[enemy_type].hp_mask);
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saved_drawpage=ram[DRAW_PAGE];
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draw_battle_bottom(enemy_type);
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/* Draw background */
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@ -265,17 +380,36 @@ int do_battle(void) {
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page_flip();
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ch=grsim_input();
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if (ch=='q') break;
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if (ch==' ') enemy_hp-=attack(enemy_x,enemy_type);
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usleep(100000);
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ch=grsim_input();
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if (ch=='q') return 0;
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if (enemy_count==0) {
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hp-=enemy_attack(enemy_x,enemy_type,ax);
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// decrement HP
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// update limit count
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// redraw bottom
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enemy_count=50;
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}
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else {
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enemy_count--;
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}
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if (battle_count==0) {
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if (ch==' ') {
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enemy_hp-=attack(enemy_x,enemy_type);
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battle_count=50;
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}
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} else {
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battle_count--;
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}
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if (enemy_hp<0) {
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victory_dance();
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break;
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}
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}
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ram[DRAW_PAGE]=PAGE0;
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@ -121,7 +121,10 @@ void print_info(void) {
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basic_htab(23);
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basic_vtab(7);
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basic_print("MP: 0/0");
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basic_print("MP: ");
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print_u8(mp);
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basic_print("/");
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print_u8(max_mp);
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basic_htab(23);
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basic_vtab(9);
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75
gr-sim/tfv/tfv_zp.h
Normal file
75
gr-sim/tfv/tfv_zp.h
Normal file
@ -0,0 +1,75 @@
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/* Page Zero */
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#define COLOR1 0x00
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#define COLOR2 0x01
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#define MATCH 0x02
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#define XX 0x03
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#define YY 0x04
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#define YADD 0x05
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#define LOOP 0x06
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#define MEMPTRL 0x07
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#define MEMPTRH 0x08
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#define DISP_PAGE 0x09
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#define DRAW_PAGE 0x0a
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#define TEMPY 0xfb
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#define OUTL 0xfe
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#define OUTH 0xff
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/* Zero page addresses */
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#define WNDLFT 0x20
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#define WNDWDTH 0x21
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#define WNDTOP 0x22
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#define WNDBTM 0x23
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#define CH 0x24
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#define CV 0x25
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#define GBASL 0x26
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#define GBASH 0x27
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#define BASL 0x28
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#define BASH 0x29
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#define BAS2L 0x2A
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#define BAS2H 0x2B
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#define H2 0x2C
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#define V2 0x2D
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#define MASK 0x2E
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#define COLOR 0x30
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#define INVFLG 0x32
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#define YSAV 0x34
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#define YSAV1 0x35
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#define CSWL 0x36
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#define CSWH 0x37
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/* stats */
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extern unsigned char level;
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extern unsigned char hp,max_hp;
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extern unsigned char mp,max_mp;
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extern unsigned char limit;
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extern unsigned char money,experience;
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extern unsigned char time_hours,time_minutes;
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extern unsigned char items1,items2;
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extern unsigned char steps;
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struct fixed_type {
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char i;
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unsigned char f;
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};
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int opening(void);
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int title(void);
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int flying(void);
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void game_over(void);
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void show_map(void);
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void print_info(void);
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void print_help(void);
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int name_screen(void);
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int do_battle(void);
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int world_map(void);
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int city_map(void);
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