mist: meche: most of fortress done
@ -147,9 +147,18 @@ MECHE_CENTER_HALL2 = 24
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MECHE_ELEVATOR_PATH = 25
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MECHE_ELEVATOR_GROUND = 26
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MECHE_ELEVATOR_HALF = 27
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MECHE_ELEVATOR_UP = 28
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MECHE_ELEVATOR_TOP = 28
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MECHE_TOP_FLOOR = 29
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MECHE_ROTATE_CONTROLS = 30
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MECHE_EAST_PLATFORM = 31
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MECHE_EAST_ARCH = 32
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MECHE_EAST_TOP = 33
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MECHE_EAST_HINT = 34
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MECHE_EXIT_PUZZLE = 35
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MECHE_MIST_BOOK = 36
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MECHE_MIST_CLOSED = 37
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MECHE_MIST_OPEN = 38
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;MECHE_EAST_PLATFORM = 9
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; Selena Age
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@ -37,7 +37,16 @@ meche_graphics.inc: \
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blue_room_center_n.lzsa blue_room_center_s.lzsa \
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center_hall2_n.lzsa center_hall2_s.lzsa center_hall2_w.lzsa \
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elevator_path_e.lzsa elevator_path_w.lzsa \
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elevator_ground_e.lzsa
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elevator_ground_e.lzsa \
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elevator_top_e.lzsa \
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elevator_half_e.lzsa \
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top_floor_e.lzsa \
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top_floor_ye_w.lzsa top_floor_ne_w.lzsa \
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rotate_controls_e.lzsa \
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eastturn_e.lzsa eastturn_w.lzsa \
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east_arch_w.lzsa east_arch_s.lzsa \
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east_hint_e.lzsa \
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east_top_e.lzsa east_top_w.lzsa
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echo "departure_e_lzsa: .incbin \"departure_e.lzsa\"" > meche_graphics.inc
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echo "arrival_w_lzsa: .incbin \"arrival_w.lzsa\"" >> meche_graphics.inc
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echo "entrance_e_lzsa: .incbin \"entrance_e.lzsa\"" >> meche_graphics.inc
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@ -99,6 +108,23 @@ meche_graphics.inc: \
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echo "elevator_path_w_lzsa: .incbin \"elevator_path_w.lzsa\"" >> meche_graphics.inc
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echo "elevator_path_e_lzsa: .incbin \"elevator_path_e.lzsa\"" >> meche_graphics.inc
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echo "elevator_ground_e_lzsa: .incbin \"elevator_ground_e.lzsa\"" >> meche_graphics.inc
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echo "elevator_half_e_lzsa: .incbin \"elevator_half_e.lzsa\"" >> meche_graphics.inc
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echo "elevator_top_e_lzsa: .incbin \"elevator_top_e.lzsa\"" >> meche_graphics.inc
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echo "top_floor_e_lzsa: .incbin \"top_floor_e.lzsa\"" >> meche_graphics.inc
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echo "top_floor_ye_w_lzsa: .incbin \"top_floor_ye_w.lzsa\"" >> meche_graphics.inc
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echo "top_floor_ne_w_lzsa: .incbin \"top_floor_ne_w.lzsa\"" >> meche_graphics.inc
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echo "rotate_controls_e_lzsa: .incbin \"rotate_controls_e.lzsa\"" >> meche_graphics.inc
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echo "eastturn_e_lzsa: .incbin \"eastturn_e.lzsa\"" >> meche_graphics.inc
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echo "eastturn_w_lzsa: .incbin \"eastturn_w.lzsa\"" >> meche_graphics.inc
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echo "east_arch_w_lzsa: .incbin \"east_arch_w.lzsa\"" >> meche_graphics.inc
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echo "east_arch_s_lzsa: .incbin \"east_arch_s.lzsa\"" >> meche_graphics.inc
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echo "east_hint_e_lzsa: .incbin \"east_hint_e.lzsa\"" >> meche_graphics.inc
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echo "east_top_e_lzsa: .incbin \"east_top_e.lzsa\"" >> meche_graphics.inc
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echo "east_top_w_lzsa: .incbin \"east_top_w.lzsa\"" >> meche_graphics.inc
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%.gr: %.png
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$(PNG2GR) $< $@
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BIN
mist/graphics_meche/east_arch_s.png
Normal file
After Width: | Height: | Size: 877 B |
BIN
mist/graphics_meche/east_arch_w.png
Normal file
After Width: | Height: | Size: 993 B |
BIN
mist/graphics_meche/east_hint_e.png
Normal file
After Width: | Height: | Size: 902 B |
BIN
mist/graphics_meche/east_top_e.png
Normal file
After Width: | Height: | Size: 811 B |
BIN
mist/graphics_meche/east_top_w.png
Normal file
After Width: | Height: | Size: 998 B |
BIN
mist/graphics_meche/eastturn_e.png
Normal file
After Width: | Height: | Size: 807 B |
BIN
mist/graphics_meche/eastturn_w.png
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
mist/graphics_meche/elevator_half_e.png
Normal file
After Width: | Height: | Size: 7.7 KiB |
BIN
mist/graphics_meche/elevator_top_e.png
Normal file
After Width: | Height: | Size: 9.4 KiB |
@ -59,3 +59,16 @@ center_hall2_w_lzsa: .incbin "center_hall2_w.lzsa"
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elevator_path_w_lzsa: .incbin "elevator_path_w.lzsa"
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elevator_path_e_lzsa: .incbin "elevator_path_e.lzsa"
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elevator_ground_e_lzsa: .incbin "elevator_ground_e.lzsa"
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elevator_half_e_lzsa: .incbin "elevator_half_e.lzsa"
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elevator_top_e_lzsa: .incbin "elevator_top_e.lzsa"
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top_floor_e_lzsa: .incbin "top_floor_e.lzsa"
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top_floor_ye_w_lzsa: .incbin "top_floor_ye_w.lzsa"
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top_floor_ne_w_lzsa: .incbin "top_floor_ne_w.lzsa"
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rotate_controls_e_lzsa: .incbin "rotate_controls_e.lzsa"
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eastturn_e_lzsa: .incbin "eastturn_e.lzsa"
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eastturn_w_lzsa: .incbin "eastturn_w.lzsa"
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east_arch_w_lzsa: .incbin "east_arch_w.lzsa"
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east_arch_s_lzsa: .incbin "east_arch_s.lzsa"
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east_hint_e_lzsa: .incbin "east_hint_e.lzsa"
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east_top_e_lzsa: .incbin "east_top_e.lzsa"
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east_top_w_lzsa: .incbin "east_top_w.lzsa"
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BIN
mist/graphics_meche/rotate_controls_e.png
Normal file
After Width: | Height: | Size: 994 B |
BIN
mist/graphics_meche/top_floor_e.png
Normal file
After Width: | Height: | Size: 863 B |
BIN
mist/graphics_meche/top_floor_ne_w.png
Normal file
After Width: | Height: | Size: 975 B |
BIN
mist/graphics_meche/top_floor_ye_w.png
Normal file
After Width: | Height: | Size: 928 B |
@ -11,7 +11,8 @@ locations:
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.word location16,location17,location18,location19
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.word location20,location21,location22,location23
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.word location24,location25,location26,location27
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.word location28
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.word location28,location29,location30,location31
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.word location32,location33,location34
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; MECHE_INSIDE_GEAR -- Inside gear on Mist
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location0:
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@ -277,11 +278,11 @@ location14:
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; MECHE_LEFT_HALL_CORNER -- left hallway corner
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location15:
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.byte $ff ; north exit
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.byte MECHE_LEFT_HALL_CORNER ; north exit
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.byte MECHE_LEFT_HALL2 ; south exit
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.byte MECHE_RED_ROOM_CENTER ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte DIRECTION_E ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte $ff ; west exit_dir
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@ -404,11 +405,11 @@ location21:
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; MECHE_RIGHT_HALL_CORNER -- looks a lot like left hall corner
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location22:
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.byte MECHE_BLUE_ROOM_CENTER ; north exit
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.byte $ff ; south exit
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.byte MECHE_RIGHT_HALL_CORNER ; south exit
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.byte $ff ; east exit
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.byte MECHE_RIGHT_HALL2 ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte $ff ; south exit_dir
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.byte DIRECTION_W ; south exit_dir
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.byte $ff ; east exit_dir
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.byte DIRECTION_W ; west exit_dir
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.word right_hall_corner_n_lzsa ; north bg
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@ -501,7 +502,7 @@ location27:
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.byte $0000 ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word elevator_ground_e_lzsa ; east bg
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.word elevator_half_e_lzsa ; east bg
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.word $0000 ; west bg
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.byte BG_EAST
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.byte $ff ; special exit
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@ -510,16 +511,120 @@ location27:
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location28:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte $ff ; east exit
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.byte MECHE_TOP_FLOOR ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte $ff ; east exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte $0000 ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word elevator_ground_e_lzsa ; east bg
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.word elevator_top_e_lzsa ; east bg
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.word $0000 ; west bg
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.byte BG_EAST
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.byte $ff ; special exit
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; MECHE_TOP_FLOOR -- elevator top floor
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location29:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte MECHE_TOP_FLOOR ; east exit
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.byte MECHE_ELEVATOR_TOP ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte DIRECTION_W ; east exit_dir
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.byte DIRECTION_E ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word top_floor_e_lzsa ; east bg
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.word top_floor_ye_w_lzsa ; west bg
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.byte BG_EAST|BG_WEST
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.byte $ff ; special exit
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; MECHE_ROTATE_CONTROLS -- elevator rotate controls
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location30:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte MECHE_TOP_FLOOR ; east exit
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.byte MECHE_ELEVATOR_TOP ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte DIRECTION_W ; east exit_dir
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.byte DIRECTION_E ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word rotate_controls_e_lzsa ; east bg
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.word $0000 ; west bg
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.byte BG_EAST|BG_WEST
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.byte $ff ; special exit
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; MECHE EAST_PLATFORM -- rotated to east platform
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location31:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte MECHE_EAST_ARCH ; east exit
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.byte MECHE_FORT_ENTRY ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte DIRECTION_S ; east exit_dir
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.byte DIRECTION_N ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word eastturn_e_lzsa ; east bg
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.word eastturn_w_lzsa ; west bg
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.byte BG_EAST|BG_WEST
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.byte $ff ; special exit
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; MECHE EAST_ARCH -- cool archway
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location32:
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.byte $ff ; north exit
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.byte MECHE_EAST_TOP ; south exit
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.byte $ff ; east exit
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.byte MECHE_EAST_PLATFORM ; west exit
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.byte $ff ; north exit_dir
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.byte DIRECTION_E ; south exit_dir
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.byte $ff ; east exit_dir
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.byte DIRECTION_W ; west exit_dir
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.word $0000 ; north bg
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.word east_arch_s_lzsa ; south bg
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.word $0000 ; east bg
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.word east_arch_w_lzsa ; west bg
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.byte BG_SOUTH|BG_WEST
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.byte $ff ; special exit
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; MECHE EAST_TOP -- top of the world
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location33:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte MECHE_EAST_HINT ; east exit
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.byte MECHE_EAST_ARCH ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte DIRECTION_W ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word east_top_e_lzsa ; east bg
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.word east_top_w_lzsa ; west bg
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.byte BG_EAST|BG_WEST
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.byte $ff ; special exit
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; MECHE EAST_HINT -- final hint
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location34:
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.byte $ff ; north exit
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||||
.byte $ff ; south exit
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||||
.byte MECHE_EAST_TOP ; east exit
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||||
.byte $ff ; west exit
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||||
.byte $ff ; north exit_dir
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||||
.byte $ff ; south exit_dir
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||||
.byte DIRECTION_W ; east exit_dir
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||||
.byte $ff ; west exit_dir
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||||
.word $0000 ; north bg
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||||
.word $0000 ; south bg
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||||
.word east_hint_e_lzsa ; east bg
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||||
.word $0000 ; west bg
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||||
.byte BG_EAST
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||||
.byte $ff ; special exit
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||||
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||||
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