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ootw: can change direction
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parent
db98514eaa
commit
1d1d2e2554
35
ootw/ootw.s
35
ootw/ootw.s
@ -61,6 +61,9 @@ title_screen:
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lda #20
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sta ADV_X
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lda #1
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sta DIRECTION
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game_loop:
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; check keyboard
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@ -73,14 +76,24 @@ game_loop:
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; draw adventurer
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lda #>stand_right
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lda DIRECTION
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beq stand_left
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stand_right:
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lda #>adv_stand_right
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sta INH
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lda #<stand_right
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lda #<adv_stand_right
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sta INL
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jmp done_walking
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stand_left:
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lda #>adv_stand_left
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sta INH
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lda #<adv_stand_left
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sta INL
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done_walking:
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lda ADV_X
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sta XPOS
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lda ADV_Y
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@ -136,18 +149,34 @@ check_left:
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cmp #$8 ; left arrow
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bne check_right
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left:
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lda DIRECTION
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bne face_left
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dec ADV_X
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jmp done_keypress
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face_left:
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lda #0
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sta DIRECTION
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jmp done_keypress
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check_right:
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cmp #'D'
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beq right
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cmp #$15
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bne unknown
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right:
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lda DIRECTION
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beq face_right
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inc ADV_X
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jmp done_keypress
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face_right:
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lda #1
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sta DIRECTION
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jmp done_keypress
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unknown:
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done_keypress:
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bit KEYRESET ; clear the keyboard strobe ; 4
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@ -1,4 +1,4 @@
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stand_right:
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adv_stand_right:
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.byte $4,$8
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.byte $aa,$9a,$9a,$aa
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.byte $aa,$99,$bb,$aa
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@ -9,7 +9,7 @@ stand_right:
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.byte $aa,$44,$aa,$aa
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.byte $aa,$f4,$fa,$aa
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stand_left:
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adv_stand_left:
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.byte $4,$8
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.byte $aa,$9a,$9a,$aa
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.byte $aa,$bb,$99,$aa
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@ -147,14 +147,12 @@ DISP_PAGE = $ED
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DRAW_PAGE = $EE
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OFFSET = $EF
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;FIRST = $F0
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ADV_X = $F1
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ADV_Y = $F2
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ADV_X = $F0
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ADV_Y = $F1
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SPRITETEMP = $F2
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XPOS = $F3
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YPOS = $F4
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DIRECTION = $F5
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TEMP = $FA
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TEMPY = $FB
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INL = $FC
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