diff --git a/galaxy/HELLO b/galaxy/HELLO new file mode 100644 index 00000000..8551d060 Binary files /dev/null and b/galaxy/HELLO differ diff --git a/galaxy/Makefile b/galaxy/Makefile new file mode 100644 index 00000000..1c6af93e --- /dev/null +++ b/galaxy/Makefile @@ -0,0 +1,34 @@ +include ../Makefile.inc + +DOS33 = ../dos33fs-utils/dos33 +B2D = ../bmp2dhr/b2d +PNG_TO_40x48D = ../gr-utils/png_to_40x48d + +all: galaxy.dsk + +galaxy.dsk: GALAXY_GR GALAXY_HGR HELLO + cp empty.dsk galaxy.dsk + $(DOS33) -y galaxy.dsk SAVE A HELLO + $(DOS33) -y galaxy.dsk SAVE A GALAXY_GR + $(DOS33) -y galaxy.dsk SAVE A GALAXY_HGR + + +######## + +GALAXY_GR: galaxy_gr.bas + ../asoft_basic-utils/tokenize_asoft < galaxy_gr.bas > GALAXY_GR + +######## + +GALAXY_HGR: galaxy_hgr.bas + ../asoft_basic-utils/tokenize_asoft < galaxy_hgr.bas > GALAXY_HGR + + +#### + +HELLO: hello.bas + ../asoft_basic-utils/tokenize_asoft < hello.bas > HELLO + + +clean: + rm -f *~ *.o *.lst *.inc GALAXY GALAXY_GR GALAXY_HGR diff --git a/galaxy/empty.dsk b/galaxy/empty.dsk new file mode 100644 index 00000000..b34eb519 Binary files /dev/null and b/galaxy/empty.dsk differ diff --git a/galaxy/galaxy.dsk b/galaxy/galaxy.dsk new file mode 100644 index 00000000..0c26cef7 Binary files /dev/null and b/galaxy/galaxy.dsk differ diff --git a/galaxy/galaxy2.bas b/galaxy/galaxy2.bas new file mode 100644 index 00000000..aeb7fc25 --- /dev/null +++ b/galaxy/galaxy2.bas @@ -0,0 +1,38 @@ +' cls() +10 GR +' ::_:: +'for i=0,1600 do +20 FOR I=0 TO 400 +'if(i<15)pal(i,({0,128,130,2,136,8,142,137,9,10,135,7})[i+1],1) +30 REM +'x=rnd(128) +40 X=RND(1)*128 +'y=rnd(128) +50 Y=RND(1)*128 +'a=atan2(x-64,y-64)+.17 +'60 A=ATN(X-20,Y-20)+.17 +60 IF X-64>0 THEN A=ATN(Y-64/X-64):GOTO 68 +61 IF X-64=0 THEN A=1.57*SGN(Y-64):GOTO 68 +62 A=ATN(X-64/Y-64)+3.14*SGN(Y-64) +68 A=A+1 +'d=rnd(7) +70 D=RND(1)*7 +'pset(x+cos(a)*d,y+sin(a)*d/3-cos(a)*d/4,max(0,pget(x,y)+.87-rnd())) +80 C=SCRN(X/3.3,Y/3.3)+0.87-RND(1) +81 IF C<0 THEN C=0 +82 COLOR=C +85 XX=(X+COS(A)*D)/3.3 +87 YY=(Y+SIN(A)*D/3-COS(A)*D/4)/3.3 +88 IF XX<0 OR XX>39 GOTO 100 +89 IF YY<0 OR YY>39 GOTO 100 +90 PLOT XX,YY +'end +100 NEXT I +' circfill(64,64,5,11) +110 COLOR=15 +115 PLOT 20,20:PLOT 19,20:PLOT 21,20 +117 PLOT 19,19:PLOT 20,19:PLOT 21,19 +119 PLOT 19,21:PLOT 20,21:PLOT 21,21 +'120 INPUT A$ +130 GOTO 20 +'flip()goto _ diff --git a/galaxy/galaxy_cool.bas b/galaxy/galaxy_cool.bas new file mode 100644 index 00000000..c9991569 --- /dev/null +++ b/galaxy/galaxy_cool.bas @@ -0,0 +1,48 @@ +' cls() +10 GR +' ::_:: +'for i=0,1600 do +20 FOR I=0 TO 400 +'if(i<15)pal(i,({0,128,130,2,136,8,142,137,9,10,135,7})[i+1],1) +30 REM +'x=rnd(128) +40 X=RND(1)*40:X=INT(RND(1)*3)+19 +'y=rnd(128) +50 Y=RND(1)*40:Y=INT(RND(1)*3)+19 +'a=atan2(x-64,y-64)+.17 +'60 A=ATN(X-20,Y-20)+.17 +60 IF X-20=0 AND Y-20=0 THEN GOTO 40 +' X>0 case, plain ATN, Quadrants I and IV +64 IF X-20>0 THEN A=ATN((Y-20)/(X-20)):GOTO 68 +' X=0 then pi/2 or -pi/2 depending on Y +65 IF X-20=0 THEN A=1.57*SGN(Y-20):GOTO 68 +' X<0 and Y>=0, Quadrant II +67 IF Y-20>=0 THEN A=ATN((Y-20)/(X-20))+3.14:GOTO 68 +' X<0 and Y<0 Quadrant III +67 A=ATN((Y-20)/(X-20))-3.14 +68 A=A+1 +'d=rnd(7) +70 D=RND(1)*7 +'pset(x+cos(a)*d,y+sin(a)*d/3-cos(a)*d/4,max(0,pget(x,y)+.87-rnd())) +80 C=SCRN(X,Y)+0.87-RND(1) +81 IF C<0 THEN C=0 +82 COLOR=C +85 XX=X+COS(A)*D +'87 YY=Y+SIN(A)*D/3-COS(A)*D/4 +87 YY=Y+SIN(A)*D +88 IF XX<0 OR XX>39 GOTO 100 +89 IF YY<0 OR YY>39 GOTO 100 +90 PLOT XX,YY +'92 IF INT(C)=0 GOTO 100 +'95 PRINT INT(X);" ";INT(Y);" ";INT(XX);" ";INT(YY);" A=";INT(A);" C=";INT(C) +'97 GET A$ +'end +100 NEXT I +' circfill(64,64,5,11) +110 COLOR=15 +115 PLOT 20,20:PLOT 19,20:PLOT 21,20 +117 PLOT 19,19:PLOT 20,19:PLOT 21,19 +119 PLOT 19,21:PLOT 20,21:PLOT 21,21 +'120 INPUT A$ +130 GOTO 20 +'flip()goto _ diff --git a/galaxy/galaxy_gr.bas b/galaxy/galaxy_gr.bas new file mode 100644 index 00000000..fbe12c19 --- /dev/null +++ b/galaxy/galaxy_gr.bas @@ -0,0 +1,48 @@ +' cls() +10 GR +' ::_:: +'for i=0,1600 do +20 FOR I=0 TO 400 +'if(i<15)pal(i,({0,128,130,2,136,8,142,137,9,10,135,7})[i+1],1) +30 REM +'x=rnd(128) +40 X=RND(1)*40 +'y=rnd(128) +50 Y=RND(1)*40 +'a=atan2(x-20,y-20)+.17 +'60 A=ATN(X-20,Y-20)+.17 +60 IF X-20=0 AND Y-20=0 THEN GOTO 40 +' X>0 case, plain ATN, Quadrants I and IV +64 IF X-20>0 THEN A=ATN((Y-20)/(X-20)):GOTO 68 +' X=0 then pi/2 or -pi/2 depending on Y +65 IF X-20=0 THEN A=1.57*SGN(Y-20):GOTO 68 +' X<0 and Y>=0, Quadrant II +67 IF Y-20>=0 THEN A=ATN((Y-20)/(X-20))+3.14:GOTO 68 +' X<0 and Y<0 Quadrant III +67 A=ATN((Y-20)/(X-20))-3.14 +68 A=A+1 +'d=rnd(7) +70 D=RND(1)*7 +'pset(x+cos(a)*d,y+sin(a)*d/3-cos(a)*d/4,max(0,pget(x,y)+.87-rnd())) +80 C=SCRN(X,Y)+0.87-RND(1) +81 IF C<0 THEN C=0 +82 COLOR=C +85 XX=(X+COS(A)*D/4) +87 YY=(Y+SIN(A)*D/12-COS(A)*D/16) +'87 YY=(Y+SIN(A)*D/3-COS(A)*D/4) +88 IF XX<0 OR XX>39 GOTO 100 +89 IF YY<0 OR YY>39 GOTO 100 +90 PLOT XX,YY +'92 IF INT(C)=0 GOTO 100 +'95 PRINT INT(X);" ";INT(Y);" ";INT(XX);" ";INT(YY);" A=";INT(A);" C=";INT(C) +'97 GET A$ +'end +100 NEXT I +' circfill(64,64,5,11) +110 COLOR=15 +115 PLOT 20,20:PLOT 19,20:PLOT 21,20 +117 PLOT 19,19:PLOT 20,19:PLOT 21,19 +119 PLOT 19,21:PLOT 20,21:PLOT 21,21 +'120 INPUT A$ +130 GOTO 20 +'flip()goto _ diff --git a/galaxy/galaxy_hgr.bas b/galaxy/galaxy_hgr.bas new file mode 100644 index 00000000..29970fcf --- /dev/null +++ b/galaxy/galaxy_hgr.bas @@ -0,0 +1,93 @@ +' cls() +10 HGR +' ::_:: +'for i=0,1600 do +20 FOR I=0 TO 1600 +'if(i<15)pal(i,({0,128,130,2,136,8,142,137,9,10,135,7})[i+1],1) +30 REM +'x=rnd(128) +40 X=RND(1)*128 +'y=rnd(128) +50 Y=RND(1)*128 +'a=atan2(x-64,y-64)+.17 +'60 A=ATN(X-20,Y-20)+.17 +'60 IF Y-64>0 THEN A=ATN((X-64)/(Y-64)):GOTO 68 +'61 IF Y-64=0 THEN A=1.57*SGN(X-64):GOTO 68 +'62 A=ATN((X-64)/(Y-64))+3.14*SGN(X-64) +' PICO-8 uses TURNS instead of RADIANS so this is equivelant to roughly 1 radian +'68 A=A+1 +60 IF X-64=0 AND Y-64=0 THEN GOTO 40 +' X>0 case, plain ATN, Quadrants I and IV +64 IF X-64>0 THEN A=ATN((Y-64)/(X-64)):GOTO 68 +' X=0 then pi/2 or -pi/2 depending on Y +65 IF X-64=0 THEN A=1.57*SGN(Y-64):GOTO 68 +' X<0 and Y>=0, Quadrant II +67 IF Y-64>=0 THEN A=ATN((Y-64)/(X-64))+3.14:GOTO 68 +' X<0 and Y<0 Quadrant III +67 A=ATN((Y-64)/(X-64))-3.14 +68 A=A+1 +'69 PRINT A +'d=rnd(7) +70 D=RND(1)*7 +'pset(x+cos(a)*d,y+sin(a)*d/3-cos(a)*d/4,max(0,pget(x,y)+.87-rnd())) +' 1+.87-.99 = .88 +' 1+.87-0.0 = 1.87 +'80 C=SCRN(X/3.3,Y/3.3)+1.37-RND(1) +80 GOSUB 1100 +81 C=C+0.87-RND(1) +82 IF C<0 THEN C=0 +83 IF C>7 THEN C=7 +84 HCOLOR=C +85 XX=(X+COS(A)*D) +87 YY=(Y+SIN(A)*D/3-COS(A)*D/4) +88 IF XX<0 OR XX>240 GOTO 100 +89 IF YY<0 OR YY>192 GOTO 100 +90 HPLOT XX,YY +'end +100 NEXT I +' circfill(64,64,5,11) +110 HCOLOR=7 +115 HPLOT 61,60 TO 69,60:HPLOT 60,61 TO 70,61:HPLOT 60,62 TO 70,62 +117 HPLOT 60,63 TO 70,63:HPLOT 60,64 TO 70,64:HPLOT 60,65 TO 70,65 +119 HPLOT 60,66 TO 70,66:HPLOT 60,67 TO 70,67:HPLOT 61,68 TO 69,68 +'125 INPUT A$ +130 GOTO 20 +'flip()goto _ +1100 REM GET HCOLOR +1110 REM PARAMETERS: X Y +1120 REM RETURNS: C +1130 REM +1140 HP = 0:HX = X + 1:HY=Y +1150 ON (HX < 280) GOSUB 1300 +1160 PR = HP:HP = 0:HX = HX - 2 +1170 ON (HX > = 0) GOSUB 1300 +1180 PL = HP:HX = HX + 1: GOSUB 1300 +1190 ODD = HX - INT (HX / 2) * 2 +1200 C = HH * 4 +1210 IF NOT ((PL = PR) AND (PL < > HP)) THEN C = C + HP * 3: RETURN +1220 IF ODD THEN HP = NOT HP +1230 C = C + HP + 1 +1240 RETURN +1250 REM +1260 REM GET PIXEL +1270 REM PARAMETERS: HX HY +1280 REM RETURNS: HH HP +1290 REM +1300 HH = INT (HX / 7) +1310 HV = INT (HY / 8) +1320 VO = PEEK (37) +1330 HO = PEEK (36) +1340 VTAB HV + 1: HTAB 1 +1350 HA = PEEK (41) * 256 +1360 HA = HA + PEEK (40) + HH +1370 VTAB VO + 1: HTAB HO + 1 +1380 HA = HA + 8192 - 1024 +1390 HP = PEEK (230) / 32 +1400 IF HP = 2 THEN HA = HA + 8192 +1410 HA = HA + (HY - HV * 8) * 1024 +1420 HB = HX - HH * 7 +1430 HV = PEEK (HA) +1440 HH = INT (HV / 128) +1450 HV = INT (HV / (2 ^ HB)) +1460 HP = HV - INT (HV / 2) * 2 +1470 RETURN diff --git a/galaxy/hello.bas b/galaxy/hello.bas new file mode 100644 index 00000000..241caf17 --- /dev/null +++ b/galaxy/hello.bas @@ -0,0 +1 @@ +10 PRINT "HELLO" diff --git a/galaxy/test.c b/galaxy/test.c new file mode 100644 index 00000000..d24b4eb4 --- /dev/null +++ b/galaxy/test.c @@ -0,0 +1,11 @@ +#include +#include + +int main(int argc, char **argv) { + + printf("%lf\n",atan2(1,1)); + printf("%lf\n",atan2(1,-1)); + printf("%lf\n",atan2(-1,1)); + + return 0; +} diff --git a/ootw/hello2.bas b/ootw/hello2.bas.old similarity index 100% rename from ootw/hello2.bas rename to ootw/hello2.bas.old diff --git a/ootw/ootw_c15.s b/ootw/ootw_c15.s new file mode 100644 index 00000000..aeecc2ab --- /dev/null +++ b/ootw/ootw_c15.s @@ -0,0 +1,495 @@ +; Ootw for Apple II Lores +; Checkpoint-15 (it's the end of the game as we know it) + +; by Vince "Deater" Weaver + +.include "zp.inc" +.include "hardware.inc" + + +ootw_c15: + + ; Initialize some variables + +ootw_c15_restart: + + jsr ootw_c15_level_init + + ;========================= + ; c15_new_cave + ;========================= + ; enter new cave on level 15 + +c15_new_cave: + lda #0 + sta GAME_OVER + + jsr ootw_c15_level + +c15_check_done: + lda GAME_OVER + cmp #$ff + beq quit_level + + ; only exit if done level + ; FIXME: or quit pressed? + + lda WHICH_JAIL + cmp #11 + bne c15_new_cave + + +;=========================== +; quit_level +;=========================== + +quit_level: + jsr TEXT + jsr HOME + lda KEYRESET ; clear strobe + + lda #0 + sta DRAW_PAGE + + lda #end_message + sta OUTH + + jsr move_and_print + jsr move_and_print + +wait_loop: + lda KEYPRESS + bpl wait_loop + + lda KEYRESET ; clear strobe + + lda #0 + sta GAME_OVER + + jmp ootw_c15_restart + + +;========================================= +;========================================= +; Ootw Checkpoint 15 -- End of the game +;========================================= +;========================================= + + ; call once before entering for first time +ootw_c15_level_init: + lda #0 + sta WHICH_ROOM + sta NUM_DOORS + + lda #1 + sta HAVE_GUN + sta DIRECTION ; right + + lda #0 + sta PHYSICIST_X + lda #10 + sta PHYSICIST_Y + + lda #P_STANDING + sta PHYSICIST_STATE + + rts + + + ;=========================== + ;=========================== + ; enter new room + ;=========================== + ;=========================== + +ootw_c15_level: + + ;============================== + ; each room init + + + ;============================== + ; setup per-room variables + + lda WHICH_CAVE + bne room1 + + jsr init_shields + + ;=============================== + ; Room0 -- with the bathers + ;=============================== +room: + lda #(20+128) + sta LEFT_LIMIT + lda #(38+128) + sta RIGHT_LIMIT + + ; set right exit + lda #1 + sta cer_smc+1 + + ; set left exit + lda #0 + sta cel_smc+1 + + lda #14 + sta PHYSICIST_Y + + ; load background + lda #>(bath_rle) + sta GBASH + lda #<(bath_rle) + + jmp room_setup_done + + ; ???? +room1: +; cmp #1 +; bne room2 + +; lda #(-4+128) +; sta LEFT_LIMIT +; lda #(39+128) +; sta RIGHT_LIMIT + + ; set right exit +; lda #2 +; sta cer_smc+1 + + ; set left exit +; lda #0 +; sta cel_smc+1 + +; lda #8 +; sta PHYSICIST_Y + + ; load background +; lda #>(hallway_rle) +; sta GBASH +; lda #<(hallway_rle) + + jmp room_setup_done + +room_setup_done: + + sta GBASL + lda #$c ; load to page $c00 + jsr load_rle_gr ; tail call + + ;===================== + ; setup walk collision + jsr recalc_walk_collision + + + +ootw_room_already_set: + ;=========================== + ; Enable graphics + + bit LORES + bit SET_GR + bit FULLGR + + ;=========================== + ; Setup pages (is this necessary?) + + lda #0 + sta DRAW_PAGE + lda #1 + sta DISP_PAGE + + ;================================= + ; setup vars + + lda #0 + sta GAIT + sta GAME_OVER + + ;============================ + ;============================ + ; Room Loop + ;============================ + ;============================ +room_loop: + + ;================================ + ; copy background to current page + + jsr gr_copy_to_current + + ;================================== + ; draw background action + + lda WHICH_CAVE + +bg_room0: + +; cmp #0 +; bne c4_no_bg_action + +; lda FRAMEL +; and #$c +; lsr +; tay + + +; lda #11 +; sta XPOS +; lda #24 +; sta YPOS + +; lda recharge_bg_progression,Y +; sta INL +; lda recharge_bg_progression+1,Y +; sta INH + +; jsr put_sprite + +c5_no_bg_action: + + ;=============================== + ; check keyboard + ;=============================== + + jsr handle_keypress + + ;=============================== + ; move physicist + ;=============================== + + jsr move_physicist + + ;=============================== + ; check room limits + ;=============================== + + jsr check_screen_limit + + ;=============================== + ; adjust floor + ;=============================== + +; lda PHYSICIST_STATE +; cmp #P_FALLING_DOWN +; beq check_floor0_done + +; lda WHICH_CAVE +; cmp #0 +; bne check_floor1 + +; lda #14 +; sta PHYSICIST_Y + +; lda PHYSICIST_X +; cmp #19 +; bcc check_floor0_done + +; lda #12 +; sta PHYSICIST_Y + +; lda PHYSICIST_X +; cmp #28 +; bcc check_floor0_done + +; lda #10 +; sta PHYSICIST_Y + +check_floor0_done: + +check_floor1: + + + ;===================================== + ; draw physicist + ;===================================== + + jsr draw_physicist + + + ;===================================== + ; handle gun + ;===================================== + + jsr handle_gun + + ;===================================== + ; draw foreground action + ;===================================== + +; lda WHICH_CAVE +; cmp #0 +; bne c5_no_fg_action + +c5_draw_rocks: +; lda #1 +; sta XPOS +; lda #26 +; sta YPOS +; lda #small_rock +; sta INH +; jsr put_sprite + +; lda #10 +; sta XPOS +; lda #18 +; sta YPOS +; lda #medium_rock +; sta INH +; jsr put_sprite + +; lda #31 +; sta XPOS +; lda #14 +; sta YPOS +; lda #large_rock +; sta INH +; jsr put_sprite + +c5_no_fg_action: + + ;==================== + ; activate fg objects + ;==================== +;c2_fg_check_jail1: +; lda WHICH_JAIL +; cmp #1 +; bne c2_fg_check_jail2 +; +; lda CART_OUT +; bne c2_fg_check_jail2 +; +; inc CART_OUT + + + ;================ + ; move fg objects + ;================ +c4_move_fg_objects: + +; lda CART_OUT +; cmp #1 +; bne cart_not_out + + ; move cart + +; lda FRAMEL +; and #$3 +; bne cart_not_out +; +; inc CART_X +; lda CART_X +; cmp #39 +; bne cart_not_out +; inc CART_OUT + + + ;==================================== + ; page flip + ;==================================== + + jsr page_flip + + ;==================================== + ; inc frame count + ;==================================== + + inc FRAMEL + bne room_frame_no_oflo + inc FRAMEH +room_frame_no_oflo: + + ;========================== + ; check if done this level + ;========================== + + lda GAME_OVER + beq still_in_room + + cmp #$ff ; if $ff, we died + beq done_room + + ;=============================== + ; check if exited room to right + cmp #1 + beq room_exit_left + + ;================= + ; exit to right + +room_right_yes_exit: + + lda #0 + sta PHYSICIST_X +cer_smc: + lda #$0 ; smc+1 = exit location + sta WHICH_ROOM + jmp done_room + + ;===================== + ; exit to left + +room_exit_left: + + lda #37 + sta PHYSICIST_X +cel_smc: + lda #0 ; smc+1 + sta WHICH_ROOM + jmp done_room + + ; loop forever +still_in_room: + lda #0 + sta GAME_OVER + + jmp room_loop + +done_room: + rts + +end_message: +.byte 8,10,"PRESS RETURN TO CONTINUE",0 +.byte 11,20,"ACCESS CODE: ANKD",0 + +.include "text_print.s" +.include "gr_pageflip.s" +.include "gr_unrle.s" +;.include "gr_fast_clear.s" +.include "gr_copy.s" +;.include "gr_copy_offset.s" +.include "gr_putsprite.s" +;.include "gr_putsprite_flipped.s" +.include "gr_putsprite_crop.s" +.include "gr_offsets.s" +;.include "gr_offsets_hl.s" +.include "gr_hlin.s" +.include "keyboard.s" + +.include "physicist.s" +.include "alien.s" +.include "dummy_friend.s" + +.include "gun.s" +.include "laser.s" +.include "alien_laser.s" +.include "blast.s" +.include "shield.s" + +.include "door.s" +.include "collision.s" + +; room backgrounds +.include "ootw_graphics/l15final/ootw_c15_final.inc" +; sprites +.include "ootw_graphics/sprites/physicist.inc" +.include "ootw_graphics/sprites/alien.inc" + diff --git a/xmas_2019/Makefile b/xmas_2019/Makefile new file mode 100644 index 00000000..2a86ef8e --- /dev/null +++ b/xmas_2019/Makefile @@ -0,0 +1,43 @@ +include ../Makefile.inc + +DOS33 = ../dos33fs-utils/dos33 +B2D = ../bmp2dhr/b2d +PNG_TO_40x48D = ../gr-utils/png_to_40x48d + +all: xmas2019.dsk + +xmas2019.dsk: SNOW + cp empty.dsk xmas2019.dsk + $(DOS33) -y xmas2019.dsk BSAVE -a 0x1000 SNOW + $(DOS33) -y xmas2019.dsk SAVE A HELLO.BAS + + +#### + +SNOW: snow.o + ld65 -o SNOW snow.o -C ../linker_scripts/apple2_1000.inc + +snow.o: snow.s +#gr_copy.s random16.s fw.s hgr.s delay_a.s \ +# vapor_lock.s gr_hline.s state_machine.s move_letters.s \ +# background_final.inc + ca65 -o snow.o snow.s -l snow.lst + + +background_final.inc: background_final.png + $(PNG_TO_40x48D) asm background_final.png bg_final > background_final.inc + + +#### + +FIREWORKS.BAS: fireworks.bas + ../asoft_basic-utils/tokenize_asoft < fireworks.bas > FIREWORKS.BAS + +#### + +HELLO.BAS: hello.bas + ../asoft_basic-utils/tokenize_asoft < hello.bas > HELLO.BAS + + +clean: + rm -f *~ *.o *.lst *.inc FIREWORKS.BAS diff --git a/xmas_2019/empty.dsk b/xmas_2019/empty.dsk new file mode 100644 index 00000000..b34eb519 Binary files /dev/null and b/xmas_2019/empty.dsk differ diff --git a/xmas_2019/hello.bas b/xmas_2019/hello.bas new file mode 100644 index 00000000..241caf17 --- /dev/null +++ b/xmas_2019/hello.bas @@ -0,0 +1 @@ +10 PRINT "HELLO"