mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-02-27 00:29:35 +00:00
galaxy: add galaxy demo
This commit is contained in:
parent
66734ee248
commit
1d581f8349
BIN
galaxy/HELLO
Normal file
BIN
galaxy/HELLO
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Binary file not shown.
34
galaxy/Makefile
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34
galaxy/Makefile
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@ -0,0 +1,34 @@
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include ../Makefile.inc
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DOS33 = ../dos33fs-utils/dos33
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B2D = ../bmp2dhr/b2d
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PNG_TO_40x48D = ../gr-utils/png_to_40x48d
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all: galaxy.dsk
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galaxy.dsk: GALAXY_GR GALAXY_HGR HELLO
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cp empty.dsk galaxy.dsk
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$(DOS33) -y galaxy.dsk SAVE A HELLO
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$(DOS33) -y galaxy.dsk SAVE A GALAXY_GR
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$(DOS33) -y galaxy.dsk SAVE A GALAXY_HGR
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########
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GALAXY_GR: galaxy_gr.bas
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../asoft_basic-utils/tokenize_asoft < galaxy_gr.bas > GALAXY_GR
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########
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GALAXY_HGR: galaxy_hgr.bas
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../asoft_basic-utils/tokenize_asoft < galaxy_hgr.bas > GALAXY_HGR
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####
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HELLO: hello.bas
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../asoft_basic-utils/tokenize_asoft < hello.bas > HELLO
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clean:
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rm -f *~ *.o *.lst *.inc GALAXY GALAXY_GR GALAXY_HGR
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BIN
galaxy/empty.dsk
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BIN
galaxy/empty.dsk
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Binary file not shown.
BIN
galaxy/galaxy.dsk
Normal file
BIN
galaxy/galaxy.dsk
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Binary file not shown.
38
galaxy/galaxy2.bas
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38
galaxy/galaxy2.bas
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@ -0,0 +1,38 @@
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' cls()
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10 GR
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' ::_::
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'for i=0,1600 do
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20 FOR I=0 TO 400
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'if(i<15)pal(i,({0,128,130,2,136,8,142,137,9,10,135,7})[i+1],1)
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30 REM
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'x=rnd(128)
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40 X=RND(1)*128
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'y=rnd(128)
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50 Y=RND(1)*128
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'a=atan2(x-64,y-64)+.17
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'60 A=ATN(X-20,Y-20)+.17
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60 IF X-64>0 THEN A=ATN(Y-64/X-64):GOTO 68
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61 IF X-64=0 THEN A=1.57*SGN(Y-64):GOTO 68
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62 A=ATN(X-64/Y-64)+3.14*SGN(Y-64)
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68 A=A+1
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'd=rnd(7)
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70 D=RND(1)*7
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'pset(x+cos(a)*d,y+sin(a)*d/3-cos(a)*d/4,max(0,pget(x,y)+.87-rnd()))
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80 C=SCRN(X/3.3,Y/3.3)+0.87-RND(1)
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81 IF C<0 THEN C=0
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82 COLOR=C
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85 XX=(X+COS(A)*D)/3.3
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87 YY=(Y+SIN(A)*D/3-COS(A)*D/4)/3.3
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88 IF XX<0 OR XX>39 GOTO 100
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89 IF YY<0 OR YY>39 GOTO 100
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90 PLOT XX,YY
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'end
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100 NEXT I
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' circfill(64,64,5,11)
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110 COLOR=15
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115 PLOT 20,20:PLOT 19,20:PLOT 21,20
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117 PLOT 19,19:PLOT 20,19:PLOT 21,19
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119 PLOT 19,21:PLOT 20,21:PLOT 21,21
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'120 INPUT A$
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130 GOTO 20
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'flip()goto _
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48
galaxy/galaxy_cool.bas
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48
galaxy/galaxy_cool.bas
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@ -0,0 +1,48 @@
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' cls()
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10 GR
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' ::_::
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'for i=0,1600 do
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20 FOR I=0 TO 400
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'if(i<15)pal(i,({0,128,130,2,136,8,142,137,9,10,135,7})[i+1],1)
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30 REM
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'x=rnd(128)
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40 X=RND(1)*40:X=INT(RND(1)*3)+19
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'y=rnd(128)
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50 Y=RND(1)*40:Y=INT(RND(1)*3)+19
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'a=atan2(x-64,y-64)+.17
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'60 A=ATN(X-20,Y-20)+.17
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60 IF X-20=0 AND Y-20=0 THEN GOTO 40
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' X>0 case, plain ATN, Quadrants I and IV
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64 IF X-20>0 THEN A=ATN((Y-20)/(X-20)):GOTO 68
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' X=0 then pi/2 or -pi/2 depending on Y
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65 IF X-20=0 THEN A=1.57*SGN(Y-20):GOTO 68
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' X<0 and Y>=0, Quadrant II
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67 IF Y-20>=0 THEN A=ATN((Y-20)/(X-20))+3.14:GOTO 68
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' X<0 and Y<0 Quadrant III
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67 A=ATN((Y-20)/(X-20))-3.14
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68 A=A+1
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'd=rnd(7)
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70 D=RND(1)*7
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'pset(x+cos(a)*d,y+sin(a)*d/3-cos(a)*d/4,max(0,pget(x,y)+.87-rnd()))
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80 C=SCRN(X,Y)+0.87-RND(1)
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81 IF C<0 THEN C=0
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82 COLOR=C
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85 XX=X+COS(A)*D
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'87 YY=Y+SIN(A)*D/3-COS(A)*D/4
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87 YY=Y+SIN(A)*D
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88 IF XX<0 OR XX>39 GOTO 100
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89 IF YY<0 OR YY>39 GOTO 100
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90 PLOT XX,YY
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'92 IF INT(C)=0 GOTO 100
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'95 PRINT INT(X);" ";INT(Y);" ";INT(XX);" ";INT(YY);" A=";INT(A);" C=";INT(C)
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'97 GET A$
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'end
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100 NEXT I
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' circfill(64,64,5,11)
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110 COLOR=15
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115 PLOT 20,20:PLOT 19,20:PLOT 21,20
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117 PLOT 19,19:PLOT 20,19:PLOT 21,19
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119 PLOT 19,21:PLOT 20,21:PLOT 21,21
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'120 INPUT A$
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130 GOTO 20
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'flip()goto _
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48
galaxy/galaxy_gr.bas
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48
galaxy/galaxy_gr.bas
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@ -0,0 +1,48 @@
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' cls()
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10 GR
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' ::_::
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'for i=0,1600 do
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20 FOR I=0 TO 400
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'if(i<15)pal(i,({0,128,130,2,136,8,142,137,9,10,135,7})[i+1],1)
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30 REM
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'x=rnd(128)
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40 X=RND(1)*40
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'y=rnd(128)
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50 Y=RND(1)*40
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'a=atan2(x-20,y-20)+.17
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'60 A=ATN(X-20,Y-20)+.17
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60 IF X-20=0 AND Y-20=0 THEN GOTO 40
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' X>0 case, plain ATN, Quadrants I and IV
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64 IF X-20>0 THEN A=ATN((Y-20)/(X-20)):GOTO 68
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' X=0 then pi/2 or -pi/2 depending on Y
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65 IF X-20=0 THEN A=1.57*SGN(Y-20):GOTO 68
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' X<0 and Y>=0, Quadrant II
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67 IF Y-20>=0 THEN A=ATN((Y-20)/(X-20))+3.14:GOTO 68
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' X<0 and Y<0 Quadrant III
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67 A=ATN((Y-20)/(X-20))-3.14
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68 A=A+1
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'd=rnd(7)
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70 D=RND(1)*7
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'pset(x+cos(a)*d,y+sin(a)*d/3-cos(a)*d/4,max(0,pget(x,y)+.87-rnd()))
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80 C=SCRN(X,Y)+0.87-RND(1)
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81 IF C<0 THEN C=0
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82 COLOR=C
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85 XX=(X+COS(A)*D/4)
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87 YY=(Y+SIN(A)*D/12-COS(A)*D/16)
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'87 YY=(Y+SIN(A)*D/3-COS(A)*D/4)
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88 IF XX<0 OR XX>39 GOTO 100
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89 IF YY<0 OR YY>39 GOTO 100
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90 PLOT XX,YY
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'92 IF INT(C)=0 GOTO 100
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'95 PRINT INT(X);" ";INT(Y);" ";INT(XX);" ";INT(YY);" A=";INT(A);" C=";INT(C)
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'97 GET A$
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'end
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100 NEXT I
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' circfill(64,64,5,11)
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110 COLOR=15
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115 PLOT 20,20:PLOT 19,20:PLOT 21,20
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117 PLOT 19,19:PLOT 20,19:PLOT 21,19
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119 PLOT 19,21:PLOT 20,21:PLOT 21,21
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'120 INPUT A$
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130 GOTO 20
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'flip()goto _
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93
galaxy/galaxy_hgr.bas
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93
galaxy/galaxy_hgr.bas
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@ -0,0 +1,93 @@
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' cls()
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10 HGR
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' ::_::
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'for i=0,1600 do
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20 FOR I=0 TO 1600
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'if(i<15)pal(i,({0,128,130,2,136,8,142,137,9,10,135,7})[i+1],1)
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30 REM
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'x=rnd(128)
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40 X=RND(1)*128
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'y=rnd(128)
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50 Y=RND(1)*128
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'a=atan2(x-64,y-64)+.17
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'60 A=ATN(X-20,Y-20)+.17
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'60 IF Y-64>0 THEN A=ATN((X-64)/(Y-64)):GOTO 68
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'61 IF Y-64=0 THEN A=1.57*SGN(X-64):GOTO 68
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'62 A=ATN((X-64)/(Y-64))+3.14*SGN(X-64)
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' PICO-8 uses TURNS instead of RADIANS so this is equivelant to roughly 1 radian
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'68 A=A+1
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60 IF X-64=0 AND Y-64=0 THEN GOTO 40
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' X>0 case, plain ATN, Quadrants I and IV
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64 IF X-64>0 THEN A=ATN((Y-64)/(X-64)):GOTO 68
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' X=0 then pi/2 or -pi/2 depending on Y
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65 IF X-64=0 THEN A=1.57*SGN(Y-64):GOTO 68
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' X<0 and Y>=0, Quadrant II
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67 IF Y-64>=0 THEN A=ATN((Y-64)/(X-64))+3.14:GOTO 68
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' X<0 and Y<0 Quadrant III
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67 A=ATN((Y-64)/(X-64))-3.14
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68 A=A+1
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'69 PRINT A
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'd=rnd(7)
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70 D=RND(1)*7
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'pset(x+cos(a)*d,y+sin(a)*d/3-cos(a)*d/4,max(0,pget(x,y)+.87-rnd()))
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' 1+.87-.99 = .88
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' 1+.87-0.0 = 1.87
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'80 C=SCRN(X/3.3,Y/3.3)+1.37-RND(1)
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80 GOSUB 1100
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81 C=C+0.87-RND(1)
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82 IF C<0 THEN C=0
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83 IF C>7 THEN C=7
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84 HCOLOR=C
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85 XX=(X+COS(A)*D)
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87 YY=(Y+SIN(A)*D/3-COS(A)*D/4)
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88 IF XX<0 OR XX>240 GOTO 100
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89 IF YY<0 OR YY>192 GOTO 100
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90 HPLOT XX,YY
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'end
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100 NEXT I
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' circfill(64,64,5,11)
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110 HCOLOR=7
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115 HPLOT 61,60 TO 69,60:HPLOT 60,61 TO 70,61:HPLOT 60,62 TO 70,62
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117 HPLOT 60,63 TO 70,63:HPLOT 60,64 TO 70,64:HPLOT 60,65 TO 70,65
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119 HPLOT 60,66 TO 70,66:HPLOT 60,67 TO 70,67:HPLOT 61,68 TO 69,68
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'125 INPUT A$
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130 GOTO 20
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'flip()goto _
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1100 REM GET HCOLOR
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1110 REM PARAMETERS: X Y
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1120 REM RETURNS: C
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1130 REM
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1140 HP = 0:HX = X + 1:HY=Y
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1150 ON (HX < 280) GOSUB 1300
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1160 PR = HP:HP = 0:HX = HX - 2
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1170 ON (HX > = 0) GOSUB 1300
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1180 PL = HP:HX = HX + 1: GOSUB 1300
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1190 ODD = HX - INT (HX / 2) * 2
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1200 C = HH * 4
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1210 IF NOT ((PL = PR) AND (PL < > HP)) THEN C = C + HP * 3: RETURN
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1220 IF ODD THEN HP = NOT HP
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1230 C = C + HP + 1
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1240 RETURN
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1250 REM
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1260 REM GET PIXEL
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1270 REM PARAMETERS: HX HY
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1280 REM RETURNS: HH HP
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1290 REM
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1300 HH = INT (HX / 7)
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1310 HV = INT (HY / 8)
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1320 VO = PEEK (37)
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1330 HO = PEEK (36)
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1340 VTAB HV + 1: HTAB 1
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1350 HA = PEEK (41) * 256
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1360 HA = HA + PEEK (40) + HH
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1370 VTAB VO + 1: HTAB HO + 1
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1380 HA = HA + 8192 - 1024
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1390 HP = PEEK (230) / 32
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1400 IF HP = 2 THEN HA = HA + 8192
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1410 HA = HA + (HY - HV * 8) * 1024
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1420 HB = HX - HH * 7
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1430 HV = PEEK (HA)
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1440 HH = INT (HV / 128)
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1450 HV = INT (HV / (2 ^ HB))
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1460 HP = HV - INT (HV / 2) * 2
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1470 RETURN
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1
galaxy/hello.bas
Normal file
1
galaxy/hello.bas
Normal file
@ -0,0 +1 @@
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10 PRINT "HELLO"
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11
galaxy/test.c
Normal file
11
galaxy/test.c
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#include <stdio.h>
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#include <math.h>
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int main(int argc, char **argv) {
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printf("%lf\n",atan2(1,1));
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printf("%lf\n",atan2(1,-1));
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printf("%lf\n",atan2(-1,1));
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return 0;
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}
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495
ootw/ootw_c15.s
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495
ootw/ootw_c15.s
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; Ootw for Apple II Lores
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; Checkpoint-15 (it's the end of the game as we know it)
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; by Vince "Deater" Weaver <vince@deater.net>
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.include "zp.inc"
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.include "hardware.inc"
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ootw_c15:
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; Initialize some variables
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ootw_c15_restart:
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jsr ootw_c15_level_init
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;=========================
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; c15_new_cave
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;=========================
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; enter new cave on level 15
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c15_new_cave:
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lda #0
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sta GAME_OVER
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jsr ootw_c15_level
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c15_check_done:
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lda GAME_OVER
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cmp #$ff
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beq quit_level
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; only exit if done level
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; FIXME: or quit pressed?
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lda WHICH_JAIL
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cmp #11
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bne c15_new_cave
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;===========================
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; quit_level
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;===========================
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quit_level:
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jsr TEXT
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jsr HOME
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lda KEYRESET ; clear strobe
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lda #0
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sta DRAW_PAGE
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lda #<end_message
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sta OUTL
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lda #>end_message
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sta OUTH
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jsr move_and_print
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jsr move_and_print
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wait_loop:
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lda KEYPRESS
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bpl wait_loop
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lda KEYRESET ; clear strobe
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lda #0
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sta GAME_OVER
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jmp ootw_c15_restart
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;=========================================
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;=========================================
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; Ootw Checkpoint 15 -- End of the game
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;=========================================
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;=========================================
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; call once before entering for first time
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ootw_c15_level_init:
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lda #0
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sta WHICH_ROOM
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sta NUM_DOORS
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lda #1
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sta HAVE_GUN
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sta DIRECTION ; right
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|
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lda #0
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sta PHYSICIST_X
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lda #10
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sta PHYSICIST_Y
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|
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lda #P_STANDING
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sta PHYSICIST_STATE
|
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|
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rts
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;===========================
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;===========================
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||||
; enter new room
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||||
;===========================
|
||||
;===========================
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||||
|
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ootw_c15_level:
|
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|
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;==============================
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; each room init
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|
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|
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;==============================
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; setup per-room variables
|
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lda WHICH_CAVE
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bne room1
|
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|
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jsr init_shields
|
||||
|
||||
;===============================
|
||||
; Room0 -- with the bathers
|
||||
;===============================
|
||||
room:
|
||||
lda #(20+128)
|
||||
sta LEFT_LIMIT
|
||||
lda #(38+128)
|
||||
sta RIGHT_LIMIT
|
||||
|
||||
; set right exit
|
||||
lda #1
|
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sta cer_smc+1
|
||||
|
||||
; set left exit
|
||||
lda #0
|
||||
sta cel_smc+1
|
||||
|
||||
lda #14
|
||||
sta PHYSICIST_Y
|
||||
|
||||
; load background
|
||||
lda #>(bath_rle)
|
||||
sta GBASH
|
||||
lda #<(bath_rle)
|
||||
|
||||
jmp room_setup_done
|
||||
|
||||
; ????
|
||||
room1:
|
||||
; cmp #1
|
||||
; bne room2
|
||||
|
||||
; lda #(-4+128)
|
||||
; sta LEFT_LIMIT
|
||||
; lda #(39+128)
|
||||
; sta RIGHT_LIMIT
|
||||
|
||||
; set right exit
|
||||
; lda #2
|
||||
; sta cer_smc+1
|
||||
|
||||
; set left exit
|
||||
; lda #0
|
||||
; sta cel_smc+1
|
||||
|
||||
; lda #8
|
||||
; sta PHYSICIST_Y
|
||||
|
||||
; load background
|
||||
; lda #>(hallway_rle)
|
||||
; sta GBASH
|
||||
; lda #<(hallway_rle)
|
||||
|
||||
jmp room_setup_done
|
||||
|
||||
room_setup_done:
|
||||
|
||||
sta GBASL
|
||||
lda #$c ; load to page $c00
|
||||
jsr load_rle_gr ; tail call
|
||||
|
||||
;=====================
|
||||
; setup walk collision
|
||||
jsr recalc_walk_collision
|
||||
|
||||
|
||||
|
||||
ootw_room_already_set:
|
||||
;===========================
|
||||
; Enable graphics
|
||||
|
||||
bit LORES
|
||||
bit SET_GR
|
||||
bit FULLGR
|
||||
|
||||
;===========================
|
||||
; Setup pages (is this necessary?)
|
||||
|
||||
lda #0
|
||||
sta DRAW_PAGE
|
||||
lda #1
|
||||
sta DISP_PAGE
|
||||
|
||||
;=================================
|
||||
; setup vars
|
||||
|
||||
lda #0
|
||||
sta GAIT
|
||||
sta GAME_OVER
|
||||
|
||||
;============================
|
||||
;============================
|
||||
; Room Loop
|
||||
;============================
|
||||
;============================
|
||||
room_loop:
|
||||
|
||||
;================================
|
||||
; copy background to current page
|
||||
|
||||
jsr gr_copy_to_current
|
||||
|
||||
;==================================
|
||||
; draw background action
|
||||
|
||||
lda WHICH_CAVE
|
||||
|
||||
bg_room0:
|
||||
|
||||
; cmp #0
|
||||
; bne c4_no_bg_action
|
||||
|
||||
; lda FRAMEL
|
||||
; and #$c
|
||||
; lsr
|
||||
; tay
|
||||
|
||||
|
||||
; lda #11
|
||||
; sta XPOS
|
||||
; lda #24
|
||||
; sta YPOS
|
||||
|
||||
; lda recharge_bg_progression,Y
|
||||
; sta INL
|
||||
; lda recharge_bg_progression+1,Y
|
||||
; sta INH
|
||||
|
||||
; jsr put_sprite
|
||||
|
||||
c5_no_bg_action:
|
||||
|
||||
;===============================
|
||||
; check keyboard
|
||||
;===============================
|
||||
|
||||
jsr handle_keypress
|
||||
|
||||
;===============================
|
||||
; move physicist
|
||||
;===============================
|
||||
|
||||
jsr move_physicist
|
||||
|
||||
;===============================
|
||||
; check room limits
|
||||
;===============================
|
||||
|
||||
jsr check_screen_limit
|
||||
|
||||
;===============================
|
||||
; adjust floor
|
||||
;===============================
|
||||
|
||||
; lda PHYSICIST_STATE
|
||||
; cmp #P_FALLING_DOWN
|
||||
; beq check_floor0_done
|
||||
|
||||
; lda WHICH_CAVE
|
||||
; cmp #0
|
||||
; bne check_floor1
|
||||
|
||||
; lda #14
|
||||
; sta PHYSICIST_Y
|
||||
|
||||
; lda PHYSICIST_X
|
||||
; cmp #19
|
||||
; bcc check_floor0_done
|
||||
|
||||
; lda #12
|
||||
; sta PHYSICIST_Y
|
||||
|
||||
; lda PHYSICIST_X
|
||||
; cmp #28
|
||||
; bcc check_floor0_done
|
||||
|
||||
; lda #10
|
||||
; sta PHYSICIST_Y
|
||||
|
||||
check_floor0_done:
|
||||
|
||||
check_floor1:
|
||||
|
||||
|
||||
;=====================================
|
||||
; draw physicist
|
||||
;=====================================
|
||||
|
||||
jsr draw_physicist
|
||||
|
||||
|
||||
;=====================================
|
||||
; handle gun
|
||||
;=====================================
|
||||
|
||||
jsr handle_gun
|
||||
|
||||
;=====================================
|
||||
; draw foreground action
|
||||
;=====================================
|
||||
|
||||
; lda WHICH_CAVE
|
||||
; cmp #0
|
||||
; bne c5_no_fg_action
|
||||
|
||||
c5_draw_rocks:
|
||||
; lda #1
|
||||
; sta XPOS
|
||||
; lda #26
|
||||
; sta YPOS
|
||||
; lda #<small_rock
|
||||
; sta INL
|
||||
; lda #>small_rock
|
||||
; sta INH
|
||||
; jsr put_sprite
|
||||
|
||||
; lda #10
|
||||
; sta XPOS
|
||||
; lda #18
|
||||
; sta YPOS
|
||||
; lda #<medium_rock
|
||||
; sta INL
|
||||
; lda #>medium_rock
|
||||
; sta INH
|
||||
; jsr put_sprite
|
||||
|
||||
; lda #31
|
||||
; sta XPOS
|
||||
; lda #14
|
||||
; sta YPOS
|
||||
; lda #<large_rock
|
||||
; sta INL
|
||||
; lda #>large_rock
|
||||
; sta INH
|
||||
; jsr put_sprite
|
||||
|
||||
c5_no_fg_action:
|
||||
|
||||
;====================
|
||||
; activate fg objects
|
||||
;====================
|
||||
;c2_fg_check_jail1:
|
||||
; lda WHICH_JAIL
|
||||
; cmp #1
|
||||
; bne c2_fg_check_jail2
|
||||
;
|
||||
; lda CART_OUT
|
||||
; bne c2_fg_check_jail2
|
||||
;
|
||||
; inc CART_OUT
|
||||
|
||||
|
||||
;================
|
||||
; move fg objects
|
||||
;================
|
||||
c4_move_fg_objects:
|
||||
|
||||
; lda CART_OUT
|
||||
; cmp #1
|
||||
; bne cart_not_out
|
||||
|
||||
; move cart
|
||||
|
||||
; lda FRAMEL
|
||||
; and #$3
|
||||
; bne cart_not_out
|
||||
;
|
||||
; inc CART_X
|
||||
; lda CART_X
|
||||
; cmp #39
|
||||
; bne cart_not_out
|
||||
; inc CART_OUT
|
||||
|
||||
|
||||
;====================================
|
||||
; page flip
|
||||
;====================================
|
||||
|
||||
jsr page_flip
|
||||
|
||||
;====================================
|
||||
; inc frame count
|
||||
;====================================
|
||||
|
||||
inc FRAMEL
|
||||
bne room_frame_no_oflo
|
||||
inc FRAMEH
|
||||
room_frame_no_oflo:
|
||||
|
||||
;==========================
|
||||
; check if done this level
|
||||
;==========================
|
||||
|
||||
lda GAME_OVER
|
||||
beq still_in_room
|
||||
|
||||
cmp #$ff ; if $ff, we died
|
||||
beq done_room
|
||||
|
||||
;===============================
|
||||
; check if exited room to right
|
||||
cmp #1
|
||||
beq room_exit_left
|
||||
|
||||
;=================
|
||||
; exit to right
|
||||
|
||||
room_right_yes_exit:
|
||||
|
||||
lda #0
|
||||
sta PHYSICIST_X
|
||||
cer_smc:
|
||||
lda #$0 ; smc+1 = exit location
|
||||
sta WHICH_ROOM
|
||||
jmp done_room
|
||||
|
||||
;=====================
|
||||
; exit to left
|
||||
|
||||
room_exit_left:
|
||||
|
||||
lda #37
|
||||
sta PHYSICIST_X
|
||||
cel_smc:
|
||||
lda #0 ; smc+1
|
||||
sta WHICH_ROOM
|
||||
jmp done_room
|
||||
|
||||
; loop forever
|
||||
still_in_room:
|
||||
lda #0
|
||||
sta GAME_OVER
|
||||
|
||||
jmp room_loop
|
||||
|
||||
done_room:
|
||||
rts
|
||||
|
||||
end_message:
|
||||
.byte 8,10,"PRESS RETURN TO CONTINUE",0
|
||||
.byte 11,20,"ACCESS CODE: ANKD",0
|
||||
|
||||
.include "text_print.s"
|
||||
.include "gr_pageflip.s"
|
||||
.include "gr_unrle.s"
|
||||
;.include "gr_fast_clear.s"
|
||||
.include "gr_copy.s"
|
||||
;.include "gr_copy_offset.s"
|
||||
.include "gr_putsprite.s"
|
||||
;.include "gr_putsprite_flipped.s"
|
||||
.include "gr_putsprite_crop.s"
|
||||
.include "gr_offsets.s"
|
||||
;.include "gr_offsets_hl.s"
|
||||
.include "gr_hlin.s"
|
||||
.include "keyboard.s"
|
||||
|
||||
.include "physicist.s"
|
||||
.include "alien.s"
|
||||
.include "dummy_friend.s"
|
||||
|
||||
.include "gun.s"
|
||||
.include "laser.s"
|
||||
.include "alien_laser.s"
|
||||
.include "blast.s"
|
||||
.include "shield.s"
|
||||
|
||||
.include "door.s"
|
||||
.include "collision.s"
|
||||
|
||||
; room backgrounds
|
||||
.include "ootw_graphics/l15final/ootw_c15_final.inc"
|
||||
; sprites
|
||||
.include "ootw_graphics/sprites/physicist.inc"
|
||||
.include "ootw_graphics/sprites/alien.inc"
|
||||
|
43
xmas_2019/Makefile
Normal file
43
xmas_2019/Makefile
Normal file
@ -0,0 +1,43 @@
|
||||
include ../Makefile.inc
|
||||
|
||||
DOS33 = ../dos33fs-utils/dos33
|
||||
B2D = ../bmp2dhr/b2d
|
||||
PNG_TO_40x48D = ../gr-utils/png_to_40x48d
|
||||
|
||||
all: xmas2019.dsk
|
||||
|
||||
xmas2019.dsk: SNOW
|
||||
cp empty.dsk xmas2019.dsk
|
||||
$(DOS33) -y xmas2019.dsk BSAVE -a 0x1000 SNOW
|
||||
$(DOS33) -y xmas2019.dsk SAVE A HELLO.BAS
|
||||
|
||||
|
||||
####
|
||||
|
||||
SNOW: snow.o
|
||||
ld65 -o SNOW snow.o -C ../linker_scripts/apple2_1000.inc
|
||||
|
||||
snow.o: snow.s
|
||||
#gr_copy.s random16.s fw.s hgr.s delay_a.s \
|
||||
# vapor_lock.s gr_hline.s state_machine.s move_letters.s \
|
||||
# background_final.inc
|
||||
ca65 -o snow.o snow.s -l snow.lst
|
||||
|
||||
|
||||
background_final.inc: background_final.png
|
||||
$(PNG_TO_40x48D) asm background_final.png bg_final > background_final.inc
|
||||
|
||||
|
||||
####
|
||||
|
||||
FIREWORKS.BAS: fireworks.bas
|
||||
../asoft_basic-utils/tokenize_asoft < fireworks.bas > FIREWORKS.BAS
|
||||
|
||||
####
|
||||
|
||||
HELLO.BAS: hello.bas
|
||||
../asoft_basic-utils/tokenize_asoft < hello.bas > HELLO.BAS
|
||||
|
||||
|
||||
clean:
|
||||
rm -f *~ *.o *.lst *.inc FIREWORKS.BAS
|
BIN
xmas_2019/empty.dsk
Normal file
BIN
xmas_2019/empty.dsk
Normal file
Binary file not shown.
1
xmas_2019/hello.bas
Normal file
1
xmas_2019/hello.bas
Normal file
@ -0,0 +1 @@
|
||||
10 PRINT "HELLO"
|
Loading…
x
Reference in New Issue
Block a user