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mist: generator: add another step on path
not sure it helps much
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2024e6edc2
@ -115,6 +115,7 @@ GEN_TOWER1_TRAIL = 5
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GEN_TOWER1_TRAIL2 = 6
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GEN_TOWER1_BOTTOM = 7
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GEN_TOWER1_TOP = 8
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GEN_GREEN_STEPS3 = 9
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; Mist Octagon Building
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@ -13,6 +13,7 @@ generator_graphics.inc: \
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generator_n.lzsa generator_s.lzsa \
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green_house_w.lzsa green_house_e.lzsa \
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green_steps1_n.lzsa green_steps1_s.lzsa \
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green_steps3_n.lzsa green_steps3_s.lzsa \
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gen_door_closed_n.lzsa gen_door_open_n.lzsa gen_door_s.lzsa \
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green_steps6_n.lzsa green_steps6_w.lzsa \
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tower1_trail_w.lzsa tower1_trail_e.lzsa \
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@ -25,6 +26,8 @@ generator_graphics.inc: \
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echo "green_house_e_lzsa: .incbin \"green_house_e.lzsa\"" >> generator_graphics.inc
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echo "green_steps1_n_lzsa: .incbin \"green_steps1_n.lzsa\"" >> generator_graphics.inc
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echo "green_steps1_s_lzsa: .incbin \"green_steps1_s.lzsa\"" >> generator_graphics.inc
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echo "green_steps3_n_lzsa: .incbin \"green_steps3_n.lzsa\"" >> generator_graphics.inc
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echo "green_steps3_s_lzsa: .incbin \"green_steps3_s.lzsa\"" >> generator_graphics.inc
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echo "gen_door_closed_n_lzsa: .incbin \"gen_door_closed_n.lzsa\"" >> generator_graphics.inc
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echo "gen_door_open_n_lzsa: .incbin \"gen_door_open_n.lzsa\"" >> generator_graphics.inc
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echo "gen_door_s_lzsa: .incbin \"gen_door_s.lzsa\"" >> generator_graphics.inc
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BIN
mist/graphics_generator/green_steps3_n.png
Normal file
BIN
mist/graphics_generator/green_steps3_n.png
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After Width: | Height: | Size: 834 B |
BIN
mist/graphics_generator/green_steps3_s.png
Normal file
BIN
mist/graphics_generator/green_steps3_s.png
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After Width: | Height: | Size: 1.0 KiB |
@ -6,7 +6,7 @@
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locations:
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.word location0, location1, location2, location3
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.word location4, location5, location6, location7
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.word location8
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.word location8, location9
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; GEN_GREEN_SHACK
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location0:
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@ -31,8 +31,8 @@ location0:
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; GEN_GREEN_STEPS1 -- green shack steps 1
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location1:
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.byte GEN_GREEN_STEPS6 ; north exit
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.byte GEN_GREEN_SHACK ; south exit
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.byte GEN_GREEN_STEPS3 ; north exit
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.byte GEN_GREEN_SHACK ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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@ -49,18 +49,18 @@ location1:
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; GEN_GREEN_STEPS6 -- green shack steps 6
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location2:
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.byte GEN_GENERATOR_DOOR ; north exit
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.byte $ff ; south exit
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.byte GEN_GREEN_STEPS3 ; south exit
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.byte $ff ; east exit
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.byte GEN_GREEN_STEPS1 ; west exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte $ff ; south exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte DIRECTION_S ; west exit_dir
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.byte $ff ; west exit_dir
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.word green_steps6_n_lzsa ; north bg
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.word $0000 ; south bg
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.word green_steps6_w_lzsa ; south bg
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.word $0000 ; east bg
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.word green_steps6_w_lzsa ; west bg
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.byte BG_NORTH | BG_WEST
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.word $0000 ; west bg
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.byte BG_NORTH | BG_SOUTH
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.byte $ff
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; GEN_GENERATOR_DOOR -- generator room door
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@ -70,7 +70,7 @@ location3:
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte DIRECTION_W ; south exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word gen_door_closed_n_lzsa ; north bg
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@ -181,3 +181,19 @@ location8:
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.byte 10,18 ; special y
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.word circuit_breaker-1 ; special function
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; GEN_GREEN_STEPS3 -- green shack steps 3
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location9:
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.byte GEN_GREEN_STEPS6 ; north exit
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.byte GEN_GREEN_STEPS1 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word green_steps3_n_lzsa ; north bg
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.word green_steps3_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH | BG_SOUTH
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.byte $ff
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