diff --git a/glados3.3/NOTES b/glados3.3/NOTES
index f1f25732..34221b1e 100644
--- a/glados3.3/NOTES
+++ b/glados3.3/NOTES
@@ -3,3 +3,9 @@ http://pastebin.com/9pQcGnip
https://www.youtube.com/watch?v=bxwgd0PVyQQ
http://www.steamgames.com/v/img/whatsnew/StillAlive.pdf
+
+/* Media */
+https://news.ycombinator.com/item?id=13392173
+http://www.theregister.co.uk/2017/01/14/apple_2_fan_puts_the_port_in_portal/
+http://gizmodo.com/hero-coder-adapts-portal-for-the-apple-ii-1791213030
+http://www.avclub.com/article/guy-made-portal-apple-ii-complete-remade-still-ali-248404
diff --git a/glados3.3/TODO b/glados3.3/TODO
new file mode 100644
index 00000000..e67af5f6
--- /dev/null
+++ b/glados3.3/TODO
@@ -0,0 +1,30 @@
+Open bugs:
++ Someone says one of the notes is wrong in still alive
++ Fix color change issues (on Apple II, this means ensure always
+ at odd or even screen address)
++ Start level with some residual velocity sometimes?
++ Can currently walk when falling
+
+Assuming we port to assembly language:
+
++ Paramaterized level selection
++ 19 levels. Properly paramaterized level open screen
++ Method of picking up objects with 'E' button
++ Have more than one object
++ Change the turret and cube into objects
++ Limit the portals to appearing on walls
++ Mouse support?
++ Allow making portals at various angles, multiples of 45 degrees?
++ Bouncy blue goo and sliding orange goo?
++ Add a walking animation
+
+Final Level:
++ Multiple spheres, countdown timer
+
+
+Closing Credits:
++ Convert to assembly language?
++ If not on IIe, then use 40 column mode.
+ Pictures above, text below in that case..
+ Also auto-convert to uppercase?
++ Mockingboard AY-3-8910 chiptune version of song
diff --git a/glados3.3/faq.html b/glados3.3/faq.html
new file mode 100644
index 00000000..c6c27803
--- /dev/null
+++ b/glados3.3/faq.html
@@ -0,0 +1,172 @@
+
+
Applesoft Portal FAQ
+
+
+
+Applesoft Portal FAQ
+
+This project turned out way more popular than I expected. Usually
+I make a silly video, forward it to a few friends, and maybe send
+it to hackaday (or adafruit if it involved a raspberry pi).
+Rarely do I get more than a few thousand hits.
+
+
+I'm too lazy to make an account on all the sites that covered this,
+so here's a bunch of responses to questions that came up.
+
+
+- Have you tried a BASIC compiler?
+
+ The hackernews commentators seem to understand this best.
+
+
+ The challenge/fun of this project was trying to take something modern
+ and reimplementing it in a medium that seems impossible (see
+ the con-tiki project).
+
+
+ Using a BASIC compiler or using assembly language would definitely
+ make the game run faster/better/allow more features, but at
+ the same time then the project just becomes a standard Apple II
+ 2-D platform game (of which there were many, the pinnacle
+ probably being Prince of Persia which is frankly amazing for
+ the hardware it was on).
+
+
+ - Wow your IIe platinum looks amazing. Did you retrobrite it?
+
+
+No. I should post a picture, but shielded parts of the case are definitely
+much much whiter than exposed parts. It's just compared to the tan
+of non-platinum IIes it looks original.
+
+
+ - Was it cool being interviewed by theregister?
+
+Yes, though mildly disappointed I didn't get referred to as a "boffin".
+I did find their "The cake is a IIe" tagline particularly inspired
+
+
+ - Is the Apple II's hires mode as bad as you make it sound?
+
+Worse actually. BASIC typically hides most of the complexity from you.
+I was being difficult by trying
+to get colored output using the DRAW/XDRAW shapetable support which
+is a silly thing to even attempt. You'll note in the code I cheated
+a bit to accomplish this.
+
+I won't admit how much time I wasted trying to get the colors right
+on my VMW logo on the title screen. If you'll look closely you'll
+see I had to compromise on at least one of the pixels.
+
+
+ - You said that it took a week to put this together?
+
+Yes, though I had some pre-existing tools (for example the pcx to hgr
+converter, the shape table compiler, and the disk image writer)
+that sped up the process. Though they also slowed things down
+as I wasted time re-writing (and re-indenting) the code as it was
+old and much of it is coded really inefficiently.
+
+
+ - Do you really code your webpages by hand?
+
+Yes. Using the nano editor. You don't even want to know
+how I check my e-mail.
+
+
+ - What's the workflow for how you made this?
+
+I edit the text on a Linux box, using a text editor (nano).
+I use a custom BASIC tokenizer and a dos33 utility to put the files
+in a disk image (a Makefile handles all this). Then I run things
+under the Linapple emulator to test. Once it all works I transfer
+to a USB key which I hook up to the CFFA3000 disk emulator inside
+of my IIe. If I want to transfer to a floppy I use Copy II plus
+to the floppy drives in slot #5.
+
+
+ - This is your second Applesoft game conversion.
+ Do you plan any others?
+
+ No. That doesn't mean it won't happen though.
+ Only certain kind of games map well to this kind of project,
+ and it has to be a game I enjoy playing enough to get a good
+ feel for the gameplay. A certain amount of procrastination
+ is involved too.
+
+
+ - Why is the disk image called glados33.dsk?
+
+ It was an obscure joke due to the fact that the disk image
+ is in Apple DOS 3.3 format.
+
+
+ - Did you like the Portal games?
+
+ Yes. Though I might be alone in thinking this, but
+ I really didn't like the Portal2 Wheatley character much, I found
+ him really annoying.
+
+
+ - Why is there no cake? Was it a lie?
+
+ It turns out to be really hard to draw a convincing cake,
+ either in ASCII art or in pixel form. After wasting a long
+ time perfecting the companion cube I decided not to bother.
+
+
+ - Why is the video so grainy in the "Still Alive" credits?
+
+ The Apple II's "NTSC" output was a bit nonstandard at the
+ best of times, even when in 40 column mode. The composite to VGA
+ scan converter I am using can barely display this, and
+ it doesn't really handle the higher-bandwidth 80 column mode
+ well at all. Yes, I was too lazy to find a CRT for purposes
+ of making this video.
+
+
+
+ - Why does the title screen imply it has been "cracked"?
+
+ Growing up many of the Apple II games I played were from floppies
+ of dubious provenance. To me it feels traditional for there
+ to be some sort of cracked copy protection notice on
+ the title screen.
+
+
+ - How do you make your videos?
+
+ A cheap Canon camera and a tripod. I edit things together
+ with kdenlive which crashes a lot but mostly works.
+ The biggest issue I have is trying to record my desktop for
+ the emulator scenes, as I can never get the Linux microphone
+ support to work well.
+
+
+ - Where did you get your time machine?
+
+ Well I traded this crazy looking guy some plutonium...
+
+ No, really, I just like blinky LED lights and it's the perfect
+ project if you like that kind of thing. I was vaguely trying
+ to get it all finished for the BTTF2/2015 anniversary and it was
+ mostly working but I had grand plans to put it in my car for
+ a while but that never happened.
+ You can find out more
+
+ here.
+ There are plans and mostly enough info to build your
+ own copy if you want.
+ A few people have tried, but I've never heard back
+ on any successes.
+
+
+
+ - Has Valve sent you a cease-and-desist letter yet?
+
+ Not yet.
+
+
+
+