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https://github.com/deater/dos33fsprogs.git
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title: hook up to the loader
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12
linker_scripts/apple2_d00.inc
Normal file
12
linker_scripts/apple2_d00.inc
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@ -0,0 +1,12 @@
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MEMORY {
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ZP: start = $00, size = $1A, type = rw;
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RAM: start = $D00, size = $8E00, file = %O;
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}
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SEGMENTS {
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CODE: load = RAM, type = ro, align = $100;
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RODATA: load = RAM, type = ro;
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DATA: load = RAM, type = rw;
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BSS: load = RAM, type = bss, define = yes;
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ZEROPAGE: load = ZP, type = zp;
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}
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@ -7,10 +7,10 @@ PNG2LZ4 = ../gr-utils/png2lz4
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all: ootw.dsk ootw_side2.dsk
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all: ootw.dsk ootw_side2.dsk
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ootw.dsk: HELLO LOADER INTRO OOTW_C1 OOTW_C2 OOTW_C3 OOTW_C4 OOTW_C5
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ootw.dsk: HELLO TITLE INTRO OOTW_C1 OOTW_C2 OOTW_C3 OOTW_C4 OOTW_C5
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cp empty.dsk ootw.dsk
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cp empty.dsk ootw.dsk
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$(DOS33) -y ootw.dsk SAVE A HELLO
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$(DOS33) -y ootw.dsk SAVE A HELLO
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$(DOS33) -y ootw.dsk BSAVE -a 0x1400 LOADER
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$(DOS33) -y ootw.dsk BSAVE -a 0xd00 TITLE
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$(DOS33) -y ootw.dsk BSAVE -a 0x1700 INTRO
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$(DOS33) -y ootw.dsk BSAVE -a 0x1700 INTRO
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$(DOS33) -y ootw.dsk BSAVE -a 0x1700 OOTW_C1
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$(DOS33) -y ootw.dsk BSAVE -a 0x1700 OOTW_C1
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$(DOS33) -y ootw.dsk BSAVE -a 0x1700 OOTW_C2
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$(DOS33) -y ootw.dsk BSAVE -a 0x1700 OOTW_C2
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@ -20,11 +20,10 @@ ootw.dsk: HELLO LOADER INTRO OOTW_C1 OOTW_C2 OOTW_C3 OOTW_C4 OOTW_C5
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# $(DOS33) -y ootw.dsk BSAVE -a 0x1700 AUDIO_TEST
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# $(DOS33) -y ootw.dsk BSAVE -a 0x1700 AUDIO_TEST
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# $(DOS33) -y ootw.dsk BSAVE -a 0x2000 COMPRESS-TEST
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# $(DOS33) -y ootw.dsk BSAVE -a 0x2000 COMPRESS-TEST
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ootw_side2.dsk: HELLO TITLE LOADER2 ENDING OOTW_C15
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ootw_side2.dsk: HELLO TITLE ENDING OOTW_C15
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cp empty.dsk ootw_side2.dsk
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cp empty.dsk ootw_side2.dsk
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$(DOS33) -y ootw_side2.dsk SAVE A HELLO HELLO
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$(DOS33) -y ootw_side2.dsk SAVE A HELLO HELLO
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$(DOS33) -y ootw_side2.dsk BSAVE -a 0x1000 TITLE
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$(DOS33) -y ootw_side2.dsk BSAVE -a 0xd00 TITLE
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$(DOS33) -y ootw_side2.dsk BSAVE -a 0x1400 LOADER2 LOADER
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$(DOS33) -y ootw_side2.dsk BSAVE -a 0x1700 OOTW_C15
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$(DOS33) -y ootw_side2.dsk BSAVE -a 0x1700 OOTW_C15
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$(DOS33) -y ootw_side2.dsk BSAVE -a 0x1700 ENDING
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$(DOS33) -y ootw_side2.dsk BSAVE -a 0x1700 ENDING
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@ -275,7 +274,7 @@ loader2.o: loader2.s
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####
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####
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TITLE: title.o
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TITLE: title.o
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ld65 -o TITLE title.o -C ../linker_scripts/apple2_1000.inc
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ld65 -o TITLE title.o -C ../linker_scripts/apple2_d00.inc
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title.o: title.s
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title.o: title.s
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ca65 -o title.o title.s -l title.lst
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ca65 -o title.o title.s -l title.lst
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@ -323,7 +322,7 @@ compress_test.o: compress_test.s lz4_decode.s compress_test.inc
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#####
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#####
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clean:
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clean:
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rm -f *~ *.o *.lst *.lz4 HELLO \
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rm -f *~ *.o *.lst *.lz4 HELLO TITLE \
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OOTW_C1 OOTW_C2 OOTW_C3 OOTW_C4 INTRO LOADER \
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OOTW_C1 OOTW_C2 OOTW_C3 OOTW_C4 INTRO LOADER \
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COMPRESS-TEST AUDIO_TEST \
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COMPRESS-TEST AUDIO_TEST \
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intro_data_01 intro_data_04 intro_data_06 \
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intro_data_01 intro_data_04 intro_data_06 \
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@ -162,6 +162,9 @@ ootw2 memory squeeze:
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LOADER=1400 TITLE=1.75k = 7 pages = load at $D00
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L2 Memory map:
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L2 Memory map:
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00 zero page
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00 zero page
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@ -14,7 +14,7 @@ filbuf = $3D6 ; filbuf: .res 4 ; = bit2tbl+86
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; added code to patch it to run from current disk slot -- vmw
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; added code to patch it to run from current disk slot -- vmw
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WHICH_LOAD = $05 ; thing to load
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; WHICH_LOAD = $05 ; thing to load
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adrlo = $26 ; constant from boot prom
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adrlo = $26 ; constant from boot prom
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adrhi = $27 ; constant from boot prom
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adrhi = $27 ; constant from boot prom
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tmpsec = $3c ; constant from boot prom
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tmpsec = $3c ; constant from boot prom
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@ -22,14 +22,14 @@ filbuf = $3D6 ; filbuf: .res 4 ; = bit2tbl+86
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sizelo = $44
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sizelo = $44
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sizehi = $45
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sizehi = $45
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secsize = $46
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secsize = $46
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TEMPY = $fa
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namlo = $f8
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namlo = $fb
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namhi = $f9
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namhi = $fc
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; TEMPY = $fa
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step = $fd ; state for stepper motor
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step = $fd ; state for stepper motor
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tmptrk = $fe ; temporary copy of current track
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tmptrk = $fe ; temporary copy of current track
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phase = $ff ; current phase for /seek
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phase = $ff ; current phase for /seek
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OUTL = $fe ; for picking filename
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; OUTL = $fe ; for picking filename
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OUTH = $ff
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; OUTH = $ff
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dirbuf = $c00
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dirbuf = $c00
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; note, don't put this immediately below
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; note, don't put this immediately below
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38
ootw/title.s
38
ootw/title.s
@ -10,6 +10,7 @@ title:
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bit TEXT
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bit TEXT
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bit PAGE0
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bit PAGE0
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jsr HOME
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lda #<title_text
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lda #<title_text
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sta OUTL
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sta OUTL
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@ -76,8 +77,18 @@ up_offset:
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jmp title_loop
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jmp title_loop
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all_done:
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all_done:
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jmp all_done
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print_help_and_go:
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jsr HOME
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lda #<directions_text
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sta OUTL
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lda #>directions_text
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sta OUTH
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jsr move_and_print_list
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ready_to_load:
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jmp $1400 ; LOADER starts here
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.include "text_print.s"
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.include "text_print.s"
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.include "gr_offsets.s"
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.include "gr_offsets.s"
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@ -280,17 +291,18 @@ menu_items: ; 23 wide
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.byte 8,0,"ENDING ",0
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.byte 8,0,"ENDING ",0
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; 160 POKE 5,A
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directions_text:
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.byte 8, 0,"LOADING (BE PATIENT...)",0
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.byte 0, 5,"CONTROLS:",0
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.byte 3, 6, "A OR <- : MOVE LEFT",0
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.byte 3, 7, "D OR -> : MOVE RIGHT",0
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.byte 3, 8, "W OR UP : JUMP",0
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.byte 3, 9, "S OR DOWN : CROUCH / PICKUP",0
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.byte 3,10, "SPACEBAR : KICK / SHOOT",0
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.byte 3,11, "L : CHARGE GUN",0
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.byte 3,12, "ESC : QUITS",0
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.byte 255
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.align $100
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; 305 HTAB 8:PRINT "LOADING (BE PATIENT...)"
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.include "loader.s"
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; 310 PRINT:PRINT:PRINT:PRINT
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; 315 PRINT "CONTROLS:"
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; 320 PRINT " A OR <- : MOVE LEFT"
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; 325 PRINT " D OR -> : MOVE RIGHT"
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; 340 PRINT " W OR UP : JUMP"
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; 345 PRINT " S OR DOWN : CROUCH / PICKUP"
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; 350 PRINT " SPACEBAR : KICK / SHOOT"
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; 355 PRINT " L : CHARGE GUN"
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; 360 PRINT " ESC : QUITS"
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