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https://github.com/deater/dos33fsprogs.git
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mockingboard: start working on this
This commit is contained in:
parent
b18f036f09
commit
25e0911b12
@ -3,18 +3,16 @@ include ../Makefile.inc
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DOS33 = ../dos33fs-utils/dos33
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DOS33 = ../dos33fs-utils/dos33
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PNG2GR = ../gr-utils/png2gr
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PNG2GR = ../gr-utils/png2gr
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all: dump_ed
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all: dump_ed mock.dsk
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mock.dsk:
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mock.dsk: MOCK_TEST
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$(DOS33) -y tfv.dsk BSAVE -a 0x1000 TFV
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$(DOS33) -y mock_test.dsk BSAVE -a 0x1000 MOCK_TEST
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$(DOS33) -y tfv.dsk BSAVE -a 0x400 TITLE.GR
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$(DOS33) -y tfv.dsk BSAVE -a 0x900 ED
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TFV: tfv.o
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MOCK_TEST: mock_test.o
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ld65 -o TFV tfv.o -C ./apple2_1000.inc
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ld65 -o MOCK_TEST mock_test.o -C ./apple2_1000.inc
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tfv.o: tfv.s title.inc
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mock_test.o: mock_test.s
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ca65 -o tfv.o tfv.s -l tfv.lst
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ca65 -o mock_test.o mock_test.s -l mock_test.lst
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ED: duet.o
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ED: duet.o
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ld65 -o ED duet.o -C ./apple2_900.inc
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ld65 -o ED duet.o -C ./apple2_900.inc
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@ -22,9 +20,6 @@ ED: duet.o
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duet.o: duet.s
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duet.o: duet.s
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ca65 -o duet.o duet.s -l duet.lst
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ca65 -o duet.o duet.s -l duet.lst
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TITLE.GR: title.png
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$(PNG2GR) title.png TITLE.GR
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notes.o: notes.c
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notes.o: notes.c
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$(CC) $(CFLAGS) -c notes.c
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$(CC) $(CFLAGS) -c notes.c
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@ -36,5 +31,5 @@ dump_ed: dump_ed.o notes.o
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clean:
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clean:
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rm -f *~ TITLE.GR *.o *.lst ED
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rm -f *~ TITLE.GR *.o *.lst ED MOCK_TEST dump_ed
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12
mockingboard/apple2_1000.inc
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12
mockingboard/apple2_1000.inc
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@ -0,0 +1,12 @@
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MEMORY {
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ZP: start = $00, size = $1A, type = rw;
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RAM: start = $1000, size = $8E00, file = %O;
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}
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SEGMENTS {
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CODE: load = RAM, type = ro;
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RODATA: load = RAM, type = ro;
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DATA: load = RAM, type = rw;
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BSS: load = RAM, type = bss, define = yes;
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ZEROPAGE: load = ZP, type = zp;
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}
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1853
mockingboard/ksptheme_uncompressed.inc
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1853
mockingboard/ksptheme_uncompressed.inc
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File diff suppressed because it is too large
Load Diff
BIN
mockingboard/mock_test.dsk
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BIN
mockingboard/mock_test.dsk
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Binary file not shown.
59
mockingboard/mock_test.s
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59
mockingboard/mock_test.s
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@ -0,0 +1,59 @@
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; http://macgui.com/usenet/?group=2&id=8366
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; Mockingboad programming:
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; + Has two 6522 I/O chips
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; + Often in slot 4
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; $C400 ORB1 function to perform, OUT 1
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; $C401 ORA1 data, OUT 1
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; $C402 DDRB1 data direction, OUT 1
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; $C403 DDRA1 data direction, OUT 1
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; $C480 ORB2 function to perform, OUT 2
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; $C481 ORA2 data, OUT 2
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; $C482 DDRB2 data direction, OUT 2
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; $C483 DDRA2 data direction, OUT 2
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; To Initialize the 6522s: Store $FF at the DDRxx addresses
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; Your program gets access to a PSG via the 6522 by using a few basic
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; Function codes which set the PSG's I/O control lines:
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;
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; Set Inactive = $04 Set PSG Reg# = $07 Write Data = $06 Reset = $00
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;
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; To Write to a PSG register: Tell the PSG which Register you wish to access
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; (i.e. Set the "current register" #) and Write the data. This is easiest to
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; do with subroutines to handle the basic Functions.
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;
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; Example Subroutines (for Output Channel 1):
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;
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; Set Reg # 1000: A9 07 8D 00 C4 A9 04 8D 00 C4 60
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; Write Data 100B: A9 06 8D 00 C4 A9 04 8D 00 C4 60
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; Notice that each Function sub ends by setting the PSG control lines to
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; Inactive.
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; Similarly, to do a Reset (set all PSG regs to zero) ...
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; Reset 1016: A9 00 8D 00 C4 A9 04 8D 00 C4 60
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; To put the value $55 in PSG Register 02 (Channel B Freq. fine) ....
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; 1080: A9 02 put Reg# in A
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; 1082: 8D 01 C4 store A at the Data address ORA1
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; 1085: 20 00 10 JSR to Set Reg# (sets "current register" to Register
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; 2)
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; 1088: A9 55 put the value $55 in A
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; 108A: 8D 01 C4 store A at the Data address ORA1
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; 108D: 20 0B 10 JSR to Write Data ($55 goes into PSG Register 2)
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; 1090: 60 Exit from subroutine
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.include "zp.inc"
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;=============================
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; set low-res graphics, page 0
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;=============================
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jsr HOME
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jsr TEXT
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forever_loop:
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jmp forever_loop
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187
mockingboard/zp.inc
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187
mockingboard/zp.inc
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@ -0,0 +1,187 @@
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.define EQU =
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;; Zero page monitor routines addresses
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WNDLFT EQU $20
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WNDWDTH EQU $21
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WNDTOP EQU $22
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WNDBTM EQU $23
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CH EQU $24
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CV EQU $25
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GBASL EQU $26
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GBASH EQU $27
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BASL EQU $28
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BASH EQU $29
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H2 EQU $2C
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V2 EQU $2D
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MASK EQU $2E
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COLOR EQU $30
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INVFLG EQU $32
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; More zero-page addresses
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; we try not to conflict with anything DOS, MONITOR or BASIC related
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COLOR1 EQU $E0
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COLOR2 EQU $E1
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MATCH EQU $E2
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XX EQU $E3
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YY EQU $E4
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YADD EQU $E5
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LOOP EQU $E6
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MEMPTRL EQU $E7
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MEMPTRH EQU $E8
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NAMEL EQU $E9
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NAMEH EQU $EA
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NAMEX EQU $EB
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CHAR EQU $EC
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DISP_PAGE EQU $ED
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DRAW_PAGE EQU $EE
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FIRST EQU $F0
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LASTKEY EQU $F1
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PADDLE_STATUS EQU $F2
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XPOS EQU $F3
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YPOS EQU $F4
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TEMP EQU $FA
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RUN EQU $FA
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TEMP2 EQU $FB
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TEMPY EQU $FB
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INL EQU $FC
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INH EQU $FD
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OUTL EQU $FE
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OUTH EQU $FF
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;; Flying Routine Only
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TURNING EQU $60
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;SCREEN_X EQU $61 ; not used?
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SCREEN_Y EQU $62
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ANGLE EQU $63
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HORIZ_SCALE_I EQU $64
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HORIZ_SCALE_F EQU $65
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FACTOR_I EQU $66
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FACTOR_F EQU $67
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DX_I EQU $68
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DX_F EQU $69
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SPACEX_I EQU $6A
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SPACEX_F EQU $6B
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CX_I EQU $6C
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CX_F EQU $6D
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DY_I EQU $6E
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DY_F EQU $6F
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SPACEY_I EQU $70
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SPACEY_F EQU $71
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CY_I EQU $72
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CY_F EQU $73
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TEMP_I EQU $74
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TEMP_F EQU $75
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DISTANCE_I EQU $76
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DISTANCE_F EQU $77
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SPACEZ_I EQU $78
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SPACEZ_F EQU $79
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DRAW_SPLASH EQU $7A
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SPEED EQU $7B
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SPLASH_COUNT EQU $7C
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OVER_LAND EQU $7D
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NUM1L EQU $7E
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NUM1H EQU $7F
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NUM2L EQU $80
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NUM2H EQU $81
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RESULT EQU $82 ; 83,84,85
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NEGATE EQU $86 ; UNUSED?
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LAST_SPACEX_I EQU $87
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LAST_SPACEY_I EQU $88
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LAST_MAP_COLOR EQU $89
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DRAW_SKY EQU $8A
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COLOR_MASK EQU $8B
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KEY_COUNT EQU $8C
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KEY_OFFSET EQU $8D
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DRAW_BLUE_SKY EQU $8E
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RANDOM_POINTER EQU $8F
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FRAME_COUNT EQU $90
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SHIPY EQU $E4
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KEYPRESS EQU $C000
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KEYRESET EQU $C010
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;; SOFT SWITCHES
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CLR80COL EQU $C000 ; PAGE0/PAGE1 normal
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SET80COL EQU $C001 ; PAGE0/PAGE1 switches PAGE0 in Aux instead
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EIGHTYCOL EQU $C00D
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SPEAKER EQU $C030
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SET_GR EQU $C050
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SET_TEXT EQU $C051
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FULLGR EQU $C052
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TEXTGR EQU $C053
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PAGE0 EQU $C054
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PAGE1 EQU $C055
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LORES EQU $C056 ; Enable LORES graphics
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HIRES EQU $C057 ; Enable HIRES graphics
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AN3 EQU $C05E ; Annunciator 3
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PADDLE_BUTTON0 EQU $C061
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PADDL0 EQU $C064
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PTRIG EQU $C070
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;; BASIC ROUTINES
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NORMAL EQU $F273
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;; MONITOR ROUTINES
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HLINE EQU $F819 ;; HLINE Y,$2C at A
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VLINE EQU $F828 ;; VLINE A,$2D at Y
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CLRSCR EQU $F832 ;; Clear low-res screen
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CLRTOP EQU $F836 ;; clear only top of low-res screen
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SETCOL EQU $F864 ;; COLOR=A
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TEXT EQU $FB36
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TABV EQU $FB5B ;; VTAB to A
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BASCALC EQU $FBC1 ;;
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VTAB EQU $FC22 ;; VTAB to CV
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HOME EQU $FC58 ;; Clear the text screen
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WAIT EQU $FCA8 ;; delay 1/2(26+27A+5A^2) us
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SETINV EQU $FE80 ;; INVERSE
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SETNORM EQU $FE84 ;; NORMAL
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COUT EQU $FDED ;; output A to screen
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COUT1 EQU $FDF0 ;; output A to screen
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COLOR_BLACK EQU 0
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COLOR_RED EQU 1
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COLOR_DARKBLUE EQU 2
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COLOR_PURPLE EQU 3
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COLOR_DARKGREEN EQU 4
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COLOR_GREY EQU 5
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COLOR_MEDIUMBLUE EQU 6
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COLOR_LIGHTBLUE EQU 7
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COLOR_BROWN EQU 8
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COLOR_ORANGE EQU 9
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COLOR_GREY2 EQU 10
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COLOR_PINK EQU 11
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COLOR_LIGHTGREEN EQU 12
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COLOR_YELLOW EQU 13
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COLOR_AQUA EQU 14
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COLOR_WHITE EQU 15
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COLOR_BOTH_RED EQU $11
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COLOR_BOTH_DARKBLUE EQU $22
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COLOR_BOTH_DARKGREEN EQU $44
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COLOR_BOTH_GREY EQU $55
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COLOR_BOTH_MEDIUMBLUE EQU $66
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COLOR_BOTH_LIGHTBLUE EQU $77
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COLOR_BOTH_BROWN EQU $88
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COLOR_BOTH_ORANGE EQU $99
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COLOR_BOTH_PINK EQU $BB
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COLOR_BOTH_LIGHTGREEN EQU $CC
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COLOR_BOTH_YELLOW EQU $DD
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COLOR_BOTH_AQUA EQU $EE
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COLOR_BOTH_WHITE EQU $FF
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AUX_BOTH_MEDIUMBLUE EQU $33 ; 0011 0011
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AUX_BOTH_GREY EQU $AA ; 1010 1010
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