mist: move to fast qboot disk loader by qkumba

much faster!  have to fix lots of things that broke
This commit is contained in:
Vince Weaver 2020-09-01 16:27:34 -04:00
parent 29513f6aca
commit 287d1cbb43
9 changed files with 917 additions and 59 deletions

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@ -0,0 +1,12 @@
MEMORY {
ZP: start = $00, size = $1A, type = rw;
RAM: start = $1200, size = $AE00, file = %O;
}
SEGMENTS {
CODE: load = RAM, type = ro, align=$100;
RODATA: load = RAM, type = ro;
DATA: load = RAM, type = rw;
BSS: load = RAM, type = bss, define = yes;
ZEROPAGE: load = ZP, type = zp;
}

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@ -1,6 +1,7 @@
include ../Makefile.inc
DOS33 = ../dos33fs-utils/dos33
DOS33_RAW = ../dos33fs-utils/dos33_raw
PNG_TO_40x96 = ../gr-utils/png_to_40x96
PNG_TO_40x48D = ../gr-utils/png_to_40x48d
PNG2RLE = ../gr-utils/png2rle
@ -11,38 +12,91 @@ all: mist.dsk mist_side2.dsk mist_side3.dsk
zip: mist.dsk mist_side2.dsk mist_side3.dsk
zip mist.zip mist.dsk mist_side2.dsk mist_side3.dsk
mist.dsk: HELLO LOADER MIST_TITLE MIST OCTAGON VIEWER \
DENTIST D\'NI SAVE0 SHIP
cp empty.dsk mist.dsk
$(DOS33) -y mist.dsk SAVE A HELLO
$(DOS33) -y mist.dsk BSAVE -a 0x1000 LOADER
$(DOS33) -y mist.dsk BSAVE -a 0x4000 MIST_TITLE
$(DOS33) -y mist.dsk BSAVE -a 0x2000 MIST
$(DOS33) -y mist.dsk BSAVE -a 0x2000 OCTAGON
$(DOS33) -y mist.dsk BSAVE -a 0x2000 VIEWER
$(DOS33) -y mist.dsk BSAVE -a 0x2000 DENTIST
$(DOS33) -y mist.dsk BSAVE -a 0x2000 D\'NI
$(DOS33) -y mist.dsk BSAVE -a 0xe00 SAVE0
$(DOS33) -y mist.dsk BSAVE -a 0x2000 SHIP
#mist_old.dsk: HELLO LOADER MIST_TITLE MIST OCTAGON VIEWER \
# DENTIST D\'NI SAVE0 SHIP
# cp empty.dsk mist_old.dsk
# $(DOS33) -y mist_old.dsk SAVE A HELLO
# $(DOS33) -y mist_old.dsk BSAVE -a 0x1000 LOADER
# $(DOS33) -y mist_old.dsk BSAVE -a 0x4000 MIST_TITLE
# $(DOS33) -y mist_old.dsk BSAVE -a 0x2000 MIST
# $(DOS33) -y mist_old.dsk BSAVE -a 0x2000 OCTAGON
# $(DOS33) -y mist_old.dsk BSAVE -a 0x2000 VIEWER
# $(DOS33) -y mist_old.dsk BSAVE -a 0x2000 DENTIST
# $(DOS33) -y mist_old.dsk BSAVE -a 0x2000 D\'NI
# $(DOS33) -y mist_old.dsk BSAVE -a 0xe00 SAVE0
# $(DOS33) -y mist_old.dsk BSAVE -a 0x2000 SHIP
mist_side2.dsk: HELLO_DISK2 CHANNEL ARBOR NIBEL CABIN GENERATOR
cp extra_empty.dsk mist_side2.dsk
$(DOS33) -y mist_side2.dsk SAVE A HELLO_DISK2 HELLO
$(DOS33) -y mist_side2.dsk BSAVE -a 0x2000 CHANNEL
$(DOS33) -y mist_side2.dsk BSAVE -a 0x2000 ARBOR
$(DOS33) -y mist_side2.dsk BSAVE -a 0x2000 NIBEL
$(DOS33) -y mist_side2.dsk BSAVE -a 0x2000 CABIN
$(DOS33) -y mist_side2.dsk BSAVE -a 0x2000 GENERATOR
#mist_side2.dsk: HELLO_DISK2 CHANNEL ARBOR NIBEL CABIN GENERATOR
# cp extra_empty.dsk mist_side2.dsk
# $(DOS33) -y mist_side2.dsk SAVE A HELLO_DISK2 HELLO
# $(DOS33) -y mist_side2.dsk BSAVE -a 0x2000 CHANNEL
# $(DOS33) -y mist_side2.dsk BSAVE -a 0x2000 ARBOR
# $(DOS33) -y mist_side2.dsk BSAVE -a 0x2000 NIBEL
# $(DOS33) -y mist_side2.dsk BSAVE -a 0x2000 CABIN
# $(DOS33) -y mist_side2.dsk BSAVE -a 0x2000 GENERATOR
mist_side3.dsk: HELLO_DISK2 MECHE SELENA STONEY SUB
cp extra_empty.dsk mist_side3.dsk
#mist_side3.dsk: HELLO_DISK2 MECHE SELENA STONEY SUB
# cp extra_empty.dsk mist_side3.dsk
# $(DOS33) -y mist_side3.dsk SAVE A HELLO_DISK2 HELLO
$(DOS33) -y mist_side3.dsk BSAVE -a 0x2000 MECHE
$(DOS33) -y mist_side3.dsk BSAVE -a 0x2000 SELENA
$(DOS33) -y mist_side3.dsk BSAVE -a 0x2000 STONEY
$(DOS33) -y mist_side3.dsk BSAVE -a 0x2000 SUB
# $(DOS33) -y mist_side3.dsk BSAVE -a 0x2000 MECHE
# $(DOS33) -y mist_side3.dsk BSAVE -a 0x2000 SELENA
# $(DOS33) -y mist_side3.dsk BSAVE -a 0x2000 STONEY
# $(DOS33) -y mist_side3.dsk BSAVE -a 0x2000 SUB
mist.dsk: QBOOT QLOAD MIST_TITLE MIST OCTAGON VIEWER \
DENTIST D\'NI SAVE0 SHIP GENERATOR
cp extra_empty.dsk mist.dsk
$(DOS33_RAW) mist.dsk 0 0 QBOOT 0 1
$(DOS33_RAW) mist.dsk 0 2 QBOOT 1 1
$(DOS33_RAW) mist.dsk 0 4 QBOOT 2 1
$(DOS33_RAW) mist.dsk 0 6 SAVE0 0 1
$(DOS33_RAW) mist.dsk 1 0 QLOAD 0 12
$(DOS33_RAW) mist.dsk 2 0 MIST_TITLE 0 83
$(DOS33_RAW) mist.dsk 8 0 MIST 0 159
$(DOS33_RAW) mist.dsk 18 0 OCTAGON 0 128
$(DOS33_RAW) mist.dsk 26 0 DENTIST 0 31
$(DOS33_RAW) mist.dsk 28 0 D\'NI 0 27
$(DOS33_RAW) mist.dsk 30 0 SHIP 0 20
$(DOS33_RAW) mist.dsk 31 8 VIEWER 0 19
$(DOS33_RAW) mist.dsk 32 12 GENERATOR 0 33
mist_side2.dsk: CHANNEL ARBOR NIBEL CABIN
cp extra_empty.dsk mist_side2.dsk
$(DOS33_RAW) mist_side2.dsk 1 0 CHANNEL 0 135
$(DOS33_RAW) mist_side2.dsk 10 0 ARBOR 0 159
$(DOS33_RAW) mist_side2.dsk 20 0 NIBEL 0 109
$(DOS33_RAW) mist_side2.dsk 27 0 CABIN 0 61
mist_side3.dsk: MECHE SELENA STONEY SUB
cp extra_empty.dsk mist_side3.dsk
$(DOS33_RAW) mist_side3.dsk 1 0 MECHE 0 157
$(DOS33_RAW) mist_side3.dsk 11 0 SELENA 0 145
$(DOS33_RAW) mist_side3.dsk 21 0 STONEY 0 158
$(DOS33_RAW) mist_side3.dsk 31 0 SUB 0 54
###
QBOOT: qboot_sector.o
ld65 -o QBOOT qboot_sector.o -C ../linker_scripts/apple2_800.inc
qboot_sector.o: qboot_sector.s qboot_stage2.s
ca65 -o qboot_sector.o qboot_sector.s -l qboot_sector.lst
###
QLOAD: qload.o
ld65 -o QLOAD qload.o -C ../linker_scripts/apple2_1200.inc
qload.o: qload.s \
gr_copy.s gr_offsets.s gr_pageflip.s gr_putsprite_crop.s \
text_print.s gr_fast_clear.s decompress_fast_v2.s \
keyboard.s draw_pointer.s end_level.s audio.s loadstore.s \
qkumba_popwr.s
ca65 -o qload.o qload.s -l qload.lst
###
@ -83,7 +137,7 @@ generate_common.o: generate_common.c
####
common_routines.inc: loader.lst generate_common
common_routines.inc: qload.lst loader.lst generate_common
./generate_common > common_routines.inc
####

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@ -60,16 +60,52 @@ New disk1:
disk2:
CHANNEL 34418 -> 34560 -> 135 9
ARBOR 31591 -> 31744 -> 124 8
ARBOR 40702 -> 40704 -> 159 ?
NIBEL 27688 -> 28904 -> 109 6
CABIN 15398 -> 15616 -> 61 4
GENERATOR 8434 -> 8448 -> 33 3 2T1S
======== ===
414+5= 419 = 104k 30
disk3:
MECHE 39629 -> 39629 -> 155 10
MECHE 40064 -> 40192 -> 157 10
SELENA 36912 -> 37120 -> 145 10
STONEY 40195 -> 40448 -> 158 10
SUB 13786 -> 13824 -> 54 4
======== ====
503+5=508 = 127k 34
NEW:
disk1: sectors T/S start end length
QBOOT 716 3 0_0,0_d,0_e 3
SAVE0..4 256 5 0_1..0_5 5
QLOAD 3060 12 1_0 1_11 12
MIST_TITLE 21008 83 2_0 7_2 83
MIST 40653 159 8_0 17_14 159
OCTAGON 32610 128 18_0 25_15 128
DENTIST 7879 31 26_0 27_15 31
D'NI 6863 27 28_0 29_10 27
SHIP 5047 20 30_0 31_4 20
VIEWER 4834 19 31_8 32_11 19
GENERATOR 8434 33 32_12 34_13 33
disk2:
CHANNEL 34418 135 (8T7S) 1_0 9_6 135
ARBOR 40702 159 (9T15S) 10_0 19_14 159
NIBEL 27688 109 (6T13S) 20_0 26_12 109
CABIN 15398 61 (3T13S) 27_0 30_2 61
disk3:
MECHE 40064 157 (9T13S) 1_0 10_12 157
SELENA 36912 145 (9T1S) 11_0 20_0 145
STONEY 40195 158 (9T14S) 21_0 30_13 158
SUB 13786 54 (3T6S) 31_0 34_5 54

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@ -1,5 +1,12 @@
For release 1.0
+ QLOAD
-- add back in intro text (load to gr page2, switch to, then load?)
-- add in 5 load games
-- make it which-disk-is-in aware
-- code to sanity check right disk is put in?
read t0/s0 check fingerprint?
+ LOADER
-- save game
-- joystick support
@ -38,7 +45,7 @@ For release 1.0
+ MECHE
-- animations for elevator
-- way to turn around in basement
-- more of paths to hints
-- make rotation more similar to actual game?
+ SUB
-- can walk around outside of sub

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@ -2,53 +2,53 @@
; external routines
; loader.s
opendir_filename =$1042
opendir_filename =$1263
; linking_noise.s
play_link_noise =$1598
play_link_noise =$13e2
; decompress_fast_v2.s
decompress_lzsa2_fast =$15b4
getsrc_smc =$16aa
decompress_lzsa2_fast =$13fe
getsrc_smc =$14f4
; draw_pointer.s
draw_pointer =$16b7
draw_pointer =$1501
; end_level.s
end_level =$1825
end_level =$166f
; gr_copy.s
gr_copy_to_current =$1847
gr_copy_to_current =$1691
; gr_fast_clear.s
clear_bottom =$196d
clear_all =$19ab
clear_all_color =$19d0
clear_bottom =$17b7
clear_all =$17f5
clear_all_color =$181a
; gr_offsets.s
gr_offsets =$19ee
gr_offsets =$1838
; gr_page_flip.s
page_flip =$1a1e
page_flip =$1868
; gr_putsprite_crop.s
put_sprite_crop =$1a38
psc_smc1 =$1a5b
psc_smc2 =$1af3
put_sprite_crop =$1882
psc_smc1 =$18a5
psc_smc2 =$193d
; keyboard.s
handle_keypress =$1b74
change_direction =$1c38
change_location =$1c71
handle_keypress =$19be
change_direction =$1a82
change_location =$1abb
; text_print.s
move_and_print =$1d09
ps_smc1 =$1d36
move_and_print =$1b53
ps_smc1 =$1b80
; page_sprites.inc
blue_page_sprite =$1e1e
red_page_sprite =$1e34
white_page_sprite =$1e4a
blue_page_small_sprite =$1e60
red_page_small_sprite =$1e68
blue_page_sprite =$1c68
red_page_sprite =$1c7e
white_page_sprite =$1c94
blue_page_small_sprite =$1caa
red_page_small_sprite =$1cb2

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@ -1,6 +1,16 @@
#include <stdio.h>
#include <string.h>
#if 0
/* old, loader.s */
static char filename[]="loader.lst";
static int routine_offset=0x1000;
#else
/* new, qload */
static char filename[]="qload.lst";
static int routine_offset=0x1200;
#endif
static FILE *fff;
@ -27,14 +37,14 @@ static void find_address(char *symbol_name) {
}
printf("%s\t=$%04x\n",symbol_name,addr+0x1000);
printf("%s\t=$%04x\n",symbol_name,addr+routine_offset);
}
int main(int argc, char **argv) {
fff=fopen("loader.lst","r");
fff=fopen(filename,"r");
if (fff==NULL) {
fprintf(stderr,"ERROR! could not open loader.lst\n");
fprintf(stderr,"ERROR! could not open %s\n",filename);
return -1;
}

235
mist/qboot_sector.s Normal file
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@ -0,0 +1,235 @@
; fast seek/multi-read
; copyright (c) Peter Ferrie 2015-16
sectors = 12 ; user-defined
firsttrk = 1 ; user-defined, first track to read
firstsec = 0 ; user-defined, first sector to read
address = $12 ; user-defined
entry = $1200 ; user-defined
version = 1
;memory usage:
;256 bytes ($200-2ff) static table
grouped = $200
; stay aware from interrupt vectors at $3fe !!!
;106 bytes ($300-369) static table
preshift = $300
zvalue = $fd ; only during init
znibble = $fe ; only during init
zmask = $ff ; only during init
; $26/$27 sector read location (ROM)
; $3D sector number (ROM)
; at entry (at least on AppleWin) A=1, X=60 (slot<<4), Y=0
; qkumba says cffa cards leave Y at $10
; 26/27 = 00/09
; 3D = 1
; For Disk II booting, the firmware loads track0/sector0
; to $800 and then jumps to $801
.org $800
.byte 1 ; number of sectors for ROM to load
boot_entry:
; this code loads two sectors up to $10/$11
lsr ; check sector number
tay
adc #$0f
sta $27 ; set or update address as needed
cmp #$12
; 10 11 12 (1 1 1)
; be, bf, c0 (1011 1011 1100)
; so if hit $c000 we are done
beq done_load_2 ; branch if loaded 2
inc $3d ; increment sector (faster to find)
; call to the read routine in proper slot
; using rts to jump indirect to
; $CX5C
; this routine reads sector in $3D on track in $41
; to address in $26/$27
; when it's done it jumps back to $801
txa ; x is slot# << 4
lsr
lsr
lsr
lsr
ora #$c0 ; slot to PROM base
pha
lda #$5b ;read-1
pha
rts
done_load_2:
; patch self modifying code for Q6L read
txa
ora #$8c ; slot to Q6L
; Q6L?
; if slot 6, after this A is $EC
patch_loop:
iny
ldx patchtbl-3, Y
sta code_begin, X ; replace placeholders with Q6L
; BE02 = EC? lda c0ec
; so sets to c08c (Q6L)
bne patch_loop
; patch self-modifying code for turning motor off
and #$f8 ; MOTOROFF (c088) -> c0e8
sta slotpatch7+1
; patch self-modifying code for turning motor on
clc
adc #1 ; MOTOROFF (c088) -> c0e9
sta slotpatch9+1
; patch self-modifying code for phase off
eor #9 ; PHASEOFF (c080)
sta slotpatch8+1
ldx #$3f
stx zmask
inx
ldy #$7f
bne skip_ahead ; branch always
; pad with zeros until $839
; $839 is the entry point
; adjusts address at $8FE to be entry point
; jumps to boot 2
;.res $839-*
; lda #>(entry-1)
; pha
; lda #<(entry-1)
; pha
; jsr preread
; jmp $1000 ; stage2 entry point
patchtbl:
.byte <(slotpatch1+1), <(slotpatch2+1), <(slotpatch3+1)
.byte <(slotpatch4+1), <(slotpatch5+1), <(slotpatch6+1)
indextbl: ;the 0 also terminates the patchtbl list!
.byte 0, 2, 1, 3
;construct denibbilisation table
;pre-shifted for interleave read
skip_ahead:
loopaa:
sty znibble
tya
asl
bit znibble
beq loopz
ora znibble
eor #$ff
and #$7e
loopa:
bcs loopz
lsr
bne loopa
dex
txa
asl
asl
sta preshift-$16, Y
loopz:
dey
bne loopaa
;construct 2-bit group table
sty zvalue
loopbb:
lsr zmask
lsr zmask
loopb:
lda indextbl, X
sta grouped, Y
inc zvalue
lda zvalue
and zmask
bne loopy
inx
txa
and #3
tax
loopy:
iny
iny
iny
iny
cpy #3
bcs loopb
iny
cpy #3
bcc loopbb
lda #>(entry-1)
pha
lda #<(entry-1)
pha
jsr preread
; seek backward support
; sty startsec+1
; sta tmpadr+1
; stx total+1
jmp seekread
preread:
;copy post-read if necessary
;push post-read address here
; pla
; tax
; pla
; tay
; lda #>(postread-1)
; pha
; lda #<(postread-1)
; pha
; tya
; pha
; txa
; pha
lda #<(firsttrk*2)
sta phase+1
ldx #sectors
lda #address
ldy #firstsec
rts
end_code:
.res $8fe-*
; traditionally, entry point to jump to at end of loading
; $1000 in this case
;*=$8fe
.byte $10, $00
.include "qboot_stage2.s"

334
mist/qboot_stage2.s Normal file
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@ -0,0 +1,334 @@
; the following lives on sectors $0E and $0D
; why?
; request sector 2 and 4, and the interleave is
; beneath apple dos (3-23)
; Physical (firmware) : 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
; DOS33 mapping : 0, 7, 14, 6, 13, 5, 12, 4, 11, 3, 10, 2, 9, 1, 8, 15
; Beneath Apple DOS
; p86 (dos reference)
;
WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
.org $1000
code_begin:
.byte version
readnib:
slotpatch1: ; smc
lda $c0d1 ; gets set to C08C (Q6L) read
bpl readnib
rts
;fill address array for one track
seekread:
sty startsec+1
sta tmpadr+1
stx total+1
inittrk:
sec
lda #$10
sbc startsec+1
cmp total+1
bcs it_skip
tax
it_skip:
stx partial1
stx partial2
jsr seek
startsec:
ldy #$d1
tmpadr:
tmpadr_loop:
lda #$d1
sta addrtbl, y
inc tmpadr+1
iny
dec partial1
bne tmpadr_loop
read:
outer_read:
jsr readnib
inner_read:
cmp #$d5
bne outer_read
jsr readnib
cmp #$aa
bne inner_read
tay ; we need Y=#$AA later
jsr readnib
eor #$ad ; zero A if match
beq check_mode
;if not #$AD, then #$96 is assumed
ldy #2 ; volume, track, sector
another:
jsr readnib
rol ; set carry
sta sector+1
jsr readnib
and sector+1
dey
bpl another
tay
ldx addrtbl, Y ; fetch corresponding address
beq read
sta sector+1 ; store index for later
stx adrpatch1+2
stx adrpatch8+2
stx adrpatch2+2
stx adrpatch3+2
stx adrpatch5+2
stx adrpatch7+2
inx
stx adrpatch9+2
dex
dex
stx adrpatch4+2
stx adrpatch6+2
ldy #$fe
adrpatch1:
loop2:
lda $d102, Y
pha
iny
bne loop2
branch_read:
bcs read ; branch always
check_mode:
cpx #0
beq read ; loop if not expecting #$AD
loop33:
sta tmpval+1 ; zero rolling checksum
slotpatch2:
loop4:
ldx $c0d1
bpl loop4
lda preshift-$96, X
adrpatch2:
sta $d102, Y ; store 2-bit array
tmpval:
eor #$d1
iny
bne loop33
ldy #$aa
slotpatch3:
loop5:
ldx $c0d1
bpl loop5
eor preshift-$96, X
adrpatch3:
ldx $d102, Y ; bit2tbl
eor grouped+2, X ; first 86 nibbles use group bits 0-1
adrpatch4:
sta $d156, y
iny
bne loop5
and #$fc
ldy #$aa
slotpatch4:
loop6:
ldx $c0d1
bpl loop6
eor preshift-$96, X
adrpatch5:
ldx $d102, Y ; bit2tbl
eor grouped+1, X ; second 86 nibbles use group bits 2-3
adrpatch6:
sta $d1ac, Y
iny
bne loop6
and #$fc
ldx #$ac
slotpatch5:
loop7:
ldy $c0d1
bpl loop7
eor preshift-$96, Y
adrpatch7:
ldy $d100, X ; bit2tbl
eor grouped, Y ; last 84 nibbles use group bits 4-5
adrpatch8:
sta $d100, x
inx
bne loop7
and #$fc
slotpatch6:
loop8:
ldy $c0d1
bpl loop8
eor preshift-$96, Y
cmp #1 ; carry = !zero
ldy #1
loop9:
pla
adrpatch9:
sta $d100, Y
dey
bpl loop9
branch_read2:
bcs branch_read ; branch if checksum failure
sector:
ldy #$d1
txa
sta addrtbl, Y ; zero corresponding address
dec total+1
dec partial2 ; adjust remaining count (faster than looping over array)
sec
bne branch_read2 ; read all requested sectors in one track
total:
ldx #$d1
beq driveoff
inc phase+1
inc phase+1 ; update current track
jmp inittrk
driveoff:
slotpatch7:
lda $c0d1
seekret:
rts
seek:
lda #0
sta step+1
copy_cur:
curtrk:
lda #0
sta tmpval+1
sec
phase:
sbc #$d1
beq seekret
; if seek backwards
bcs sback
eor #$ff
inc curtrk+1
bcc ssback
sback:
adc #$fe
dec curtrk+1
ssback:
cmp step+1
bcc loop10
step:
lda #$d1
loop10:
cmp #8
bcs loop11
tay
sec
loop11:
lda curtrk+1
ldx step1, Y
bne loop12
loopmmm:
clc
lda tmpval+1
ldx step2, Y
loop12:
stx sector+1
and #3
rol
tax
slotpatch8:
sta $c0d1, X
loopmm:
ldx #$13
loopm:
dex
bne loopm
dec sector+1
bne loopmm
lsr
bcs loopmmm
inc step+1
bne copy_cur
step1: .byte 1, $30, $28, $24, $20, $1e, $1d, $1c
step2: .byte $70, $2c, $26, $22, $1f, $1e, $1d, $1c
addrtbl: .res 16
partial1: .byte $00
partial2: .byte $00
code_end:
load_new:
; enable drive motor
slotpatch9:
lda $c0e9 ; fixme, patch
; wait 1s
ldx #6
wait_1s:
lda #255
jsr WAIT
dex
bne wait_1s
; setup return on stack
; is value - 1
lda load_address
sec
sbc #1
pha
lda #$ff
pha
lda load_track
asl ; track to start*2
sta phase+1
lda load_address ; address to load
pha
lda load_sector
tay ; sector to start
lda load_length ; length
tax
pla
jmp seekread
load_address:
.byte $00
load_track:
.byte $00
load_sector:
.byte $00
load_length:
.byte $00

170
mist/qload.s Normal file
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@ -0,0 +1,170 @@
; Loader for MIST
.include "zp.inc"
.include "hardware.inc"
.include "common_defines.inc"
qload_start:
; first time entry
; start by loading title
lda #LOAD_TITLE ; load title
sta WHICH_LOAD
main_game_loop:
jsr load_file
jmp main_game_loop
which_disk:
.byte '1' ; MIST_TITLE
.byte '1' ; MIST
.byte '3' ; MECHE
.byte '3' ; SELENA
.byte '1' ; OCTAGON
.byte '1' ; VIEWER
.byte '3' ; STONEY
.byte '2' ; CHANNEL
.byte '2' ; CABIN
.byte '1' ; DENTIST
.byte '2' ; ARBOR
.byte '2' ; NIBEL
.byte '1' ; SHIP
.byte '2' ; GENERATOR
.byte '1' ; D'NI
.byte '3' ; SUB
;===================================================
;===================================================
; file not found
;===================================================
;===================================================
file_not_found:
mlsmc07:lda $c0e8 ; turn off drive motor?
jsr TEXT
jsr HOME
ldy #0
lda #<error_string
sta OUTL
lda #>error_string
sta OUTH
quick_print:
lda (OUTL),Y
beq quick_print_done
jsr COUT1
iny
jmp quick_print
quick_print_done:
; rts
; jsr quick_print
fnf_keypress:
lda KEYPRESS
bpl fnf_keypress
bit KEYRESET
; jmp which_load_loop
; offset for disk number is 19
error_string:
.byte "PLEASE INSERT DISK 1, PRESS RETURN",0
opendir_filename:
rts
load_new = $119A
load_address=$11C8
load_track=load_address+1
load_sector=load_address+2
load_length=load_address+3
;====================================
; loads file specified by WHICH_LOAD
;====================================
load_file:
ldx WHICH_LOAD
lda load_address_array,X
sta load_address
lda track_array,X
sta load_track
lda sector_array,X
sta load_sector
lda length_array,X
sta load_length
jmp load_new
which_disk_array:
.byte 1,1,3,3 ; MIST_TITLE,MIST,MECHE,SELENA
.byte 1,1,3,2 ; OCTAGON,VIEWER,STONEY,CHANNEL
.byte 2,1,2,2 ; CABIN,DENTIST,ARBOR,NIBEL
.byte 1,1,1,3 ; SHIP,GENERATOR,D'NI,SUB
load_address_array:
.byte $40,$20,$20,$20 ; MIST_TITLE,MIST,MECHE,SELENA
.byte $20,$20,$20,$20 ; OCTAGON,VIEWER,STONEY,CHANNEL
.byte $20,$20,$20,$20 ; CABIN,DENTIST,ARBOR,NIBEL
.byte $20,$20,$20,$20 ; SHIP,GENERATOR,D'NI,SUB
track_array:
.byte 2, 8, 1,11 ; MIST_TITLE,MIST,MECHE,SELENA
.byte 18,31,21, 1 ; OCTAGON,VIEWER,STONEY,CHANNEL
.byte 27,26,10,20 ; CABIN,DENTIST,ARBOR,NIBEL
.byte 30,32,28,31 ; SHIP,GENERATOR,D'NI,SUB
sector_array:
.byte 0, 0, 0, 0 ; MIST_TITLE,MIST,MECHE,SELENA
.byte 0, 8, 0, 0 ; OCTAGON,VIEWER,STONEY,CHANNEL
.byte 0, 0, 0, 0 ; CABIN,DENTIST,ARBOR,NIBEL
.byte 0,12, 0, 0 ; SHIP,GENERATOR,D'NI,SUB
length_array:
.byte 83,159,157,145 ; MIST_TITLE,MIST,MECHE,SELENA
.byte 128, 19,158,135 ; OCTAGON,VIEWER,STONEY,CHANNEL
.byte 61, 31,159,109 ; CABIN,DENTIST,ARBOR,NIBEL
.byte 20, 33, 27, 54 ; SHIP,GENERATOR,D'NI,SUB
; .include "qkumba_popwr.s"
.include "audio.s"
.include "linking_noise.s"
.include "decompress_fast_v2.s"
.include "draw_pointer.s"
.include "end_level.s"
.include "gr_copy.s"
.include "gr_fast_clear.s"
.include "gr_offsets.s"
.include "gr_pageflip.s"
.include "gr_putsprite_crop.s"
.include "keyboard.s"
.include "text_print.s"
.include "loadstore.s"
.include "page_sprites.inc"
.include "common_sprites.inc"
qload_end:
.assert (<qload_end - <qload_start)>14, error, "loader too big"