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mist: stoney: can open the trunk now
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@ -17,6 +17,7 @@ stoney_graphics.inc: \
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lighthouse_inside_e.lzsa lighthouse_inside_w.lzsa \
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lighthouse_inside_n.lzsa \
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lighthouse_inside_nowater_n.lzsa lighthouse_inside_notrunk_n.lzsa \
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lighthouse_inside_lidup_n.lzsa \
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lighthouse_upstairs_e.lzsa lighthouse_upstairs_w.lzsa \
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lighthouse_battery_w.lzsa \
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lighthouse_downladder_e.lzsa \
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@ -70,6 +71,7 @@ stoney_graphics.inc: \
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echo "lighthouse_inside_n_lzsa: .incbin \"lighthouse_inside_n.lzsa\"" >> stoney_graphics.inc
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echo "lighthouse_inside_nowater_n_lzsa: .incbin \"lighthouse_inside_nowater_n.lzsa\"" >> stoney_graphics.inc
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echo "lighthouse_inside_notrunk_n_lzsa: .incbin \"lighthouse_inside_notrunk_n.lzsa\"" >> stoney_graphics.inc
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echo "lighthouse_inside_lidup_n_lzsa: .incbin \"lighthouse_inside_lidup_n.lzsa\"" >> stoney_graphics.inc
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echo "lighthouse_upstairs_e_lzsa: .incbin \"lighthouse_upstairs_e.lzsa\"" >> stoney_graphics.inc
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echo "lighthouse_upstairs_w_lzsa: .incbin \"lighthouse_upstairs_w.lzsa\"" >> stoney_graphics.inc
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echo "lighthouse_battery_w_lzsa: .incbin \"lighthouse_battery_w.lzsa\"" >> stoney_graphics.inc
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BIN
mist/graphics_stoney/lighthouse_inside_lidup_n.png
Normal file
BIN
mist/graphics_stoney/lighthouse_inside_lidup_n.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
@ -428,15 +428,26 @@ draw_notrunk:
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bne done_draw_trunk ; bra
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draw_trunk:
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; see if lid is up
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lda TRUNK_STATE
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and #TRUNK_LID_OPEN
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bne draw_trunk_open
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draw_trunk_closed:
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lda #<lighthouse_inside_n_lzsa
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sta location5,Y ; STONEY_LIGHTHOUSE_INSIDE
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lda #>lighthouse_inside_n_lzsa
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sta location5+1,Y ; STONEY_LIGHTHOUSE_INSIDE
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jmp done_draw_trunk
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draw_trunk_open:
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lda #<lighthouse_inside_lidup_n_lzsa
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sta location5,Y ; STONEY_LIGHTHOUSE_INSIDE
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lda #>lighthouse_inside_lidup_n_lzsa
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sta location5+1,Y ; STONEY_LIGHTHOUSE_INSIDE
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done_draw_trunk:
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lda PUMP_STATE
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beq done_update_pump_state
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cmp #DRAINED_EXIT
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@ -1596,6 +1607,21 @@ start_key_animation:
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rts
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inside_other:
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; if water-up-not-open do nothing
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; if water-down, go down steps
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; if water-up-open - grab key
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lda PUMP_STATE
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cmp #DRAINED_LIGHTHOUSE
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bne inside_water_up
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inside_and_drained:
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lda #STONEY_LIGHTHOUSE_SPIRAL
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sta LOCATION
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jmp change_location
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inside_water_up:
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rts
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rotate_to_ladder:
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@ -1646,9 +1672,29 @@ looking_toward_trunk:
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cmp #8
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bne done_draw_inside_lighthouse
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; done animating
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lda #0
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sta ANIMATE_FRAME
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; open trunk but only if trunk is up
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; so if TRUNK_STATE & TRUNK_WATER_DRAINED = 1
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; and PUMP_STATE & DRAINED_LIGHTHOUSE = 0
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lda PUMP_STATE
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and #DRAINED_LIGHTHOUSE
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bne dont_open_trunk
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lda TRUNK_STATE
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and #TRUNK_WATER_DRAINED
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beq dont_open_trunk
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lda TRUNK_STATE
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ora #TRUNK_LID_OPEN
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sta TRUNK_STATE
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; actually change background
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jsr update_pump_state
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jsr change_direction
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dont_open_trunk:
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done_draw_inside_lighthouse:
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rts
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@ -1714,3 +1760,10 @@ key_frame5_sprite:
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.byte $AA,$AA,$A0,$00,$0A,$0A,$A0
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; at 16,30
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trunk_key_sprite:
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.byte 5,2
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.byte $AA,$AA,$AA,$0A,$0A
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.byte $00,$A0,$A0,$00,$A0
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@ -244,7 +244,8 @@ TRUNK_STATE = $C9 ; trunk state in stonsehip
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TRUNK_VALVE_OPEN = $01
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TRUNK_WATER_DRAINED = $02
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TRUNK_KEY_TAKEN = $04
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TRUNK_HATCH_OPEN = $08
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TRUNK_LID_OPEN = $08
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TRUNK_HATCH_OPEN = $10
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SELENA_BUTTON_STATUS = $CA
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SELENA_BUTTON1 = $01 ; POOL (water)
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