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monkey: print current active verb
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1ac4e8d995
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@ -30,7 +30,7 @@ monkey.o: monkey.s zp.inc hardware.inc common_defines.inc \
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common_sprites.inc \
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keyboard.s joystick.s \
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leveldata_monkey.inc \
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monkey_actions.s \
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monkey_actions.s update_bottom.s \
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guy.brush
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ca65 -o monkey.o monkey.s -l monkey.lst
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@ -57,6 +57,9 @@ monkey_start:
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lda #0
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sta ANIMATE_FRAME
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lda #VERB_WALK
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sta CURRENT_VERB
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game_loop:
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;=================
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; reset things
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@ -95,25 +98,7 @@ game_loop:
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jmp nothing_special
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fg_draw_blue_page:
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; jsr draw_blue_page
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jmp nothing_special
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fg_draw_red_page:
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; jsr draw_red_page
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jmp nothing_special
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animate_projector:
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; jsr draw_projection
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jmp nothing_special
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animate_trap:
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; jsr draw_trap
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jmp nothing_special
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animate_gate_s:
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; jsr update_gate_s
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jmp nothing_special
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animate_gate_n:
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; jsr update_gate_n
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@ -243,68 +228,6 @@ really_exit:
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;====================================
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;====================================
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; update bottom of screen
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;====================================
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;====================================
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update_bottom:
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ldx #0
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bottom_loop:
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lda bottom_strings,X
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sta OUTL
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lda bottom_strings+1,X
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sta OUTH
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jsr move_and_print
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inx
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inx
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cpx #18
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bne bottom_loop
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rts
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;0123456789012345678901234567890123456789
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;
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;GIVE PICK UP USE
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;OPEN LOOK AT PUSH
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;CLOSE TALK TO PULL
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bottom_strings:
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.word bottom_give
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.word bottom_open
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.word bottom_close
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.word bottom_pick_up
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.word bottom_look_at
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.word bottom_talk_to
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.word bottom_use
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.word bottom_push
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.word bottom_pull
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bottom_give: .byte 0,21,"GIVE ",0
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bottom_open: .byte 0,22,"OPEN ",0
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bottom_close: .byte 0,23,"CLOSE",0
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bottom_pick_up: .byte 6,21,"PICK UP",0
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bottom_look_at: .byte 6,22,"LOOK AT",0
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bottom_talk_to: .byte 6,23,"TALK TO",0
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bottom_use: .byte 15,21,"USE ",0
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bottom_push: .byte 15,22,"PUSH",0
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bottom_pull: .byte 15,23,"PULL",0
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;==========================
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; includes
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;==========================
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@ -331,3 +254,4 @@ bottom_pull: .byte 15,23,"PULL",0
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.include "guy.brush"
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.include "monkey_actions.s"
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.include "update_bottom.s"
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@ -1,3 +1,33 @@
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;=============================
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; normal_text
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;=============================
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; modify so print normal text
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normal_text:
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; want ora #$80
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lda #$09
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sta ps_smc1
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lda #$80
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sta ps_smc1+1
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rts
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;=============================
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; inverse_text
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;=============================
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; modify so print inverse text
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inverse_text:
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; want and #$3f
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lda #$29
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sta ps_smc1
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lda #$3f
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sta ps_smc1+1
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rts
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;================================
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; move_and_print
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112
monkey/update_bottom.s
Normal file
112
monkey/update_bottom.s
Normal file
@ -0,0 +1,112 @@
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;====================================
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;====================================
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; update bottom of screen
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;====================================
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;====================================
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update_bottom:
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; draw first line
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; it's verb followed by noun
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jsr normal_text
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; first clear line
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lda #<clear_line
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sta OUTL
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lda #>clear_line
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sta OUTH
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jsr move_and_print
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lda CURRENT_VERB
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asl
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tay
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lda verb_names,Y
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sta OUTL
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lda verb_names+1,Y
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sta OUTH
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jsr move_and_print
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lda CURRENT_NOUN
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bmi no_noun
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no_noun:
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;========================
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; draw command bars
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jsr inverse_text
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ldx #0
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bottom_loop:
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lda bottom_strings,X
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sta OUTL
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lda bottom_strings+1,X
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sta OUTH
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jsr move_and_print
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inx
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inx
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cpx #18
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bne bottom_loop
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rts
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;0123456789012345678901234567890123456789
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;
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;GIVE PICK UP USE
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;OPEN LOOK AT PUSH
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;CLOSE TALK TO PULL
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bottom_strings:
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.word bottom_give
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.word bottom_open
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.word bottom_close
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.word bottom_pick_up
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.word bottom_look_at
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.word bottom_talk_to
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.word bottom_use
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.word bottom_push
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.word bottom_pull
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bottom_give: .byte 0,21,"GIVE ",0
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bottom_open: .byte 0,22,"OPEN ",0
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bottom_close: .byte 0,23,"CLOSE",0
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bottom_pick_up: .byte 6,21,"PICK UP",0
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bottom_look_at: .byte 6,22,"LOOK AT",0
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bottom_talk_to: .byte 6,23,"TALK TO",0
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bottom_use: .byte 15,21,"USE ",0
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bottom_push: .byte 15,22,"PUSH",0
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bottom_pull: .byte 15,23,"PULL",0
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verb_names:
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.word verb_give
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.word verb_open
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.word verb_close
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.word verb_pick_up
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.word verb_look_at
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.word verb_talk_to
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.word verb_use
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.word verb_push
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.word verb_pull
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.word verb_walk
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verb_give: .byte 15,20,"GIVE ",0
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verb_open: .byte 15,20,"OPEN ",0
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verb_close: .byte 14,20,"CLOSE ",0
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verb_pick_up: .byte 12,20,"PICK UP ",0
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verb_look_at: .byte 12,20,"LOOK AT ",0
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verb_talk_to: .byte 12,20,"TALK TO ",0
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verb_use: .byte 16,20,"USE ",0
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verb_push: .byte 15,20,"PUSH ",0
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verb_pull: .byte 15,20,"PULL ",0
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verb_walk: .byte 12,20,"WALK TO ",0
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clear_line: .byte 12,20," ",0
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@ -76,8 +76,9 @@ LOCATION = $81 ; location on the map
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GUYBRUSH_X = $82 ; location of protagonist
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GUYBRUSH_Y = $83
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CURRENT_VERB = $84
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CURRENT_VERB = $84 ; current verb
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CURRENT_NOUN = $85 ; current noun
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; done game puzzle state
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