mist: more updates on the mall
@ -82,7 +82,7 @@ MIST_GEAR_BASE = 16
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MIST_CAT_LETTER = 17
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MIST_SPACESHIP_SWITCH = 18
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MIST_TREE_CORRIDOR_4 = 19
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MIST_UNUSED = 20
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MIST_TREE_CORRIDOR_1 = 20
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MIST_CLOCK_PUZZLE = 21
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MIST_CLOCK_ISLAND = 22
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MIST_CLOCK_INSIDE = 23
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@ -24,7 +24,8 @@ mist_graphics.inc: \
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pool_n.lzsa pool_s.lzsa pool_e.lzsa pool_w.lzsa \
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clock_e.lzsa clock_n.lzsa clock_s.lzsa clock_bridge.lzsa \
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spaceship_far_e.lzsa spaceship_far_n.lzsa \
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tree2_n.lzsa tree2_s.lzsa \
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tree1_n.lzsa tree1_s.lzsa \
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tree2_n.lzsa tree2_s.lzsa tree2_e.lzsa tree2_w.lzsa \
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tree5_n.lzsa tree5_e.lzsa tree5_s.lzsa \
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gear_n.lzsa gear_w.lzsa gear_s.lzsa gear_open_n.lzsa\
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gear_base_n.lzsa \
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@ -84,8 +85,12 @@ mist_graphics.inc: \
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echo "clock_bridge_lzsa: .incbin \"clock_bridge.lzsa\"" >> mist_graphics.inc
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echo "spaceship_far_n_lzsa: .incbin \"spaceship_far_n.lzsa\"" >> mist_graphics.inc
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echo "spaceship_far_e_lzsa: .incbin \"spaceship_far_e.lzsa\"" >> mist_graphics.inc
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echo "tree1_n_lzsa: .incbin \"tree1_n.lzsa\"" >> mist_graphics.inc
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echo "tree1_s_lzsa: .incbin \"tree1_s.lzsa\"" >> mist_graphics.inc
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echo "tree2_n_lzsa: .incbin \"tree2_n.lzsa\"" >> mist_graphics.inc
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echo "tree2_s_lzsa: .incbin \"tree2_s.lzsa\"" >> mist_graphics.inc
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echo "tree2_e_lzsa: .incbin \"tree2_e.lzsa\"" >> mist_graphics.inc
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echo "tree2_w_lzsa: .incbin \"tree2_w.lzsa\"" >> mist_graphics.inc
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echo "tree5_n_lzsa: .incbin \"tree5_n.lzsa\"" >> mist_graphics.inc
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echo "tree5_s_lzsa: .incbin \"tree5_s.lzsa\"" >> mist_graphics.inc
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echo "tree5_e_lzsa: .incbin \"tree5_e.lzsa\"" >> mist_graphics.inc
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@ -35,8 +35,12 @@ clock_e_lzsa: .incbin "clock_e.lzsa"
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clock_bridge_lzsa: .incbin "clock_bridge.lzsa"
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spaceship_far_n_lzsa: .incbin "spaceship_far_n.lzsa"
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spaceship_far_e_lzsa: .incbin "spaceship_far_e.lzsa"
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tree1_n_lzsa: .incbin "tree1_n.lzsa"
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tree1_s_lzsa: .incbin "tree1_s.lzsa"
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tree2_n_lzsa: .incbin "tree2_n.lzsa"
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tree2_s_lzsa: .incbin "tree2_s.lzsa"
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tree2_e_lzsa: .incbin "tree2_e.lzsa"
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tree2_w_lzsa: .incbin "tree2_w.lzsa"
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tree5_n_lzsa: .incbin "tree5_n.lzsa"
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tree5_s_lzsa: .incbin "tree5_s.lzsa"
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tree5_e_lzsa: .incbin "tree5_e.lzsa"
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BIN
mist/graphics_mist/pillar_cross.png
Normal file
After Width: | Height: | Size: 880 B |
BIN
mist/graphics_mist/pillar_emu.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
mist/graphics_mist/pillar_eye.png
Normal file
After Width: | Height: | Size: 909 B |
BIN
mist/graphics_mist/pillar_snake.png
Normal file
After Width: | Height: | Size: 898 B |
BIN
mist/graphics_mist/tree1_n.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
mist/graphics_mist/tree1_s.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
mist/graphics_mist/tree2_e.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
mist/graphics_mist/tree2_w.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
@ -213,7 +213,7 @@ location9:
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; MIST_POOL -- pool
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location10:
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.byte MIST_OUTSIDE_TEMPLE ; north exit
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.byte MIST_TREE_CORRIDOR_2 ; south exit
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.byte MIST_TREE_CORRIDOR_1 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_N ; north exit_dir
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@ -266,7 +266,7 @@ location12:
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; MIST_TREE_CORRIDOR_2 -- tree corridor #2
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location13:
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.byte MIST_POOL ; north exit
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.byte MIST_TREE_CORRIDOR_1 ; north exit
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.byte MIST_TREE_CORRIDOR_4 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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@ -276,9 +276,9 @@ location13:
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.byte $ff ; west exit_dir
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.word tree2_n_lzsa ; north bg
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.word tree2_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH|BG_SOUTH
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.word tree2_e_lzsa ; east bg
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.word tree2_w_lzsa ; west bg
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.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST
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.byte DIRECTION_N ; special exit
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.byte 25,31 ; special x
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.byte 19,23 ; special y
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@ -396,21 +396,21 @@ location19:
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.byte 0,46 ; special y
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.word green_house-1 ; special function
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; UNUSED (was MIST_TREE_CABIN)
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; MIST_TREE_CORRIDOR_1
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location20:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte MIST_TREE_CORRIDOR_5 ; east exit
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.byte MIST_POOL ; north exit
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.byte MIST_TREE_CORRIDOR_2 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte DIRECTION_N ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word tree1_n_lzsa ; north bg
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.word tree1_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_EAST
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.byte BG_NORTH|BG_SOUTH
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.byte $ff ; special exit
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; MIST_CLOCK_PUZZLE -- clock puzzle
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