mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-28 09:30:41 +00:00
mist: initial selenitic age
This commit is contained in:
parent
83c3b3a28d
commit
3c1a521c0a
@ -8,13 +8,14 @@ B2D = ../bmp2dhr/b2d
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all: mist.dsk
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mist.dsk: HELLO LOADER MIST_TITLE MIST MECHE
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mist.dsk: HELLO LOADER MIST_TITLE MIST MECHE SELENA
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cp empty.dsk mist.dsk
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$(DOS33) -y mist.dsk SAVE A HELLO
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$(DOS33) -y mist.dsk BSAVE -a 0x1000 LOADER
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$(DOS33) -y mist.dsk BSAVE -a 0x4000 MIST_TITLE
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$(DOS33) -y mist.dsk BSAVE -a 0x1400 MIST
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$(DOS33) -y mist.dsk BSAVE -a 0x1400 MECHE
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$(DOS33) -y mist.dsk BSAVE -a 0x1400 SELENA
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###
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@ -75,6 +76,21 @@ meche.o: meche.s zp.inc hardware.inc \
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gr_copy.s audio.s text_print.s decompress_fast_v2.s
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ca65 -o meche.o meche.s -l meche.lst
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####
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SELENA: selena.o
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ld65 -o SELENA selena.o -C ../linker_scripts/apple2_1400.inc
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selena.o: selena.s zp.inc hardware.inc \
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graphics_selena/selena_graphics.inc \
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common_sprites.inc \
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leveldata_selena.inc \
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link_book_selena.s \
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keyboard.s \
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draw_pointer.s \
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gr_copy.s audio.s text_print.s decompress_fast_v2.s
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ca65 -o selena.o selena.s -l selena.lst
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####
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@ -85,4 +101,4 @@ graphics_island/mist_graphics.inc:
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####
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clean:
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rm -f *~ *.o *.lst HELLO LOADER MIST_TITLE MIST MECHE
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rm -f *~ *.o *.lst HELLO LOADER MIST_TITLE MIST MECHE SELENA
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@ -35,7 +35,7 @@ mist_graphics.inc: \
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gear_base_n.lzsa \
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dentist_door_n.lzsa dentist_door_s.lzsa \
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spaceship_switch_n.lzsa \
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tree4_n.lzsa tree4_s.lzsa tree4_w.lzsa \
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tree4_n.lzsa tree4_s.lzsa tree4_w.lzsa tree4_e.lzsa \
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tree_cabin_e.lzsa \
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clock_island_s.lzsa clock_island_n.lzsa \
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clock_puzzle_s.lzsa clock_puzzle_bridge.lzsa \
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@ -105,6 +105,7 @@ mist_graphics.inc: \
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echo "tree4_n_lzsa: .incbin \"tree4_n.lzsa\"" >> mist_graphics.inc
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echo "tree4_s_lzsa: .incbin \"tree4_s.lzsa\"" >> mist_graphics.inc
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echo "tree4_w_lzsa: .incbin \"tree4_w.lzsa\"" >> mist_graphics.inc
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echo "tree4_e_lzsa: .incbin \"tree4_e.lzsa\"" >> mist_graphics.inc
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echo "tree_cabin_e_lzsa: .incbin \"tree_cabin_e.lzsa\"" >> mist_graphics.inc
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echo "clock_island_s_lzsa: .incbin \"clock_island_s.lzsa\"" >> mist_graphics.inc
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echo "clock_island_n_lzsa: .incbin \"clock_island_n.lzsa\"" >> mist_graphics.inc
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@ -54,6 +54,7 @@ spaceship_switch_n_lzsa: .incbin "spaceship_switch_n.lzsa"
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tree4_n_lzsa: .incbin "tree4_n.lzsa"
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tree4_s_lzsa: .incbin "tree4_s.lzsa"
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tree4_w_lzsa: .incbin "tree4_w.lzsa"
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tree4_e_lzsa: .incbin "tree4_e.lzsa"
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tree_cabin_e_lzsa: .incbin "tree_cabin_e.lzsa"
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clock_island_s_lzsa: .incbin "clock_island_s.lzsa"
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clock_island_n_lzsa: .incbin "clock_island_n.lzsa"
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BIN
mist/graphics_island/tree4_e.png
Normal file
BIN
mist/graphics_island/tree4_e.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
34
mist/graphics_selena/Makefile
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34
mist/graphics_selena/Makefile
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@ -0,0 +1,34 @@
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#include ../Makefile.inc
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PNG2RLE = ../../gr-utils/png2rle
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PNG2GR = ../../gr-utils/png2gr
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LZSA = ~/research/lzsa/lzsa/lzsa
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all: selena_graphics.inc
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####
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selena_graphics.inc: \
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controls_e.lzsa \
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organ_w.lzsa \
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spaceship_inside_w.lzsa \
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spaceship_inside_selena_n.lzsa \
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walkway1_n.lzsa
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echo "controls_e_lzsa: .incbin \"controls_e.lzsa\"" > selena_graphics.inc
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echo "organ_w_lzsa: .incbin \"organ_w.lzsa\"" >> selena_graphics.inc
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echo "spaceship_inside_w_lzsa: .incbin \"spaceship_inside_w.lzsa\"" >> selena_graphics.inc
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echo "spaceship_inside_selena_n_lzsa: .incbin \"spaceship_inside_selena_n.lzsa\"" >> selena_graphics.inc
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echo "walkway1_n_lzsa: .incbin \"walkway1_n.lzsa\"" >> selena_graphics.inc
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%.gr: %.png
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$(PNG2GR) $< $@
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%.lzsa: %.gr
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$(LZSA) -r -f2 $< $@
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####
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clean:
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rm -f *~ *.o *.lst *.gr selena_graphics.inc
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Before Width: | Height: | Size: 762 B After Width: | Height: | Size: 762 B |
BIN
mist/graphics_selena/spaceship_inside_w.png
Normal file
BIN
mist/graphics_selena/spaceship_inside_w.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 999 B |
@ -473,9 +473,9 @@ location23:
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.byte DIRECTION_W ; west exit_dir
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.word tree4_n_lzsa ; north bg
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.word tree4_s_lzsa ; south bg
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.word $0000 ; east bg
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.word tree4_e_lzsa ; east bg
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.word tree4_w_lzsa ; west bg
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.byte BG_NORTH|BG_SOUTH|BG_WEST
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.byte BG_NORTH|BG_SOUTH|BG_WEST|BG_EAST
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.byte $ff ; special exit
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; tree cabin
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@ -631,7 +631,7 @@ location32:
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.byte 33 ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte DIRECTION_N ; east exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte DIRECTION_N ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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96
mist/leveldata_selena.inc
Normal file
96
mist/leveldata_selena.inc
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@ -0,0 +1,96 @@
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;===============================================
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; level data for Selena level
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;===============================================
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; 24 bytes each location
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; we put special at end as it's ignored if not set
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LOCATION_NORTH_EXIT=0 ; new room when heading north
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LOCATION_SOUTH_EXIT=1 ; new room when heading south
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LOCATION_EAST_EXIT=2 ; new room when heading east
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LOCATION_WEST_EXIT=3 ; new room when heading west
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LOCATION_NORTH_EXIT_DIR=4 ; direction faced in new room when N
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LOCATION_SOUTH_EXIT_DIR=5 ; direction faced in new room when S
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LOCATION_EAST_EXIT_DIR=6 ; direction faced in new room when E
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LOCATION_WEST_EXIT_DIR=7 ; direction faced in new room when W
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LOCATION_NORTH_BG=8 ; pointer to north background image
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LOCATION_SOUTH_BG=10 ; pointer to south background image
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LOCATION_EAST_BG=12 ; pointer to east background image
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LOCATION_WEST_BG=14 ; pointer to west background image
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LOCATION_BGS = 16 ; bitmap saying which backgrounds valid
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BG_NORTH = 1
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BG_SOUTH = 2
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BG_EAST = 4
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BG_WEST = 8
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LOCATION_SPECIAL_EXIT=17 ; if we have something clickable
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; $FF if not, direction if so
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LOCATION_SPECIAL_X1=18 ; collision box for the thing to click
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LOCATION_SPECIAL_X2=19
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LOCATION_SPECIAL_Y1=20
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LOCATION_SPECIAL_Y2=21
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LOCATION_SPECIAL_FUNC=22 ; pointer-1 of function to call on click
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locations:
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.word location0, location1, location2
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; Inside Ship
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location0:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte 1 ; east exit
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.byte 2 ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte DIRECTION_W ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word $0000 ; east bg
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.word spaceship_inside_w_lzsa ; west bg
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.byte BG_WEST
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.byte $ff ; special exit
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; controls
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location1:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte 0 ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte $ff ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word controls_e_lzsa ; east bg
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.word $0000 ; west bg
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.byte BG_EAST
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.byte $ff ; special exit
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; electric organ
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location2:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte $ff ; east exit
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.byte 0 ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte $ff ; east exit_dir
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.byte DIRECTION_W ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word $0000 ; east bg
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.word organ_w_lzsa ; west bg
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.byte BG_WEST
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.byte $ff
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;DIRECTION_E ; special exit
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; .byte 21,31 ; special x
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; .byte 10,24 ; special y
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; .word meche_link_book-1 ; special function
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139
mist/link_book_selena.s
Normal file
139
mist/link_book_selena.s
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@ -0,0 +1,139 @@
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;=============================
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; meche_link_book
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;=============================
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meche_link_book:
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; clear screen
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lda #0
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sta clear_all_color+1
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jsr clear_all
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jsr page_flip
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; play sound effect?
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lda #<audio_link_noise
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sta BTC_L
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lda #>audio_link_noise
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sta BTC_H
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ldx #43 ; 45 pages long???
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jsr play_audio
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lda #3
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sta LOCATION
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lda #DIRECTION_W
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sta DIRECTION
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jsr change_location
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rts
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meche_movie:
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.word meche_sprite0,meche_sprite1,meche_sprite2
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.word meche_sprite3,meche_sprite4,meche_sprite5
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.word meche_sprite6,meche_sprite7,meche_sprite8
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.word meche_sprite9,meche_sprite10
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meche_sprite0:
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.byte 9,6
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.byte $77,$77,$77,$77,$77,$77,$55,$77,$77
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.byte $77,$77,$77,$77,$77,$47,$49,$49,$47
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.byte $57,$77,$77,$77,$77,$ff,$55,$88,$88
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.byte $05,$67,$00,$60,$60,$00,$67,$86,$60
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.byte $00,$00,$06,$06,$68,$66,$66,$68,$66
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.byte $00,$00,$00,$00,$00,$06,$66,$66,$66
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meche_sprite1:
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.byte 9,6
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.byte $77,$77,$77,$47,$45,$45,$45,$74,$77
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.byte $77,$77,$74,$ff,$8f,$ff,$ff,$77,$77
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.byte $07,$07,$07,$ff,$08,$0f,$0f,$07,$07
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.byte $77,$77,$00,$67,$67,$60,$66,$66,$66
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.byte $66,$66,$86,$66,$66,$88,$66,$66,$66
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.byte $88,$66,$68,$66,$66,$66,$66,$66,$66
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meche_sprite2:
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.byte 9,6
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.byte $77,$47,$45,$45,$47,$47,$77,$77,$77
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.byte $74,$ff,$8f,$5f,$55,$77,$77,$77,$77
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.byte $70,$0f,$08,$f5,$08,$77,$77,$67,$67
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.byte $77,$77,$00,$67,$67,$66,$66,$66,$66
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.byte $77,$66,$66,$66,$66,$88,$66,$66,$66
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.byte $66,$66,$66,$66,$66,$88,$66,$66,$66
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meche_sprite3:
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.byte 9,6
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.byte $55,$55,$55,$57,$77,$77,$77,$77,$77
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.byte $f5,$ff,$5f,$5f,$77,$77,$77,$77,$77
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.byte $88,$0f,$05,$f5,$77,$77,$77,$57,$57
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.byte $08,$70,$00,$57,$57,$55,$55,$65,$65
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.byte $57,$55,$55,$65,$65,$88,$66,$66,$66
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.byte $65,$66,$66,$66,$88,$88,$00,$66,$66
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meche_sprite4:
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.byte 9,6
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.byte $00,$70,$77,$77,$77,$77,$77,$77,$77
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.byte $00,$77,$77,$77,$77,$77,$77,$77,$dd
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.byte $00,$77,$77,$77,$77,$77,$77,$55,$dd
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.byte $57,$57,$57,$57,$57,$76,$57,$66,$6d
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.byte $66,$60,$66,$60,$66,$66,$88,$55,$55
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.byte $66,$66,$66,$66,$66,$66,$88,$66,$66
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meche_sprite5:
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.byte 9,6
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.byte $77,$77,$77,$77,$77,$77,$77,$77,$77
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.byte $77,$77,$77,$77,$77,$d7,$dd,$dd,$77
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.byte $77,$77,$77,$55,$57,$dd,$dd,$dd,$d7
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.byte $77,$67,$67,$55,$67,$dd,$dd,$dd,$dd
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.byte $66,$66,$66,$65,$66,$6d,$6d,$6d,$66
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.byte $56,$56,$56,$56,$56,$56,$66,$66,$66
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meche_sprite6:
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.byte 9,6
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.byte $77,$77,$77,$77,$77,$77,$77,$77,$77
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.byte $77,$77,$77,$77,$d7,$77,$77,$77,$77
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.byte $77,$77,$77,$77,$dd,$dd,$77,$77,$77
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.byte $77,$77,$88,$dd,$dd,$dd,$67,$66,$66
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.byte $77,$67,$88,$dd,$dd,$dd,$66,$66,$66
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.byte $56,$65,$88,$dd,$dd,$dd,$66,$66,$66
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meche_sprite7:
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.byte 9,6
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.byte $77,$77,$77,$77,$77,$87,$87,$88,$78
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.byte $77,$77,$77,$77,$88,$d8,$77,$77,$77
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.byte $77,$77,$77,$77,$88,$dd,$77,$88,$87
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.byte $77,$77,$77,$67,$88,$dd,$dd,$88,$88
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.byte $67,$67,$66,$66,$88,$dd,$dd,$dd,$dd
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.byte $66,$62,$22,$22,$88,$dd,$dd,$dd,$dd
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meche_sprite8:
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.byte 9,6
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.byte $77,$77,$77,$77,$77,$77,$77,$77,$87
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.byte $77,$77,$77,$77,$77,$88,$77,$88,$77
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.byte $77,$77,$77,$77,$87,$88,$87,$88,$87
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.byte $77,$77,$77,$77,$88,$88,$88,$88,$88
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.byte $67,$67,$26,$26,$88,$88,$88,$88,$88
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.byte $62,$62,$62,$62,$68,$88,$88,$88,$88
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meche_sprite9:
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.byte 9,6
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.byte $77,$77,$77,$77,$77,$77,$88,$88,$88
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.byte $77,$77,$77,$77,$77,$88,$88,$88,$88
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.byte $77,$77,$77,$77,$87,$88,$88,$88,$88
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.byte $77,$77,$77,$87,$88,$88,$88,$88,$88
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.byte $26,$26,$26,$88,$88,$88,$88,$88,$88
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.byte $62,$62,$62,$88,$88,$88,$88,$88,$88
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meche_sprite10:
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.byte 9,6
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.byte $77,$77,$77,$77,$77,$77,$77,$47,$77
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.byte $77,$77,$77,$77,$77,$74,$f4,$f4,$88
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.byte $77,$77,$77,$77,$57,$57,$ff,$ff,$88
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.byte $77,$77,$55,$55,$77,$77,$77,$87,$88
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.byte $62,$62,$62,$62,$62,$62,$62,$88,$88
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.byte $66,$66,$66,$66,$66,$66,$66,$88,$88
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183
mist/selena.s
Normal file
183
mist/selena.s
Normal file
@ -0,0 +1,183 @@
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; Selenitic (selena) island
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; by deater (Vince Weaver) <vince@deater.net>
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; Zero Page
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.include "zp.inc"
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.include "hardware.inc"
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selena_start:
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;===================
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; init screen
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jsr TEXT
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jsr HOME
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bit KEYRESET
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bit SET_GR
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bit PAGE0
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bit LORES
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bit FULLGR
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lda #0
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sta DRAW_PAGE
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; init cursor
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lda #20
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sta CURSOR_X
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sta CURSOR_Y
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;=================
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; init vars
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; FIXME: we could be re-called from other books
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; so don't set location here
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lda #0
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sta LOCATION
|
||||
lda #DIRECTION_E
|
||||
sta DIRECTION
|
||||
|
||||
|
||||
lda LOCATION
|
||||
bne not_first_time
|
||||
|
||||
not_first_time:
|
||||
|
||||
|
||||
; set up initial location
|
||||
|
||||
jsr change_location
|
||||
|
||||
lda #1
|
||||
sta CURSOR_VISIBLE ; visible at first
|
||||
|
||||
lda #0
|
||||
sta ANIMATE_FRAME
|
||||
|
||||
|
||||
game_loop:
|
||||
;=================
|
||||
; reset things
|
||||
;=================
|
||||
|
||||
lda #0
|
||||
sta IN_SPECIAL
|
||||
sta IN_RIGHT
|
||||
sta IN_LEFT
|
||||
|
||||
;====================================
|
||||
; copy background to current page
|
||||
;====================================
|
||||
|
||||
jsr gr_copy_to_current
|
||||
|
||||
;====================================
|
||||
; handle special-case forground logic
|
||||
;====================================
|
||||
|
||||
; lda LOCATION
|
||||
; cmp #2
|
||||
; bne nothing_special
|
||||
|
||||
; handle animated linking book
|
||||
|
||||
; lda ANIMATE_FRAME
|
||||
; asl
|
||||
; tay
|
||||
; lda meche_movie,Y
|
||||
; sta INL
|
||||
; lda meche_movie+1,Y
|
||||
; sta INH
|
||||
|
||||
; lda #22
|
||||
; sta XPOS
|
||||
; lda #12
|
||||
; sta YPOS
|
||||
|
||||
; jsr put_sprite_crop
|
||||
|
||||
; lda FRAMEL
|
||||
; and #$f
|
||||
; bne done_animate_book
|
||||
|
||||
; inc ANIMATE_FRAME
|
||||
; lda ANIMATE_FRAME
|
||||
; cmp #11
|
||||
; bne done_animate_book
|
||||
; lda #0
|
||||
; sta ANIMATE_FRAME
|
||||
|
||||
;done_animate_book:
|
||||
|
||||
nothing_special:
|
||||
|
||||
;====================================
|
||||
; draw pointer
|
||||
;====================================
|
||||
|
||||
jsr draw_pointer
|
||||
|
||||
;====================================
|
||||
; page flip
|
||||
;====================================
|
||||
|
||||
jsr page_flip
|
||||
|
||||
;====================================
|
||||
; handle keypress/joystick
|
||||
;====================================
|
||||
|
||||
jsr handle_keypress
|
||||
|
||||
|
||||
;====================================
|
||||
; inc frame count
|
||||
;====================================
|
||||
|
||||
inc FRAMEL
|
||||
bne room_frame_no_oflo
|
||||
inc FRAMEH
|
||||
room_frame_no_oflo:
|
||||
|
||||
jmp game_loop
|
||||
|
||||
|
||||
;==========================
|
||||
; includes
|
||||
;==========================
|
||||
|
||||
.include "gr_copy.s"
|
||||
.include "gr_offsets.s"
|
||||
.include "gr_pageflip.s"
|
||||
.include "gr_putsprite_crop.s"
|
||||
.include "text_print.s"
|
||||
.include "gr_fast_clear.s"
|
||||
.include "decompress_fast_v2.s"
|
||||
.include "keyboard.s"
|
||||
.include "draw_pointer.s"
|
||||
|
||||
.include "audio.s"
|
||||
|
||||
.include "graphics_selena/selena_graphics.inc"
|
||||
|
||||
|
||||
; puzzles
|
||||
|
||||
; linking books
|
||||
|
||||
.include "link_book_selena.s"
|
||||
|
||||
.include "common_sprites.inc"
|
||||
|
||||
.include "leveldata_selena.inc"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;.align $100
|
||||
audio_link_noise:
|
||||
.incbin "audio/link_noise.btc"
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user