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https://github.com/deater/dos33fsprogs.git
synced 2025-01-14 13:33:48 +00:00
megademo: spacebars finally working
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a90d932f28
commit
3c1ad19fc6
@ -107,19 +107,28 @@ loop_forever:
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.include "takeoff.s"
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.include "waterfall.s"
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.include "text_print.s"
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.align $100
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.include "screen_split.s"
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;============================
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; Include Sprites
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;============================
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.align $100
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.include "tfv_sprites.inc"
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.include "mode7_sprites.inc"
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;============================
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; Include Graphics
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; Include Lores Graphics
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;============================
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; waterfall
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.include "waterfall_page1.inc"
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.include "waterfall_page2.inc"
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;============================
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; Include Hires Graphics
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;============================
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sb_background_hgr:
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.incbin "SB_BACKGROUNDC.BIN.lz4",11
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sb_background_hgr_end:
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@ -1054,7 +1054,7 @@ lookup_island_map:
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.include "gr_fast_clear.s"
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.include "bg_scroll.s"
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.include "mode7_sprites.inc"
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;.include "mode7_sprites.inc"
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;===============================================
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; Tables
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@ -2,82 +2,6 @@
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; Rasterbars in Space
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;=====================================
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; Zero Page
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;FRAMEBUFFER = $00 ; $00 - $0F
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;; LZ4 addresses
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;LZ4_SRC = $00
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;LZ4_DST = $02
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;LZ4_END = $04
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;COUNT = $06
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;DELTA = $08
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;CH = $24
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;CV = $25
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;GBASL = $26
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;GBASH = $27
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;BASL = $28
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;BASH = $29
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;MASK = $2E
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;COLOR = $30
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;FRAME = $60
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FRAMEH = $61
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;BLARGH = $69
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ZPOS = $78
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;DRAW_PAGE = $EE
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;LASTKEY = $F1
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;PADDLE_STATUS = $F2
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;XPOS = $F3
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;YPOS = $F4
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;TEMP = $FA
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;TEMPY = $FB
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;INL = $FC
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;INH = $FD
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;OUTL = $FE
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;OUTH = $FF
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; Soft Switches
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;KEYPRESS= $C000
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;KEYRESET= $C010
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;SET_GR = $C050 ; Enable graphics
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;SET_TEXT= $C051 ; Enable text
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;FULLGR = $C052 ; Full screen, no text
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;PAGE0 = $C054 ; Page0
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;PAGE1 = $C055 ; Page1
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;LORES = $C056 ; Enable LORES graphics
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;HIRES = $C057 ; Enable HIRES graphics
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;PADDLE_BUTTON0 = $C061
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;PADDL0 = $C064
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;PTRIG = $C070
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; ROM routines
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;TEXT = $FB36 ;; Set text mode
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;HOME = $FC58 ;; Clear the text screen
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;WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
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;.include "../asm_routines/gr_unrle.s"
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;.include "../asm_routines/keypress.s"
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;.include "gr_copy.s"
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;.include "title.s"
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;.include "instructions.s"
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;.include "game.s"
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;.include "text_print.s"
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;.include "game_over.s"
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;.align $100
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;.include "vapor_lock.s"
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;.include "delay_a.s"
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;.include "lz4_decode.s"
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;.align $100
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;.include "gr_putsprite.s"
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;.align $100
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;.include "mode7_sprites.inc"
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space_bars:
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@ -98,14 +22,14 @@ space_bars:
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;=============================
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; Load graphic hgr
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lda #<background_hgr
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lda #<sb_background_hgr
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sta LZ4_SRC
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lda #>background_hgr
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lda #>sb_background_hgr
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sta LZ4_SRC+1
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lda #<(background_hgr_end-8) ; skip checksum at end
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lda #<(sb_background_hgr_end-8) ; skip checksum at end
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sta LZ4_END
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lda #>(background_hgr_end-8) ; skip checksum at end
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lda #>(sb_background_hgr_end-8) ; skip checksum at end
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sta LZ4_END+1
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lda #<$2000
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@ -123,37 +47,6 @@ space_bars:
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lda #0
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sta ZPOS
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; lda #$12
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; sta FRAMEBUFFER+0
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; lda #$3f
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; sta FRAMEBUFFER+1
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; lda #$56
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; sta FRAMEBUFFER+2
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; lda #$78
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; sta FRAMEBUFFER+3
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; lda #$9A
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; sta FRAMEBUFFER+4
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; lda #$BC
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; sta FRAMEBUFFER+5
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; lda #$DE
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; sta FRAMEBUFFER+6
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; lda #$F0
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; sta FRAMEBUFFER+7
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; lda #$12
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; sta FRAMEBUFFER+8
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; lda #$3f
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; sta FRAMEBUFFER+9
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; lda #$56
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; sta FRAMEBUFFER+10
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; lda #$78
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; sta FRAMEBUFFER+11
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; lda #$9A
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; sta FRAMEBUFFER+12
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;=============================
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; Load graphic page1 $800
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@ -558,14 +451,11 @@ fb40_loop:
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.align $100
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.include "screen_split.s"
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;.include "deater.inc"
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background_hgr:
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.incbin "SB_BACKGROUNDC.BIN.lz4",11
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background_hgr_end:
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;.align $100
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;.include "screen_split.s"
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;background_hgr:
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;.incbin "SB_BACKGROUNDC.BIN.lz4",11
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;background_hgr_end:
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score_text:
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.byte 0,0
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@ -586,8 +476,8 @@ score_text:
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; 5 0,0,0,0,0,0,0,0
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; 6 RED 1,b,f,b,1,0,0,0
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; 7 0,0,0,0,0,0,0,0
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.align 64
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.align $100
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;.align 64
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raster_texture:
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.byte $5,$7,$f,$7,$5,$0,$0,$0 ; grey
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.byte $0,$0,$0,$0,$0,$0,$0,$0
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@ -605,7 +495,7 @@ offset_lookup:
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.byte 29,24,20,16,13,10,8,6,4,3,2,1,0,0
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.align $100
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;.align $100
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; 2 + 40*13 + 5 = 527
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setup_framebuffer:
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@ -636,6 +526,3 @@ setup_fb_loop:
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; -1
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rts ; 6
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@ -43,6 +43,7 @@ FILEMH = $65
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FRAME = $60
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FRAMEH = $61
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WAITING = $62
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LETTERL = $63
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LETTERH = $64
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@ -63,6 +64,9 @@ BLARGH = $69
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;DY_I = $6E
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;DY_F = $6F
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ZPOS = $78
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REGISTER_DUMP = $70
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A_FINE_TONE = $70
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A_COARSE_TONE = $71
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