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monkey: update zipline level
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Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
@ -94,6 +94,8 @@ game_loop:
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beq animate_flame
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cmp #MONKEY_BAR
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beq do_draw_bar_door
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cmp #MONKEY_ZIPLINE
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beq do_draw_sign
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jmp nothing_special
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@ -105,6 +107,10 @@ do_draw_bar_door:
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jsr draw_bar_door
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jmp nothing_special
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do_draw_sign:
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jsr draw_sign
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jmp nothing_special
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nothing_special:
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@ -43,25 +43,39 @@ done_zp_adjust:
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rts
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draw_sign:
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lda FRAMEL
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and #$10
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beq done_draw_sign
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;draw_sign:
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lda #<sign_sprite
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sta INL
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lda #>sign_sprite
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sta INH
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; lda #<wall_sprite
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; sta INL
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; lda #>wall_sprite
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; sta INH
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lda #0
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sta XPOS
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lda #4
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sta YPOS
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; lda #18
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; sta XPOS
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; lda #22
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; sta YPOS
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jsr put_sprite_crop
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done_draw_sign:
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rts
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; jsr put_sprite_crop
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; rts
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;house_sprite:
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sign_sprite:
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.byte 16,11
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.byte $dA,$1A,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$d1,$AA,$AA,$AA
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.byte $AA,$AA,$Ad,$A1,$Ad,$A1,$dA,$1A,$AA,$AA,$AA,$AA,$1A,$Ad,$1A,$AA
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.byte $AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$Ad,$A1,$dA,$1A,$Ad,$AA,$Ad,$1A
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.byte $AA,$Ad,$1A,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$dA
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.byte $AA,$AA,$Ad,$dA,$1A,$dA,$1A,$dA,$AA,$AA,$AA,$AA,$AA,$dA,$1A,$AA
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.byte $A1,$Ad,$A1,$1A,$dA,$1A,$AA,$AA,$A1,$Ad,$A1,$Ad,$1A,$AA,$AA,$AA
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.byte $AA,$AA,$1d,$AA,$AA,$AA,$1d,$AA,$AA,$dA,$1A,$Ad,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$Ad,$A1,$dA,$A1,$Ad,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$A1,$Ad,$AA,$1A,$Ad,$A1,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$dA,$AA,$AA,$AA,$AA,$1d,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$1A,$dA,$A1,$Ad,$1A,$dA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA,$AA
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;=============================
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