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ootw: c3: fall into level
though the effect isn't that great
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@ -29,11 +29,12 @@ General:
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+ running: Missing one running frame (?)
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+ running: Missing one running frame (?)
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+ ability to run+jump
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+ ability to run+jump
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+ ability to kick while crouching
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+ ability to kick while crouching
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+ ability to shoot
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+ ability to shoot whic crouching
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+ running then crouch, you slide a bit
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+ running then crouch, you slide a bit
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* sprites_to_draw:
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* sprites_to_draw:
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+ physicist crouch-kicking
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+ physicist crouch-kicking
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+ physicist crouch-shooting
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+ physicist run+jumping
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+ physicist run+jumping
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+ physicist swimming
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+ physicist swimming
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+ beast tripping
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+ beast tripping
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@ -7,15 +7,23 @@ ootw_vent:
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lda #0
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lda #0
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sta GAIT
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sta GAIT
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sta FALLING
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; sta FALLING
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sta VENT_DEATH
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sta VENT_DEATH
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sta VENT_END_COUNT
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sta VENT_END_COUNT
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lda #17
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lda #17
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sta PHYSICIST_X
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sta PHYSICIST_X
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; lda #2
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; sta PHYSICIST_Y
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; fall into level
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lda #1
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sta FALLING
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lda #250
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sta PHYSICIST_Y
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lda #2
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lda #2
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sta PHYSICIST_Y
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sta FALLING_Y
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; load background
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; load background
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lda #>(vent_rle)
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lda #>(vent_rle)
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@ -444,6 +452,7 @@ no_death_count:
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lda PHYSICIST_Y
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lda PHYSICIST_Y
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cmp #50
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cmp #50
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bcc done_check_bottom
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bcc done_check_bottom
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bmi done_check_bottom ; don't trigger if falling into level
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; we fell out the vent at the bottom!
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; we fell out the vent at the bottom!
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