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https://github.com/deater/dos33fsprogs.git
synced 2024-09-10 08:54:51 +00:00
tfv: dialog queries now hacked together to more or less work
big hacks everywhere :(
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parent
4e029a33a3
commit
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@ -21,6 +21,7 @@ Soon:
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--> Make location inverse text to offset it from dialog?
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--> Make actions inverse to highlight
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--> Start with 0 money
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--> Face proper way when entering/leaving certain places (fountain?)
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+ Game over screen
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--> Pause 2 seconds
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@ -97,21 +97,23 @@ struct dialog_type dialog[MAX_DIALOG]={
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},
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// Metro Station
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[DIALOG_METRO_WORKER]= {
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.statement[0].words="Would you like to buy at SmartPass?",
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.statement[0].words="Would you like to buy a SmartPass?",
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.statement[0].next=1,
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.statement[0].action=ACTION_QUERY,
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.statement[1].words="YES",
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.statement[1].next=3,
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// .statement[1].action=ACTION_ITEM,
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.statement[1].action=ACTION_SMARTPASS,
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// .statement[1].item=ITEM_SMARTPASS,
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.statement[2].words="NO",
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.statement[2].next=4,
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.statement[3].words="That will be $5",
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.statement[3].action=ACTION_ITEM,
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.statement[3].item=ITEM_SMARTPASS,
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// .statement[3].action=ACTION_SMARTPASS,
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// .statement[3].item=ITEM_SMARTPASS,
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.statement[3].next=4,
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.statement[4].words="Sorry, all trains cancelled. SmartTrip",
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.statement[4].next=4,
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.statement[4].action=ACTION_ITEM,
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.statement[4].item=ITEM_SMARTPASS,
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},
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[DIALOG_TINY_CAPABARA]= {
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.statement[0].words="GRONK",
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@ -148,7 +148,7 @@ int world_map(void) {
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int conversation_started=0;
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int conversation_person=0;
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int conversation_count=0;
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int item_received=-1,health_restored=0;
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int item_received=-1,health_restored=0,buy_smartpass=0;
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int in_query=0;
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/************************************************/
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@ -237,7 +237,7 @@ int world_map(void) {
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conversation_started=0;
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dialog[conversation_person].count=-1;
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map_location=COLLEGE_PARK;
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tfv_x=35;
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tfv_x=32;
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tfv_y=5;
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refresh=1;
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goto skip_all_this;
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@ -253,6 +253,7 @@ int world_map(void) {
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goto skip_all_this;
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}
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/* Move to next conversation */
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if (dialog[conversation_person].count==-1) {
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dialog[conversation_person].count=0;
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}
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@ -263,7 +264,7 @@ int world_map(void) {
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conversation_count=dialog[conversation_person].count;
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/* Check for items */
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if (dialog[conversation_person].statement[conversation_count].action==ACTION_ITEM) {
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item_received=dialog[conversation_person].statement[conversation_count].item;
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@ -272,12 +273,20 @@ int world_map(void) {
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/* Action Smartpass */
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/* FIXME: make generic item buy? */
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if (item_received==ITEM_SMARTPASS) {
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printf("Trying to get smartpass!\n");
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if (money<5) {
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goto no_smartpass;
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if (buy_smartpass) {
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printf("Trying to get smartpass!\n");
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if (money<5) {
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item_received=-1;
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goto no_smartpass;
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}
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else {
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money-=5;
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}
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}
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else {
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money-=5;
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item_received=-1;
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goto no_smartpass;
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}
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}
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@ -728,6 +737,7 @@ done_entry:
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ram[DRAW_PAGE]=saved_draw;
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in_query=0;
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/* Handle health restore */
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conversation_count=dialog[conversation_person].count;
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if (dialog[conversation_person].statement[conversation_count].action==ACTION_RESTORE) {
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printf("RESTORE RESTORE RESTORE!\n");
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@ -736,6 +746,11 @@ done_entry:
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health_restored=1;
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}
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if (dialog[conversation_person].statement[conversation_count].action==ACTION_SMARTPASS) {
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printf("Attempt to buy!\n");
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buy_smartpass=1;
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}
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dialog[conversation_person].count=
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dialog[conversation_person].statement[dialog[conversation_person].count].next;
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