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mist: redo directions (make them bitmask instead of ordinal)
this might break subtle things :(
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@ -18,15 +18,15 @@ draw_pointer:
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cmp #$ff
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beq finger_not_special ; if $ff not special
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lda (LOCATION_STRUCT_L),Y
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cmp #$4
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beq was_any
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; lda (LOCATION_STRUCT_L),Y
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; cmp #DIRECTION_ANY
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; beq was_any
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lda DIRECTION
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and #$f
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cmp (LOCATION_STRUCT_L),Y
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bne finger_not_special ; only special if facing right way
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and (LOCATION_STRUCT_L),Y
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beq finger_not_special ; only special if facing right way
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was_any:
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@ -147,9 +147,15 @@ check_cursor_right:
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beq finger_right
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bne finger_uturn_right
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log2_table:
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; 0 1 2 3 4 5 6 7 8
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.byte 0,0,1,1,2,2,2,2,3
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lookup_direction:
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lda DIRECTION
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and #$f
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tay
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lda log2_table,Y
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asl
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asl
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asl
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@ -154,6 +154,8 @@ no_split:
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done_split:
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and #$f ; mask off special flags
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tay
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lda log2_table,Y
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asl
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clc
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adc #LOCATION_NORTH_BG
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@ -204,6 +206,8 @@ go_forward:
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lda DIRECTION
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and #$f
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tay
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lda log2_table,Y
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clc
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adc #LOCATION_NORTH_EXIT
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tay
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@ -218,6 +222,8 @@ go_forward:
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lda DIRECTION
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and #$f
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tay
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lda log2_table,Y
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clc
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adc #LOCATION_NORTH_EXIT_DIR
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tay
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10
mist/zp.inc
10
mist/zp.inc
@ -37,11 +37,11 @@ CURSOR_Y= $63
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XPOS = $64
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YPOS = $65
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DIRECTION = $66
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DIRECTION_N = $0
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DIRECTION_S = $1
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DIRECTION_E = $2
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DIRECTION_W = $3
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DIRECTION_ANY=$4
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DIRECTION_N = $1
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DIRECTION_S = $2
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DIRECTION_E = $4
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DIRECTION_W = $8
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DIRECTION_ANY=$f
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DIRECTION_ONLY_POINT = $40 ; do not change pointer to grab
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DIRECTION_SPLIT = $80 ; split text/graphics
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LOCATION = $67
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