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megademo: more splitting up
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8666b8ee1c
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@ -19,7 +19,7 @@ MEGADEMO: megademo.o
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megademo.o: megademo.s \
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megademo.o: megademo.s \
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zp.inc hardware.inc \
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zp.inc hardware.inc \
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c64.img.lz4
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c64_opener.s c64.img.lz4
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ca65 -o megademo.o megademo.s -l megademo.lst
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ca65 -o megademo.o megademo.s -l megademo.lst
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@ -4,10 +4,11 @@
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; Apple II has a lot of trouble making clear text with bluish background
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; Apple II has a lot of trouble making clear text with bluish background
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; would be a lot clearer if I used black and white
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; would be a lot clearer if I used black and white
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c64_opener:
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;===================
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;===================
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; set graphics mode
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; set graphics mode
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;===================
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;===================
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jsr HOME
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bit PAGE0 ; first graphics page
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bit PAGE0 ; first graphics page
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bit FULLGR ; full screen graphics
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bit FULLGR ; full screen graphics
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@ -11,28 +11,18 @@
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;===================
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;===================
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jsr HOME
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jsr HOME
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bit PAGE0 ; first graphics page
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bit FULLGR ; full screen graphics
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bit HIRES ; hires mode !!!
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bit SET_GR ; graphics mode
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lda #<c64
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; C64 Opening Sequence
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sta LZ4_SRC
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lda #>c64
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sta LZ4_SRC+1
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lda #<c64_end
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; jsr c64_opener
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sta LZ4_END
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lda #>c64_end
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sta LZ4_END+1
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; Falling Apple II
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lda #<$2000
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jsr falling_apple
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sta LZ4_DST
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lda #>$2000
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sta LZ4_DST+1
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jsr lz4_decode
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; Starring Screens
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; E-mail arriving
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;===================
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;===================
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@ -43,11 +33,5 @@ do_nothing:
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.include "lz4_decode.s"
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.include "lz4_decode.s"
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.include "c64_opener.s"
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;===================
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; graphics
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;===================
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c64:
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.incbin "c64.img.lz4",11
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c64_end:
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