mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-25 20:30:31 +00:00
mode7: add standalone version of the mode7 code
This commit is contained in:
parent
e8692f7d22
commit
4724b09570
27
mode7/Makefile
Normal file
27
mode7/Makefile
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@ -0,0 +1,27 @@
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include ../Makefile.inc
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DOS33 = ../dos33fs-utils/dos33
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PNG2GR = ../gr-utils/png2gr
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PNG2RLE = ../gr-utils/png2rle
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all: mode7.dsk
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$(DOS33):
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cd ../dos33fs-utils && make
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mode7.dsk: $(DOS33) MODE7
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$(DOS33) -y mode7.dsk BSAVE -a 0x1000 MODE7
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###
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MODE7: mode7.o
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ld65 -o MODE7 mode7.o -C ./apple2_1000.inc
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mode7.o: mode7.s \
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flying.s fast_multiply.s \
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utils.s zp.inc sprites.inc
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ca65 -o mode7.o mode7.s -l mode7.lst
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clean:
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rm -f *~ *.o MODE7 *.lst
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12
mode7/apple2_1000.inc
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12
mode7/apple2_1000.inc
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@ -0,0 +1,12 @@
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MEMORY {
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ZP: start = $00, size = $1A, type = rw;
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RAM: start = $1000, size = $8E00, file = %O;
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}
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SEGMENTS {
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CODE: load = RAM, type = ro;
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RODATA: load = RAM, type = ro;
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DATA: load = RAM, type = rw;
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BSS: load = RAM, type = bss, define = yes;
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ZEROPAGE: load = ZP, type = zp;
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}
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349
mode7/fast_multiply.s
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349
mode7/fast_multiply.s
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@ -0,0 +1,349 @@
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; Fast mutiply
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; Note for our purposes we only care about 8.8 x 8.8 fixed point
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; with 8.8 result, which means we only care about the middle two bytes
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; of the 32 bit result. So we disable generation of the high and low byte
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; to save some cycles.
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;
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; The old routine took around 700 cycles for a 16bitx16bit=32bit mutiply
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; This routine, at an expense of 2kB of looku tables, takes around 250
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; If you reuse a term the next time this drops closer to 200
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; This routine was described by Stephen Judd and found
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; in The Fridge and in the C=Hacking magazine
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; http://codebase64.org/doku.php?id=base:seriously_fast_multiplication
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; The key thing to note is that
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; (a+b)^2 (a-b)^2
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; a*b = ------- - --------
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; 4 4
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; So if you have tables of the squares of 0..511 you can lookup and subtract
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; instead of multiplying.
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; Table generation: I:0..511
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; square1_lo = <((I*I)/4)
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; square1_hi = >((I*I)/4)
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; square2_lo = <(((I-255)*(I-255))/4)
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; square2_hi = >(((I-255)*(I-255))/4)
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; Note: DOS3.3 starts at $9600
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square1_lo EQU $8E00
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square1_hi EQU $9000
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square2_lo EQU $9200
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square2_hi EQU $9400
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; for(i=0;i<512;i++) {
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; square1_lo[i]=((i*i)/4)&0xff;
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; square1_hi[i]=(((i*i)/4)>>8)&0xff;
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; square2_lo[i]=( ((i-255)*(i-255))/4)&0xff;
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; square2_hi[i]=(( ((i-255)*(i-255))/4)>>8)&0xff;
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; }
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init_multiply_tables:
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; Build the add tables
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ldx #$00
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txa
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.byte $c9 ; CMP #immediate - skip TYA and clear carry flag
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lb1: tya
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adc #$00 ; 0
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ml1: sta square1_hi,x ; square1_hi[0]=0
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tay ; y=0
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cmp #$40 ; subtract 64 and update flags (c=0)
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txa ; a=0
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ror ; rotate
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ml9: adc #$00 ; add 0
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sta ml9+1 ; update add value
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inx ; x=1
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ml0: sta square1_lo,x ; square1_lo[0]=1
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bne lb1 ; if not zero, loop
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inc ml0+2 ; increment values
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inc ml1+2 ; increment values
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clc ; c=0
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iny ; y=1
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bne lb1 ; loop
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; Build the subtract tables based on the existing one
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ldx #$00
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ldy #$ff
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second_table:
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lda square1_hi+1,x
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sta square2_hi+$100,x
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lda square1_hi,x
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sta square2_hi,y
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lda square1_lo+1,x
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sta square2_lo+$100,x
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lda square1_lo,x
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sta square2_lo,y
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dey
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inx
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bne second_table
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rts
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; Fast 16x16 bit unsigned multiplication, 32-bit result
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; Input: NUM1H:NUM1L * NUM2H:NUM2L
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; Result: RESULT3:RESULT2:RESULT1:RESULT0
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;
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; Does self-modifying code to hard-code NUM1H:NUM1L into the code
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; carry=0: re-use previous NUM1H:NUM1L
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; carry=1: reload NUM1H:NUM1L (58 cycles slower)
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;
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; clobbered: RESULT, X, A, C
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; Allocation setup: T1,T2 and RESULT preferably on Zero-page.
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;
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; NUM1H (x_i), NUM1L (x_f)
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; NUM2H (y_i), NUM2L (y_f)
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; NUM1L * NUM2L = AAaa
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; NUM1L * NUM2H = BBbb
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; NUM1H * NUM2L = CCcc
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; NUM1H * NUM2H = DDdd
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;
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; AAaa
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; BBbb
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; CCcc
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; + DDdd
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; ----------
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; RESULT
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;fixed_16x16_mul_unsigned:
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multiply:
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bcc num1_same_as_last_time ; 2nt/3
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;============================
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; Set up self-modifying code
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; this changes the code to be hard-coded to multiply by NUM1H:NUM1L
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;============================
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lda NUM1L ; load the low byte ; 3
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sta sm1a+1 ; 3
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sta sm3a+1 ; 3
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sta sm5a+1 ; 3
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sta sm7a+1 ; 3
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eor #$ff ; invert the bits for subtracting ; 2
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sta sm2a+1 ; 3
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sta sm4a+1 ; 3
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sta sm6a+1 ; 3
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sta sm8a+1 ; 3
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lda NUM1H ; load the high byte ; 3
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sta sm1b+1 ; 3
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sta sm3b+1 ; 3
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sta sm5b+1 ; 3
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; sta sm7b+1 ;
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eor #$ff ; invert the bits for subtractin ; 2
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sta sm2b+1 ; 3
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sta sm4b+1 ; 3
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sta sm6b+1 ; 3
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; sta sm8b+1 ;
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;===========
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; 52
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num1_same_as_last_time:
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;==========================
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; Perform NUM1L * NUM2L = AAaa
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;==========================
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ldx NUM2L ; (low le) ; 3
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sec ; 2
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sm1a:
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lda square1_lo,x ; 4
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sm2a:
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sbc square2_lo,x ; 4
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; a is _aa
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; sta RESULT+0 ;
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sm3a:
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lda square1_hi,x ; 4
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sm4a:
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sbc square2_hi,x ; 4
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; a is _AA
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sta _AA+1 ; 3
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;===========
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; 24
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; Perform NUM1H * NUM2L = CCcc
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sec ; 2
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sm1b:
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lda square1_lo,x ; 4
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sm2b:
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sbc square2_lo,x ; 4
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; a is _cc
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sta _cc+1 ; 3
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sm3b:
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lda square1_hi,x ; 4
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sm4b:
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sbc square2_hi,x ; 4
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; a is _CC
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sta _CC+1 ; 3
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;===========
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; 24
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;==========================
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; Perform NUM1L * NUM2H = BBbb
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;==========================
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ldx NUM2H ; 3
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sec ; 2
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sm5a:
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lda square1_lo,x ; 4
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sm6a:
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sbc square2_lo,x ; 4
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; a is _bb
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sta _bb+1 ; 3
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sm7a:
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lda square1_hi,x ; 4
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sm8a:
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sbc square2_hi,x ; 4
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; a is _BB
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sta _BB+1 ; 3
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;===========
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; 27
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;==========================
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; Perform NUM1H * NUM2H = DDdd
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;==========================
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sec ; 2
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sm5b:
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lda square1_lo,x ; 4
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sm6b:
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sbc square2_lo,x ; 4
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; a is _dd
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sta _dd+1 ; 3
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;sm7b:
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; lda square1_hi,x ;
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;sm8b:
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; sbc square2_hi,x ;
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; a = _DD
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; sta RESULT+3 ;
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;===========
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; 13
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;===========================================
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; Add the separate multiplications together
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;===========================================
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clc ; 2
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_AA:
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lda #0 ; loading _AA ; 2
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_bb:
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adc #0 ; adding in _bb ; 2
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sta RESULT+1 ; 3
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;==========
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; 9
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; product[2]=_BB+_CC+c
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_BB:
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lda #0 ; loading _BB ; 2
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_CC:
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adc #0 ; adding in _CC ; 2
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sta RESULT+2 ; 3
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;===========
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; 7
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; product[3]=_DD+c
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; bcc dd_no_carry1 ;
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; inc RESULT+3 ;
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clc ; 2
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;=============
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; 2
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dd_no_carry1:
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; product[1]=_AA+_bb+_cc
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_cc:
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lda #0 ; load _cc ; 2
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adc RESULT+1 ; 3
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sta RESULT+1 ; 3
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; product[2]=_BB+_CC+_dd+c
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_dd:
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lda #0 ; load _dd ; 2
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adc RESULT+2 ; 3
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sta RESULT+2 ; 3
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;===========
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; 16
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; product[3]=_DD+c
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; bcc dd_no_carry2 ;
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; inc RESULT+3 ;
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;=============
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; 0
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dd_no_carry2:
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; *z_i=product[1];
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; *z_f=product[0];
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; rts ; 6
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;=================
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; Signed multiply
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;=================
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;multiply:
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; jsr fixed_16x16_mul_unsigned ; 6
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lda NUM1H ; x_i ; 3
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;===========
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; 12
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bpl x_positive ;^3/2nt
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sec ; 2
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lda RESULT+2 ; 3
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sbc NUM2L ; 3
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sta RESULT+2 ; 3
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; lda RESULT+3 ;
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; sbc NUM2H ;
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; sta RESULT+3 ;
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;============
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; 10
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x_positive:
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lda NUM2H ; y_i ; 3
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;============
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; ; 6
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bpl y_positive ;^3/2nt
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sec ; 2
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lda RESULT+2 ; 3
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sbc NUM1L ; 3
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sta RESULT+2 ; 3
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; lda RESULT+3 ;
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; sbc NUM1H ;
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; sta RESULT+3 ;
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;===========
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; 10
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y_positive:
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ldx RESULT+2 ; *z_i=product[2]; ; 3
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lda RESULT+1 ; *z_f=product[1]; ; 3
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rts ; 6
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;==========
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; 12
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1244
mode7/flying.s
Normal file
1244
mode7/flying.s
Normal file
File diff suppressed because it is too large
Load Diff
BIN
mode7/mode7.dsk
Normal file
BIN
mode7/mode7.dsk
Normal file
Binary file not shown.
69
mode7/mode7.s
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69
mode7/mode7.s
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.include "zp.inc"
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;================================
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; Clear screen and setup graphics
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;================================
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jsr HOME
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jsr set_gr_page0
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lda #0
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sta DISP_PAGE
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;===================================
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; zero out the zero page that we use
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;===================================
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; memset()
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;===================================
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; Clear top/bottom of page 0 and 1
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;===================================
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jsr clear_screens
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;=====================
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; Flying
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;=====================
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jsr flying_start
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;=====================
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; All finished
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;=====================
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exit:
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lda #$4
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sta BASH
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lda #$0
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sta BASL ; restore to 0x400 (page 0)
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; copy to 0x400 (page 0)
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; call home
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jsr HOME
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; Return to BASIC?
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rts
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;===============================================
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; External modules
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;===============================================
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.include "utils.s"
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.include "flying.s"
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.include "sprites.inc"
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;===============================================
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; Variables
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;===============================================
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; waste memory with a lookup table
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; maybe faster than using GBASCALC?
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gr_offsets:
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.word $400,$480,$500,$580,$600,$680,$700,$780
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.word $428,$4a8,$528,$5a8,$628,$6a8,$728,$7a8
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.word $450,$4d0,$550,$5d0,$650,$6d0,$750,$7d0
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59
mode7/sprites.inc
Normal file
59
mode7/sprites.inc
Normal file
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;================
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; Ship Sprites
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;================
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splash_forward:
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.byte $7,$2
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.byte $00,$ee,$00,$00,$00,$ee,$00
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.byte $ee,$00,$00,$00,$00,$00,$ee
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splash_right:
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.byte $7,$2
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.byte $00,$00,$00,$00,$00,$ee,$00
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.byte $00,$00,$00,$00,$00,$00,$ee
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splash_left:
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.byte $7,$2
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.byte $00,$ee,$00,$00,$00,$00,$00
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.byte $ee,$00,$00,$00,$00,$00,$00
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shadow_forward:
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.byte $3,$2
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.byte $00,$aa,$00
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.byte $a0,$aa,$a0
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shadow_right:
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.byte $3,$2
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.byte $a0,$00,$aa
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.byte $00,$0a,$a0
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shadow_left:
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.byte $3,$2
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.byte $aa,$00,$a0
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.byte $a0,$0a,$00
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ship_forward:
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.byte $9,$5
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.byte $00,$00,$00,$00,$ff,$00,$00,$00,$00
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.byte $00,$00,$00,$66,$ff,$66,$00,$00,$00
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.byte $00,$00,$70,$2f,$12,$2f,$70,$00,$00
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.byte $f0,$f7,$f7,$f2,$d9,$f2,$f7,$f7,$f0
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.byte $00,$00,$00,$00,$0d,$00,$00,$00,$00
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ship_right:
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.byte $9,$5
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.byte $00,$00,$00,$00,$00,$60,$60,$f0,$00
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.byte $00,$f0,$70,$70,$f6,$f6,$6f,$66,$00
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.byte $00,$07,$ff,$2f,$12,$27,$f6,$00,$00
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.byte $00,$00,$00,$dd,$d9,$f2,$77,$00,$00
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.byte $00,$00,$00,$00,$00,$0f,$ff,$70,$00
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ship_left:
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.byte $9,$5
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.byte $00,$f0,$60,$60,$00,$00,$00,$00,$00
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.byte $00,$66,$6f,$f6,$f6,$70,$70,$f0,$00
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.byte $00,$00,$f6,$27,$12,$2f,$ff,$07,$00
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.byte $00,$00,$77,$f2,$d9,$dd,$00,$00,$00
|
||||
.byte $00,$70,$ff,$0f,$00,$00,$00,$00,$00
|
||||
|
753
mode7/utils.s
Normal file
753
mode7/utils.s
Normal file
@ -0,0 +1,753 @@
|
||||
;=====================================================================
|
||||
;= ROUTINES
|
||||
;=====================================================================
|
||||
|
||||
|
||||
clear_screens:
|
||||
;===================================
|
||||
; Clear top/bottom of page 0
|
||||
;===================================
|
||||
|
||||
lda #$0
|
||||
sta DRAW_PAGE
|
||||
jsr clear_top
|
||||
jsr clear_bottom
|
||||
|
||||
;===================================
|
||||
; Clear top/bottom of page 1
|
||||
;===================================
|
||||
|
||||
lda #$4
|
||||
sta DRAW_PAGE
|
||||
jsr clear_top
|
||||
jsr clear_bottom
|
||||
|
||||
rts
|
||||
|
||||
;==========
|
||||
; page_flip
|
||||
;==========
|
||||
|
||||
page_flip:
|
||||
lda DISP_PAGE ; 3
|
||||
beq page_flip_show_1 ; 2nt/3
|
||||
page_flip_show_0:
|
||||
bit PAGE0 ; 4
|
||||
lda #4 ; 2
|
||||
sta DRAW_PAGE ; DRAW_PAGE=1 ; 3
|
||||
lda #0 ; 2
|
||||
sta DISP_PAGE ; DISP_PAGE=0 ; 3
|
||||
rts ; 6
|
||||
page_flip_show_1:
|
||||
bit PAGE1 ; 4
|
||||
sta DRAW_PAGE ; DRAW_PAGE=0 ; 3
|
||||
lda #1 ; 2
|
||||
sta DISP_PAGE ; DISP_PAGE=1 ; 3
|
||||
rts ; 6
|
||||
;====================
|
||||
; DISP_PAGE=0 26
|
||||
; DISP_PAGE=1 24
|
||||
|
||||
;======================
|
||||
; memset
|
||||
;======================
|
||||
; a=value
|
||||
; x=length
|
||||
; MEMPTRL/MEMPTRH is address
|
||||
memset:
|
||||
ldy #0
|
||||
memset_loop:
|
||||
sta MEMPTRL,Y
|
||||
iny
|
||||
dex
|
||||
bne memset_loop
|
||||
rts
|
||||
|
||||
|
||||
;=================
|
||||
; load RLE image
|
||||
;=================
|
||||
; Output is BASH/BASL
|
||||
; Input is in GBASH/GBASL
|
||||
load_rle_gr:
|
||||
lda #$0
|
||||
tax
|
||||
tay ; init X and Y to 0
|
||||
|
||||
sta CV ; ycoord=0
|
||||
|
||||
lda (GBASL),y ; load xsize
|
||||
sta CH
|
||||
iny ; (we should check if we had
|
||||
; bad luck and overflows page)
|
||||
|
||||
iny ; skip ysize
|
||||
|
||||
rle_loop:
|
||||
lda (GBASL),y ; load run value
|
||||
cmp #$ff ; if 0xff
|
||||
beq rle_done ; we are done
|
||||
sta RUN
|
||||
iny ; point to next value
|
||||
bne rle_yskip1 ; if overflow, increment address
|
||||
inc GBASH
|
||||
rle_yskip1:
|
||||
lda (GBASL),y ; load value to write
|
||||
iny
|
||||
bne rle_yskip2
|
||||
inc GBASH
|
||||
rle_yskip2:
|
||||
sty TEMP2 ; save y for later
|
||||
pha
|
||||
lda #$0
|
||||
tay
|
||||
pla ; convoluted way to set y to 0
|
||||
|
||||
rle_run_loop:
|
||||
sta (BASL),y ; write out the value
|
||||
inc BASL ; increment the pointer
|
||||
bne rle_skip3 ; if wrapped
|
||||
inc BASH ; then increment the high value
|
||||
rle_skip3:
|
||||
inx ; increment the X value
|
||||
cpx CH ; compare against the image width
|
||||
bcc rle_not_eol ; if less then keep going
|
||||
|
||||
pha ; save out value on stack
|
||||
|
||||
lda BASL ; cheat to avoid a 16-bit add
|
||||
cmp #$a7 ; we are adding 0x58 to get
|
||||
bcc rle_add_skip ; to the next line
|
||||
inc BASH
|
||||
rle_add_skip:
|
||||
clc
|
||||
adc #$58 ; actually do the 0x58 add
|
||||
sta BASL ; and store it back
|
||||
|
||||
inc CV ; add 2 to ypos
|
||||
inc CV ; each "line" is two high
|
||||
|
||||
lda CV ; load value
|
||||
cmp #15 ; if it's greater than 14 it wraps
|
||||
bcc rle_no_wrap ; Thanks Woz
|
||||
|
||||
lda #$0 ; we wrapped, so set to zero
|
||||
sta CV
|
||||
|
||||
; when wrapping have to sub 0x3d8
|
||||
sec ; this is a 16-bit subtract routine
|
||||
lda BASL
|
||||
sbc #$d8 ; LSB
|
||||
sta BASL
|
||||
lda BASH ; MSB
|
||||
sbc #$3 ;
|
||||
sta BASH
|
||||
|
||||
rle_no_wrap:
|
||||
lda #$0 ; set X value back to zero
|
||||
tax
|
||||
pla ; restore value to write from stack
|
||||
|
||||
rle_not_eol:
|
||||
dec RUN ; decrement run value
|
||||
bne rle_run_loop ; if not zero, keep looping
|
||||
|
||||
ldy TEMP2 ; restore the input pointer
|
||||
sec
|
||||
bcs rle_loop ; and branch always
|
||||
|
||||
rle_done:
|
||||
lda #$15 ; move the cursor somewhere sane
|
||||
sta CV
|
||||
rts
|
||||
|
||||
|
||||
;==========================================================
|
||||
; set_text_page0
|
||||
;==========================================================
|
||||
;
|
||||
set_text_page0:
|
||||
bit PAGE0 ; set page0
|
||||
bit TEXT ; set text mode
|
||||
rts
|
||||
|
||||
;==========================================================
|
||||
; set_gr_page0
|
||||
;==========================================================
|
||||
;
|
||||
set_gr_page0:
|
||||
;lda #4
|
||||
;sta GR_PAGE
|
||||
bit PAGE0 ; set page 0
|
||||
bit LORES ; Lo-res graphics
|
||||
bit TEXTGR ; mixed gr/text mode
|
||||
bit SET_GR ; set graphics
|
||||
rts
|
||||
|
||||
;=========================================================
|
||||
; gr_copy_to_current
|
||||
;=========================================================
|
||||
; copy 0xc00 to DRAW_PAGE
|
||||
; 2 + 8*38 + 4*80*23 + 4*120*26 + 13 = 20,159 = 20ms = 50Hz
|
||||
;
|
||||
gr_copy_to_current:
|
||||
ldx #0 ; set y to zero ; 2
|
||||
|
||||
gr_copy_loop:
|
||||
stx TEMP ; save y ; 3
|
||||
txa ; move to A ; 2
|
||||
asl ; mult by 2 ; 2
|
||||
tay ; put into Y ; 2
|
||||
lda gr_offsets,Y ; lookup low byte for line addr ; 5
|
||||
sta OUTL ; out and in are the same ; 3
|
||||
sta INL ; 3
|
||||
lda gr_offsets+1,Y ; lookup high byte for line addr ; 5
|
||||
adc DRAW_PAGE
|
||||
sta OUTH ; 3
|
||||
lda gr_offsets+1,Y ; lookup high byte for line addr ; 5
|
||||
adc #$8 ; for now, fixed 0xc ; 2
|
||||
sta INH ; 3
|
||||
ldx TEMP ; restore y ; 3
|
||||
|
||||
ldy #0 ; set X counter to 0 ; 2
|
||||
gr_copy_line:
|
||||
lda (INL),Y ; load a byte ; 5
|
||||
sta (OUTL),Y ; store a byte ; 6
|
||||
iny ; increment pointer ; 2
|
||||
|
||||
cpx #$4 ; don't want to copy bottom 4*40 ; 2
|
||||
bcs gr_copy_above4 ; 3
|
||||
|
||||
gr_copy_below4:
|
||||
cpy #120 ; for early ones, copy 120 bytes ; 2
|
||||
bne gr_copy_line ; 3
|
||||
beq gr_copy_line_done ; 3
|
||||
|
||||
gr_copy_above4: ; for last four, just copy 80 bytes
|
||||
cpy #80 ; 2
|
||||
bne gr_copy_line ; 3
|
||||
|
||||
gr_copy_line_done:
|
||||
inx ; increment y value ; 2
|
||||
cpx #8 ; there are 8 of them ; 2
|
||||
bne gr_copy_loop ; if not, loop ; 3
|
||||
rts ; 6
|
||||
|
||||
;==========================================================
|
||||
; Wait until keypressed
|
||||
;==========================================================
|
||||
;
|
||||
|
||||
wait_until_keypressed:
|
||||
lda KEYPRESS ; check if keypressed
|
||||
bpl wait_until_keypressed ; if not, loop
|
||||
jmp figure_out_key
|
||||
|
||||
|
||||
;==========================================================
|
||||
; Get Key
|
||||
;==========================================================
|
||||
;
|
||||
|
||||
get_key:
|
||||
|
||||
check_paddle_button:
|
||||
|
||||
; check for paddle button
|
||||
|
||||
bit PADDLE_BUTTON0 ; 4
|
||||
bpl no_button ; 2nt/3
|
||||
lda #' '+128 ; 2
|
||||
jmp save_key ; 3
|
||||
|
||||
no_button:
|
||||
lda KEYPRESS ; 3
|
||||
bpl no_key ; 2nt/3
|
||||
|
||||
figure_out_key:
|
||||
cmp #' '+128 ; the mask destroys space ; 2
|
||||
beq save_key ; so handle it specially ; 2nt/3
|
||||
|
||||
and #$5f ; mask, to make upper-case ; 2
|
||||
check_right_arrow:
|
||||
cmp #$15 ; 2
|
||||
bne check_left_arrow ; 2nt/3
|
||||
lda #'D' ; 2
|
||||
check_left_arrow:
|
||||
cmp #$08 ; 2
|
||||
bne check_up_arrow ; 2nt/3
|
||||
lda #'A' ; 2
|
||||
check_up_arrow:
|
||||
cmp #$0B ; 2
|
||||
bne check_down_arrow ; 2nt/3
|
||||
lda #'W' ; 2
|
||||
check_down_arrow:
|
||||
cmp #$0A ; 2
|
||||
bne check_escape ; 2nt/3
|
||||
lda #'S' ; 2
|
||||
check_escape:
|
||||
cmp #$1B ; 2
|
||||
bne save_key ; 2nt/3
|
||||
lda #'Q' ; 2
|
||||
jmp save_key ; 3
|
||||
|
||||
no_key:
|
||||
bit PADDLE_STATUS ; 3
|
||||
bpl no_key_store ; 2nt/3
|
||||
|
||||
; check for paddle action
|
||||
; code from http://web.pdx.edu/~heiss/technotes/aiie/tn.aiie.06.html
|
||||
|
||||
inc PADDLE_STATUS ; 5
|
||||
lda PADDLE_STATUS ; 3
|
||||
and #$03 ; 2
|
||||
beq check_paddles ; 2nt/3
|
||||
jmp no_key_store ; 3
|
||||
|
||||
check_paddles:
|
||||
lda PADDLE_STATUS ; 3
|
||||
and #$80 ; 2
|
||||
sta PADDLE_STATUS ; 3
|
||||
|
||||
ldx #$0 ; 2
|
||||
LDA PTRIG ;TRIGGER PADDLES ; 4
|
||||
LDY #0 ;INIT COUNTER ; 2
|
||||
NOP ;COMPENSATE FOR 1ST COUNT ; 2
|
||||
NOP ; 2
|
||||
PREAD2: LDA PADDL0,X ;COUNT EVERY 11 uSEC. ; 4
|
||||
BPL RTS2D ;BRANCH WHEN TIMED OUT ; 2nt/3
|
||||
INY ;INCREMENT COUNTER ; 2
|
||||
BNE PREAD2 ;CONTINUE COUNTING ; 2nt/3
|
||||
DEY ;COUNTER OVERFLOWED ; 2
|
||||
RTS2D: ;RETURN W/VALUE 0-255
|
||||
|
||||
cpy #96 ; 2
|
||||
bmi paddle_left ; 2nt/3
|
||||
cpy #160 ; 2
|
||||
bmi no_key_store ; 2nt/3
|
||||
lda #'D' ; 2
|
||||
jmp save_key ; 3
|
||||
paddle_left:
|
||||
lda #'A' ; 2
|
||||
jmp save_key ; 3
|
||||
|
||||
no_key_store:
|
||||
lda #0 ; no key, so save a zero ; 2
|
||||
|
||||
save_key:
|
||||
sta LASTKEY ; save the key to our buffer ; 2
|
||||
bit KEYRESET ; clear the keyboard buffer ; 4
|
||||
rts ; 6
|
||||
;============
|
||||
; 33=nokey
|
||||
; 48=worstkey
|
||||
|
||||
|
||||
;=============================================
|
||||
; put_sprite
|
||||
;=============================================
|
||||
; Sprite to display in INH,INL
|
||||
; Location is XPOS,YPOS
|
||||
; Note, only works if YPOS is multiple of two?
|
||||
|
||||
put_sprite:
|
||||
|
||||
ldy #0 ; byte 0 is xsize ; 2
|
||||
lda (INL),Y ; 5
|
||||
sta CH ; xsize is in CH ; 3
|
||||
iny ; 2
|
||||
|
||||
lda (INL),Y ; byte 1 is ysize ; 5
|
||||
sta CV ; ysize is in CV ; 3
|
||||
iny ; 2
|
||||
|
||||
lda YPOS ; make a copy of ypos ; 3
|
||||
sta TEMPY ; as we modify it ; 3
|
||||
;===========
|
||||
; 28
|
||||
put_sprite_loop:
|
||||
sty TEMP ; save sprite pointer ; 3
|
||||
|
||||
ldy TEMPY ; 3
|
||||
lda gr_offsets,Y ; lookup low-res memory address ; 5
|
||||
clc ; 2
|
||||
adc XPOS ; add in xpos ; 3
|
||||
sta OUTL ; store out low byte of addy ; 3
|
||||
lda gr_offsets+1,Y ; look up high byte ; 5
|
||||
adc DRAW_PAGE ; ; 3
|
||||
sta OUTH ; and store it out ; 3
|
||||
ldy TEMP ; restore sprite pointer ; 3
|
||||
|
||||
; OUTH:OUTL now points at right place
|
||||
|
||||
ldx CH ; load xsize into x ; 3
|
||||
;===========
|
||||
; 36
|
||||
put_sprite_pixel:
|
||||
lda (INL),Y ; get sprite colors ; 5
|
||||
iny ; increment sprite pointer ; 2
|
||||
|
||||
sty TEMP ; save sprite pointer ; 3
|
||||
ldy #$0 ; 2
|
||||
|
||||
; check if completely transparent
|
||||
; if so, skip
|
||||
|
||||
cmp #$0 ; if all zero, transparent ; 2
|
||||
beq put_sprite_done_draw ; don't draw it ; 2nt/3
|
||||
; FIXME: use BIT? ;==============
|
||||
; 17
|
||||
|
||||
sta COLOR ; save color for later ; 3
|
||||
|
||||
; check if top pixel transparent
|
||||
|
||||
and #$f0 ; check if top nibble zero ; 2
|
||||
bne put_sprite_bottom ; if not skip ahead ; 2nt/3
|
||||
|
||||
lda #$f0 ; setup mask ; 2
|
||||
sta MASK ; 3
|
||||
bmi put_sprite_mask ; 2nt/3
|
||||
|
||||
put_sprite_bottom:
|
||||
lda COLOR ; re-load color ; 3
|
||||
and #$0f ; check if bottom nibble zero ; 2
|
||||
bne put_sprite_all ; if not, skip ahead ; 2nt/3
|
||||
lda #$0f ; 2
|
||||
sta MASK ; setup mask ; 3
|
||||
|
||||
put_sprite_mask:
|
||||
lda (OUTL),Y ; get color at output ; 5
|
||||
and MASK ; mask off unneeded part ; 3
|
||||
ora COLOR ; or the color in ; 3
|
||||
sta (OUTL),Y ; store it back ; 5
|
||||
|
||||
jmp put_sprite_done_draw ; we are done ; 3
|
||||
|
||||
put_sprite_all:
|
||||
lda COLOR ; load color ; 3
|
||||
sta (OUTL),Y ; and write it out ; 5
|
||||
|
||||
|
||||
put_sprite_done_draw:
|
||||
|
||||
ldy TEMP ; restore sprite pointer ; 3
|
||||
|
||||
inc OUTL ; increment output pointer ; 5
|
||||
dex ; decrement x counter ; 2
|
||||
bne put_sprite_pixel ; if not done, keep looping ; 2nt/3
|
||||
|
||||
inc TEMPY ; each line has two y vars ; 5
|
||||
inc TEMPY ; 5
|
||||
dec CV ; decemenet total y count ; 5
|
||||
bne put_sprite_loop ; loop if not done ; 2nt/3
|
||||
|
||||
rts ; return ; 6
|
||||
|
||||
|
||||
;================================
|
||||
; htab_vtab
|
||||
;================================
|
||||
; move to CH/CV
|
||||
htab_vtab:
|
||||
lda CV
|
||||
asl
|
||||
tay
|
||||
lda gr_offsets,Y ; lookup low-res memory address
|
||||
clc
|
||||
adc CH ; add in xpos
|
||||
sta BASL ; store out low byte of addy
|
||||
|
||||
lda gr_offsets+1,Y ; look up high byte
|
||||
adc DRAW_PAGE ;
|
||||
sta BASH ; and store it out
|
||||
; BASH:BASL now points at right place
|
||||
|
||||
rts
|
||||
|
||||
;================================
|
||||
; move_and_print
|
||||
;================================
|
||||
; move to CH/CV
|
||||
move_and_print:
|
||||
jsr htab_vtab
|
||||
|
||||
;================================
|
||||
; print_string
|
||||
;================================
|
||||
|
||||
print_string:
|
||||
ldy #0
|
||||
print_string_loop:
|
||||
lda (OUTL),Y
|
||||
beq done_print_string
|
||||
ora #$80
|
||||
sta (BASL),Y
|
||||
iny
|
||||
bne print_string_loop
|
||||
done_print_string:
|
||||
rts
|
||||
|
||||
;====================
|
||||
; point_to_end_string
|
||||
;====================
|
||||
point_to_end_string:
|
||||
iny
|
||||
tya
|
||||
clc
|
||||
adc OUTL
|
||||
sta OUTL
|
||||
lda #0
|
||||
adc OUTH
|
||||
sta OUTH
|
||||
|
||||
rts
|
||||
|
||||
|
||||
;================================
|
||||
; print_both_pages
|
||||
;================================
|
||||
print_both_pages:
|
||||
lda DRAW_PAGE
|
||||
pha
|
||||
|
||||
lda #0
|
||||
sta DRAW_PAGE
|
||||
jsr move_and_print
|
||||
|
||||
lda #4
|
||||
sta DRAW_PAGE
|
||||
jsr move_and_print
|
||||
|
||||
pla
|
||||
sta DRAW_PAGE
|
||||
|
||||
rts ; oops forgot this initially
|
||||
; explains the weird vertical stripes on the screen
|
||||
|
||||
;=========================================
|
||||
; vlin
|
||||
;=========================================
|
||||
; X, V2 at Y
|
||||
vlin:
|
||||
|
||||
sty TEMPY ; save Y (x location)
|
||||
vlin_loop:
|
||||
|
||||
txa ; a=x (get first y)
|
||||
and #$fe ; Clear bottom bit
|
||||
tay ;
|
||||
lda gr_offsets,Y ; lookup low-res memory address low
|
||||
sta GBASL ; put it into our indirect pointer
|
||||
iny
|
||||
lda gr_offsets,Y ; lookup low-res memory address high
|
||||
clc
|
||||
adc DRAW_PAGE ; add in draw page offset
|
||||
sta GBASH ; put into top of indirect
|
||||
|
||||
ldy TEMPY ; load back in y (x offset)
|
||||
|
||||
txa ; load back in x (current y)
|
||||
lsr ; check the low bit
|
||||
bcc vlin_low ; if not set, skip to low
|
||||
|
||||
vlin_high:
|
||||
lda #$F0 ; setup masks
|
||||
sta MASK
|
||||
lda #$0f
|
||||
bcs vlin_too_slow
|
||||
|
||||
vlin_low: ; setup masks
|
||||
lda #$0f
|
||||
sta MASK
|
||||
lda #$f0
|
||||
vlin_too_slow:
|
||||
|
||||
and (GBASL),Y ; mask current byte
|
||||
sta (GBASL),Y ; and store back
|
||||
|
||||
lda MASK ; mask the color
|
||||
and COLOR
|
||||
ora (GBASL),Y ; or into the right place
|
||||
sta (GBASL),Y ; store it
|
||||
|
||||
inx ; increment X (current y)
|
||||
cpx V2 ; compare to the limit
|
||||
bcc vlin_loop ; if <= then loop
|
||||
|
||||
rts ; return
|
||||
|
||||
|
||||
;================================
|
||||
; hlin_setup
|
||||
;================================
|
||||
; put address in GBASL/GBASH
|
||||
; Ycoord in A, Xcoord in Y
|
||||
hlin_setup:
|
||||
sty TEMPY ; 3
|
||||
tay ; y=A ; 2
|
||||
lda gr_offsets,Y ; lookup low-res memory address ; 4
|
||||
clc ; 2
|
||||
adc TEMPY ; 3
|
||||
sta GBASL ; 3
|
||||
iny ; 2
|
||||
|
||||
lda gr_offsets,Y ; 4
|
||||
adc DRAW_PAGE ; add in draw page offset ; 3
|
||||
sta GBASH ; 3
|
||||
rts ; 6
|
||||
;===========
|
||||
; 35
|
||||
;================================
|
||||
; hlin_double:
|
||||
;================================
|
||||
; HLIN Y, V2 AT A
|
||||
; Y, X, A trashed
|
||||
; start at Y, draw up to and including X
|
||||
hlin_double:
|
||||
;int hlin_double(int page, int x1, int x2, int at) {
|
||||
|
||||
jsr hlin_setup ; 41
|
||||
|
||||
sec ; 2
|
||||
lda V2 ; 3
|
||||
sbc TEMPY ; 3
|
||||
|
||||
tax ; 2
|
||||
inx ; 2
|
||||
;===========
|
||||
; 53
|
||||
; fallthrough
|
||||
|
||||
;=================================
|
||||
; hlin_double_continue: width
|
||||
;=================================
|
||||
; width in X
|
||||
|
||||
hlin_double_continue:
|
||||
|
||||
ldy #0 ; 2
|
||||
lda COLOR ; 3
|
||||
hlin_double_loop:
|
||||
sta (GBASL),Y ; 6
|
||||
inc GBASL ; 5
|
||||
dex ; 2
|
||||
bne hlin_double_loop ; 2nt/3
|
||||
|
||||
rts ; 6
|
||||
;=============
|
||||
; 53+5+X*16+5
|
||||
|
||||
;================================
|
||||
; hlin_single:
|
||||
;================================
|
||||
; HLIN Y, V2 AT A
|
||||
; Y, X, A trashed
|
||||
hlin_single:
|
||||
|
||||
jsr hlin_setup
|
||||
|
||||
sec
|
||||
lda V2
|
||||
sbc TEMPY
|
||||
|
||||
tax
|
||||
|
||||
; fallthrough
|
||||
|
||||
;=================================
|
||||
; hlin_single_continue: width
|
||||
;=================================
|
||||
; width in X
|
||||
|
||||
hlin_single_continue:
|
||||
|
||||
hlin_single_top:
|
||||
lda COLOR
|
||||
and #$f0
|
||||
sta COLOR
|
||||
|
||||
hlin_single_top_loop:
|
||||
ldy #0
|
||||
lda (GBASL),Y
|
||||
and #$0f
|
||||
ora COLOR
|
||||
sta (GBASL),Y
|
||||
inc GBASL
|
||||
dex
|
||||
bne hlin_single_top_loop
|
||||
|
||||
rts
|
||||
|
||||
hlin_single_bottom:
|
||||
|
||||
lda COLOR
|
||||
and #$0f
|
||||
sta COLOR
|
||||
|
||||
hlin_single_bottom_loop:
|
||||
ldy #0
|
||||
lda (GBASL),Y
|
||||
and #$f0
|
||||
sta (GBASL),Y
|
||||
inc GBASL
|
||||
dex
|
||||
bne hlin_single_bottom_loop
|
||||
|
||||
rts
|
||||
|
||||
|
||||
;=============================
|
||||
; clear_top
|
||||
;=============================
|
||||
clear_top:
|
||||
lda #$00
|
||||
|
||||
;=============================
|
||||
; clear_top_a
|
||||
;=============================
|
||||
clear_top_a:
|
||||
|
||||
sta COLOR
|
||||
|
||||
; VLIN Y, V2 AT A
|
||||
|
||||
lda #40
|
||||
sta V2
|
||||
|
||||
lda #0
|
||||
|
||||
clear_top_loop:
|
||||
ldy #0
|
||||
pha
|
||||
|
||||
jsr hlin_double
|
||||
|
||||
pla
|
||||
clc
|
||||
adc #$2
|
||||
cmp #40
|
||||
bne clear_top_loop
|
||||
|
||||
rts
|
||||
|
||||
clear_bottom:
|
||||
lda #$a0 ; NORMAL space
|
||||
sta COLOR
|
||||
|
||||
lda #40
|
||||
sta V2
|
||||
|
||||
clear_bottom_loop:
|
||||
ldy #0
|
||||
pha
|
||||
|
||||
jsr hlin_double
|
||||
|
||||
pla
|
||||
clc
|
||||
adc #$2
|
||||
cmp #48
|
||||
bne clear_bottom_loop
|
||||
|
||||
rts
|
197
mode7/zp.inc
Normal file
197
mode7/zp.inc
Normal file
@ -0,0 +1,197 @@
|
||||
.define EQU =
|
||||
|
||||
;; Zero page monitor routines addresses
|
||||
|
||||
WNDLFT EQU $20
|
||||
WNDWDTH EQU $21
|
||||
WNDTOP EQU $22
|
||||
WNDBTM EQU $23
|
||||
CH EQU $24
|
||||
CV EQU $25
|
||||
GBASL EQU $26
|
||||
GBASH EQU $27
|
||||
BASL EQU $28
|
||||
BASH EQU $29
|
||||
H2 EQU $2C
|
||||
V2 EQU $2D
|
||||
MASK EQU $2E
|
||||
COLOR EQU $30
|
||||
INVFLG EQU $32
|
||||
|
||||
; More zero-page addresses
|
||||
; we try not to conflict with anything DOS, MONITOR or BASIC related
|
||||
|
||||
COLOR1 EQU $E0
|
||||
COLOR2 EQU $E1
|
||||
MATCH EQU $E2
|
||||
XX EQU $E3
|
||||
YY EQU $E4
|
||||
YADD EQU $E5
|
||||
LOOP EQU $E6
|
||||
MEMPTRL EQU $E7
|
||||
MEMPTRH EQU $E8
|
||||
NAMEL EQU $E9
|
||||
NAMEH EQU $EA
|
||||
NAMEX EQU $EB
|
||||
CHAR EQU $EC
|
||||
DISP_PAGE EQU $ED
|
||||
DRAW_PAGE EQU $EE
|
||||
|
||||
FIRST EQU $F0
|
||||
LASTKEY EQU $F1
|
||||
PADDLE_STATUS EQU $F2
|
||||
XPOS EQU $F3
|
||||
YPOS EQU $F4
|
||||
TEMP EQU $FA
|
||||
RUN EQU $FA
|
||||
TEMP2 EQU $FB
|
||||
TEMPY EQU $FB
|
||||
INL EQU $FC
|
||||
INH EQU $FD
|
||||
OUTL EQU $FE
|
||||
OUTH EQU $FF
|
||||
|
||||
|
||||
;; Flying Routine Only
|
||||
|
||||
TURNING EQU $60
|
||||
;SCREEN_X EQU $61 ; not used?
|
||||
SCREEN_Y EQU $62
|
||||
ANGLE EQU $63
|
||||
HORIZ_SCALE_I EQU $64
|
||||
HORIZ_SCALE_F EQU $65
|
||||
FACTOR_I EQU $66
|
||||
FACTOR_F EQU $67
|
||||
DX_I EQU $68
|
||||
DX_F EQU $69
|
||||
SPACEX_I EQU $6A
|
||||
SPACEX_F EQU $6B
|
||||
CX_I EQU $6C
|
||||
CX_F EQU $6D
|
||||
DY_I EQU $6E
|
||||
DY_F EQU $6F
|
||||
SPACEY_I EQU $70
|
||||
SPACEY_F EQU $71
|
||||
CY_I EQU $72
|
||||
CY_F EQU $73
|
||||
TEMP_I EQU $74
|
||||
TEMP_F EQU $75
|
||||
DISTANCE_I EQU $76
|
||||
DISTANCE_F EQU $77
|
||||
SPACEZ_I EQU $78
|
||||
SPACEZ_F EQU $79
|
||||
DRAW_SPLASH EQU $7A
|
||||
SPEED EQU $7B
|
||||
SPLASH_COUNT EQU $7C
|
||||
OVER_LAND EQU $7D
|
||||
NUM1L EQU $7E
|
||||
NUM1H EQU $7F
|
||||
NUM2L EQU $80
|
||||
NUM2H EQU $81
|
||||
RESULT EQU $82 ; 83,84,85
|
||||
NEGATE EQU $86 ; UNUSED?
|
||||
LAST_SPACEX_I EQU $87
|
||||
LAST_SPACEY_I EQU $88
|
||||
LAST_MAP_COLOR EQU $89
|
||||
DRAW_SKY EQU $8A
|
||||
COLOR_MASK EQU $8B
|
||||
|
||||
SHIPY EQU $E4
|
||||
|
||||
;; World Map Only
|
||||
|
||||
ODD EQU $7B
|
||||
DIRECTION EQU $7C
|
||||
REFRESH EQU $7D
|
||||
ON_BIRD EQU $7E
|
||||
MOVED EQU $7F
|
||||
STEPS EQU $80
|
||||
TFV_X EQU $81
|
||||
TFV_Y EQU $82
|
||||
NEWX EQU $83
|
||||
NEWY EQU $84
|
||||
MAP_X EQU $85
|
||||
GROUND_COLOR EQU $86
|
||||
|
||||
|
||||
|
||||
|
||||
KEYPRESS EQU $C000
|
||||
KEYRESET EQU $C010
|
||||
|
||||
;; SOFT SWITCHES
|
||||
CLR80COL EQU $C000 ; PAGE0/PAGE1 normal
|
||||
SET80COL EQU $C001 ; PAGE0/PAGE1 switches PAGE0 in Aux instead
|
||||
EIGHTYCOL EQU $C00D
|
||||
SET_GR EQU $C050
|
||||
SET_TEXT EQU $C051
|
||||
FULLGR EQU $C052
|
||||
TEXTGR EQU $C053
|
||||
PAGE0 EQU $C054
|
||||
PAGE1 EQU $C055
|
||||
LORES EQU $C056 ; Enable LORES graphics
|
||||
HIRES EQU $C057 ; Enable HIRES graphics
|
||||
AN3 EQU $C05E ; Annunciator 3
|
||||
|
||||
PADDLE_BUTTON0 EQU $C061
|
||||
PADDL0 EQU $C064
|
||||
PTRIG EQU $C070
|
||||
|
||||
;; BASIC ROUTINES
|
||||
|
||||
NORMAL EQU $F273
|
||||
|
||||
;; MONITOR ROUTINES
|
||||
|
||||
HLINE EQU $F819 ;; HLINE Y,$2C at A
|
||||
VLINE EQU $F828 ;; VLINE A,$2D at Y
|
||||
CLRSCR EQU $F832 ;; Clear low-res screen
|
||||
CLRTOP EQU $F836 ;; clear only top of low-res screen
|
||||
SETCOL EQU $F864 ;; COLOR=A
|
||||
TEXT EQU $FB36
|
||||
TABV EQU $FB5B ;; VTAB to A
|
||||
BASCALC EQU $FBC1 ;;
|
||||
VTAB EQU $FC22 ;; VTAB to CV
|
||||
HOME EQU $FC58 ;; Clear the text screen
|
||||
WAIT EQU $FCA8 ;; delay 1/2(26+27A+5A^2) us
|
||||
SETINV EQU $FE80 ;; INVERSE
|
||||
SETNORM EQU $FE84 ;; NORMAL
|
||||
COUT EQU $FDED ;; output A to screen
|
||||
COUT1 EQU $FDF0 ;; output A to screen
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
COLOR_BLACK EQU 0
|
||||
COLOR_RED EQU 1
|
||||
COLOR_DARKBLUE EQU 2
|
||||
COLOR_PURPLE EQU 3
|
||||
COLOR_DARKGREEN EQU 4
|
||||
COLOR_GREY EQU 5
|
||||
COLOR_MEDIUMBLUE EQU 6
|
||||
COLOR_LIGHTBLUE EQU 7
|
||||
COLOR_BROWN EQU 8
|
||||
COLOR_ORANGE EQU 9
|
||||
COLOR_GREY2 EQU 10
|
||||
COLOR_PINK EQU 11
|
||||
COLOR_LIGHTGREEN EQU 12
|
||||
COLOR_YELLOW EQU 13
|
||||
COLOR_AQUA EQU 14
|
||||
COLOR_WHITE EQU 15
|
||||
|
||||
COLOR_BOTH_RED EQU $11
|
||||
COLOR_BOTH_DARKBLUE EQU $22
|
||||
COLOR_BOTH_DARKGREEN EQU $44
|
||||
COLOR_BOTH_GREY EQU $55
|
||||
COLOR_BOTH_MEDIUMBLUE EQU $66
|
||||
COLOR_BOTH_LIGHTBLUE EQU $77
|
||||
COLOR_BOTH_BROWN EQU $88
|
||||
COLOR_BOTH_ORANGE EQU $99
|
||||
COLOR_BOTH_LIGHTGREEN EQU $CC
|
||||
COLOR_BOTH_YELLOW EQU $DD
|
||||
COLOR_BOTH_WHITE EQU $FF
|
||||
|
||||
AUX_BOTH_MEDIUMBLUE EQU $33 ; 0011 0011
|
||||
AUX_BOTH_GREY EQU $AA ; 1010 1010
|
Loading…
Reference in New Issue
Block a user