diff --git a/gr-sim/tfv/TODO b/gr-sim/tfv/TODO index 4a27e633..7889061b 100644 --- a/gr-sim/tfv/TODO +++ b/gr-sim/tfv/TODO @@ -28,65 +28,6 @@ Trailer: + Riding bird + Battle against killer crab + Darkest Bel Air - - - - -Tom Bombem Video - + Viewers know I started out on Apple II. But like most - people in the 90s I went through a DOS phase before - I moved onto Linux around 1996 or so. - + Started out with GWBASIC and some CGA graphics games. - Fighter game - + QBASIC - SW3FLIGHT? - + Progressed to Turbo Pascal - AITAS. Note that I finished the story but not gameplay. - Based on a radio drama we wrote in 8th grade. - See if you can guess the names of those involved. - + Underwater Trouble - + EGA/PASCAL (AITAS, UNDERWATER) - - => original develop w/o internet. Made my own RLE - file format. - => End graphics with THEDRAW. Used to make mediocre ANSI - art for BBSes - - +In germany, impressed, passed me a copy of PCGPE - (show screenshot). - So I moved onto Pascal and x86 assembly. - Mode13h, 386 opcodes for speed. - - -Thus was born---> Tom Bombem -Linux version has cooler MOD based sound. - -Released to a few local BBSes in Maryland. -Optimisitically Sent a copy to ID software (by then 3D realms). -Nice letter, basically looks decent but we've moved onto 3D games now. - - -Sound Blaster code, Ethan Brodsky, wasn't any older than me. -Graphcis in Deluxe Paint (screengrab). - -Story! - -> My copout for not having full audio track - -> People in my HS really liked that. - -> ALl sound effects just me saying them. - - - - -> I used to doodle these Aliens, thinking they were original, - but clearly they are based on the ones in Commander Keen - - -> Level 3 meant to be one where you walk around with keycards - to turn off the tractor beam (wonder where that came from). - Off to college, never finished. - - - - -