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tfv: remove extraneous stuff from TODO
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@ -32,65 +32,6 @@ Trailer:
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Tom Bombem Video
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+ Viewers know I started out on Apple II. But like most
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people in the 90s I went through a DOS phase before
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I moved onto Linux around 1996 or so.
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+ Started out with GWBASIC and some CGA graphics games.
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Fighter game
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+ QBASIC
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SW3FLIGHT?
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+ Progressed to Turbo Pascal
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AITAS. Note that I finished the story but not gameplay.
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Based on a radio drama we wrote in 8th grade.
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See if you can guess the names of those involved.
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+ Underwater Trouble
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+ EGA/PASCAL (AITAS, UNDERWATER)
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=> original develop w/o internet. Made my own RLE
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file format.
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=> End graphics with THEDRAW. Used to make mediocre ANSI
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art for BBSes
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+In germany, impressed, passed me a copy of PCGPE
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(show screenshot).
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So I moved onto Pascal and x86 assembly.
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Mode13h, 386 opcodes for speed.
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Thus was born---> Tom Bombem
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Linux version has cooler MOD based sound.
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Released to a few local BBSes in Maryland.
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Optimisitically Sent a copy to ID software (by then 3D realms).
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Nice letter, basically looks decent but we've moved onto 3D games now.
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Sound Blaster code, Ethan Brodsky, wasn't any older than me.
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Graphcis in Deluxe Paint (screengrab).
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Story!
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-> My copout for not having full audio track
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-> People in my HS really liked that.
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-> ALl sound effects just me saying them.
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-> I used to doodle these Aliens, thinking they were original,
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but clearly they are based on the ones in Commander Keen
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-> Level 3 meant to be one where you walk around with keycards
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to turn off the tractor beam (wonder where that came from).
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Off to college, never finished.
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