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mist: stoney: animations for the trunk
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@ -21,6 +21,7 @@ For release 1.0
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+ currently if you turn around from open airlock
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they aren't blacked out
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-- fix colors on gangplanks
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-- allow coming at steps from an angle
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-- if space allows, lighten floor of compass rose when
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right button pressed
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 11 KiB |
@ -198,6 +198,8 @@ not_a_doorway:
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beq animate_magic_table
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cmp #STONEY_TELESCOPE_VIEW
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beq draw_telescope_view
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cmp #STONEY_TRUNK_CLOSE
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beq fg_draw_trunk_close
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jmp nothing_special
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@ -264,6 +266,10 @@ draw_telescope_view:
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jsr display_telescope
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jmp nothing_special
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fg_draw_trunk_close:
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jsr draw_trunk_close
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jmp nothing_special
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nothing_special:
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;====================================
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@ -1452,10 +1452,120 @@ trunk_open_plug:
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; TOGGLE TRUNK_VALVE_OPEN
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; CLEAR FULL_OF_WATER
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; FIXME: start animation?
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; if full of water, start animation
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lda TRUNK_STATE
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and #TRUNK_WATER_DRAINED
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bne water_already_gone
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lda #12
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sta ANIMATE_FRAME
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water_already_gone:
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lda TRUNK_STATE
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eor #TRUNK_VALVE_OPEN
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ora #TRUNK_WATER_DRAINED
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sta TRUNK_STATE
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rts
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;===============================
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; draw the close-in-trunk puzzle
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;===============================
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draw_trunk_close:
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lda TRUNK_STATE
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and #TRUNK_VALVE_OPEN
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bne draw_trunk_plug_open
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draw_trunk_plug_closed:
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lda #7
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sta XPOS
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lda #40
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sta YPOS
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lda #<trunk_plug_closed_sprite
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sta INL
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lda #>trunk_plug_closed_sprite
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sta INH
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jsr put_sprite_crop
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jmp done_draw_trunk_plug
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draw_trunk_plug_open:
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lda #10
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sta XPOS
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lda #44
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sta YPOS
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lda #<trunk_plug_open_sprite
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sta INL
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lda #>trunk_plug_open_sprite
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sta INH
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jsr put_sprite_crop
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done_draw_trunk_plug:
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lda ANIMATE_FRAME
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beq totally_done_draw_trunk_plug
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; animate water coming out
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ror ; get low bit into carry
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bcc trunk_water_even
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trunk_water_odd:
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lda #<trunk_plug_water1_sprite
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sta INL
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lda #>trunk_plug_water1_sprite
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sta INH
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bne trunk_water_draw ; bra
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trunk_water_even:
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lda #<trunk_plug_water0_sprite
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sta INL
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lda #>trunk_plug_water0_sprite
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sta INH
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trunk_water_draw:
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lda #7
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sta XPOS
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lda #44
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sta YPOS
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jsr put_sprite_crop
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lda FRAMEL
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and #$1f
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bne totally_done_draw_trunk_plug
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dec ANIMATE_FRAME
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totally_done_draw_trunk_plug:
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rts
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; at 7,40
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trunk_plug_closed_sprite:
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.byte 2,2
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.byte $79,$97
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.byte $77,$79
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; at 10,44
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trunk_plug_open_sprite:
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.byte 2,2
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.byte $9d,$88
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.byte $79,$98
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; at 7,44
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trunk_plug_water0_sprite:
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.byte 2,2
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.byte $67,$72
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.byte $62,$77
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trunk_plug_water1_sprite:
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.byte 2,2
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.byte $27,$76
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.byte $26,$77
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