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xmas2018: adjusting the screen splits
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@ -15,7 +15,7 @@ xmas2018.dsk: HELLO XMAS2018 wreath.img.lz4 ball.img.lz4 merry.img.lz4 MUSIC.lz4
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$(DOS33) -y xmas2018.dsk BSAVE -a 0xa000 merry.img.lz4 MERRY.LZ4
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$(DOS33) -y xmas2018.dsk BSAVE -a 0x6000 MUSIC.lz4 MUSIC.LZ4
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# $(DOS33) -y xmas2018.dsk BSAVE -a 0x2000 wreath.img WREATH.IMG
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# $(DOS33) -y xmas2018.dsk BSAVE -a 0x2000 ball.img BALL.IMG
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$(DOS33) -y xmas2018.dsk BSAVE -a 0x4000 ball.img BALL.IMG
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####
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@ -57,20 +57,21 @@ ball:
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; now we have 322 left
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; GR part
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; bit HIRES ; 4
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bit HIRES ; 4
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bit SET_GR ; 4
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bit FULLGR ; 4
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bit PAGE1 ; 4
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; 9620
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; -8 mode set
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; -16 mode set
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; - 3 for jmp
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;=======
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; 9609
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; 9601
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; Try X=239 Y=8 cycles=9609
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; Try X=18 Y=100 cycles=9601
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ldy #8 ; 2
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baloopA:ldx #239 ; 2
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ldy #100 ; 2
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baloopA:ldx #18 ; 2
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baloopB:dex ; 2
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bne baloopB ; 2nt/3
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dey ; 2
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@ -93,36 +94,37 @@ ball_begin_loop:
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ball_display_loop:
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; (40*65)-4 = 2596
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; draw 160 lines of hires PAGE1
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bit HIRES ; 4
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bit PAGE1 ; 4
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; 40 lines of LORES
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bit LORES ; 4
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; (160*65)-8 = 10392
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; Try X=42 Y=12 cycles=2593 R3
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; Try X=43 Y=47 cycles=10388 R4
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lda $0 ; nop ; 3
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nop
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nop
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ldy #12 ; 2
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baloopC:ldx #42 ; 2
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ldy #47 ; 2
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baloopC:ldx #43 ; 2
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baloopD:dex ; 2
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bne baloopD ; 2nt/3
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dey ; 2
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bne baloopC ; 2nt/3
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; rest of screen is hires page0
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; (152*65)-4 = 9876
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; draw 32 (4) lines of lores PAGE0
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bit LORES ; 4
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bit PAGE0 ; 4
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bit HIRES ; 4
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; (32*65)-8 = 2072
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; Try X=13 Y=139 cycles=9870 R6
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; Try X=1 Y=188 cycles=2069
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nop
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nop
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nop
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lda $0
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ldy #139 ; 2
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baloopE:ldx #13 ; 2
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ldy #188 ; 2
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baloopE:ldx #1 ; 2
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baloopF:dex ; 2
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bne baloopF ; 2nt/3
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dey ; 2
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@ -102,8 +102,13 @@ apple_iie:
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jsr lz4_decode
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; load BALL.IMG to $4000
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lda #<ball_filename
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sta namlo
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lda #>ball_filename
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sta namhi
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jsr opendir ; open and read entire file into memory
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;==================
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; Init mockingboard
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@ -204,6 +209,13 @@ wreath_filename: ;.byte "WREATH.LZ4 "
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.byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
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.byte $A0,$A0,$A0,$A0,$A0,$A0
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ball_filename: ;.byte "BALL.IMG "
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.byte 'B'|$80,'A'|$80,'L'|$80,'L'|$80,'.'|$80,'I'|$80,'M'|$80,'G'|$80
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.byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
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.byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
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.byte $A0,$A0,$A0,$A0,$A0,$A0
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music_filename: ;.byte "MUSIC.LZ4 "
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.byte 'M'|$80,'U'|$80,'S'|$80,'I'|$80,'C'|$80,'.'|$80,'L'|$80,'Z'|$80
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.byte '4'|$80,$A0,$A0,$A0,$A0,$A0,$A0,$A0
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