mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-03 14:05:58 +00:00
monkey: update so you can walk into distance
more pain than it was worth
This commit is contained in:
parent
4605d65403
commit
504f6ef4b7
@ -84,11 +84,51 @@ guybrush_left2_sprite:
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.byte $f0,$ff,$AA
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.byte $0f,$A0,$AA
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guybrush_medium_sprite:
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guybrush_med_sprites:
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.word guybrush_med_down_sprite
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.word guybrush_med_left_sprite
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.word guybrush_med_up_sprite
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.word guybrush_med_right_sprite
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guybrush_med_up_sprite:
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.byte 2,4
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.byte $dd,$dd
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.byte $fd,$fd
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.byte $00,$00
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.byte $0f,$0f
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guybrush_med_down_sprite:
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.byte 2,4
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.byte $bd,$bd
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.byte $fb,$fb
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.byte $00,$00
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.byte $0f,$0f
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guybrush_med_right_sprite:
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.byte 2,4
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.byte $AA,$bd
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.byte $Ad,$fb
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.byte $AA,$00
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.byte $AA,$0f
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guybrush_med_left_sprite:
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.byte 2,4
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.byte $bd,$AA
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.byte $fb,$Ad
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.byte $00,$AA
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.byte $0f,$AA
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;=====
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guybrush_small_sprite:
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.byte 1,2
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.byte $fd
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.byte $0f
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guybrush_map_sprite:
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;=====
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guybrush_tiny_sprite:
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.byte 1,1
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.byte $ff
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@ -391,24 +391,84 @@ done_return:
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;==============================
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set_destination:
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; only adjust Y if we're big guybrush?
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lda LOCATION
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cmp #MONKEY_MAP
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bne set_destination_big
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; tiny: y=cursor_y+6
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; small: y=cursor_y+2
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; med: y=cursor_y-2
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; big: y=cursor_y-7
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set_destination_on_map:
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; adjust differently depending on size
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lda GUYBRUSH_SIZE
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beq set_destination_big
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cmp #GUYBRUSH_MEDIUM
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beq set_destination_medium
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cmp #GUYBRUSH_SMALL
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beq set_destination_small
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set_destination_tiny:
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lda CURSOR_X
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bpl destination_tiny_x_is_positive
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; we are off edge of screen, just say 0
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lda #$FE
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destination_tiny_x_is_positive:
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clc
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adc #$2
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adc #2
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sta DESTINATION_X
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lda CURSOR_Y
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bpl destination_tiny_y_is_positive
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lda #0
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destination_tiny_y_is_positive:
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clc
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adc #$4
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and #$FE
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adc #6
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and #$FE ; has to be even
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sta DESTINATION_Y
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rts
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jmp set_destination_smc
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set_destination_small:
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lda CURSOR_X
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bpl destination_small_x_is_positive
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; we are off edge of screen, just say 0
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lda #$FE
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destination_small_x_is_positive:
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clc
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adc #2
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sta DESTINATION_X
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lda CURSOR_Y
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bpl destination_small_y_is_positive
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lda #0
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destination_small_y_is_positive:
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clc
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adc #2
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and #$FE ; has to be even
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sta DESTINATION_Y
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jmp set_destination_smc
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set_destination_medium:
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lda CURSOR_X
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bpl destination_medium_x_is_positive
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; we are off edge of screen, just say 0
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lda #$ff
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destination_medium_x_is_positive:
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clc
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adc #1
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sta DESTINATION_X
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lda CURSOR_Y
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bpl destination_medium_y_is_positive
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lda #0
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destination_medium_y_is_positive:
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sec
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sbc #2
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and #$FE ; has to be even
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sta DESTINATION_Y
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jmp set_destination_smc
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set_destination_big:
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@ -493,9 +553,10 @@ change_location:
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lda (LOCATION_STRUCT_L),Y
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sta keep_in_bounds_smc+2
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ldy #LOCATION_SIZE
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lda (LOCATION_STRUCT_L),Y
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sta GUYBRUSH_SIZE
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; set on exit as might have multiple entrances
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; ldy #LOCATION_SIZE
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; lda (LOCATION_STRUCT_L),Y
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; sta GUYBRUSH_SIZE
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;==========================
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; load new background
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@ -38,6 +38,7 @@ monkey_start:
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sta DRAW_PAGE
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sta LEVEL_OVER
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sta GUYBRUSH_DIRECTION
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sta GUYBRUSH_SIZE
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sta DISPLAY_MESSAGE
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sta BAR_DOOR_OPEN
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sta VALID_NOUN
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@ -190,23 +191,37 @@ done_move_guybrush:
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sta YPOS
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lda GUYBRUSH_SIZE
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cmp #GUYBRUSH_BIG
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beq big_guybrush
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cmp #GUYBRUSH_MEDIUM
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beq medium_guybrush
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lda GUYBRUSH_SIZE
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cmp #GUYBRUSH_TINY
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beq map_guybrush
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beq tiny_guybrush
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small_guybrush:
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lda #<guybrush_medium_sprite
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lda #<guybrush_small_sprite
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sta INL
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lda #>guybrush_medium_sprite
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lda #>guybrush_small_sprite
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jmp really_draw_guybrush
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map_guybrush:
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lda #<guybrush_map_sprite
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tiny_guybrush:
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lda #<guybrush_tiny_sprite
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sta INL
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lda #>guybrush_map_sprite
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lda #>guybrush_tiny_sprite
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jmp really_draw_guybrush
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medium_guybrush:
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lda GUYBRUSH_DIRECTION ; 00/01 or 02/03 or 04/05 or 06/07
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and #$fe
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tay
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lda guybrush_med_sprites,Y
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sta INL
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lda guybrush_med_sprites+1,Y
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jmp really_draw_guybrush
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big_guybrush:
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@ -57,7 +57,7 @@ bar_to_town:
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lda #34
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sta GUYBRUSH_X
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sta DESTINATION_X
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lda #20
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lda #18
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sta GUYBRUSH_Y
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lda #26
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sta DESTINATION_Y
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@ -28,12 +28,17 @@ church_to_mansion_path:
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church_to_town:
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lda #MONKEY_TOWN
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sta LOCATION
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lda #5
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lda #1
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sta GUYBRUSH_X
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sta DESTINATION_X
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lda #20
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sta GUYBRUSH_Y
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lda #30
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sta DESTINATION_Y
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lda #GUYBRUSH_SMALL
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sta GUYBRUSH_SIZE
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jsr change_location
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jmp church_no_exit
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@ -18,6 +18,10 @@ mansion_to_mansion_path:
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lda #10
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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lda #GUYBRUSH_SMALL
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sta GUYBRUSH_SIZE
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jsr change_location
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jmp mansion_no_exit
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@ -22,6 +22,10 @@ mansion_path_to_mansion:
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lda #20
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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lda #GUYBRUSH_BIG
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sta GUYBRUSH_SIZE
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jsr change_location
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jmp mansion_path_no_exit
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@ -34,6 +38,10 @@ mansion_path_to_church:
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lda #32
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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lda #GUYBRUSH_SMALL
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sta GUYBRUSH_SIZE
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jsr change_location
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jmp mansion_path_no_exit
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@ -1,3 +1,5 @@
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; won't you take me to...
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; right side of downtown village
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;=======================
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@ -6,23 +8,27 @@
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;
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town_check_exit:
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jsr update_feet_location
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lda GUYBRUSH_X
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cmp #5 ; temporary
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cmp #2
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bcc town_to_church
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cmp #9
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beq town_to_voodoo
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cmp #32
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bcc town_no_exit
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lda GUYBRUSH_Y
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cmp #22
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town_to_bar:
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lda GUYBRUSH_FEET
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cmp #26
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bcs town_no_exit
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lda GUYBRUSH_DIRECTION
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cmp #DIR_UP
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bne town_no_exit
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town_to_bar:
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lda #MONKEY_BAR
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sta LOCATION
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lda #34
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@ -32,12 +38,42 @@ town_to_bar:
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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lda #GUYBRUSH_BIG
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sta GUYBRUSH_SIZE
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lda #DIR_LEFT
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sta GUYBRUSH_DIRECTION
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jsr change_location
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jmp town_no_exit
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town_to_voodoo:
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lda GUYBRUSH_FEET
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cmp #22
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bne town_no_exit
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lda #MONKEY_VOODOO1
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sta LOCATION
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lda #11
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sta GUYBRUSH_X
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sta DESTINATION_X
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lda #20
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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lda #GUYBRUSH_BIG
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sta GUYBRUSH_SIZE
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lda #DIR_RIGHT
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sta GUYBRUSH_DIRECTION
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jsr change_location
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jmp town_no_exit
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town_to_church:
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lda GUYBRUSH_FEET
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cmp #20
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bcs town_no_exit
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lda #MONKEY_CHURCH
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sta LOCATION
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lda #34
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@ -47,6 +83,9 @@ town_to_church:
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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lda #GUYBRUSH_SMALL
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sta GUYBRUSH_SIZE
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lda #DIR_LEFT
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sta GUYBRUSH_DIRECTION
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jsr change_location
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@ -60,31 +99,7 @@ town_no_exit:
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town_adjust_destination:
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; if x<32, y must be >22
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; if 32<x<40, y must be > 18
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; x can't go past 25
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tn_check_x:
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lda DESTINATION_X
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cmp #32
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bcs tn_x_right
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bcc tn_x_left
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tn_x_left:
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lda DESTINATION_Y
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cmp #22
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bcs done_tn_adjust
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lda #22
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sta DESTINATION_Y
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jmp done_tn_adjust
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tn_x_right:
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lda DESTINATION_Y
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cmp #18
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bcs done_tn_adjust
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lda #18
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sta DESTINATION_Y
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jmp done_tn_adjust
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; blah
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done_tn_adjust:
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rts
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@ -94,25 +109,377 @@ done_tn_adjust:
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; adjust bounds
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;=======================
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town_check_bounds:
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; if x<2, y unrestricted
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; if 7<x<13, y must be >20
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; if 14<x<32 y must be > 22
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; if 32<x<40, y must be > 16
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; x can't go past 25
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jsr update_feet_location
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tn_check_x:
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lda GUYBRUSH_X
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cmp #2
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bcc tn_x_gateway
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cmp #7
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bcc tn_x_road
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cmp #12
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bcc tn_x_voodoo
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cmp #15
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bcc tn_x_sidewalk
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cmp #32
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bcs tn_x_right
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bcc tn_x_left
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tn_x_gateway:
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jmp town_adjust_height
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tn_x_road:
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lda GUYBRUSH_FEET
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cmp #20
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bcs town_adjust_height
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lda #(20-2) ; assume tiny
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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lda #GUYBRUSH_TINY
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sta GUYBRUSH_SIZE
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jmp town_adjust_height
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tn_x_voodoo:
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lda GUYBRUSH_FEET
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cmp #22
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bcs town_adjust_height
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lda #(22-4) ; assume small
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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lda #GUYBRUSH_SMALL
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sta GUYBRUSH_SIZE
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jmp town_adjust_height
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tn_x_sidewalk:
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lda GUYBRUSH_FEET
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cmp #26
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bcs town_adjust_height
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lda #(26-8) ; assume medium
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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lda #GUYBRUSH_MEDIUM
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sta GUYBRUSH_SIZE
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jmp town_adjust_height
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tn_x_left:
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lda GUYBRUSH_FEET
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cmp #32
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bcs town_adjust_height
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lda #(32-14) ; assume large
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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lda #GUYBRUSH_BIG
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sta GUYBRUSH_SIZE
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jmp town_adjust_height
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tn_x_right:
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lda GUYBRUSH_FEET
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cmp #18
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bcs town_adjust_height
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lda #(18-2) ; assume tiny
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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jmp town_adjust_height
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;====================
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; adjust tallness
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; this is based on where your feet are
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town_adjust_height:
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; jsr update_feet_location
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lda GUYBRUSH_FEET
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cmp #32
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bcs town_big ; > 30, big
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cmp #26 ; > 24, medium
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bcs town_medium
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cmp #20 ; > 20, small
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bcs town_small
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; else, tiny
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towntiny:
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lda #GUYBRUSH_TINY
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jmp town_done_set_height
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town_big:
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lda #GUYBRUSH_BIG
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jmp town_done_set_height
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town_medium:
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lda #GUYBRUSH_MEDIUM
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jmp town_done_set_height
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town_small:
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lda #GUYBRUSH_SMALL
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town_done_set_height:
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jmp set_height
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;==========================
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;==========================
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; set height
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;==========================
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;==========================
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; we have to adjust destination because it's at feet
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; and that changes when we get small
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; A=new height
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set_height:
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cmp #GUYBRUSH_BIG
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bne set_height_check_medium
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jmp set_height_new_big
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set_height_check_medium:
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cmp #GUYBRUSH_MEDIUM
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bne set_height_check_small
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jmp set_height_new_medium
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set_height_check_small:
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cmp #GUYBRUSH_SMALL
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bne set_height_check_tiny
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jmp set_height_new_small
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set_height_check_tiny:
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; fallthrough
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;=================================
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set_height_new_tiny:
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lda GUYBRUSH_SIZE
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cmp #GUYBRUSH_TINY
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beq done_set_new_height_tiny
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cmp #GUYBRUSH_SMALL
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beq set_height_new_tiny_old_small
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cmp #GUYBRUSH_MEDIUM
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beq set_height_new_tiny_old_medium
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; fallthrough
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set_height_new_tiny_old_big:
|
||||
lda DESTINATION_Y
|
||||
clc
|
||||
adc #12
|
||||
sta DESTINATION_Y
|
||||
lda GUYBRUSH_Y
|
||||
clc
|
||||
adc #12
|
||||
sta GUYBRUSH_Y
|
||||
lda #GUYBRUSH_TINY
|
||||
jmp set_new_height_tiny
|
||||
|
||||
set_height_new_tiny_old_medium:
|
||||
lda DESTINATION_Y
|
||||
clc
|
||||
adc #6
|
||||
sta DESTINATION_Y
|
||||
lda GUYBRUSH_Y
|
||||
clc
|
||||
adc #6
|
||||
sta GUYBRUSH_Y
|
||||
lda #GUYBRUSH_TINY
|
||||
jmp set_new_height_tiny
|
||||
|
||||
set_height_new_tiny_old_small:
|
||||
lda DESTINATION_Y
|
||||
clc
|
||||
adc #2
|
||||
sta DESTINATION_Y
|
||||
|
||||
lda GUYBRUSH_Y
|
||||
clc
|
||||
adc #2
|
||||
sta GUYBRUSH_Y
|
||||
|
||||
lda #GUYBRUSH_TINY
|
||||
set_new_height_tiny:
|
||||
sta GUYBRUSH_SIZE
|
||||
done_set_new_height_tiny:
|
||||
rts
|
||||
|
||||
|
||||
;draw_town_door:
|
||||
;
|
||||
; lda BAR_DOOR_OPEN
|
||||
; beq done_draw_town_door
|
||||
;======================================
|
||||
set_height_new_small:
|
||||
lda GUYBRUSH_SIZE
|
||||
cmp #GUYBRUSH_SMALL
|
||||
beq done_set_new_height_small
|
||||
cmp #GUYBRUSH_TINY
|
||||
beq set_height_new_small_old_tiny
|
||||
cmp #GUYBRUSH_MEDIUM
|
||||
beq set_height_new_small_old_medium
|
||||
; fallthrough
|
||||
set_height_new_small_old_big:
|
||||
lda DESTINATION_Y
|
||||
clc
|
||||
adc #10
|
||||
sta DESTINATION_Y
|
||||
lda GUYBRUSH_Y
|
||||
clc
|
||||
adc #10
|
||||
sta GUYBRUSH_Y
|
||||
lda #GUYBRUSH_SMALL
|
||||
jmp set_new_height_small
|
||||
set_height_new_small_old_medium:
|
||||
lda DESTINATION_Y
|
||||
clc
|
||||
adc #4
|
||||
sta DESTINATION_Y
|
||||
lda GUYBRUSH_Y
|
||||
clc
|
||||
adc #4
|
||||
sta GUYBRUSH_Y
|
||||
lda #GUYBRUSH_SMALL
|
||||
jmp set_new_height_small
|
||||
set_height_new_small_old_tiny:
|
||||
lda DESTINATION_Y
|
||||
sec
|
||||
sbc #2
|
||||
sta DESTINATION_Y
|
||||
lda GUYBRUSH_Y
|
||||
sec
|
||||
sbc #2
|
||||
sta GUYBRUSH_Y
|
||||
lda #GUYBRUSH_SMALL
|
||||
set_new_height_small:
|
||||
sta GUYBRUSH_SIZE
|
||||
done_set_new_height_small:
|
||||
rts
|
||||
|
||||
; lda #<door_sprite
|
||||
; sta INL
|
||||
; lda #>door_sprite
|
||||
; sta INH
|
||||
|
||||
; lda #11
|
||||
; sta XPOS
|
||||
; lda #22
|
||||
; sta YPOS
|
||||
;==============================
|
||||
set_height_new_medium:
|
||||
lda GUYBRUSH_SIZE
|
||||
cmp #GUYBRUSH_MEDIUM
|
||||
beq done_set_new_height_medium
|
||||
cmp #GUYBRUSH_BIG
|
||||
beq set_height_new_medium_old_big
|
||||
cmp #GUYBRUSH_TINY
|
||||
beq set_height_new_medium_old_tiny
|
||||
; fallthrough
|
||||
set_height_new_medium_old_small:
|
||||
lda DESTINATION_Y
|
||||
sec
|
||||
sbc #4
|
||||
sta DESTINATION_Y
|
||||
lda GUYBRUSH_Y
|
||||
sec
|
||||
sbc #4
|
||||
sta GUYBRUSH_Y
|
||||
lda #GUYBRUSH_MEDIUM
|
||||
jmp set_new_height_medium
|
||||
set_height_new_medium_old_big:
|
||||
lda DESTINATION_Y
|
||||
clc
|
||||
adc #6
|
||||
sta DESTINATION_Y
|
||||
lda GUYBRUSH_Y
|
||||
clc
|
||||
adc #6
|
||||
sta GUYBRUSH_Y
|
||||
lda #GUYBRUSH_MEDIUM
|
||||
jmp set_new_height_medium
|
||||
set_height_new_medium_old_tiny:
|
||||
lda DESTINATION_Y
|
||||
sec
|
||||
sbc #6
|
||||
sta DESTINATION_Y
|
||||
lda GUYBRUSH_Y
|
||||
sec
|
||||
sbc #6
|
||||
sta GUYBRUSH_Y
|
||||
lda #GUYBRUSH_MEDIUM
|
||||
set_new_height_medium:
|
||||
sta GUYBRUSH_SIZE
|
||||
done_set_new_height_medium:
|
||||
rts
|
||||
|
||||
; jsr put_sprite_crop
|
||||
;done_draw_town_door:
|
||||
; rts
|
||||
|
||||
;===========================
|
||||
set_height_new_big:
|
||||
lda GUYBRUSH_SIZE
|
||||
cmp #GUYBRUSH_BIG
|
||||
beq done_set_new_height_big
|
||||
cmp #GUYBRUSH_TINY
|
||||
beq set_height_new_big_old_tiny
|
||||
cmp #GUYBRUSH_MEDIUM
|
||||
beq set_height_new_big_old_medium
|
||||
set_height_new_big_old_small:
|
||||
lda DESTINATION_Y
|
||||
sec
|
||||
sbc #10
|
||||
sta DESTINATION_Y
|
||||
lda GUYBRUSH_Y
|
||||
sec
|
||||
sbc #10
|
||||
sta GUYBRUSH_Y
|
||||
lda #GUYBRUSH_BIG
|
||||
jmp set_new_height_big
|
||||
set_height_new_big_old_medium:
|
||||
lda DESTINATION_Y
|
||||
sec
|
||||
sbc #6
|
||||
sta DESTINATION_Y
|
||||
lda GUYBRUSH_Y
|
||||
sec
|
||||
sbc #6
|
||||
sta GUYBRUSH_Y
|
||||
lda #GUYBRUSH_BIG
|
||||
jmp set_new_height_big
|
||||
set_height_new_big_old_tiny:
|
||||
lda DESTINATION_Y
|
||||
sec
|
||||
sbc #12
|
||||
sta DESTINATION_Y
|
||||
lda GUYBRUSH_Y
|
||||
sec
|
||||
sbc #12
|
||||
sta GUYBRUSH_Y
|
||||
lda #GUYBRUSH_BIG
|
||||
jmp set_new_height_big
|
||||
|
||||
set_new_height_big:
|
||||
sta GUYBRUSH_SIZE
|
||||
done_set_new_height_big:
|
||||
rts
|
||||
|
||||
|
||||
;=====================
|
||||
;=====================
|
||||
; update feet
|
||||
;=====================
|
||||
;=====================
|
||||
update_feet_location:
|
||||
|
||||
lda GUYBRUSH_SIZE
|
||||
cmp #GUYBRUSH_TINY
|
||||
beq adjust_feet_tiny
|
||||
cmp #GUYBRUSH_SMALL
|
||||
beq adjust_feet_small
|
||||
cmp #GUYBRUSH_MEDIUM
|
||||
beq adjust_feet_medium
|
||||
|
||||
adjust_feet_large:
|
||||
lda GUYBRUSH_Y
|
||||
clc
|
||||
adc #14
|
||||
jmp done_adjust_feet
|
||||
|
||||
adjust_feet_medium:
|
||||
lda GUYBRUSH_Y
|
||||
clc
|
||||
adc #8
|
||||
jmp done_adjust_feet
|
||||
|
||||
adjust_feet_small:
|
||||
lda GUYBRUSH_Y
|
||||
clc
|
||||
adc #4
|
||||
jmp done_adjust_feet
|
||||
adjust_feet_tiny:
|
||||
lda GUYBRUSH_Y
|
||||
clc
|
||||
adc #2
|
||||
done_adjust_feet:
|
||||
sta GUYBRUSH_FEET
|
||||
rts
|
||||
|
@ -33,9 +33,11 @@ voodoo1_to_town:
|
||||
lda #10
|
||||
sta GUYBRUSH_X
|
||||
sta DESTINATION_X
|
||||
lda #20
|
||||
lda #18
|
||||
sta GUYBRUSH_Y
|
||||
sta DESTINATION_Y
|
||||
lda #GUYBRUSH_SMALL
|
||||
sta GUYBRUSH_SIZE
|
||||
jsr change_location
|
||||
jmp voodoo1_no_exit
|
||||
|
||||
|
@ -112,8 +112,10 @@ MESSAGE_H = $97
|
||||
|
||||
GUYBRUSH_SIZE = $98
|
||||
GUYBRUSH_BIG = 0
|
||||
GUYBRUSH_SMALL = 1
|
||||
GUYBRUSH_TINY = 2
|
||||
GUYBRUSH_MEDIUM = 1
|
||||
GUYBRUSH_SMALL = 2
|
||||
GUYBRUSH_TINY = 3
|
||||
GUYBRUSH_FEET = $99
|
||||
|
||||
; done game puzzle state
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user