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https://github.com/deater/dos33fsprogs.git
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tfv: collision detect on worldmap works (mostly)
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f7092abe2c
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@ -236,6 +236,30 @@ int scrn(unsigned char xcoord, unsigned char ycoord) {
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return 0;
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}
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int scrn_page(unsigned char xcoord, unsigned char ycoord, int page) {
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unsigned char a,y,c;
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a=ycoord;
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y=xcoord;
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c=a&1;
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a=a>>1;
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gbascalc(a);
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ram[GBASH]+=page;
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a=ram[y_indirect(GBASL,y)];
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if (c) {
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return a>>4;
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}
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else {
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return a&0xf;
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}
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return 0;
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}
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static short gr_addr_lookup[24]={
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0x400,0x480,0x500,0x580,0x600,0x680,0x700,0x780,
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0x428,0x4a8,0x528,0x5a8,0x628,0x6a8,0x728,0x7a8,
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@ -11,6 +11,7 @@ int basic_vlin(int y1, int y2, int at);
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int gr(void);
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int bload(char *filename, int address);
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int scrn(unsigned char xcoord, unsigned char ycoord);
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int scrn_page(unsigned char xcoord, unsigned char ycoord, int page);
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int grsim_unrle(unsigned char *rle_data, int address);
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int home(void);
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int grsim_put_sprite_page(int page,unsigned char *sprite_data, int xpos, int ypos);
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@ -20,11 +20,15 @@ int main(int argc, char **argv) {
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}
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color_equals(15);
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basic_vlin(0,40,20);
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basic_vlin(0,39,20);
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color_equals(0);
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basic_hlin(0,40,20);
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basic_hlin(0,39,20);
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printf("0: %d, 1: %d, 2: %d, 3: %d\n",
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scrn(0,0),scrn(1,1),scrn(2,2),scrn(3,3));
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printf("0: %d, 1: %d, 2: %d, 3: %d\n",
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scrn_page(0,0,0),scrn_page(1,1,0),scrn_page(2,2,0),scrn_page(3,3,0));
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while(1) {
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grsim_update();
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@ -21,7 +21,7 @@ unsigned char steps=0;
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/* location */
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//unsigned char map_x=5;
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char tfv_x=15,tfv_y=19;
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char tfv_x=15,tfv_y=20; // tfv_y should always be even
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unsigned char ground_color;
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char nameo[9];
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@ -83,8 +83,17 @@ void show_map(void) {
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//gr_copy(0x800,0x400);
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color_equals(COLOR_RED);
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printf("plot(%d,%d)\n",
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8+((map_location&0x3)*6)+(tfv_x/6),
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8+(((map_location&0xc)>>2)*6)+(tfv_y/6));
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basic_plot(8+((map_location&0x3)*6)+(tfv_x/6),8+(((map_location&0xc)>>2)*6)+(tfv_y/6));
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// basic_plot(8+((map_location&0x3)*6)+(tfv_x/6),8+(((map_location&0xc)>>2)*6)+(tfv_y/6));
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ram[CH]=20;
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ram[CV]=20; move_and_print(map_info[map_location].name);
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@ -61,7 +61,7 @@ struct map_info_type map_info[16] = {
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.e_exit=NOEXIT,
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.w_exit=ARCTIC_MOUNTAINS,
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.miny=4,
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.ground_color=(COLOR_WHITE|(COLOR_WHITE<<4)),
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.ground_color=(COLOR_LIGHTBLUE|(COLOR_LIGHTBLUE<<4)),
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.land_type=LAND_LIGHTNING,
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.scatter=SCATTER_NONE,
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.background_image=harfco_rle,
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@ -15,10 +15,6 @@
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unsigned char map_location=LANDING_SITE;
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/* In Town */
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/* Puzzle Room */
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/* Get through office */
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/* Have to run away? What happens if die? No save game? Code? */
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@ -31,8 +27,6 @@ unsigned char map_location=LANDING_SITE;
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/* Play music, lightning effects? */
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/* TFV only hit for one damage, susie for 100 */
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/* Walk through bushes, beach water */
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/* Make landing a sprite? Stand behind things? */
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/* Load background to 0xc00 */
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static int load_map_bg(void) {
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@ -143,14 +137,6 @@ int world_map(void) {
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/* Landed */
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/************************************************/
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// TODO:
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// 4x4 grid of island?
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// proceduraly generated?
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// can only walk if feet on green/yellow
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// should features be sprites?
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// rotate when attacked
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gr();
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color_equals(COLOR_BLACK);
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@ -169,6 +155,11 @@ int world_map(void) {
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if ((ch=='q') || (ch==27)) break;
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if ((ch=='t')) {
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for(i=0;i<12;i++) printf("scrn(%d,%d)=%d\n",
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tfv_x+1,tfv_y+i,scrn_page(tfv_x+1,tfv_y+i,8));
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}
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if ((ch=='w') || (ch==APPLE_UP)) {
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newy=tfv_y-2;
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moved=1;
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@ -223,7 +214,7 @@ int world_map(void) {
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if (newx>36) {
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if (map_info[map_location].e_exit!=NOEXIT) {
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map_location=map_info[map_location].e_exit;
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tfv_x=0;
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tfv_x=1;
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refresh=1;
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}
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}
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@ -237,7 +228,7 @@ int world_map(void) {
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else if (newy<map_info[map_location].miny) {
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if (map_info[map_location].n_exit!=NOEXIT) {
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map_location=map_info[map_location].n_exit;
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tfv_y=28;
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tfv_y=26;
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refresh=1;
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}
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}
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@ -248,10 +239,22 @@ int world_map(void) {
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refresh=1;
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}
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}
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else {
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else if ((scrn_page(newx+1,newy+11,8)==
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(map_info[map_location].ground_color&
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0xf)) &&
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(scrn_page(newx+1,newy+11,8)==
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(map_info[map_location].ground_color&
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0xf))) {
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tfv_x=newx;
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tfv_y=newy;
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}
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else {
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printf("scrn(%d,%d)==%d,scrn(%d,%d)==%d\n",
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newx+1,newy+11,scrn_page(newx+1,newy+11,8),
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newx+2,newy+11,scrn_page(newx+2,newy+11,8));
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// make sad noise
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}
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}
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