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ootw: intro: update text
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1a791a83ac
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@ -55,7 +55,6 @@ intro.o: intro.s \
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gr_copy.s gr_fast_clear.s gr_pageflip.s gr_unrle.s gr_putsprite.s \
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gr_overlay.s \
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keyboard.s random16.s text_print.s \
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intro_collider_ui.inc \
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intro_tunnel1.inc intro_tunnel2.inc intro_gone.inc \
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intro_graphics/01_building/intro_car.inc \
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intro_graphics/01_building/intro_building_car.inc \
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@ -76,6 +75,7 @@ intro.o: intro.s \
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intro_graphics/05_scanner/intro_ai.inc \
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intro_graphics/06_console/intro_desktop.inc \
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intro_graphics/06_console/intro_cursor.inc \
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intro_graphics/06_console/intro_collider_ui.inc \
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intro_graphics/07_soda/intro_open_soda.inc \
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intro_graphics/07_soda/intro_drinking.inc
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ca65 -o intro.o intro.s -l intro.lst
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@ -120,16 +120,9 @@ ootw_c2_cage.inc: $(PNG2RLE) ootw_c2_cage.png
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#####
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intro_unzapped.inc: $(PNG2RLE) intro_unzapped.png
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$(PNG2RLE) asm intro_unzapped.png unzapped_rle > intro_unzapped.inc
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intro_gone.inc: $(PNG2RLE) intro_gone.png
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$(PNG2RLE) asm intro_gone.png gone_rle > intro_gone.inc
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intro_collider_ui.inc: $(PNG2RLE) intro_collider_ui.png
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$(PNG2RLE) asm intro_collider_ui.png collider_ui_rle > intro_collider_ui.inc
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intro_tunnel1.inc: $(PNG2RLE) intro_tunnel1.png
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$(PNG2RLE) asm intro_tunnel1.png tunnel1_rle > intro_tunnel1.inc
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85
ootw/intro.s
85
ootw/intro.s
@ -21,7 +21,7 @@ intro:
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lda #0
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sta DISP_PAGE
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jmp keypad
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jmp scanner
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;===============================
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;===============================
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@ -586,11 +586,6 @@ keypad:
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lda #$c ; load to off-screen $c00
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jsr load_rle_gr
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; jsr gr_copy_to_current
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; jsr page_flip
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lda #<approach_sequence
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sta INTRO_LOOPL
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lda #>approach_sequence
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@ -645,6 +640,7 @@ keypad:
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;===============================
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;===============================
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scanner:
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lda #>(scanner_rle)
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sta GBASH
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lda #<(scanner_rle)
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@ -805,20 +801,21 @@ peanut_loop:
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; MODIFICATION OF PARAMETERS
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; RELATING TO PARTICLE
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; ACCELERATOR (SYNCHOTRON).
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; E: 23%
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; g: .005
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;
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; RK: 77.2L
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;
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; opt: g+
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;
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; Shield:
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; 1: OFF
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; 2: ON
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; 3: ON
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;
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; P^: 1
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;____________ E: 23%
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; ROOM 3 X:\ g: .005
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; : :
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; : : RK: 77.2L
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; : :
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;___________:_: opt: g+
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; ROOM 1 X: :
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; : : Shield:
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; : : 1: OFF
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; : : 2: ON
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; : : 3: ON
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; : :
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; : : P^: 1
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; __________: :
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;/__________|/
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lda #$a0
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jsr clear_top_a
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@ -840,6 +837,20 @@ peanut_loop:
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; Y
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;======================
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; Accelerate
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;======================
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lda #>(collider_ui_rle)
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sta GBASH
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lda #<(collider_ui_rle)
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sta GBASL
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lda #$c ; load to off-screen $c00
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jsr load_rle_gr
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jsr gr_copy_to_current
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jsr page_flip
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; --- Theoretical study ---
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;
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; - Phase 0:
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@ -1139,11 +1150,12 @@ gone_loop:
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.include "intro_graphics/06_console/intro_desktop.inc"
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.include "intro_graphics/06_console/intro_cursor.inc"
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.include "intro_graphics/06_console/intro_collider_ui.inc"
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.include "intro_graphics/07_soda/intro_open_soda.inc"
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.include "intro_graphics/07_soda/intro_drinking.inc"
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.include "intro_collider_ui.inc"
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.include "intro_tunnel1.inc"
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.include "intro_tunnel2.inc"
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.include "intro_gone.inc"
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@ -1602,16 +1614,23 @@ peanut:
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.byte 255
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accelerator:
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.byte 0,0,"MODIFICATION OF PARAMETERS",0
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.byte 0,1,"RELATING TO PARTICLE",0
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.byte 0,2,"ACCELERATOR (SYNCHOTRON).",0
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.byte 15,4,"E: 23%",0
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.byte 15,5,"G: .005",0
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.byte 15,6,"RK: 77.2L",0
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.byte 15,8,"OPT: G+",0
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.byte 15,10," SHIELD:",0
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.byte 15,11,"1: OFF",0
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.byte 15,12,"2: ON",0
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.byte 15,13,"3: ON",0
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.byte 15,15,"P^: 1",0
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.byte 0,0, "MODIFICATION OF PARAMETERS",0
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.byte 0,1, "RELATING TO PARTICLE",0
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.byte 0,2, "ACCELERATOR (SYNCHOTRON).",0
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.byte 0,3, " ___________",0
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.byte 0,4, ":ROOM 3 ",('+'|$80),":\ E: 23%",0
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.byte 0,5, ": : : G: .005",0
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.byte 0,6, ": : : RK: 77.2L",0
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.byte 0,7, ": : :",0
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.byte 0,8, ": : : OPT: G+",0
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.byte 0,9, ": : :",0
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.byte 0,10, ":__________:_: SHIELD:",0
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.byte 0,11, ":ROOM 1 ",('+'|$80),": : 1: OFF",0
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.byte 0,12, ": : : 2: ON",0
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.byte 0,13, ": : : 3: ON",0
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.byte 0,14, ": : :",0
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.byte 0,15, ": : : P^: 1",0
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.byte 0,16, ": : :",0
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.byte 0,17, ": _________:_:",0
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.byte 0,18, ":/_________:/",0
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.byte 255
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@ -3,7 +3,12 @@ include ../../../Makefile.inc
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PNG2RLE = ../../../gr-utils/png2rle
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all: intro_desktop.inc intro_cursor.inc
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all: intro_desktop.inc intro_cursor.inc intro_collider_ui.inc
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#####
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intro_collider_ui.inc: $(PNG2RLE) intro_collider_ui.png
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$(PNG2RLE) asm intro_collider_ui.png collider_ui_rle > intro_collider_ui.inc
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#####
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Before Width: | Height: | Size: 468 B After Width: | Height: | Size: 468 B |
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