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xmas2018: more ball scroll work
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@ -196,22 +196,20 @@ done_framing:
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do_something_else:
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; -1
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jsr do_reflection ; 6+36
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jsr do_reflection ; 6+126
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; 1842 (+1 incoming)
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; -3 jmp
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; -42 do_reflection
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; -132 do_reflection
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;===================
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; 1797
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; 1707
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; Try X=10 Y=32 cycles=1793 R4
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nop
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; Try X=84 Y=4 cycles=1705 R2
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nop
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ldy #32 ; 2
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baloopQ:ldx #10 ; 2
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ldy #4 ; 2
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baloopQ:ldx #84 ; 2
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baloopR:dex ; 2
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bne baloopR ; 2nt/3
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dey ; 2
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@ -250,9 +248,12 @@ ball_done:
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;======================================
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; 30 + 6 = 36
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; 120 + 6 = 126
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do_reflection:
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;=============
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; LORES 20x40 -> HIRES 126x156
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lda $664 ; 4
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; if 0 make 0, otherwise make FF
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@ -269,4 +270,61 @@ do_reflection:
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;===========
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; 30
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;=============
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; LORES 20x42 -> HIRES 126x152
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lda $6E4 ; 4
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; if 0 make 0, otherwise make FF
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cmp #1 ; 2
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lda #$00 ; 2
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adc #$ff ; 2
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eor #$ff ; 2
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and #$ff ; 2
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sta $5150+(126/7) ; 4
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sta $5550+(126/7) ; 4
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sta $5950+(126/7) ; 4
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sta $5d50+(126/7) ; 4
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;===========
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; 30
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;=============
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; LORES 20x44 -> HIRES 126x148
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lda $764 ; 4
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; if 0 make 0, otherwise make FF
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cmp #1 ; 2
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lda #$00 ; 2
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adc #$ff ; 2
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eor #$ff ; 2
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and #$ff ; 2
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sta $41d0+(126/7) ; 4
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sta $45d0+(126/7) ; 4
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sta $49d0+(126/7) ; 4
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sta $4dd0+(126/7) ; 4
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;===========
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; 30
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;=============
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; LORES 20x46 -> HIRES 126x144
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lda $7E4 ; 4
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; if 0 make 0, otherwise make FF
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cmp #1 ; 2
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lda #$00 ; 2
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adc #$ff ; 2
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eor #$ff ; 2
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and #$ff ; 2
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sta $4150+(126/7) ; 4
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sta $4550+(126/7) ; 4
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sta $4950+(126/7) ; 4
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sta $4d50+(126/7) ; 4
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;===========
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; 30
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rts ; 6
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@ -179,16 +179,16 @@ game_over_man:
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; as they are called during cycle-counting
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.align $100
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.include "wreath.s"
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.include "ball.s"
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.include "gr_putsprite.s"
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.include "gr_offsets.s"
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.include "vapor_lock.s"
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.include "gr_fast_clear.s"
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.include "vapor_lock.s"
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.align $100
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.include "play_music.s"
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.include "delay_a.s"
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.include "gr_scroll.s"
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.include "mockingboard.s"
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.include "ball.s"
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; Things here alignment doesn't matter
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