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mist: octagon: red/blue books now exploded by Atrus
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mist/TODO
34
mist/TODO
@ -3,6 +3,8 @@ For release 1.0
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+ LOADER
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-- save game
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-- sound loader (into language card?)
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-- joystick support
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-- ^T to toggle sound
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+ SHIP -- split off of STONEY
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@ -58,38 +60,26 @@ Done:
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================================
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TODO Maybe future:
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main:
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MIST:
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+ some sort of switch animation on circuit breakers?
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+ marker switches
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+ ship raise/lower
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+ look at catherine's letter from other side of path
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+ allow opening/grabbing white page
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+ Make clock puzzle more similar to actual game
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octagon_room:
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+ fireplace book
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OCTAGON:
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+ in tower could have extra window open/closed far backgrounds
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+ turning when looking at hint loses the text mode
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+ final puzzle in fireplace
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+ line drawing on map isn't optimal
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+ should hints be black on white text?
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General:
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+ Insert floppy #100 joke?
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+ double link noise (once when leave, once when get there?)
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+ adjust grab window on letter
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+ add missing red book step
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dentist office:
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+ implement
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ending:
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+ all endings
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+ Fireplace: 8x6 grid
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MECHE age:
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+ can poke around more stuff in their rooms
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+ reduce size by using flipped-background attribute
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+ reduce size by using flipped-background attribute(?)
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SELENA age:
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+ optional mockingboard sound for keyboard?
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@ -104,11 +94,7 @@ SELENA age:
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+ better colors
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Channelwood:
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+ Implement safe
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+ Implement tree
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+ Implement boiler
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+ Implement water valves
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+ Enable linking back to Myst
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+ Windmill animation
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+ Switch flip animation
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+ Open faucet animation
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@ -125,12 +111,10 @@ Stoneship age:
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+ Implement compass rose light puzzle
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+ Implement raising/lowering water
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+ Implement telescope
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+ Implement the half-letter
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+ Hook up tunnels into compass room properly
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Ending:
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+ Turning
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+ Allow looking at green book on shelf
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+ Atrus at end -- hires?
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+ Marker Switches (8):
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VIEWER
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+ Add alternate top-of-steps backgrouns if ship is up
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@ -382,10 +382,44 @@ update_game_over:
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beq done_update
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; update background for red
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; update background for blue
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ldy #LOCATION_WEST_BG
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; update exit of red
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; update exit of blue
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lda #<temple_center_exploded_w_lzsa
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sta location1,Y ; OCTAGON_TEMPLE_CENTER
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lda #>temple_center_exploded_w_lzsa
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sta location1+1,Y ; OCTAGON_TEMPLE_CENTER
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lda #<in_fireplace_exploded_w_lzsa
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sta location4,Y ; OCTAGON_IN_FIREPLACE
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lda #>in_fireplace_exploded_w_lzsa
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sta location4+1,Y ; OCTAGON_IN_FIREPLACE
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lda #<red_book_shelf_exploded_lzsa
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sta location2,Y ; OCTAGON_RED_BOOK_SHELF
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lda #>red_book_shelf_exploded_lzsa
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sta location2+1,Y ; OCTAGON_RED_BOOK_SHELF
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; update background for blue
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ldy #LOCATION_EAST_BG
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lda #<temple_center_exploded_e_lzsa
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sta location1,Y ; OCTAGON_TEMPLE_CENTER
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lda #>temple_center_exploded_e_lzsa
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sta location1+1,Y ; OCTAGON_TEMPLE_CENTER
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lda #<blue_book_shelf_exploded_lzsa
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sta location10,Y ; OCTAGON_BLUE_BOOKSHELF
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lda #>blue_book_shelf_exploded_lzsa
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sta location10+1,Y ; OCTAGON_BLUE_BOOKSHELF
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; disable touching red book
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; disable touching blue book
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ldy #LOCATION_SPECIAL_EXIT
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lda #$ff
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sta location2,Y ; OCTAGON_RED_BOOK_SHELF
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sta location10,Y ; OCTAGON_BLUE_BOOKSHELF
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; clear red pages
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lda #$ff
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