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pt3: move all variables together
easier to see what's going on
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@ -22,6 +22,19 @@
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; enabled could be bit 6 or 7 for fast checking
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; NOTE_ENABLED,ENVELOPE_ENABLED,SIMPLE_GLISS,ENV_SLIDING,AMP_SLIDING?
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; Header offsets
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PT3_VERSION = $0D
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PT3_HEADER_FREQUENCY = $63
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PT3_SPEED = $64
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PT3_LOOP = $66
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PT3_PATTERN_LOC_L = $67
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PT3_PATTERN_LOC_H = $68
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PT3_SAMPLE_LOC_L = $69
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PT3_SAMPLE_LOC_H = $6A
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PT3_ORNAMENT_LOC_L = $A9
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PT3_ORNAMENT_LOC_H = $AA
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PT3_PATTERN_TABLE = $C9
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; Use memset to set things to 0?
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@ -223,20 +236,11 @@ note_command: ; shared space with sample_b0
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sample_b0: .byte $0
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note_command_bottom: ; shared space with sample_b1
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sample_b1: .byte $0
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spec_command: .byte $0
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; Header offsets
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PT3_VERSION = $0D
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PT3_HEADER_FREQUENCY = $63
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PT3_SPEED = $64
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PT3_LOOP = $66
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PT3_PATTERN_LOC_L = $67
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PT3_PATTERN_LOC_H = $68
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PT3_SAMPLE_LOC_L = $69
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PT3_SAMPLE_LOC_H = $6A
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PT3_ORNAMENT_LOC_L = $A9
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PT3_ORNAMENT_LOC_H = $AA
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PT3_PATTERN_TABLE = $C9
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current_subframe: .byte $0
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current_line: .byte $0
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current_pattern: .byte $0
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freq_l: .byte $00
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freq_h: .byte $00
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@ -249,6 +253,16 @@ prev_sliding_h: .byte $0
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decode_done: .byte $0
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current_val: .byte $0
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z80_h: .byte $0
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z80_l: .byte $0
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z80_d: .byte $0
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z80_e: .byte $0
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;===========================
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; Load Ornament
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;===========================
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@ -1042,9 +1056,6 @@ done_onoff:
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spec_command: .byte $0
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;=====================================
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; Decode Note
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;=====================================
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@ -1706,9 +1717,7 @@ reset_note:
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current_subframe: .byte $0
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current_line: .byte $0
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current_pattern: .byte $0
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;=====================================
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; Set Pattern
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@ -2297,10 +2306,7 @@ PT3NoteTable_ASM_34_35_low:
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z80_h: .byte $0
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z80_l: .byte $0
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z80_d: .byte $0
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z80_e: .byte $0
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VolumeTable:
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.res 256,0
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