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ds: trying to put it all together
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@ -2,7 +2,7 @@ TODO if time:
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+ when engines start, have only part of screen go lighter
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+ memcpy() last frame in before star frame
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+ better star animation (more frames?)
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+ star fade in to book?
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+ minor glitches in the book animation
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+ Add colored bars for accent on Missing screen?
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General:
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@ -20,7 +20,6 @@ PACKAGE: 01234567890123456789012345678901234567
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"AN INTERESTING PACKAGE IS RECEIVED"
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STARBASE:
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+ Keyboard emulation
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+ change colors of shield? laser? blast?
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+ room0 -- done
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+ room1 - run in
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@ -118,8 +118,10 @@ frame_decode_loop:
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;===========================
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; opening book scene
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;============================
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jsr open_book
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nop
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nop
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nop
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; jsr open_book
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;===========================
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; starbase scene
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@ -141,18 +143,18 @@ frame_decode_loop:
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; escape scene
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;===========================
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nop
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nop
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nop
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; jsr escape
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; nop
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; nop
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; nop
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jsr escape
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;===========================
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; book scene
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;===========================
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nop
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nop
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nop
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; nop
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; nop
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; nop
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jsr end_book
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;===========================
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@ -176,8 +178,8 @@ wait_until_keypressed:
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lda KEYPRESS
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bpl wait_until_keypressed
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bit KEYRESET
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rts
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; rts
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jmp demosplash2019
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; Apple II intro
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.include "appleII_intro.s"
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@ -189,7 +191,7 @@ wait_until_keypressed:
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.include "gr_copy.s"
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.include "gr_offsets.s"
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.include "text_print.s"
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;.include "text_print.s"
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.include "gr_pageflip.s"
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.include "gr_clear_bottom.s"
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@ -213,7 +215,7 @@ wait_until_keypressed:
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.include "starbase.s"
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; escape
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;.include "escape.s"
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.include "escape.s"
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; reading
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.include "reading.s"
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@ -1,6 +1,6 @@
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MEMORY {
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ZP: start = $00, size = $1A, type = rw;
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RAM: start = $1400, size = $7E00, file = %O;
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RAM: start = $1400, size = $8E00, file = %O;
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}
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SEGMENTS {
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