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ootw: laser: aliens shooting lasers now
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@ -63,7 +63,8 @@ alien_laser_left:
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ldx LASER_TEMP
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lda alien_x,X
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; dex
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sec
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sbc #2
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sta laser1_end
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; txa
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@ -483,6 +483,8 @@ calc_gun_left_alien_loop:
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lda COLLISION_X
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cmp alien_x,X
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beq calc_gun_left_alien_continue ; if exact equal
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; might be ourselves
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bcc calc_gun_left_alien_continue ; blt
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; only if closer than previous found
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@ -262,6 +262,9 @@ no_move_laser:
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inc laser_count,X
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done_move_laser:
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inx
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cpx #MAX_LASERS
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bne move_laser_loop
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rts
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@ -335,8 +338,8 @@ laser_hit_friend:
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; jmp done_hit_something
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done_hit_something:
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rts
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jmp done_move_laser
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; rts
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