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glados: bullets can go through portal
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@ -64,6 +64,8 @@
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' LASER
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' LASER
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'
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'
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232 IF ZY>CY-8 AND ZY<CY+8 AND CX+6>ZX AND CX-6<240 THEN GOTO 700
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232 IF ZY>CY-8 AND ZY<CY+8 AND CX+6>ZX AND CX-6<240 THEN GOTO 700
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234 IF PY>CY-8 AND PY<CY+8 AND CX+6>0 AND CX-6<PX THEN GOTO 700
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'
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240 REM
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240 REM
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' DRAW AT UPDATE CO-ORDS
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' DRAW AT UPDATE CO-ORDS
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245 IF OX=CX AND OY=CY AND OD=CD GOTO 255
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245 IF OX=CX AND OY=CY AND OD=CD GOTO 255
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@ -79,7 +81,10 @@
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705 HCOLOR=3
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705 HCOLOR=3
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707 GOSUB 8010
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707 GOSUB 8010
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710 SCALE=1:XDRAW 3+OD AT OX,OY:ROT=32:XDRAW 3+CD AT CX,CY
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710 SCALE=1:XDRAW 3+OD AT OX,OY:ROT=32:XDRAW 3+CD AT CX,CY
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720 FOR I=240 TO CX STEP -6:HPLOT I,ZY TO I+3,ZY:X=PEEK(-16336):NEXT I
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715 M=CX:IF ZX>CX THEN M=ZX
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720 FOR I=240 TO M STEP -6:HPLOT I,ZY TO I+3,ZY:X=PEEK(-16336):NEXT I
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730 FOR I=PX TO CX STEP -6:HPLOT I,PY TO I+3,PY:X=PEEK(-16336):NEXT I
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'
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'
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800 REM DEAD
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800 REM DEAD
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805 VTAB 22:PRINT "YOU DIED!":PRINT "TRY AGAIN? (Y/N) ";
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805 VTAB 22:PRINT "YOU DIED!":PRINT "TRY AGAIN? (Y/N) ";
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@ -213,19 +218,20 @@
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' TODO:
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' TODO:
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'
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'
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' Opening:
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' Opening:
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' General
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' General:
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' Sound effects?
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' Sound effects?
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' Parametric Levels (Generic Game Engine)
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' Parametric Levels (Generic Game Engine)
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'
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'
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' Level 1/19
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' Level 1/19:
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' Walking animation?
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' Walking animation?
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' Sentries kill
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' Sentries shoot/laser through portal
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' Sentries shoot/laser through portal
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' Walk on platform
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' Walk on platform
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' Sentries can be knocked over from behind
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' Sentries can be knocked over from behind
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' Sentries an object that can go through portal
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' Sentries an object that can go through portal
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' Objects can be picked up with gun?
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' Chell changes color (turns into Mel) going through O->B portal?
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'
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'
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' End level
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' End level:
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' GLADOS
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' GLADOS
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' Have GLADOS talk?
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' Have GLADOS talk?
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' Objects through portal
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' Objects through portal
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