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megademo: start adding sound into each subscene
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62f53ab152
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@ -138,8 +138,9 @@ c64_done_screen:
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; -24 done_blinding
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; -7 check if past time
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; -46 cursor blink
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; -1038 play music
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;==================================
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; = 4379
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; = 3341
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; run the 2Hz counter, overflow at 30 60Hz frames
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@ -262,7 +263,6 @@ c64_wait_blinding:
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c64_done_blinding:
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;=======================
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; see if done
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;=======================
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@ -323,16 +323,17 @@ cursor_off:
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;============
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; 38
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cursor_done:
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; Try X=96 Y=9 cycles=4375 R4
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jsr play_music ; 6+1032
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; Try X=110 Y=6 cycles=3337 R4
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nop
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nop
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ldy #9 ; 2
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loopcoE:ldx #96 ; 2
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ldy #6 ; 2
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loopcoE:ldx #110 ; 2
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loopcoF:dex ; 2
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bne loopcoF ; 2nt/3
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dey ; 2
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@ -5,6 +5,11 @@
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.include "zp.inc"
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.include "hardware.inc"
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; external routines
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play_music=$1000
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mockingboard_init=$1100
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megademo_start: ; this should end up at $4000
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@ -22,6 +27,16 @@ megademo_start: ; this should end up at $4000
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apple_iie:
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;==================
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; Init mockingboard
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;==================
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lda #0
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sta MB_FRAME
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sta MB_PATTERN
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jsr mockingboard_init
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;===================
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; set graphics mode
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;===================
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@ -78,8 +93,8 @@ apple_iie:
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; Game over
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;==================
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; we never get here
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game_over_man:
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jmp game_over_man
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;game_over_man:
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; jmp game_over_man
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.include "lz4_decode.s"
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@ -112,6 +112,8 @@ MB_ADDRL = $91
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MB_ADDRH = $92
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DONE_PLAYING = $93
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MB_CHUNK_OFFSET = $94
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MB_FRAME = $94
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MB_PATTERN = $95
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CHUNKSIZE = $95
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LZ4_DONE = $96
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DECODE_ERROR = $97
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