mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-02-22 14:29:00 +00:00
lemm: add animation to level6
This commit is contained in:
parent
bc60bee478
commit
64041dcd32
@ -230,7 +230,7 @@ LEVEL6: level6.o
|
||||
|
||||
level6.o: level6.s zp.inc hardware.inc qload.inc lemm.inc \
|
||||
release_lemming.s \
|
||||
graphics/graphics_level6.inc
|
||||
graphics/graphics_level6.inc graphics/l6_animation.inc
|
||||
ca65 -o level6.o level6.s -l level6.lst
|
||||
|
||||
|
||||
|
@ -16,7 +16,8 @@ all: graphics_test.inc \
|
||||
graphics_level8.inc \
|
||||
graphics_level9.inc \
|
||||
graphics_level10.inc \
|
||||
sprites.inc
|
||||
sprites.inc \
|
||||
l6_animation.inc
|
||||
|
||||
|
||||
|
||||
@ -92,6 +93,18 @@ graphics_level10.inc: \
|
||||
echo "level10_preview_lzsa: .incbin \"level10_preview.lzsa\"" >> graphics_level10.inc
|
||||
|
||||
|
||||
###
|
||||
|
||||
l6_animation.inc: level_animations.png
|
||||
$(HGR_SPRITE) -s -l flame0_sprite level_animations.png 42 3 62 11 > l6_animation.inc
|
||||
$(HGR_SPRITE) -s -l flame1_sprite level_animations.png 28 14 62 23 >> l6_animation.inc
|
||||
$(HGR_SPRITE) -s -l flame2_sprite level_animations.png 21 25 62 38 >> l6_animation.inc
|
||||
$(HGR_SPRITE) -s -l flame3_sprite level_animations.png 21 42 62 52 >> l6_animation.inc
|
||||
$(HGR_SPRITE) -s -l flame4_sprite level_animations.png 14 56 41 63 >> l6_animation.inc
|
||||
$(HGR_SPRITE) -s -l flame5_sprite level_animations.png 14 68 34 77 >> l6_animation.inc
|
||||
$(HGR_SPRITE) -s -l flame6_sprite level_animations.png 0 85 27 93 >> l6_animation.inc
|
||||
$(HGR_SPRITE) -s -l flame7_sprite level_animations.png 28 86 34 87 >> l6_animation.inc
|
||||
|
||||
|
||||
|
||||
###
|
||||
|
BIN
games/lemm/graphics/level_animations.png
Normal file
BIN
games/lemm/graphics/level_animations.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 917 B |
@ -228,9 +228,21 @@ l6_door_is_open:
|
||||
|
||||
jsr draw_flames
|
||||
|
||||
;=====================
|
||||
; draw level animation
|
||||
;=====================
|
||||
|
||||
jsr flame_thrower
|
||||
|
||||
;====================
|
||||
; update timer
|
||||
;====================
|
||||
|
||||
jsr update_timer
|
||||
|
||||
;====================
|
||||
; main drawing loop
|
||||
;====================
|
||||
|
||||
jsr erase_lemming
|
||||
|
||||
@ -304,3 +316,76 @@ level6_intro_text:
|
||||
.byte 13,18,"TIME 5 MINUTES",0
|
||||
.byte 15,20,"RATING FUN",0
|
||||
.byte 8,23,"PRESS RETURN TO CONTINUE",0
|
||||
|
||||
|
||||
.include "graphics/l6_animation.inc"
|
||||
|
||||
;======================
|
||||
; flame thrower
|
||||
;======================
|
||||
flame_thrower:
|
||||
|
||||
; erase old
|
||||
|
||||
; X a->x, savey1->savey2
|
||||
|
||||
lda #21
|
||||
sta SAVED_Y1
|
||||
lda #36
|
||||
sta SAVED_Y2
|
||||
|
||||
lda #11
|
||||
ldx #19
|
||||
|
||||
jsr hgr_partial_restore
|
||||
|
||||
; draw new
|
||||
|
||||
lda FRAMEL
|
||||
and #$7
|
||||
tay
|
||||
|
||||
lda flame_sprites_l,Y
|
||||
sta INL
|
||||
lda flame_sprites_h,Y
|
||||
sta INH
|
||||
|
||||
lda flame_sprites_x,Y
|
||||
sta XPOS
|
||||
|
||||
lda flame_sprites_y,Y
|
||||
sta YPOS
|
||||
|
||||
jsr hgr_draw_sprite
|
||||
|
||||
rts
|
||||
|
||||
flame_sprites_l:
|
||||
.byte <flame0_sprite,<flame1_sprite
|
||||
.byte <flame2_sprite,<flame3_sprite
|
||||
.byte <flame4_sprite,<flame5_sprite
|
||||
.byte <flame6_sprite,<flame7_sprite
|
||||
|
||||
flame_sprites_h:
|
||||
.byte >flame0_sprite,>flame1_sprite
|
||||
.byte >flame2_sprite,>flame3_sprite
|
||||
.byte >flame4_sprite,>flame5_sprite
|
||||
.byte >flame6_sprite,>flame7_sprite
|
||||
|
||||
flame_sprites_x:
|
||||
; .byte 15,13
|
||||
; .byte 12,12
|
||||
; .byte 11,11
|
||||
; .byte 11,11
|
||||
.byte 16,14
|
||||
.byte 13,13
|
||||
.byte 12,12
|
||||
.byte 10,12
|
||||
|
||||
flame_sprites_y:
|
||||
.byte 27,26
|
||||
.byte 24,25
|
||||
.byte 26,23
|
||||
.byte 21,21
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user