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tfv: update flying code some more
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373a289ca3
commit
65b72664ac
@ -240,10 +240,10 @@ void draw_background_mode7(void) {
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fixed_mul(&space_z,&BETA,&factor);
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printf("spacez=%lf beta=%lf factor=%lf\n",
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fixed_to_double(&space_z),
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fixed_to_double(&BETA),
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fixed_to_double(&factor));
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// printf("spacez=%lf beta=%lf factor=%lf\n",
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// fixed_to_double(&space_z),
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// fixed_to_double(&BETA),
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// fixed_to_double(&factor));
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for (screen_y = 8; screen_y < LOWRES_H; screen_y+=2) {
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163
tfv/tfv_flying.s
163
tfv/tfv_flying.s
@ -2,6 +2,8 @@ SHIPY EQU $E4
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; FIXME, sort out available ZP page space
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TURNING EQU $40
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SCREEN_X EQU $41
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SCREEN_Y EQU $42
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SHIPX EQU 15
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@ -122,18 +124,16 @@ draw_background_mode7:
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; Draw Sky
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lda #COLOR_BOTH_MEDIUMBLUE
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lda #COLOR_BOTH_MEDIUMBLUE ; MEDIUMBLUE color
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sta COLOR
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lda #0
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sky_loop:
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ldy #40
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sky_loop: ; draw line across screen
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ldy #40 ; from y=0 to y=6
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sty V2
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ldy #0
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pha
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jsr hlin_double
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jsr hlin_double ; hlin y,V2 at A
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pla
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clc
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adc #2
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@ -142,43 +142,146 @@ sky_loop:
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; Draw Horizon
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lda #COLOR_BOTH_GREY
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lda #COLOR_BOTH_GREY ; Horizon is Grey
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sta COLOR
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lda #6
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lda #6 ; draw single line at 6/7
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ldy #40
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sty V2
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jsr hlin_double
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sty V2 ; hlin Y,V2 at A
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ldy #0
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jsr hlin_double ; hlin 0,40 at 6
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; Temporarily Draw Ocean Everywhere
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lda #COLOR_BOTH_DARKBLUE
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sta COLOR
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lda #8
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sta SCREEN_Y
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lda #6
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sea_loop:
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ldy #40
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sty V2
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screeny_loop:
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ldy #0
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pha
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jsr hlin_setup
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jsr hlin_double
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pla
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lda #0
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sta SCREEN_X
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screenx_loop:
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jsr lookup_map ; get color in A
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ldy #0
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sta (GBASL),Y
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inc GBASL
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inc SCREEN_X
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lda SCREEN_X
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cmp #40 ; LOWRES width
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bne screenx_loop
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lda SCREEN_Y
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clc
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adc #2
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cmp #40
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bne sea_loop
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sta SCREEN_Y
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cmp #40 ; LOWRES height
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bne screeny_loop
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rts
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;====================
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; lookup_map
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;====================
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; finds value in space_x.i,space_y.i
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; returns color in A
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lookup_map:
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lda #COLOR_BOTH_DARKBLUE ; the color of the sea
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rts
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flying_map:
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.byte 2,15,15,15, 15,15,15, 2
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.byte 13,12,12, 8, 4, 4, 0,13
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.byte 13,12,12,12, 8, 4, 4,13
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.byte 13,12,12, 8, 4, 4, 4,13
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.byte 13,12, 9, 9, 8, 4, 4,13
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.byte 13,12, 9, 8, 4, 4, 4,13
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.byte 13,12, 9, 9, 1, 4, 4,13
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.byte 2,13,13,13, 13,13,13, 2
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.byte $22,$ff,$ff,$ff, $ff,$ff,$ff,$22
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.byte $dd,$cc,$cc,$88, $44,$44,$00,$dd
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.byte $dd,$cc,$cc,$cc, $88,$44,$44,$dd
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.byte $dd,$cc,$cc,$88, $44,$44,$44,$dd
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.byte $dd,$cc,$99,$99, $88,$44,$44,$dd
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.byte $dd,$cc,$99,$88, $44,$44,$44,$dd
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.byte $dd,$cc,$99,$99, $11,$44,$44,$dd
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.byte $22,$dd,$dd,$dd, $dd,$dd,$dd,$22
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; http://www.llx.com/~nparker/a2/mult.html
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; MULTIPLY NUM1H:NUM1L * NUM2H:NUM2L
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NUM1: .byte 0,0
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NUM2: .byte 0,0
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RESULT: .byte 0,0,0,0
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multiply:
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lda #0 ; Initialize RESULT to 0
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sta RESULT+2
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ldx #16 ; There are 16 bits in NUM2
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L1:
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lsr NUM2+1 ; Get low bit of NUM2
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ror NUM2
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bcc L2 ; 0 or 1?
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tay ; If 1, add NUM1 (hi byte of RESULT is in A)
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clc
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lda NUM1
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adc RESULT+2
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sta RESULT+2
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tya
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adc NUM1+1
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L2:
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ror A ; "Stairstep" shift
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ror RESULT+2
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ror RESULT+1
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ror RESULT
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dex
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bne L1
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sta RESULT+3
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rts
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; 8.8 fixed point
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fixed_sin:
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.byte $00,$00 ; 0.000000=00.00
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.byte $00,$61 ; 0.382683=00.61
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.byte $00,$b5 ; 0.707107=00.b5
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.byte $00,$ec ; 0.923880=00.ec
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.byte $01,$00 ; 1.000000=01.00
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.byte $00,$ec ; 0.923880=00.ec
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.byte $00,$b5 ; 0.707107=00.b5
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.byte $00,$61 ; 0.382683=00.61
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.byte $00,$00 ; 0.000000=00.00
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.byte $ff,$9f ; -0.382683=ff.9f
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.byte $ff,$4b ; -0.707107=ff.4b
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.byte $ff,$14 ; -0.923880=ff.14
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.byte $ff,$00 ; -1.000000=ff.00
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.byte $ff,$14 ; -0.923880=ff.14
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.byte $ff,$4b ; -0.707107=ff.4b
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.byte $ff,$9f ; -0.382683=ff.9f
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fixed_sin_scale:
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.byte $00,$00
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.byte $00,$0c
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.byte $00,$16
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.byte $00,$1d
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.byte $00,$20
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.byte $00,$1d
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.byte $00,$16
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.byte $00,$0c
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.byte $00,$00
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.byte $ff,$f4
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.byte $ff,$ea
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.byte $ff,$e3
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.byte $ff,$e0
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.byte $ff,$e3
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.byte $ff,$ea
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.byte $ff,$f4
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horizontal_lookup:
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.byte $0C,$0A,$09,$08,$07,$06,$05,$05,$04,$04,$04,$04,$03,$03,$03,$03
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.byte $26,$20,$1B,$18,$15,$13,$11,$10,$0E,$0D,$0C,$0C,$0B,$0A,$0A,$09
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.byte $40,$35,$2D,$28,$23,$20,$1D,$1A,$18,$16,$15,$14,$12,$11,$10,$10
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.byte $59,$4A,$40,$38,$31,$2C,$28,$25,$22,$20,$1D,$1C,$1A,$18,$17,$16
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.byte $73,$60,$52,$48,$40,$39,$34,$30,$2C,$29,$26,$24,$21,$20,$1E,$1C
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.byte $8C,$75,$64,$58,$4E,$46,$40,$3A,$36,$32,$2E,$2C,$29,$27,$25,$23
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.byte $A6,$8A,$76,$68,$5C,$53,$4B,$45,$40,$3B,$37,$34,$30,$2E,$2B,$29
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@ -477,19 +477,12 @@ vlin_too_slow:
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rts ; return
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;================================
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; hlin_double:
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; hlin_setup
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;================================
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; VLIN Y, V2 AT A
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; Y, X, A trashed
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hlin_double:
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;int hlin_double(int page, int x1, int x2, int at) {
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; put address in GBASL/GBASH
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; Ycoord in A, X coord inY
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hlin_setup:
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sty TEMPY
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tay ; y=A
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lda gr_offsets,Y ; lookup low-res memory address
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@ -501,6 +494,20 @@ hlin_double:
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lda gr_offsets,Y
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adc DRAW_PAGE ; add in draw page offset
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sta GBASH
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rts
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;================================
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; hlin_double:
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;================================
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; HLIN Y, V2 AT A
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; Y, X, A trashed
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hlin_double:
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;int hlin_double(int page, int x1, int x2, int at) {
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jsr hlin_setup
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sec
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lda V2
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@ -527,7 +534,7 @@ hlin_loop:
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inc GBASL
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dex
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bne hlin_loop
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return:
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rts
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