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https://github.com/deater/dos33fsprogs.git
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tfv: assign all the items
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b631991726
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@ -28,6 +28,8 @@ struct dialog_type dialog[MAX_DIALOG]={
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[DIALOG_KENJESU] = {
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.statement[0].words="Have you found your lost guinea pig?",
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.statement[0].next=0,
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.statement[0].action=ACTION_ITEM,
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.statement[0].item=ITEM_VORTEXCANNON,
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},
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[DIALOG_MATHEMAGICIAN] = {
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.statement[0].words="Have you tried finding the eigenvalues?",
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@ -38,8 +40,8 @@ struct dialog_type dialog[MAX_DIALOG]={
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.statement[0].next=1,
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.statement[1].words="There lived a big giant bee",
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.statement[1].next=1,
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.statement[2].action=ACTION_ITEM2,
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.statement[2].item=ITEM_5K_RESISTOR,
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.statement[1].action=ACTION_ITEM,
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.statement[1].item=ITEM_5K_RESISTOR,
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},
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// Dining Hall
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[DIALOG_OSCAR]= {
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@ -49,10 +51,14 @@ struct dialog_type dialog[MAX_DIALOG]={
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.statement[1].next=2,
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.statement[2].words="They want to eat you",
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.statement[2].next=0,
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.statement[2].action=ACTION_ITEM,
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.statement[2].item=ITEM_CHEX_MIX,
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},
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[DIALOG_NICOLE]= {
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.statement[0].words="Have something from my homeland.",
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.statement[0].next=1,
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.statement[0].action=ACTION_ITEM,
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.statement[0].item=ITEM_VEGEMITE,
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.statement[1].words="Not New Jersey, the other one.",
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.statement[1].next=0,
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},
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@ -67,12 +73,16 @@ struct dialog_type dialog[MAX_DIALOG]={
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.statement[1].next=2,
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.statement[2].words="V is equal to IR",
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.statement[2].next=0,
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.statement[2].action=ACTION_ITEM,
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.statement[2].item=ITEM_1K_RESISTOR,
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},
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[DIALOG_CAFETERIA_LADY]= {
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.statement[0].words="Happpy Birthday!",
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.statement[0].next=1,
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.statement[1].words="Have a cupcake",
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.statement[1].next=0,
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.statement[1].action=ACTION_ITEM,
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.statement[1].item=ITEM_CUPCAKE,
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},
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// Metro Station
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[DIALOG_METRO_WORKER]= {
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@ -84,6 +94,8 @@ struct dialog_type dialog[MAX_DIALOG]={
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[DIALOG_TINY_CAPABARA]= {
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.statement[0].words="GRONK",
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.statement[0].next=0,
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.statement[0].action=ACTION_ITEM,
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.statement[0].item=ITEM_CARROT,
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},
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[DIALOG_GIANT_GUINEA_PIG]= {
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.statement[0].words="SQUEAK?",
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@ -124,11 +136,16 @@ struct dialog_type dialog[MAX_DIALOG]={
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[DIALOG_GUS]= {
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.statement[0].words="I found this...",
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.statement[0].next=0,
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.statement[0].action=ACTION_ITEM,
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.statement[0].item=ITEM_GLAMDRING,
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},
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[DIALOG_RAISTLIN]= {
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.statement[0].words="This may aid you on your journey",
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.statement[0].next=0,
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// AMIGA?
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.statement[0].action=ACTION_ITEM,
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.statement[0].item=ITEM_LINUX_CD,
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.statement[1].words="Should I sell my Amiga for an SGI Indigo2",
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.statement[1].next=0,
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},
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[DIALOG_FORD]= {
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.statement[0].words="557-0868 Utopia BBS is really great!",
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@ -159,11 +176,15 @@ struct dialog_type dialog[MAX_DIALOG]={
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.statement[1].next=2,
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.statement[2].words="DENOMINATOR SQUARED MUST GO",
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.statement[2].next=0,
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.statement[2].action=ACTION_ITEM,
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.statement[2].item=ITEM_9V_BATTERY,
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},
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// HALLWAY
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[DIALOG_LIZBETH]={
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.statement[0].words="Let's start a guinea pig and goat farm.",
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.statement[0].next=0,
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.statement[0].action=ACTION_ITEM,
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.statement[0].item=ITEM_LIZBETH_STAR,
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},
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[DIALOG_BLUME]={
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.statement[0].words="Deater con patillas",
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@ -175,6 +196,8 @@ struct dialog_type dialog[MAX_DIALOG]={
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.statement[0].next=1,
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.statement[1].words="No more lawsuits.",
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.statement[1].next=0,
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.statement[1].action=ACTION_ITEM,
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.statement[1].item=ITEM_AA_BATTERY,
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// Sue you?
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},
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[DIALOG_AGENT_S]= {
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@ -194,6 +217,8 @@ struct dialog_type dialog[MAX_DIALOG]={
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.statement[0].next=1,
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.statement[1].words="Karte Spiel!",
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.statement[1].next=0,
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.statement[1].action=ACTION_ITEM,
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.statement[1].item=ITEM_KARTE_SPIEL,
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},
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// HOMEROOM
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[DIALOG_MEAN_LADY]= {
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@ -210,6 +235,8 @@ struct dialog_type dialog[MAX_DIALOG]={
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[DIALOG_WARWICK]={
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.statement[0].words="MARIOKART PARTY AT MY HOUSE",
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.statement[0].next=0,
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.statement[0].action=ACTION_ITEM,
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.statement[0].item=ITEM_BLUE_LED,
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},
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[DIALOG_WARGO]={
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.statement[0].words="WARWICK! AMAZING SWIMMER MUSCLES",
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@ -225,6 +252,8 @@ struct dialog_type dialog[MAX_DIALOG]={
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.statement[1].next=0,
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.statement[2].words="on any given day.",
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.statement[2].next=0,
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.statement[2].action=ACTION_ITEM,
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.statement[2].action=ITEM_ARMY_KNIFE,
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},
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[DIALOG_BRIGHID]= {
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.statement[0].words="...",
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@ -239,6 +268,8 @@ struct dialog_type dialog[MAX_DIALOG]={
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.statement[0].next=1,
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.statement[1].words="No esta aqui",
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.statement[1].next=0,
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.statement[1].action=ACTION_ITEM,
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.statement[1].item=ITEM_ELF_RUNES,
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},
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// Patriot Room
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[DIALOG_MAC]= {
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@ -254,6 +285,8 @@ struct dialog_type dialog[MAX_DIALOG]={
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[DIALOG_AGENT_N]= {
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.statement[0].words="Not another Starfleet Mission.",
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.statement[0].next=0,
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.statement[0].action=ACTION_ITEM,
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.statement[0].item=ITEM_RED_LED,
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},
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[DIALOG_STEVE2]= {
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.statement[0].words="How bout them O\'s",
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@ -1,8 +1,6 @@
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#define ACTION_NONE 0
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#define ACTION_ITEM1 1
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#define ACTION_ITEM2 2
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#define ACTION_ITEM3 3
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#define ACTION_TIME 4
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#define ACTION_ITEM 1
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#define ACTION_TIME 2
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#define DIALOG_LIZ_WILL 0
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@ -1,26 +1,54 @@
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#define ITEM1_CUPCAKE 0x01 // cafeteria lady
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#define ITEM1_CARROT 0x02 // capabara
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#define ITEM1_SMARTPASS 0x03 // metro worker
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#define ITEM1_ELF_RUNES 0x04 // mree
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#define ITEM1_LIZBETH_STAR 0x05 // Lizbeth
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#define ITEM1_KARTE_SPIEL 0x06 // Frau
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#define ITEM1_GLAMDRING 0x07 // Gus
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#define ITEM1_VEGEMITE 0x08 // Nicole
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#define ITEM1_CUPCAKE_SHIFT 0x01 // cafeteria lady
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#define ITEM1_CARROT_SHIFT 0x02 // capabara
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#define ITEM1_SMARTPASS_SHIFT 0x04 // metro worker
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#define ITEM1_ELF_RUNES_SHIFT 0x08 // mree
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#define ITEM1_LIZBETH_STAR_SHIFT 0x10 // Lizbeth
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#define ITEM1_KARTE_SPIEL_SHIFT 0x20 // Frau
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#define ITEM1_GLAMDRING_SHIFT 0x40 // Gus
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#define ITEM1_VEGEMITE_SHIFT 0x80 // Nicole
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// PARTS
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#define ITEM_BLUE_LED 0x01 // bird
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#define ITEM_RED_LED 0x02 //
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#define ITEM_1K_RESISTOR 0x03 // brown black red, Elaine
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#define ITEM_5K_RESISTOR 0x04 // yellow purple red, Tater
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#define ITEM_9V_BATTERY 0x05 // Cindy
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#define ITEM_AA_BATTERY 0x06 // Oscar
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#define ITEM_LINUX_CD 0x07 // john
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#define ITEM_ARMY_KNIFE 0x08 // Steve
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#define ITEM_BLUE_LED_SHIFT 0x01 // bird
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#define ITEM_RED_LED_SHIFT 0x02 //
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#define ITEM_1K_RESISTOR_SHIFT 0x04 // brown black red, Elaine
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#define ITEM_5K_RESISTOR_SHIFT 0x08 // yellow purple red, Tater
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#define ITEM_9V_BATTERY_SHIFT 0x10 // Cindy
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#define ITEM_AA_BATTERY_SHIFT 0x20 // Oscar
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#define ITEM_LINUX_CD_SHIFT 0x40 // john
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#define ITEM_ARMY_KNIFE_SHIFT 0x80 // Steve
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// Other possibilities
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#define ITEM_CHEX_MIX 0x01 // oscar
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#define ITEM_CLASS_RING 0x02 //
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#define ITEM_VORTEXCANNON 0x04 //
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#define ITEM_CHEX_MIX_SHIFT 0x01 // oscar
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#define ITEM_CLASS_RING_SHIFT 0x02 //
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#define ITEM_VORTEXCANNON_SHIFT 0x04 //
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//#define ITEM_NULL 0x00 // segfault
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#define ITEM_CUPCAKE 0x00 // cafeteria lady
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#define ITEM_CARROT 0x01 // capabara
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#define ITEM_SMARTPASS 0x02 // metro worker
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#define ITEM_ELF_RUNES 0x03 // mree
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#define ITEM_LIZBETH_STAR 0x04 // Lizbeth
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#define ITEM_KARTE_SPIEL 0x05 // Frau
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#define ITEM_GLAMDRING 0x06 // Gus
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#define ITEM_VEGEMITE 0x07 // Nicole
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// PARTS
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#define ITEM_BLUE_LED 0x08 // Warwick
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#define ITEM_RED_LED 0x09 // Nick
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#define ITEM_1K_RESISTOR 0x0A // brown black red, Elaine
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#define ITEM_5K_RESISTOR 0x0B // yellow purple red, Tater
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#define ITEM_9V_BATTERY 0x0C // Kathy
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#define ITEM_AA_BATTERY 0x0D // Erin
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#define ITEM_LINUX_CD 0x0E // John
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#define ITEM_ARMY_KNIFE 0x0F // Steve
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// Other possibilities
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#define ITEM_CHEX_MIX 0x10 // Oscar
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#define ITEM_CLASS_RING 0x11 //
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#define ITEM_VORTEXCANNON 0x12 // Ken
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extern char item_names[2][8][15];
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