diff --git a/ootw/FAQ b/ootw/FAQ index 619a27ab..d8efc4db 100644 --- a/ootw/FAQ +++ b/ootw/FAQ @@ -142,8 +142,10 @@ A13. Yes, in theory. You would have needed a 48k model which would have been expensive at the time ($2638). Also the disk image will fail to auto-boot and HELLO won't run as it's in Applesoft BASIC (not the Integer BASIC that came with the original II). - You'll have to manually type C600G and then POKE 0,1 or 2 - to address 5 (to select intro, level1 or level2) and then - BRUN LOADER + You'll have to manually type C600G and then POKE the level you + want to address 5 (0 for intro, 1 for LEVEL 1, etc) + POKE 5,2 + then + BRUN LOADER diff --git a/ootw/README b/ootw/README index 46434b7f..dc86db56 100644 --- a/ootw/README +++ b/ootw/README @@ -21,13 +21,9 @@ Another / Out-of-This World Demake for Apple II+ ================== Game controls: ================== - Keyboard: - Note, Apple II has simplistic keyboard support. - In general it's not possible to read more than one key at a time. - Additionally, on older models there's no auto-repeat unless you - hold down the REPT key, which makes running difficult. - This means it's really not possible to use the keyboard the - same way as the original game. + + This info appears while loading too, but if you are in an emulator with + fast disk access it might not be on the screen long enough to see. D -> - move right (twice to run) A <- - move left (twice to run) @@ -38,8 +34,44 @@ Game controls: During the intro, you can press R to make it repeat forever. - Joystick support: none yet? + Hints for those who have never actually played the original game: + + At initial arrival, hit up a bunch of times to escape the + tentacle monster. On an original II w/o autorepeat + you might have to bang on the keyboard a lot. + + You can kick some enemies. Crouch-kicking is sometimes + a bit easier than stand-kicking. + + When running (i.e. after pressing left or right twice) + you can press "up" to run-jump which is faster than + plain running. That might be useful if you need + to out-run something. + + When you get the gun, use space to fire the laser. + You can use "L" to charge your gun for special actions. + Charge a little bit then press "L" (or any key) + to create a shield. + Charge a longer time (a few seconds, when the charge + ball gets bigger) and it will make a giant blast capable + of destroying doors and shields. + + + Note: the original Apple II had no up/down buttons, which is why + you can also use WASD for movement. Different emulators handle + this differently, but if for some reason up/down is not working + try using W/S instead. + + Joystick support: none yet? + It should be possible, I just haven't had time to implement yet. + + Keyboard Limitations: + Note, Apple II has simplistic keyboard support. + In general it's not possible to read more than one key at a time. + Additionally, on older models there's no auto-repeat unless you + hold down the REPT key, which makes running difficult. + This means it's really not possible to use the keyboard the + same way as the original game (which had you do things + like holding down spacebar to charge the gun and then + firing when you release it. Same for running faster + by holding left/right and space at the same time). ================== Development notes: @@ -127,3 +159,22 @@ ootw memory squeeze: ootw2 memory squeeze: before intro 3872 after intro 9234 + + + + +L2 Memory map: + 00 zero page + 01 stack + 02 ???? + 03 nibble table/disk data + 04-07 GR page0 + 08-0b GR page1 + 0c-0f offscreen data ($c00 = disk load buffer) + 10-13 offscreen data2 + 14-16 loader + + + c0-cf I/O + d0-ff ROM +