mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-08-28 12:29:35 +00:00
update README to have some more keyboard gameplay hints
This commit is contained in:
parent
801da5e119
commit
6e6f277a9b
8
ootw/FAQ
8
ootw/FAQ
@ -142,8 +142,10 @@ A13. Yes, in theory. You would have needed a 48k model which would
|
|||||||
have been expensive at the time ($2638). Also the disk image
|
have been expensive at the time ($2638). Also the disk image
|
||||||
will fail to auto-boot and HELLO won't run as it's in Applesoft
|
will fail to auto-boot and HELLO won't run as it's in Applesoft
|
||||||
BASIC (not the Integer BASIC that came with the original II).
|
BASIC (not the Integer BASIC that came with the original II).
|
||||||
You'll have to manually type C600G and then POKE 0,1 or 2
|
You'll have to manually type C600G and then POKE the level you
|
||||||
to address 5 (to select intro, level1 or level2) and then
|
want to address 5 (0 for intro, 1 for LEVEL 1, etc)
|
||||||
BRUN LOADER
|
POKE 5,2
|
||||||
|
then
|
||||||
|
BRUN LOADER
|
||||||
|
|
||||||
|
|
||||||
|
67
ootw/README
67
ootw/README
@ -21,13 +21,9 @@ Another / Out-of-This World Demake for Apple II+
|
|||||||
==================
|
==================
|
||||||
Game controls:
|
Game controls:
|
||||||
==================
|
==================
|
||||||
Keyboard:
|
|
||||||
Note, Apple II has simplistic keyboard support.
|
This info appears while loading too, but if you are in an emulator with
|
||||||
In general it's not possible to read more than one key at a time.
|
fast disk access it might not be on the screen long enough to see.
|
||||||
Additionally, on older models there's no auto-repeat unless you
|
|
||||||
hold down the REPT key, which makes running difficult.
|
|
||||||
This means it's really not possible to use the keyboard the
|
|
||||||
same way as the original game.
|
|
||||||
|
|
||||||
D -> - move right (twice to run)
|
D -> - move right (twice to run)
|
||||||
A <- - move left (twice to run)
|
A <- - move left (twice to run)
|
||||||
@ -38,8 +34,44 @@ Game controls:
|
|||||||
|
|
||||||
During the intro, you can press R to make it repeat forever.
|
During the intro, you can press R to make it repeat forever.
|
||||||
|
|
||||||
Joystick support: none yet?
|
Hints for those who have never actually played the original game:
|
||||||
|
|
||||||
|
+ At initial arrival, hit up a bunch of times to escape the
|
||||||
|
tentacle monster. On an original II w/o autorepeat
|
||||||
|
you might have to bang on the keyboard a lot.
|
||||||
|
+ You can kick some enemies. Crouch-kicking is sometimes
|
||||||
|
a bit easier than stand-kicking.
|
||||||
|
+ When running (i.e. after pressing left or right twice)
|
||||||
|
you can press "up" to run-jump which is faster than
|
||||||
|
plain running. That might be useful if you need
|
||||||
|
to out-run something.
|
||||||
|
+ When you get the gun, use space to fire the laser.
|
||||||
|
You can use "L" to charge your gun for special actions.
|
||||||
|
Charge a little bit then press "L" (or any key)
|
||||||
|
to create a shield.
|
||||||
|
Charge a longer time (a few seconds, when the charge
|
||||||
|
ball gets bigger) and it will make a giant blast capable
|
||||||
|
of destroying doors and shields.
|
||||||
|
|
||||||
|
|
||||||
|
Note: the original Apple II had no up/down buttons, which is why
|
||||||
|
you can also use WASD for movement. Different emulators handle
|
||||||
|
this differently, but if for some reason up/down is not working
|
||||||
|
try using W/S instead.
|
||||||
|
|
||||||
|
Joystick support: none yet?
|
||||||
|
It should be possible, I just haven't had time to implement yet.
|
||||||
|
|
||||||
|
Keyboard Limitations:
|
||||||
|
Note, Apple II has simplistic keyboard support.
|
||||||
|
In general it's not possible to read more than one key at a time.
|
||||||
|
Additionally, on older models there's no auto-repeat unless you
|
||||||
|
hold down the REPT key, which makes running difficult.
|
||||||
|
This means it's really not possible to use the keyboard the
|
||||||
|
same way as the original game (which had you do things
|
||||||
|
like holding down spacebar to charge the gun and then
|
||||||
|
firing when you release it. Same for running faster
|
||||||
|
by holding left/right and space at the same time).
|
||||||
|
|
||||||
==================
|
==================
|
||||||
Development notes:
|
Development notes:
|
||||||
@ -127,3 +159,22 @@ ootw memory squeeze:
|
|||||||
ootw2 memory squeeze:
|
ootw2 memory squeeze:
|
||||||
before intro 3872
|
before intro 3872
|
||||||
after intro 9234
|
after intro 9234
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
L2 Memory map:
|
||||||
|
00 zero page
|
||||||
|
01 stack
|
||||||
|
02 ????
|
||||||
|
03 nibble table/disk data
|
||||||
|
04-07 GR page0
|
||||||
|
08-0b GR page1
|
||||||
|
0c-0f offscreen data ($c00 = disk load buffer)
|
||||||
|
10-13 offscreen data2
|
||||||
|
14-16 loader
|
||||||
|
|
||||||
|
|
||||||
|
c0-cf I/O
|
||||||
|
d0-ff ROM
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user