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peasant: hook up missing text in peasant2 and peasant3
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52229459fd
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@ -717,7 +717,11 @@ lake_west_get_pebbles:
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bne lake_west_yes_pebbles
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lake_west_no_pebbles:
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; TODO: only if standing on them
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; only if standing vaguely near them
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lda PEASANT_Y
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cmp #$70
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bcs pebbles_too_far ; bge
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; pick up pebbles
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lda INVENTORY_1
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@ -734,6 +738,13 @@ lake_west_no_pebbles:
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ldy #>lake_west_get_pebbles_message
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jmp finish_parse_message
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pebbles_too_far:
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ldx #<lake_west_pebbles_too_far_message
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ldy #>lake_west_pebbles_too_far_message
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jmp finish_parse_message
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lake_west_yes_pebbles:
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jmp parse_common_get
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@ -2,6 +2,16 @@
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; Anywhere
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;==================
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; TODO
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; After jumping in the haystack, go to any screen except Jhonka
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; both hay and mud go away
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.byte "Drat. The winds are heavy",13
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.byte "on all but a couple of key",13
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.byte "screens... looks like",13
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.byte "you're no longer in stealth",13
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.byte "mode.",0
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; + get/wear belt (after getting it)
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wear_belt_message:
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.byte "You're already wearing it.",13
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@ -4,15 +4,6 @@ peasant2_dialog_start:
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; That Hay Bale
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;===============
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; TODO
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; After jumping in the haystack, go to any screen except Jhonka
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; both hay and mud go away
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.byte "Drat. The winds are heavy",13
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.byte "on all but a couple of key",13
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.byte "screens... looks like",13
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.byte "you're no longer in stealth",13
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.byte "mode.",0
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; + look
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hay_look_message:
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.byte "Well, there's that big bale",13
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@ -89,8 +80,7 @@ hay_get_hay_message:
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; Mud Puddle
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;=============
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; note, puddle goes dry after you get riches?
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; note, puddle goes dry after you get riches
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; +2 POINTS
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; + (walk into puddle when raining)
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@ -373,8 +373,8 @@ lake_west_skip_stones_message:
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.byte "You decide to save yourself",13
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.byte "the embarrassment.",0
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; TODO
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; + get pebbles/rocks (from too far)
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lake_west_pebbles_too_far_message:
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.byte "You do your best Mr.",13
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.byte "Fantastic impression,",13
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.byte "but you can't reach from",13
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