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duke: update level end code
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parent
db9eaa4932
commit
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@ -42,7 +42,7 @@ DUKE: duke.o
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ld65 -o DUKE duke.o -C ../linker_scripts/apple2_2000.inc
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ld65 -o DUKE duke.o -C ../linker_scripts/apple2_2000.inc
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duke.o: duke.s zp.inc hardware.inc duke.s \
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duke.o: duke.s zp.inc hardware.inc duke.s \
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print_help.s gr_fast_clear.s quit_yn.s text_drawbox.s \
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print_help.s gr_fast_clear.s quit_yn.s text_drawbox.s level_end.s \
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graphics/duke_graphics.inc \
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graphics/duke_graphics.inc \
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maps/level1_map.lzsa \
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maps/level1_map.lzsa \
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status_bar.s draw_duke.s move_duke.s gr_putsprite_crop.s \
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status_bar.s draw_duke.s move_duke.s gr_putsprite_crop.s \
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@ -199,6 +199,7 @@ done_with_duke:
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.include "text_drawbox.s"
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.include "text_drawbox.s"
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.include "print_help.s"
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.include "print_help.s"
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.include "quit_yn.s"
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.include "quit_yn.s"
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.include "level_end.s"
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.include "draw_duke.s"
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.include "draw_duke.s"
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.include "move_duke.s"
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.include "move_duke.s"
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48
duke/level_end.s
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48
duke/level_end.s
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@ -0,0 +1,48 @@
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; Print bonuses
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level_end:
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bit KEYRESET ; clear keyboard
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bit SET_TEXT
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lda #' '|$80
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sta clear_all_color+1
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jsr clear_all
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lda #12
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sta drawbox_x1
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lda #26
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sta drawbox_x2
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lda #8
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sta drawbox_y1
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lda #12
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sta drawbox_y2
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jsr drawbox
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jsr normal_text
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lda #<bonus_text
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sta OUTL
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lda #>bonus_text
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sta OUTH
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jsr move_and_print_list
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jsr page_flip
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level_end_wait:
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lda KEYPRESS
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bpl level_end_wait
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bit KEYRESET
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really_end_level:
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lda #NEXT_LEVEL
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sta LEVEL_OVER
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; FIXME: point to next level
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lda #LOAD_TITLE
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sta WHICH_LOAD
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rts
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bonus_text:
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.byte 14,10,"BONUS: NONE",0
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.byte 255
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@ -128,6 +128,7 @@ GRID_PAGE = $DF
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ANIMATE_FRAME = $E0
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ANIMATE_FRAME = $E0
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LEVEL_OVER = $E1
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LEVEL_OVER = $E1
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GAME_OVER = $FF
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GAME_OVER = $FF
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NEXT_LEVEL = $01
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LOCATIONS_L = $E2
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LOCATIONS_L = $E2
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LOCATIONS_H = $E3
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LOCATIONS_H = $E3
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