mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-02-03 23:34:02 +00:00
pt3_lib: add directory with just the pt3 player
This will be less optimized than pt3_player but possibly easier for other programs to use.
This commit is contained in:
parent
e003095820
commit
73d9b710c7
29
pt3_lib/Makefile
Normal file
29
pt3_lib/Makefile
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@ -0,0 +1,29 @@
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include ../Makefile.inc
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DOS33 = ../dos33fs-utils/dos33
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PNG2GR = ../gr-utils/png2gr
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all: pt3_lib.dsk
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$(DOS33):
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cd ../dos33fs-utils && make
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pt3_lib.dsk: PT3_TEST HELLO
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cp empty.dsk pt3_lib.dsk
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$(DOS33) -y pt3_lib.dsk SAVE A HELLO
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$(DOS33) -y pt3_lib.dsk BSAVE -a 0x1000 PT3_TEST
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HELLO: hello.bas
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../asoft_basic-utils/tokenize_asoft < hello.bas > HELLO
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#
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PT3_TEST: pt3_test.o
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ld65 -o PT3_TEST pt3_test.o -C ../linker_scripts/apple2_1000.inc
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pt3_test.o: pt3_test.s pt3_lib.s interrupt_handler.s zp.inc
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ca65 -o pt3_test.o pt3_test.s -l pt3_test.lst
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#
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clean:
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rm -f *~ *.o *.lst PT3_TEST HELLO
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47
pt3_lib/OPTIMIZATION.txt
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47
pt3_lib/OPTIMIZATION.txt
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@ -0,0 +1,47 @@
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Code Optimization
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~~~~~~~~~~~~~~~~~
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The original working code is about 4k (not counting the pt3 file)
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and has an overhead of roughly 20% when playing a song interrupt-driven
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at 50Hz.
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I'm keeping some stats here as I try to optimize the size and speed.
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Song: "Summer of Rain" SR.PT3
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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lz4 compressed
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pt3 size: raw size: ym5 size: pt3.lz4:
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3871 137015 7637 1793
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Size=pt3lib_end - note_a
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Decoder Type size ZP use raw decode total CPU overhead
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-------------------------------------------------------------
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Original 3407 22B 1F.22 31s 171s 18%
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VolTableGen 3302 22B 20.0E 32s 171s 19%
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SizeOpts 3262 22B 20.0A 32s 171s 19%
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MoreSizeOpt 3203 22B 1F.1D 31s 171s 18%
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Qkumba#1 2937 ?? 1D.18 29s 171s 17%
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Qkumba#2 2879 ?? 1C.18 28s 171s 16%
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Qkumba#3+vmw 2816 ?? 1C.22 28s 171s 16%
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Times: Validated
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BH.PT3: 10.0B 16 1:33 93 17.2%
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CH.PT3: 1D.12 29 2:49 169 17.2%
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CR.PT3: 0F.25 15 1:30 90 16.7% Yes
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DF.PT3: 19.1C 25 2:27 147 17.0%
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EA.PT3: 1E.13 30 2:53 173 17.3% Yes
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F4.PT3: 18.1D 24 2:16 136 17.6%
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FC.PT3: 20.24 32 3:12 192 16.7%
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FR.PT3: 0B.0A 11 1:01 61 18.0%
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HI.PT3: 11.19 17 1:34 94 18.0%
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I2.PT3: 1E.0C 30 2:59 179 16.8%
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IT.PT3: 16.19 22 2:11 131 16.8% Yes
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MB.PT3: 14.08 20 1:59 119 16.8%
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ND.PT3: 14.1C 20 1:52 112 17.9%
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OS.PT3: 13.24 19 1:48 108 17.6%
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RI.PT3: 0F.03 15 1:26 86 17.4%
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SD.PT3: 11.16 17 1:40 100 17.0%
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SR.PT3: 1F.22 31 2:51 171 18.1%
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VC.PT3: 1B.20 27 2:40 160 16.9%
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17
pt3_lib/README.pt3_lib
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17
pt3_lib/README.pt3_lib
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@ -0,0 +1,17 @@
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The PT3_player Library
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~~~~~~~~~~~~~~~~~~~~~~
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by Vince "Deater" Weaver
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7 June 2019
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http://www.deater.net/weave/vmwprod/pt3_player/
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Plays Vortex Tracker II .pt3 files on the Apple II
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This code is meant as a relatively simple, reasonably optimized version
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of the PT3 Vortex-Tracker player for use in other programs.
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The orignal player code can be found in ../pt3_player/
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That codebase is being *extremely* optimized to the point it's no longer
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very straightforward to reuse the code.
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BIN
pt3_lib/empty.dsk
Normal file
BIN
pt3_lib/empty.dsk
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Binary file not shown.
2
pt3_lib/hello.bas
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2
pt3_lib/hello.bas
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@ -0,0 +1,2 @@
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10 PRINT "PT3 LIB TEST V0.1"
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100 PRINT CHR$ (4)"BRUN PT3_TEST"
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157
pt3_lib/interrupt_handler.s
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157
pt3_lib/interrupt_handler.s
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;================================
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;================================
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; mockingboard interrupt handler
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;================================
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;================================
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; On Apple II/6502 the interrupt handler jumps to address in 0xfffe
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; This is in the ROM, which saves the registers
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; on older IIe it saved A to $45 (which could mess with DISK II)
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; newer IIe doesn't do that.
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; It then calculates if it is a BRK or not (which trashes A)
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; Then it sets up the stack like an interrupt and calls 0x3fe
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TIME_OFFSET EQU 13
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interrupt_handler:
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; pha ; save A ; 3
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; A is saved in $45 by firmware
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txa
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pha ; save X
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tya
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pha ; save Y
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; inc $0404 ; debug (flashes char onscreen)
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bit $C404 ; clear 6522 interrupt by reading T1C-L ; 4
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lda DONE_PLAYING ; 3
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beq pt3_play_music ; if song done, don't play music ; 3/2nt
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jmp exit_interrupt ; 3
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;============
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; 13
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pt3_play_music:
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; decode a frame of music
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jsr pt3_make_frame
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; handle song over condition
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lda DONE_SONG
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beq mb_write_frame ; if not done, continue
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lda LOOP ; see if looping
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beq move_to_next
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pt3_loop_smc:
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lda #0 ; looping, move to loop location
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sta current_pattern
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lda #$0
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sta current_line
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sta current_subframe
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sta DONE_SONG ; undo the next song
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beq done_interrupt ; branch always
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move_to_next:
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; same as "press right"
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ldx #$20
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jmp quiet_exit
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;======================================
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; Write frames to Mockingboard
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;======================================
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; for speed could merge this into
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; the decode code
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mb_write_frame:
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tax ; set up reg count ; 2
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;============
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; 2
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;==================================
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; loop through the 14 registers
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; reading the value, then write out
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;==================================
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mb_write_loop:
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lda AY_REGISTERS,X ; load register value ; 4
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; special case R13. If it is 0xff, then don't update
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; otherwise might spuriously reset the envelope settings
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cpx #13 ; 2
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bne mb_not_13 ; 3/2nt
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cmp #$ff ; 2
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beq mb_skip_13 ; 3/2nt
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;============
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; typ 5
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mb_not_13:
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; address
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stx MOCK_6522_ORA1 ; put address on PA1 ; 4
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stx MOCK_6522_ORA2 ; put address on PA2 ; 4
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lda #MOCK_AY_LATCH_ADDR ; latch_address for PB1 ; 2
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sta MOCK_6522_ORB1 ; latch_address on PB1 ; 4
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sta MOCK_6522_ORB2 ; latch_address on PB2 ; 4
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ldy #MOCK_AY_INACTIVE ; go inactive ; 2
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sty MOCK_6522_ORB1 ; 4
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sty MOCK_6522_ORB2 ; 4
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; value
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lda AY_REGISTERS,X ; load register value ; 4
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sta MOCK_6522_ORA1 ; put value on PA1 ; 4
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sta MOCK_6522_ORA2 ; put value on PA2 ; 4
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lda #MOCK_AY_WRITE ; ; 2
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sta MOCK_6522_ORB1 ; write on PB1 ; 4
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sta MOCK_6522_ORB2 ; write on PB2 ; 4
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sty MOCK_6522_ORB1 ; 4
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sty MOCK_6522_ORB2 ; 4
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;===========
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; 60
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mb_no_write:
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inx ; point to next register ; 2
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cpx #14 ; if 14 we're done ; 2
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bmi mb_write_loop ; otherwise, loop ; 3/2nt
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;============
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; 7
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mb_skip_13:
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jmp exit_interrupt
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;=================================
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; Finally done with this interrupt
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;=================================
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done_interrupt:
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quiet_exit:
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stx DONE_PLAYING
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jsr clear_ay_both
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;ldx #$ff ; also mute the channel
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stx AY_REGISTERS+7 ; just in case
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done_key:
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exit_interrupt:
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pla
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tay ; restore Y
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pla
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tax ; restore X
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lda $45 ; restore A
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; pla ; restore a ; 4
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rti ; return from interrupt ; 6
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;============
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; typical
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; ???? cycles
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241
pt3_lib/mockingboard_a.s
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241
pt3_lib/mockingboard_a.s
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; Mockingboad programming:
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; + Has two 6522 I/O chips connected to two AY-3-8910 chips
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; + Optionally has some speech chips controlled via the outport on the AY
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; + Often in slot 4
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; TODO: how to auto-detect?
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; References used:
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; http://macgui.com/usenet/?group=2&id=8366
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; 6522 Data Sheet
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; AY-3-8910 Data Sheet
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;========================
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; Mockingboard card
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; Essentially two 6522s hooked to the Apple II bus
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; Connected to AY-3-8910 chips
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; PA0-PA7 on 6522 connected to DA0-DA7 on AY
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; PB0 on 6522 connected to BC1
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; PB1 on 6522 connected to BDIR
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; PB2 on 6522 connected to RESET
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; left speaker
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MOCK_6522_ORB1 EQU $C400 ; 6522 #1 port b data
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MOCK_6522_ORA1 EQU $C401 ; 6522 #1 port a data
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MOCK_6522_DDRB1 EQU $C402 ; 6522 #1 data direction port B
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MOCK_6522_DDRA1 EQU $C403 ; 6522 #1 data direction port A
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; right speaker
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MOCK_6522_ORB2 EQU $C480 ; 6522 #2 port b data
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MOCK_6522_ORA2 EQU $C481 ; 6522 #2 port a data
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MOCK_6522_DDRB2 EQU $C482 ; 6522 #2 data direction port B
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MOCK_6522_DDRA2 EQU $C483 ; 6522 #2 data direction port A
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; AY-3-8910 commands on port B
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; RESET BDIR BC1
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MOCK_AY_RESET EQU $0 ; 0 0 0
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MOCK_AY_INACTIVE EQU $4 ; 1 0 0
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MOCK_AY_READ EQU $5 ; 1 0 1
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MOCK_AY_WRITE EQU $6 ; 1 1 0
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MOCK_AY_LATCH_ADDR EQU $7 ; 1 1 1
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;========================
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; Mockingboard Init
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;========================
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; Initialize the 6522s
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; set the data direction for all pins of PortA/PortB to be output
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mockingboard_init:
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lda #$ff ; all output (1)
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sta MOCK_6522_DDRB1
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sta MOCK_6522_DDRA1
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sta MOCK_6522_DDRB2
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sta MOCK_6522_DDRA2
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rts
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;======================
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; Reset Left AY-3-8910
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;======================
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reset_ay_both:
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lda #MOCK_AY_RESET
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sta MOCK_6522_ORB1
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lda #MOCK_AY_INACTIVE
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sta MOCK_6522_ORB1
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;======================
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; Reset Right AY-3-8910
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;======================
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;reset_ay_right:
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;could be merged with both
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lda #MOCK_AY_RESET
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sta MOCK_6522_ORB2
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lda #MOCK_AY_INACTIVE
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sta MOCK_6522_ORB2
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rts
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; Write sequence
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; Inactive -> Latch Address -> Inactive -> Write Data -> Inactive
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;=========================================
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; Write Right/Left to save value AY-3-8910
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;=========================================
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; register in X
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; value in MB_VALUE
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write_ay_both:
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; address
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stx MOCK_6522_ORA1 ; put address on PA1 ; 3
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stx MOCK_6522_ORA2 ; put address on PA2 ; 3
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lda #MOCK_AY_LATCH_ADDR ; latch_address on PB1 ; 2
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sta MOCK_6522_ORB1 ; latch_address on PB1 ; 3
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sta MOCK_6522_ORB2 ; latch_address on PB2 ; 3
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ldy #MOCK_AY_INACTIVE ; go inactive ; 2
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sty MOCK_6522_ORB1 ; 3
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sty MOCK_6522_ORB2 ; 3
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; value
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lda MB_VALUE ; 3
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sta MOCK_6522_ORA1 ; put value on PA1 ; 3
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sta MOCK_6522_ORA2 ; put value on PA2 ; 3
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lda #MOCK_AY_WRITE ; ; 2
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sta MOCK_6522_ORB1 ; write on PB1 ; 3
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sta MOCK_6522_ORB2 ; write on PB2 ; 3
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sty MOCK_6522_ORB1 ; 3
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sty MOCK_6522_ORB2 ; 3
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rts ; 6
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;===========
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; 51
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;=======================================
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; clear ay -- clear all 14 AY registers
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; should silence the card
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;=======================================
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clear_ay_both:
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ldx #14
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lda #0
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sta MB_VALUE
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clear_ay_left_loop:
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jsr write_ay_both
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dex
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bpl clear_ay_left_loop
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rts
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;=======================================
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; Detect a Mockingboard card
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;=======================================
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; Based on code from the French Touch "Pure Noise" Demo
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; Attempts to time an instruction sequence with a 6522
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;
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; If found, puts in bMB
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; MB_ADDRL:MB_ADDRH has address of Mockingboard
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; returns X=0 if not found, X=1 if found
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mockingboard_detect:
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lda #0
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sta MB_ADDRL
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mb_detect_loop: ; self-modifying
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lda #$07 ; we start in slot 7 ($C7) and go down to 0 ($C0)
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ora #$C0 ; make it start with C
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sta MB_ADDRH
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ldy #04 ; $CX04
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ldx #02 ; 2 tries?
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mb_check_cycle_loop:
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lda (MB_ADDRL),Y ; timer 6522 (Low Order Counter)
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; count down
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sta TEMP ; 3 cycles
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lda (MB_ADDRL),Y ; + 5 cycles = 8 cycles
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; between the two accesses to the timer
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sec
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sbc TEMP ; subtract to see if we had 8 cycles
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cmp #$f8 ; -8
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bne mb_not_in_this_slot
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dex ; decrement, try one more time
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bne mb_check_cycle_loop ; loop detection
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inx ; Mockingboard found (X=1)
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done_mb_detect:
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;stx bMB ; store result to bMB
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rts ; return
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mb_not_in_this_slot:
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dec mb_detect_loop+1 ; decrement the "slot" (self_modify)
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bne mb_detect_loop ; loop down to one
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ldx #00
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beq done_mb_detect
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;alternative MB detection from Nox Archaist
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; lda #$04
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; sta MB_ADDRL
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; ldx #$c7
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;
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;find_mb:
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; stx MB_ADDRH
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;
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; ;detect sound I
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;
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; sec
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; ldy #$00
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; lda (MB_ADDRL), y
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; sbc (MB_ADDRL), y
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; cmp #$05
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; beq found_mb
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; dex
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; cpx #$c0
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; bne find_mb
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; ldx #$00 ;no mockingboard found
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; rts
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;
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;found_mb:
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; ldx #$01 ;mockingboard found
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; rts
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;
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; ;optionally detect sound II
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;
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; sec
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; ldy #$80
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; lda (MB_ADDRL), y
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; sbc (MB_ADDRL), y
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; cmp #$05
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; beq found_mb
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;=======================================
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; Detect a Mockingboard card in Slot4
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;=======================================
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; Based on code from the French Touch "Pure Noise" Demo
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; Attempts to time an instruction sequence with a 6522
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;
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; MB_ADDRL:MB_ADDRH has address of Mockingboard
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; returns X=0 if not found, X=1 if found
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mockingboard_detect_slot4:
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lda #0
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sta MB_ADDRL
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mb4_detect_loop: ; self-modifying
|
||||
lda #$04 ; we're only looking in Slot 4
|
||||
ora #$C0 ; make it start with C
|
||||
sta MB_ADDRH
|
||||
ldy #04 ; $CX04
|
||||
ldx #02 ; 2 tries?
|
||||
mb4_check_cycle_loop:
|
||||
lda (MB_ADDRL),Y ; timer 6522 (Low Order Counter)
|
||||
; count down
|
||||
sta TEMP ; 3 cycles
|
||||
lda (MB_ADDRL),Y ; + 5 cycles = 8 cycles
|
||||
; between the two accesses to the timer
|
||||
sec
|
||||
sbc TEMP ; subtract to see if we had 8 cycles
|
||||
cmp #$f8 ; -8
|
||||
bne mb4_not_in_this_slot
|
||||
dex ; decrement, try one more time
|
||||
bne mb4_check_cycle_loop ; loop detection
|
||||
inx ; Mockingboard found (X=1)
|
||||
done_mb4_detect:
|
||||
rts ; return
|
||||
|
||||
mb4_not_in_this_slot:
|
||||
ldx #00
|
||||
beq done_mb4_detect
|
||||
|
BIN
pt3_lib/pt3_lib.dsk
Normal file
BIN
pt3_lib/pt3_lib.dsk
Normal file
Binary file not shown.
2329
pt3_lib/pt3_lib.s
Normal file
2329
pt3_lib/pt3_lib.s
Normal file
File diff suppressed because it is too large
Load Diff
184
pt3_lib/pt3_test.s
Normal file
184
pt3_lib/pt3_test.s
Normal file
@ -0,0 +1,184 @@
|
||||
;=================
|
||||
; VMW PT3_LIB test
|
||||
;=================
|
||||
; template for using the pt3_lib
|
||||
|
||||
|
||||
; zero page definitions
|
||||
.include "zp.inc"
|
||||
|
||||
; Location the files load at.
|
||||
; If you change this, you need to update the Makefile
|
||||
|
||||
PT3_LOC = song
|
||||
|
||||
|
||||
;=============================
|
||||
; Setup
|
||||
;=============================
|
||||
pt3_setup:
|
||||
jsr HOME
|
||||
jsr TEXT
|
||||
|
||||
;===========================
|
||||
; Check for Apple II/II+/IIc
|
||||
;===========================
|
||||
; this is used to see if we have lowecase support
|
||||
|
||||
lda $FBB3 ; IIe and newer is $06
|
||||
cmp #6
|
||||
beq apple_iie
|
||||
|
||||
lda #1 ; set if older than a IIe
|
||||
sta apple_ii
|
||||
apple_iie:
|
||||
|
||||
;===============
|
||||
; init variables
|
||||
;===============
|
||||
|
||||
lda #0
|
||||
sta DONE_PLAYING
|
||||
sta LOOP
|
||||
|
||||
;=======================
|
||||
; Detect mockingboard
|
||||
;========================
|
||||
|
||||
; Note, we do this, but then ignore it, as sometimes
|
||||
; the test fails and then you don't get music.
|
||||
; In theory this could do bad things if you had something
|
||||
; easily confused in slot4, but that's probably not an issue.
|
||||
|
||||
; print detection message
|
||||
|
||||
; lda #<mocking_message ; load loading message
|
||||
; sta OUTL
|
||||
; lda #>mocking_message
|
||||
; sta OUTH
|
||||
; jsr move_and_print ; print it
|
||||
|
||||
jsr mockingboard_detect_slot4 ; call detection routine
|
||||
cpx #$1
|
||||
beq mockingboard_found
|
||||
|
||||
; lda #<not_message ; if not found, print that
|
||||
; sta OUTL
|
||||
; lda #>not_message
|
||||
; sta OUTH
|
||||
; inc CV
|
||||
; jsr move_and_print
|
||||
|
||||
; jmp forever_loop ; and wait forever
|
||||
|
||||
mockingboard_found:
|
||||
; lda #<found_message ; print found message
|
||||
; sta OUTL
|
||||
; lda #>found_message
|
||||
; sta OUTH
|
||||
; inc CV
|
||||
; jsr move_and_print
|
||||
|
||||
;============================
|
||||
; Init the Mockingboard
|
||||
;============================
|
||||
|
||||
jsr mockingboard_init
|
||||
jsr reset_ay_both
|
||||
jsr clear_ay_both
|
||||
|
||||
;=========================
|
||||
; Setup Interrupt Handler
|
||||
;=========================
|
||||
; Vector address goes to 0x3fe/0x3ff
|
||||
; FIXME: should chain any existing handler
|
||||
|
||||
lda #<interrupt_handler
|
||||
sta $03fe
|
||||
lda #>interrupt_handler
|
||||
sta $03ff
|
||||
|
||||
;============================
|
||||
; Enable 50Hz clock on 6522
|
||||
;============================
|
||||
|
||||
sei ; disable interrupts just in case
|
||||
|
||||
lda #$40 ; Continuous interrupts, don't touch PB7
|
||||
sta $C40B ; ACR register
|
||||
lda #$7F ; clear all interrupt flags
|
||||
sta $C40E ; IER register (interrupt enable)
|
||||
|
||||
lda #$C0
|
||||
sta $C40D ; IFR: 1100, enable interrupt on timer one oflow
|
||||
sta $C40E ; IER: 1100, enable timer one interrupt
|
||||
|
||||
lda #$E7
|
||||
sta $C404 ; write into low-order latch
|
||||
lda #$4f
|
||||
sta $C405 ; write into high-order latch,
|
||||
; load both values into counter
|
||||
; clear interrupt and start counting
|
||||
|
||||
; 4fe7 / 1e6 = .020s, 50Hz
|
||||
|
||||
|
||||
;==================
|
||||
; init song
|
||||
;==================
|
||||
|
||||
jsr pt3_init_song
|
||||
|
||||
;============================
|
||||
; Enable 6502 interrupts
|
||||
;============================
|
||||
start_interrupts:
|
||||
cli ; clear interrupt mask
|
||||
|
||||
|
||||
;============================
|
||||
; Loop forever
|
||||
;============================
|
||||
main_loop:
|
||||
|
||||
jmp main_loop
|
||||
|
||||
|
||||
;==============================-=========
|
||||
;========================================
|
||||
|
||||
; Helper routines below
|
||||
|
||||
;========================================
|
||||
;========================================
|
||||
|
||||
;=========
|
||||
; vars
|
||||
;=========
|
||||
|
||||
time_frame: .byte $0
|
||||
apple_ii: .byte $0
|
||||
|
||||
;=========
|
||||
;routines
|
||||
;=========
|
||||
.include "mockingboard_a.s"
|
||||
.include "interrupt_handler.s"
|
||||
.include "pt3_lib.s"
|
||||
|
||||
;=========
|
||||
; strings
|
||||
;=========
|
||||
;mocking_message: .asciiz "LOOKING FOR MOCKINGBOARD IN SLOT #4"
|
||||
not_message: .byte "NOT "
|
||||
found_message: .asciiz "FOUND"
|
||||
;done_message: .asciiz "DONE PLAYING"
|
||||
|
||||
;=============
|
||||
; include song
|
||||
;=============
|
||||
.align 256 ; must be on page boundary
|
||||
; this can be fixed but some changes would have
|
||||
; to be made throughout the player code
|
||||
song:
|
||||
.incbin "../pt3_player/music/EA.PT3"
|
263
pt3_lib/zp.inc
Normal file
263
pt3_lib/zp.inc
Normal file
@ -0,0 +1,263 @@
|
||||
.define EQU =
|
||||
|
||||
LZ4_SRC EQU $00
|
||||
LZ4_DST EQU $02
|
||||
LZ4_END EQU $04
|
||||
COUNT EQU $06
|
||||
DELTA EQU $08
|
||||
|
||||
;; Zero page monitor routines addresses
|
||||
|
||||
WNDLFT EQU $20
|
||||
WNDWDTH EQU $21
|
||||
WNDTOP EQU $22
|
||||
WNDBTM EQU $23
|
||||
CH EQU $24
|
||||
CV EQU $25
|
||||
GBASL EQU $26
|
||||
GBASH EQU $27
|
||||
BASL EQU $28
|
||||
BASH EQU $29
|
||||
BAS2L EQU $2A
|
||||
BAS2H EQU $2B
|
||||
H2 EQU $2C
|
||||
V2 EQU $2D
|
||||
MASK EQU $2E
|
||||
LASTIN EQU $3F
|
||||
COLOR EQU $30
|
||||
MODE EQU $31
|
||||
INVFLG EQU $32
|
||||
PROMPT EQU $33
|
||||
YSAV EQU $34
|
||||
YSAV1 EQU $35
|
||||
CSWL EQU $36 ; address of COUT1 routine
|
||||
CSWH EQU $37
|
||||
KSWL EQU $38 ; key in routine
|
||||
KSWH EQU $39
|
||||
|
||||
SEEDL EQU $4E
|
||||
SEEDH EQU $4F
|
||||
|
||||
|
||||
; dos33 zero page = 26-2f, 35-38, 3e 3f 40-4d
|
||||
; overlap applesoft 67-6a,6f,70,af,b0,ca-cd,d8
|
||||
|
||||
|
||||
; DOS33: Confirmed kills $68
|
||||
|
||||
RWTSL EQU $60
|
||||
RWTSH EQU $61
|
||||
DOSBUFL EQU $62
|
||||
DOSBUFH EQU $63
|
||||
FILEML EQU $64
|
||||
FILEMH EQU $65
|
||||
;TURNING EQU $60
|
||||
;SCREEN_X EQU $61 ; not used?
|
||||
;SCREEN_Y EQU $62
|
||||
|
||||
|
||||
;ANGLE EQU $63
|
||||
;HORIZ_SCALE_I EQU $64
|
||||
;HORIZ_SCALE_F EQU $65
|
||||
;FACTOR_I EQU $66
|
||||
;FACTOR_F EQU $67
|
||||
;DX_I EQU $68
|
||||
;DX_F EQU $69
|
||||
;SPACEX_I EQU $6A
|
||||
;SPACEX_F EQU $6B
|
||||
;CX_I EQU $6C
|
||||
;CX_F EQU $6D
|
||||
;DY_I EQU $6E
|
||||
;DY_F EQU $6F
|
||||
|
||||
AY_REGISTERS EQU $70
|
||||
A_FINE_TONE EQU $70
|
||||
A_COARSE_TONE EQU $71
|
||||
B_FINE_TONE EQU $72
|
||||
B_COARSE_TONE EQU $73
|
||||
C_FINE_TONE EQU $74
|
||||
C_COARSE_TONE EQU $75
|
||||
NOISE EQU $76
|
||||
ENABLE EQU $77
|
||||
A_VOLUME EQU $78
|
||||
B_VOLUME EQU $79
|
||||
C_VOLUME EQU $7A
|
||||
ENVELOPE_FINE EQU $7B
|
||||
ENVELOPE_COARSE EQU $7C
|
||||
ENVELOPE_SHAPE EQU $7D
|
||||
COPY_OFFSET EQU $7E
|
||||
DECODER_STATE EQU $7F
|
||||
|
||||
PATTERN_L EQU $80
|
||||
PATTERN_H EQU $81
|
||||
ORNAMENT_L EQU $82
|
||||
ORNAMENT_H EQU $83
|
||||
SAMPLE_L EQU $84
|
||||
SAMPLE_H EQU $85
|
||||
|
||||
|
||||
|
||||
|
||||
DECODE_ERROR EQU $90
|
||||
A_COLOR EQU $91
|
||||
B_COLOR EQU $92
|
||||
C_COLOR EQU $93
|
||||
COPY_TIME EQU $94
|
||||
DECOMPRESS_TIME EQU $95
|
||||
TIME_TAKEN EQU $96
|
||||
SCREEN_Y EQU $97
|
||||
WHICH_FILE EQU $98
|
||||
COLOR_MASK EQU $99
|
||||
RASTERBARS_ON EQU $9A
|
||||
RANDOM_POINTER EQU $9B
|
||||
LOOP EQU $9C
|
||||
MB_VALUE EQU $9D
|
||||
;MB_CHUNK EQU $9E
|
||||
MB_ADDRL EQU $9F
|
||||
MB_ADDRH EQU $A0
|
||||
DONE_PLAYING EQU $A1
|
||||
MB_CHUNK_OFFSET EQU $A2
|
||||
DONE_SONG EQU $A3
|
||||
FIRE_FB_L EQU $A4
|
||||
FIRE_FB_H EQU $A5
|
||||
FIRE_FB2_L EQU $A6
|
||||
FIRE_FB2_H EQU $A7
|
||||
FIRE_FB_LINE EQU $A8
|
||||
FIRE_Q EQU $A9
|
||||
FIRE_Y EQU $AA
|
||||
FIRE_X EQU $AB
|
||||
|
||||
; More zero-page addresses
|
||||
; we try not to conflict with anything DOS, MONITOR or BASIC related
|
||||
|
||||
;COLOR1 EQU $E0
|
||||
COLOR2 EQU $E1
|
||||
;MATCH EQU $E2
|
||||
XX EQU $E3
|
||||
;YY EQU $E4
|
||||
;SHIPY EQU $E4
|
||||
;YADD EQU $E5
|
||||
;LOOP EQU $E6
|
||||
;MEMPTRL EQU $E7
|
||||
;MEMPTRH EQU $E8
|
||||
;NAMEL EQU $E9
|
||||
;NAMEH EQU $EA
|
||||
;NAMEX EQU $EB
|
||||
;CHAR EQU $EC
|
||||
DISP_PAGE EQU $ED
|
||||
DRAW_PAGE EQU $EE
|
||||
|
||||
;FIRST EQU $F0
|
||||
LASTKEY EQU $F1
|
||||
;PADDLE_STATUS EQU $F2
|
||||
XPOS EQU $F3
|
||||
YPOS EQU $F4
|
||||
|
||||
|
||||
namlo = $f6
|
||||
namhi = $f7
|
||||
step = $f8 ; state for stepper motor
|
||||
tmptrk = $f9 ; temporary copy of current track
|
||||
phase = $fa ; current phase for /seek
|
||||
|
||||
|
||||
|
||||
TEMP EQU $FA
|
||||
;RUN EQU $FA
|
||||
;TEMP2 EQU $FB
|
||||
TEMPY EQU $FB
|
||||
INL EQU $FC
|
||||
INH EQU $FD
|
||||
OUTL EQU $FE
|
||||
OUTH EQU $FF
|
||||
|
||||
|
||||
|
||||
KEYPRESS EQU $C000
|
||||
KEYRESET EQU $C010
|
||||
|
||||
;; SOFT SWITCHES
|
||||
CLR80COL EQU $C000 ; PAGE0/PAGE1 normal
|
||||
SET80COL EQU $C001 ; PAGE0/PAGE1 switches PAGE0 in Aux instead
|
||||
EIGHTYCOL EQU $C00D
|
||||
SPEAKER EQU $C030
|
||||
SET_GR EQU $C050
|
||||
SET_TEXT EQU $C051
|
||||
FULLGR EQU $C052
|
||||
TEXTGR EQU $C053
|
||||
PAGE0 EQU $C054
|
||||
PAGE1 EQU $C055
|
||||
LORES EQU $C056 ; Enable LORES graphics
|
||||
HIRES EQU $C057 ; Enable HIRES graphics
|
||||
AN3 EQU $C05E ; Annunciator 3
|
||||
|
||||
PADDLE_BUTTON0 EQU $C061
|
||||
PADDL0 EQU $C064
|
||||
PTRIG EQU $C070
|
||||
|
||||
;; BASIC ROUTINES
|
||||
|
||||
NORMAL EQU $F273
|
||||
|
||||
;; MONITOR ROUTINES
|
||||
|
||||
HLINE EQU $F819 ;; HLINE Y,$2C at A
|
||||
VLINE EQU $F828 ;; VLINE A,$2D at Y
|
||||
CLRSCR EQU $F832 ;; Clear low-res screen
|
||||
CLRTOP EQU $F836 ;; clear only top of low-res screen
|
||||
SETCOL EQU $F864 ;; COLOR=A
|
||||
TEXT EQU $FB36
|
||||
TABV EQU $FB5B ;; VTAB to A
|
||||
BASCALC EQU $FBC1 ;;
|
||||
VTAB EQU $FC22 ;; VTAB to CV
|
||||
HOME EQU $FC58 ;; Clear the text screen
|
||||
WAIT EQU $FCA8 ;; delay 1/2(26+27A+5A^2) us
|
||||
SETINV EQU $FE80 ;; INVERSE
|
||||
SETNORM EQU $FE84 ;; NORMAL
|
||||
COUT EQU $FDED ;; output A to screen
|
||||
COUT1 EQU $FDF0 ;; output A to screen
|
||||
CROUT EQU $FD8E ;; send a RETURN
|
||||
CROUT1 EQU $FD8B ;; send a RETURN and clear end of line
|
||||
PRBYTE EQU $FDDA
|
||||
PRHEX EQU $FDE3
|
||||
|
||||
;; Applesoft routines
|
||||
HCLR EQU $F3F2
|
||||
;HGR_PAGE EQU $E6
|
||||
|
||||
|
||||
|
||||
COLOR_BLACK EQU 0
|
||||
COLOR_RED EQU 1
|
||||
COLOR_DARKBLUE EQU 2
|
||||
COLOR_PURPLE EQU 3
|
||||
COLOR_DARKGREEN EQU 4
|
||||
COLOR_GREY EQU 5
|
||||
COLOR_MEDIUMBLUE EQU 6
|
||||
COLOR_LIGHTBLUE EQU 7
|
||||
COLOR_BROWN EQU 8
|
||||
COLOR_ORANGE EQU 9
|
||||
COLOR_GREY2 EQU 10
|
||||
COLOR_PINK EQU 11
|
||||
COLOR_LIGHTGREEN EQU 12
|
||||
COLOR_YELLOW EQU 13
|
||||
COLOR_AQUA EQU 14
|
||||
COLOR_WHITE EQU 15
|
||||
|
||||
COLOR_BOTH_BLACK EQU $00
|
||||
COLOR_BOTH_RED EQU $11
|
||||
COLOR_BOTH_DARKBLUE EQU $22
|
||||
COLOR_BOTH_DARKGREEN EQU $44
|
||||
COLOR_BOTH_GREY EQU $55
|
||||
COLOR_BOTH_MEDIUMBLUE EQU $66
|
||||
COLOR_BOTH_LIGHTBLUE EQU $77
|
||||
COLOR_BOTH_BROWN EQU $88
|
||||
COLOR_BOTH_ORANGE EQU $99
|
||||
COLOR_BOTH_PINK EQU $BB
|
||||
COLOR_BOTH_LIGHTGREEN EQU $CC
|
||||
COLOR_BOTH_YELLOW EQU $DD
|
||||
COLOR_BOTH_AQUA EQU $EE
|
||||
COLOR_BOTH_WHITE EQU $FF
|
||||
|
||||
AUX_BOTH_MEDIUMBLUE EQU $33 ; 0011 0011
|
||||
AUX_BOTH_GREY EQU $AA ; 1010 1010
|
Loading…
x
Reference in New Issue
Block a user